In this supplement you'll find a baker's dozen (thirteen) of new ioun stones, those strange, gem-like creations that orbit their user which originated in the works of Jack Vance. The value and utility of the stones varies quite a bit. Each comes with an illustration as well as flawed and cracked versions. An example of the ioun stones: Bright Silver with Gold Flecks Pentacle: 3/day chance to fascinate... [click here for more]
Not truly tat, this is a list of items that have very little value. Although they are mostly worth money and can be sold, they are all worth less than 1 gp. These items can be used for scene dressing, to be found on corpses or for players who want to loot everything in sight (if you have the sort of player who, in an Elder Scrolls game, rolls into a shop with plates, trenchers, weights, quills, ink,... [click here for more]
Forests inhabited by the fey can be full of strange, wonderful and dangerous things to encounter, including the fey themselves. This supplement has a variety of different things to encounter in these woods, some of which may be beneficial, some dangerous and some simply odd. In some cases, the encounters have the potential for more than one of these outcomes. This PDF supports Adobe layers and the... [click here for more]
Should characters be beside a body of water at some point, especially large ones such as seas and oceans, they may stumble across various bits of debris and other items that could be found on a beach, whether rocky or otherwise. These could be lost or discarded from ships or simply usually found in such locations. This list has 100 different such items, from scene dressing to useful to valuable to... [click here for more]
When characters are travelling through a wooded area, they may only be told that they see some trees. There are far more things to encounter in woods and forests than that, and this is a list of 100 different such things to see, hear and find. These can be used to simply flesh out an otherwise boring journey, as potential hooks for encounters should the GM wish or simply to make players think that... [click here for more]