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OWB001: WWII: Operation WhiteBox (FREE)Click to magnify

OWB001: WWII: Operation WhiteBox (FREE)

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Suggested Price $4.99

The Great Crusade. That's what General Dwight D. Eisenhower called the effort to defeat the Axis powers in WWII.

Tabletop roleplaying games have always been about epic quests, heroic deeds, and great crusades. These games feature mercurial wizards, diabolical dragons, and cunning adventurers. Such fantastical tropes are not so different from what has come to pass in our own history. In fact, it is that commonality which gives such stories their power.

But what gives World War II its true power is that it was all real. It happened. Real men and women fought and died—including many of our own living ancestors. They laid down their lives when faced with unfathomable evil. And that is legendary. WWII: Operation WhiteBox is an homage to these heroes, both living and fallen.

With reverence to those men and women, we embark on this great and noble undertaking. . .

James M. Spahn
Barrel Rider Games


PRINT VERSION AVAILABLE HERE: https://www.rpgnow.com/product/196284/OWB001-WWII-Operation-WhiteBox


WWII: Operation WhiteBox is a roleplaying game of WWII special forces action designed for compatibility with the Swords & Wizardry WhiteBox roleplaying game.

In WWII: Operation WhiteBox, the player characters (PCs) play the role of WWII special forces operatives. They may be formally trained and part of an officially designated special forces unit such as the SAS or U.S. Army Airborne, or they may simply be guerilla fighters dedicated to making life hard for the German Army. They may also be covert agents working for organizations such as the SOE or OSS. Whatever their affiliation, their job is to complete missions behind enemy lines, paving the way for the next Allied advance. 

WWII: Operation WhiteBox is a standalone game that uses the Swords & Wizardry WhiteBox rules as its base. In addition to standard gameplay rules, the game contains the following: 

  • CHARGEN: This includes Attributes, Nationality, Rank, Profession, etc.
  • NEW CLASSES: Eight new classes including the Charmer, Combat Engineer, Grunt, Maquis, Sniper, Tactician, Wheelman, Uberlaufer, each with their own unique abilities. 
  • GEAR AND WEAPONS: A list of typical WWII weapons and gear. Weapons are statistically grouped by function (Large Rifle, Small Handgun, Submachinegun, etc.) with some named examples to add flavor (M1 Garand, Derringer, MP40, etc.). 
  • PLAYING THE GAME: Rules for Saving Throws, Surprise, Reaction Rolls, Movement, etc.
  • PERSONAL COMBAT: Rules for "theater of the mind" combat including new rules for automatic weapons, using cover and concealment, and explosives. 
  • VEHICLE COMBAT: Rules for "theater of the mind" vehicle combat (basically the same as personal combat) and vehicles grouped and statted out (Small Truck, Medium Tank, Small Aircraft, etc.) with named examples to add flavor (Kubelwagen, M4 Sherman, British Spitfire, etc.). 
  • GAMEPLAY EXAMPLE: A gameplay write up to show some of the new concepts in action. 
  • COMMON NPCs AND ANIMALS: Stats and descriptions for civilians, soldiers, and common European animals. 
  • COVERT SPECIAL FORCES EQUIPMENT: Descriptions of some real world equipment designed and/or used by special forces during WWII. 
  • THE WWII CAMPAIGN: This chapter gives an overview of the different theaters, major events of the different time periods, and lots and lots of tips for running a WWII campaign. 
  • SPECIAL FORCES IN THE EUROPEAN THEATER: An overview of various Allied special forces units such as the SAS, LRDG, OSS, etc., resistance organizations such as the French Maquis and the Norwegian Milorg, an German special forces units such as the Brandenburgers. This chapter also runs down how to design a special forces mission as well as the different types of missions commonly undertaken. 
  • WWII TIMELINE: A chronological timeline of major WWII dates and events.
  • HISTORIC WWII SPECIAL FORCES ACTIONS: Contains a brief description of real world historical missions undertaken by units like the British Commandos, Jedburghs, etc.
  • RESISTANCE AT THE PONTEVILLE BRIDGE: A sample mission deep in Normandy. 
  • MASS COMBAT RULES: Quick and dirty rules for resolving Mass Combat as well as how to incorporate PC missions into the results. 
  • MINI-SETTINGS: Nazi Superscience, Nazi Occult, and Nazi Space elements to liven up your game!

CHECK OUT OUR WWII: OPERATION WHITEBOX G+ COMMUNITY PAGE 


NOTE ON THE PRINT VERSION: The color version is the Premium Color option. These colors are not as vivid as the PDF, with the green headers and boxed text being more of an olive drab than a bright green. If color is unimportant, go with the less expensive B&W version. Thanks!

PRINT VERSION AVAILABLE HERE: https://www.rpgnow.com/product/196284/OWB001-WWII-Operation-WhiteBox

Out of respect for those who served in WWII and all wars past, present, and future, Small Niche Games will donate a portion of each purchase annually to a Veteran's charity. 


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Customer avatar
dave B March 18, 2019 6:40 pm UTC
PURCHASER
Quick review of the game, focus on vehicle rules.

OWB WWII is a fun game well worth it's money.
The more modern aspects of combat such as full automatic and fire suppression rules are handled well and described very well to allow use without confusion. These along with optional rules to add more depth to the rules to give you a good dose of war-gaming fix mixed in with your role-playing.

It's OD&D/Swords & Wizardry used as a base, stripped of magic and fantasy from the base setting with appropriate WWII classes, weapons, etc bolted on for a tight and fun period piece game. Hit Points, Armor Class, Saving Throw: all of the recognizable bits of old school RPG's are here (and include the option of Ascending or Descending AC and hits.) Familiar to the old school crowd and easy enough to pick up to learn and play in one sitting for the younger kids.

For optional settings there are three mini-settings presented at the end of the book: Super Science, Nazi Occult, and...See more
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Product Information
Electrum seller
Author(s)
Pages
183
Publisher Stock #
SNGOWB001(FREE)
File Size:
18.58 MB
Format
Original electronic Click for more information
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

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For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
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Original electronic format
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File Last Updated:
August 31, 2018
This title was added to our catalog on August 31, 2018.