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Dragon and the Thief
by Brian E. [Verified Purchaser] Date Added: 04/11/2022 19:59:20

Dragon and the Thief is an in-world board game. The game is purely luck based rather than skill based, although players or the referee could come up with ways for characters to cheat. I think the benefit of this time of in-world game is that it provides fodder for the player characters and nonplayer characters to roleplay playing, to gloat or express frustration, to cheer each other. It allows players to portray their characters in a situation with relatively fewer stakes than usual, which is great for character development.

The game's rules are very simple and players will be able to pick it up easily. Its game play is random enough to provide interesting turns of events and fast enough for the characters to play a few rounds quickly. My players said they'd play it again in-game. It allowed a player character to get to know an NPC better.

It does it's job well. I think in my heart of hearts I'd like a game that has more interesting and more skill-based gameplay. Like a real board game! Even one with a very minimal role for skill and a big role for luck as opposed to pure luck. That's why I only gave it 4 stars. I understand why they made the decision to make it purely luck based though. Worth the low price if you like the idea of playing through a tavern game.

The printable game board is attractive. We played online so we didn't use it but you could print it out and use it at the table. That could be fun. You could even color it with crayons or colored pencils.



Rating:
[4 of 5 Stars!]
Dragon and the Thief
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Night of the Masks (5e)
by Brian E. [Verified Purchaser] Date Added: 04/11/2022 19:46:00

I ran this at a convention and had a blast with the players. Night of the Masks turns a masquerade ball into a playground or sandbox (in the sense that a sandbox is a limited space for open-ended play) for the players. I told them up front that they can choose their own goal at the ball. Many modules I have run or played struggle with having social situations where players have a great deal of agency but this one succeeds in that regard with flying colors. The players can interact with what they want and ignore what they want. Consequences for their actions are logical.

Slight spoilers for players below:

The map is great and suggests many ways the players can interact with it. Do they want to climb the walls to spy on the meeting? Engage in intrigue and mischief in the hedge maze? Plant something incriminating on a noble? Have a whirlwind fling with a noble? Play matchmaker? My players did all of the above. It may help if the group is OK splitting up in groups of 1s and 2s and taking turns among themselves since many of the things they might want to do are more manageable if a small number of characters pursue them.

Before you run it, make sure to understand how all the characters relate to one another. I mapped it out ahead of time a bit. Lean into the Venetian mask idea. If you are ambitious you could even make masks based on the ones listed in the module, each with a different meaning, and hand them out.

I hope run it again as part of a campaign instead of a one-shot. It made a great one shot but I think it could be adapted for a scene of ballroom intrigue in a longer term campaign. The meeting happening between some of the nobles during the masquerade could be adapted for a campaign plot.

Night of the Masks could be used with any edition of D&D and most other rulesets and it can be adapted for many settings, even nonmedieval ones with a small amount of work. This scenario takes place over a single night in game and should easily fit in one session but you could expand it to two if you desired to spend more time on certain parts of the night.

Great work by Bart Wynants and the team at Raging Swan Press. Well worth the price.



Rating:
[5 of 5 Stars!]
Night of the Masks (5e)
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Retribution 2022 Edition (OSR)
by John G. [Verified Purchaser] Date Added: 04/10/2022 07:06:52

Having played Dungeons and Dragons since the start of the 1980s I find it increasingly rare to find adventures which stand out and offer something different.

Retribution has definitely achieved that for me. It has a distinctly old-school feel which I have come to expect from Raging Swan Press, with the usual eye for detail which provides verisimilitude for the players.

Within this adventure you have three distinct parts. It starts with a wilderness adventure in which the players battle the elements to arrive at their destination. The desperate struggle for survival is well executed and a fine example of how to make a simple journey into a challenge. There follows an interesting mystery within which a sense of foreboding and tension is building, with some well executed events driving the pace. The NPCs are well developed and realistic personalities which provide roleplaying opportunities, whilst bringing the scenario to life and lending an air of tragedy to the story. Finally, the climactic end to the module provides a traditional dungeon crawl to defeat the unmasked villain before they carry out their evil deed. This is well crafted and contains plenty of scope for expansion.

Throughout the adventure the atmosphere has been tightly crafted to create a vivid setting which I appreciate as a dungeon master. It is an adventure that is very easy to engage players with and leave them with memories of a game which I have no doubt they will never forget.

I can’t recommend this adventure highly enough, no matter what system you are using. This is a superbly crafted adventure which deserves to stand out from the crowd. A definite 5 star rating!



Rating:
[5 of 5 Stars!]
Retribution 2022 Edition (OSR)
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Retribution 2022 Edition (5e)
by John G. [Verified Purchaser] Date Added: 04/10/2022 07:03:52

Having played Dungeons and Dragons since the start of the 1980s I find it increasingly rare to find adventures which stand out and offer something different.

Retribution has definitely achieved that for me. It has a distinctly old-school feel which I have come to expect from Raging Swan Press, with the usual eye for detail which provides verisimilitude for the players.

Within this adventure you have three distinct parts. It starts with a wilderness adventure in which the players battle the elements to arrive at their destination. The desperate struggle for survival is well executed and a fine example of how to make a simple journey into a challenge. There follows an interesting mystery within which a sense of foreboding and tension is building, with some well executed events driving the pace. The NPCs are well developed and realistic personalities which provide roleplaying opportunities, whilst bringing the scenario to life and lending an air of tragedy to the story. Finally, the climactic end to the module provides a traditional dungeon crawl to defeat the unmasked villain before they carry out their evil deed. This is well crafted and contains plenty of scope for expansion.

Throughout the adventure the atmosphere has been tightly crafted to create a vivid setting which I appreciate as a dungeon master. It is an adventure that is very easy to engage players with and leave them with memories of a game which I have no doubt they will never forget.

I can’t recommend this adventure highly enough, no matter what system you are using. This is a superbly crafted adventure which deserves to stand out from the crowd. A definite 5 star rating!



Rating:
[5 of 5 Stars!]
Retribution 2022 Edition (5e)
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Retribution 2022 Edition (P1)
by John G. [Verified Purchaser] Date Added: 04/10/2022 07:02:47

Having played Dungeons and Dragons since the start of the 1980s I find it increasingly rare to find adventures which stand out and offer something different.

Retribution has definitely achieved that for me. It has a distinctly old-school feel which I have come to expect from Raging Swan Press, with the usual eye for detail which provides verisimilitude for the players.

Within this adventure you have three distinct parts. It starts with a wilderness adventure in which the players battle the elements to arrive at their destination. The desperate struggle for survival is well executed and a fine example of how to make a simple journey into a challenge. There follows an interesting mystery within which a sense of foreboding and tension is building, with some well executed events driving the pace. The NPCs are well developed and realistic personalities which provide roleplaying opportunities, whilst bringing the scenario to life and lending an air of tragedy to the story. Finally, the climactic end to the module provides a traditional dungeon crawl to defeat the unmasked villain before they carry out their evil deed. This is well crafted and contains plenty of scope for expansion.

Throughout the adventure the atmosphere has been tightly crafted to create a vivid setting which I appreciate as a dungeon master. It is an adventure that is very easy to engage players with and leave them with memories of a game which I have no doubt they will never forget.

I can’t recommend this adventure highly enough, no matter what system you are using. This is a superbly crafted adventure which deserves to stand out from the crowd. A definite 5 star rating!



Rating:
[5 of 5 Stars!]
Retribution 2022 Edition (P1)
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Retribution 2022 Edition (5e)
by Lawrence H. [Verified Purchaser] Date Added: 04/03/2022 22:47:23

My review of Retribution 2022 Edition (5e) is based on an advance copy of the adventure that I received from the publisher in return for an honest review. I’m a 5th Edition DM with 5 years of experience, and I’m a patron of the Raging Swan Press Patreon. My comments are based on a reading of the review; I have not run or played this adventure.

The default setting for the adventure is the Lonely Coast, a Raging Swan creation, but the material is designed to be dropped into other campaigns with ease. As a result, this review is based on the components of the adventure itself and not the Lonely Coast info that’s also included in these 80 pages.

Finally, this review contains SPOILERS for the adventure. DMs only beyond this point, please.

There are things I like in this adventure.

  • ROLLABLE TABLES MAKE ADDING RANDOM EVENTS AND ENGAGING DESCRIPTIONS EASIER: Some examples are tables for weather, minor storm events, signs of building neglect, and cavern dressing.

  • ADVENTURE CONCEPT IS INTRIGUING: Figuring out the mystery of a disgruntled, ex-student seeking revenge on a former teacher is relatable – we’ve all had bad teachers – and should help players engage.

  • THE DUNGEON CRAWL FINALE HAS SOME INTERESTING ASPECTS: Namely, I enjoyed the terrain features in its rooms and some of the meaningful choices the PCs can make before the boss fight climax.

That said, I do have several significant concerns about the structure of the adventure that I think compromise how pleasing DMs will find it to run and players to play:

  • PART 1 IS ON RAILROAD TRACKS: The PCs are meant to travel to an isolated priory – one road in and out – in a snowstorm all while fighting goblins, wolves, and – should they roll poorly – exhaustion! That’s a lot for squishy PCs, and I’d be tempted to turn around and not bother with this adventure if I were one.

If, as the module states on page 16, “Eventually, they end up at Cymer, “why not just start them there? The DM could use the carrot of character motivation and urge the players to create PCs with a close connection to the priory, so they are drawn to the location. Then, perhaps begin with an opening scene that has the PCs arriving at the locked gates of the priory. A 13th Age-esque “travel montage” - where the PCs recount obstacles they encountered on their journey and how they dealt with them - would fit nicely here. It’s a great way to try out roleplaying if the players are newbies. New and old players alike will benefit from the chance to hear about the members of the party and learn a bit about how they think and act when solving problems.

This might pose an XP problem, but you could find another way to get the PCs some experience. Perhaps, a Sly Flourish “strong start” might do the trick. In fact, you could run an adapted version of the goblin or the wolf encounter from Part 1 here. The PCs are attacked just as they reach the priory gates. Do they stand and fight? Do they bang on the door to get in? Do they get let in if – through the peephole – the gatekeeper sees the monsters? Do the PCs try to scale the walls? This could be an interesting encounter that could start the adventure with a bang and meet the goal of getting the PCs at their required starting location with enough experience to level up.

  • CLUES ARE OFTEN HIDDEN BEHIND CHECKS WITH CHALLENGING DCS FOR LOW-LEVEL PCs: Once the PCs get the sense that all’s not right at the priory, they might be inclined to do some thinking about how the events all fit together and who – or what – might be responsible. They’d better have their lucky dice on hand, mind you, because many of the clues they try to gather while investigating are hidden behind checks. DC 15 or higher is typical and that can be a big ask for a low-level PC. Nothing stalls out an investigation like failing checks. In fact, Robin Laws created the Gumshoe system to deal with just this kind of problem; if the PCs need a clue, they can find it. This isn’t a perfect system – sprinkling around more clues to increase the likelihood that the PCs find at least a few of them, even if they are hidden behind checks, might work better (see The Alexandrian’s “Three-Clue Rule” essay for details on how this might work at the table). I’m envisioning a player whose character was pushed along to the priory in a snowstorm, rolls low with their cold dice, and comes up with no or few clues. Ugh.

  • FEW CLUES POINT TO THE CULPRIT: Even the most astute players will find it very challenging to piece together the clues they do manage to find in a way that points to the evildoer in the priory until the very end of the investigative stage of the adventure when – with a honking klaxon – some key clues emerge. The most obvious clues occur in Encounter 12 – the bad guy’s chamber is untouched while others are trashed – and in Encounter 15 - an NPC fingers the wrongdoer – but only if he’s alive…and the clock is ticking on the off-screen events that could lead to his demise. That’s a lot of pre-amble encounters to wade through to collect crumbs that don’t give you much direction. Might PCs – and players!? - get frustrated by the process and lose interest?

  • BOXED TEXT IS OFTEN PLOT-LIKE: The descriptive text included when a new location is introduced – often referred to as boxed text (actually, italicized text in this adventure) - regularly states not only what’s in a location but also what the NPCs at that location are doing or have done. Here’s an example from Encounter 15: “A scrawny goblin stands…blood dripping from his dagger.” Really? What if the PCs had taken him out already? Or threatened him so he was too frightened to participate in the described event? Sure, a DM could remove that prescribed narrative section of the text, but it points to a larger problem with the module. It seems as though the PCs aren’t really meant to be active participants in the adventure and to interact with the world in a meaningful way. Doing so might change the plot that is crafted here and make some of the boxed text - like that quoted above - inaccurate.

It seems to me that it would be preferable to sketch the location in the boxed text and then allow for NPCs to inhabit the described space in a way that the DM deems most appropriate or interesting. For example, the scrawny goblin with the dagger noted above might be sharpening it in preparation for implementing his plan. Maybe he’s napping because he’s sleeping off a hangover and the dagger is sheathed at his side. Leave it to the DM to choose behaviours for the NPC that makes sense with the context of the adventure as it is playing out in real time. One of the tenets of Dungeon World – and I think it’s also sage advice for D&D - is to “play to find out what happens.” Too often in this adventure, the DM tells the PCs what’s happening. As a result, there’s less playing – fewer interesting choices and tough decisions to make – and more listening to what amounts to a script reading.

Should the PCs decide to make choices that don’t fit the prescribed plotting, there are 6 “Troubleshooting” sections with advice for the DM on how to get the adventure back on track. In one such section advice is given on what to do if PC actions threatens to “derail” the adventure. Removing player agency can be frustrating for both players and the DM. The former won’t likely feel as though they’re part of a collaborative happening at the table and the latter may think they need to prod the PCs along in ways that will allow the plot – the sequence of prescribed events - to progress as planned.

Another way to structure this might be to use a node-based design structure described by Justin Alexander on his blog, The Alexandrian. He writes about how to reorganize plotted content using his Three Clue Rule and nodes – to prep situations and not plots – that allow PCs to reach the conclusion the adventure designer wants them to while, at the same time, giving the PCs the freedom to explore the situation based on their own interests and abilities.

Overall, I found that the engaging aspects of the adventure – the evocative description of locations and NPCs, the intriguing concept, and a strong final fight – can’t make up for the shortcomings in the structure – the lack of PC agency and opportunities to make meaningful decisions, the paucity of interesting and consequential clues, and the preference for presenting scripted plots to proposing interactive situations. Your mileage may vary, of course, but I wouldn’t be comfortable running this adventure as is. That said, a DM will personalize ANY purchased material to suit their preferences and the PCs they’re running for. With Retribution 2022 Edition (5e) you’ll need to ask yourself if putting the hours in to make the major structural changes I think the module needs is worth the effort.

It’s a 2/5 for me.



Rating:
[2 of 5 Stars!]
Retribution 2022 Edition (5e)
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Creator Reply:
Thank you for the comprehensive review, Lawerence. While I'm sad Retribution didn't work for you I am grateful for the time and effort you spent on the review. You've certainly given me some thoughts for upcoming adventures. Thanks again!
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Retribution 2022 Edition (5e)
by Walt W. [Verified Purchaser] Date Added: 03/28/2022 10:26:41

Retribution is a really solid adventure for first-level characters, and is a lot “meatier” than the experience you’d usually find at low levels. All three pillars are generously covered, and the combat encounters in particular are all interesting, with a good variety of terrain and environmental effects to keep them challenging and exciting. NPCs are three-dimensional, and have real motivations - there’s never a question about what a character should be thinking or feeling in a given situation.

The adventure is well-organized, with detailed summaries of the story flow both for the adventure as a whole, and for the three individual parts. An overview of all monsters and their CRs is provided at the beginning, with statblocks sorted by encounter in the appendices, which I appreciated - everything you need for a given encounter is grouped together across 1-2 pages. Retribution shouldn’t take much additional prep to run, but you’ll absolutely want to read the entire adventure at least once before bringing it to the table, and specifically be very familiar with the primary location (the Priory of Cymer) and the NPCs within. Maps of the priory and the caves beneath are provided in the adventure, and you can download both player and DM versions for free from Raging Swan’s website, which is great.

What this isn’t, is a single-session one-shot - I’d expect each of the three parts of the adventure to take at least 1-2 sessions, so you’re probably looking at 3-6 sessions of play, depending on your group. This isn’t a bad thing, just be aware of what you’re signing up for. Several hooks are also provided for further adventures, should you wish to use this as the start of a longer campaign. It can also be very challenging, especially for a party that doesn’t have ready access to healing - unless you want to run this as a “killer” module, I definitely recommend allowing your party to level up to 2 once they reach the priory and take a long rest at the beginning of Part Two. If you’re using XP, they technically won’t have earned enough to level by that point, but they’ll need the boost by the time things ramp up at the end of Part Two and send them straight into the events of Part Three without much opportunity for rest. Either way, characters should level to 3 at the end of the adventure.

There are a couple of very minor things I would change or add - for example, I think the first encounter would have benefitted from a small battlemap showing the intended layout. There’s plenty of description provided for you to make your own if needed, but there are several environmental and terrain effects going on in that encounter, and a visual aid would have been helpful. There are also a couple of places where specific pieces of loot (like healing potions) are listed in a creature’s statblock, but not in the “treasure” section of the encounter - this is consistent with some other published adventures, so I can’t really complain, but I personally prefer to have all potential treasure listed in one place.

Overall, Retribution is a great adventure to kick off a new campaign, whether you’re looking to play in Raging Swan’s Lonely Coast or drop it into your own world - there’s plenty of intrigue and opportunity for character interaction, the combat encounters are complex and interesting (but easy to run), and the story has real weight to it. For the price, it offers a fantastic value. Highly recommended.



Rating:
[5 of 5 Stars!]
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Creator Reply:
Thanks very much for the review, Walt. I much appreciate the time and effort. I'm delighted you enjoyed Retribution so much!
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GM's Miscellany: Village Backdrops III
by Garth H. [Verified Purchaser] Date Added: 02/19/2022 17:25:03

this collection includes my favorite village backdrop of all time, and i have collected five volumes worth so far. the village of Idyll is a fascinating set piece that was the introduction to a 5+ year campaign that i've been running. if you want to start a Planescape campaign this is a great place to start. it's true we didn't end up using the primary "inevitable" creatures in this, but the concept of a sort of village that is a front for a planar-wide "witness protection program" was full of intrigue and made my players delightfully paranoid as they met various townspeople and tried to figure out what was going on. i added a gate to a homebrewed multiplanar city, but you could just as easily drop in a portal to the classic city of Sigil or some other location of your chosing. the villagers won't follow you -- after all, whatever past they left behind on the other side of the portal is probably still after them.



Rating:
[5 of 5 Stars!]
GM's Miscellany: Village Backdrops III
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Iconic Characters (Free Version)
by Jazmin O. [Verified Purchaser] Date Added: 02/09/2022 19:09:09

I haven't used any of the characters but I find it very interesting they used Dragonlance art for the characters. I am sure the characters work fine.



Rating:
[3 of 5 Stars!]
Iconic Characters (Free Version)
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Village Backdrop: Apia
by Andrea M. M. [Verified Purchaser] Date Added: 02/09/2022 15:31:03

Next to many if not all Village Backdrops, Apia slumbered happily on my drive since 2016 - till yesterday when I dared to interrupt its slumber as I need a rural village for my campaign NOW! And I found to 80% what I was looking for. And exactly for that Apia and all the other Village Backdrops have been written. To be there when you need them, to spare your time in creating or adapting a settlement.

And for this I am more than happy to own it (and all the others).

More detailed reviews have been written, so no need for me to double them.

My two cents and for now - over and out!



Rating:
[5 of 5 Stars!]
Village Backdrop: Apia
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Dungeon Backdrop: The Ruin of Bleak Hill (OSR)
by Andrea M. M. [Verified Purchaser] Date Added: 01/26/2022 10:56:53

You get 15 pages full of ready to use material - except you need to translate it first when English is not your main language. What I love in "The Ruin of Bleak Hill", which is also to strong point in all the other products of Raging Swan, you can drop it without changes or with minor changes right in your campaign. When you use an electronic device as GM at your table then the contents with the jumplinks are really helpfuls as are the reading marks (they eat space on your screen though).

Yout get some background for the location, can spray some hooks with whispers & rumours, and find anything to even use the same location several times or plunder the unused rest for another location.

So, for all who don't have tons of time at their hand or struggle with interestening ways to present a location - go get it! Youu will not regret it.

On my honor as a Medici.

Stay tight, keep your wits and have always fun playing no matter if online or when you come together with your buddies.

Cheers and out Andrea



Rating:
[5 of 5 Stars!]
Dungeon Backdrop: The Ruin of Bleak Hill (OSR)
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Creator Reply:
Thank you, Andrea, for this review. I'm glad you found Bleak Hill so useful and enjoyable!
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The Shambles by Day Mini-Eventure
by Seth S. [Verified Purchaser] Date Added: 01/20/2022 20:59:02

Originally designed as a supplement for helping players explore Raging Swan’s city of Languard, this free supplement gives gamemasters a little extra help to add depth to a game session. The short product (eight pages from cover to cover) provides a variety of ways GMs can keep players on their toes. The Shambles by Day is described as a “mini-eventure”, and comes bundled with options for running campaigns using OSR, 5e, P1e, and P2e. That’s quite a lot for a single free supplement. Art and layout are very simple, putting an emphasis on text. However, the art that is present is quite good. Fans of minimal design will appreciate it. The product is not designed to be an adventure as much as it is for the sake of removing campaign prep. It even says so right in the text,

“Designed specifically for you, the busy GM, this supplement enables you to effortlessly bring your characters’ next urban adventure to life. This supplement is designed for use with City Backdrop: Languard, but can easily used with virtually any town or city.”

This is a tightly-conceived series of encounters players can experience.

An issue is that there’s no means for resolving what is listed in the tables. If these are encounters there should be DC checks present. For example, talking people out drunkenly fighting certainly requires social skills, and might be more than a PC can manage with good intentions alone. The absence of those DC checks makes it look like well-made charts to make an urban environment more interesting, rather than potential encounters to be completed. I say this because the definition of a mini-eventure says quite clearly,

A mini-eventure is akin to a normal encounter, but does not (normally) feature violence or physical challenges. Instead, a mini-eventure focuses on the use of social skills and role-play to resolve the challenges, or events, therein.

That implies a means for completingy an encounter, but as noted, nothing like this was present that I saw.

If you have ever seen Raging Swans’ products around DriveThru, but weren’t sure of what they were like, this is as good a place to start as any, if for no other reason than that the product is adapted for several different RPG systems. It’s small, it’s dense, and it is what it advertises itself to be. What’s more, the price is right. If you feel like you need to spice up your sessions, but the monsters aren’t getting the job done, this is a great alternative. It’s not an adventure in and of itself, but it will complement material that might need a little something extra.



Rating:
[4 of 5 Stars!]
The Shambles by Day Mini-Eventure
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Languard Locations: Fishshambles (5e)
by Clint B. [Verified Purchaser] Date Added: 01/14/2022 06:29:41

Excellent addition to your Languard campaign. Be sure to also pickup Fishshambles by Day, Fishshambles by Niht, A Trip Down Water Lane, and Drinking at the Druken Sailor to really add some extra layers to your parties time in the Fishshambles in Languard.



Rating:
[5 of 5 Stars!]
Languard Locations: Fishshambles (5e)
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Monstrous Lair #10: Mummy's Crypt
by Gregory S. [Verified Purchaser] Date Added: 01/10/2022 13:03:51

Quickly add details to an existing mummified monster's lair. Of particular note in this lair were some of the features that seem likely to lead the party on to further adventures, or just a wild goose chase. I always love those and these were particularly good.



Rating:
[5 of 5 Stars!]
Monstrous Lair #10: Mummy's Crypt
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Creator Reply:
Thank you, Gregory, for the review and the kind words. I much appreciate both.
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GM's Miscellany: Mini-Eventures II (OSR)
by Gregory S. [Verified Purchaser] Date Added: 01/10/2022 12:54:47

Overall, this is nice for assembling a quick urban outing in the city. While all 14 of the collected mini-eventures are set in the capital city of Languard, they would all work in pretty much any urban setting with minimal work. That said, there is a lot of setting information including POIs and NPCs that really help provide verisimilitude. This is a nice extension to the existing content on the Duchy of Ashlar such as the Languard Locations series or the longer eventured set in the area.



Rating:
[5 of 5 Stars!]
GM's Miscellany: Mini-Eventures II (OSR)
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Creator Reply:
I am glad you enjoyed the mini-eventure collection, Gregory. Thank you for sharing your thoughts! (Also: kudos for using the word "verisimilitude" in your review!)
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