I had the opportunity to test an early version of TPT a couple months ago. The amount research and work that went into this game is incredible and is sure to make any history nerd delighted. While most history books tend to focus on some of the other thirteen colonies, this game delves into a place and time rarely discussed in American history. However, as someone who barely paid attention in history class, I found myself pleasantly surprised as I explored the Chesapeake and experienced the intersectionality of social, political and religious dynamics in colonial Maryland firsthand. Regardless of which class you decide for your character, you will find yourself in the middle of warring native tribes, feuding religious sects and multiple political groups and leaders manuevering to gain power in the new world.
Unlike many RPGS, TPT was accessible and easy to pick up because everything is grounded in realism and historical accuracy. For the gaming/combat mechanics in particular, realism is paramount (for example: firing a musket requires multiple turns). This took me a little while to adjust, as my first instinct was to go into every battle with weapons blazing. However, TBT is quick to reward smart gameplay and punish those who don't appreciate the dangers at hand. I had an absolute blast playing this game and would recommend this to anyone, whether you're looking to mix it up from traditional tabletop RPGs or even just have a nominal interest in history and have never played an RPG before.
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