If you've played the old Amber Diceless RPG then most of what's here won't be a surprise. Shape Shifting gets broken into four levels; Lesser, Normal, Advanced, and Exalted.
Lesser nets you one alternate form and some limited partial shifts. Say a were-panther who can change just their eyes with a bit of work.
Normal gets you a broad set of abilities, covering most 'normal' forms.
Advanced you start getting better access to more fantastic forms and some related powers, such as making detachable limbs or aligning your shape with cosmic principles for fun and profit.
Exalted really opens up the potential size changes, although you'll need some work for the truly massive shifts, and grants additional esoteric capacities.
Overall it is well presented, we get some abilities explicitly stated rather than implied like in Amber, and it makes Shape Shifting a solid enough platform to serve as a character's focus. The overlap between Shape Shifting the Umbra Personal Transformations feels a bit strange; especially since we've already seen characters in other books using the Umbra to take on different forms but such is the price of expanding a game line.
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