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Interested in giving 1879 a try? Want to do it for free? The 1879 Quickstart presents an overview of the basic game concepts and rules, pre-generated characters, and an introductory London adventure to introduce you to the game and its world, and perhaps jump start your campaign. ... [click here for more] |
FASA |
Pay What You Want
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Around the Campfire is a collection of stories told from the view of some recruits of the Army of Light. The Army of Light is a gathering of races banded together to repel the demon invasion of Garin. Each character's point of view tells the story of how the demons have affected and changed their lives.
Toward the end of the collection, a series of journal entries from the group's... [click here for more] |
FASA |
Pay What You Want
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Interested in giving Earthdawn a try, but intimidated by the rulebooks? The Quickstart has you covered!
It presents an overview of the basic game concepts and rules, five pre-generated characters, and an introductory adventure to jump start your adventures in Barsaive.
Earthdawn Fourth Edition Quick Start
Fourth Edition Core Rulebook Format: 6"x9" 64 B&W pages FAS14100 ... [click here for more] |
FASA |
Pay What You Want
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AN INTRODUCTION TO EARTHDAWN
Before science, before history, an era of magic existed in our world’s dim past. Magic flowed freely, touching every aspect of the lives of men and women of the Name-giver races. It was an age of heroes, an age of fantastical deeds and mythical stories. In this Age of Legend, bold heroes from all across Barsaive band together—ready to fight for life and... [click here for more] |
FASA |
FREE
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Haven is a 24-page booklet that gives an overview of the eponymous frontier town for use in Legends of Barsaive games. The situation at the start of the living campaign is presented, along with summaries of the different factions and the prominent characters within them. It also includes a system for tracking the benefits characters can earn working for these different organizations,... [click here for more] |
FASA |
Pay What You Want
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The official Legends of Barsaive guide for creating your Living Earthdawn character. Characters provides a 36-page guide to creating an Earthdawn character. This includes the charts and tables from the Player’s Guide, along with an overview of the First Circle talent and spell selections available to each of the fifteen core Disciplines.
While the Player’s Guide is needed to take full... [click here for more] |
FASA |
Pay What You Want
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THE AGE OF LEGEND Before science, before history, an era of magic existed in our world's dim past. Magic flowed freely, touching every aspect of the lives of men and women of the Namegiver races. It was an age of heroes, an age of fantastical deeds and mythical stories. It was the Age of Legend. Now, bold heroes from across Barsaive band together to fight for life and freedom against the remaining... [click here for more] |
FASA |
FREE
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This supplement contains the Professor's backstory, five of her Connections, three Adventure Hooks, eight fully detailed spider-themed Devices, and a complete character sheet, everything you need to use Professor Arachne in your campaign!
Everyone who knew her agreed Phoebe Figalily was an odd child. Most girls of her social class ran shrieking at the sight of a bug. Phoebe kept a pet spider in an... [click here for more] |
FASA |
$1.99
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In which we describe Zakhele Khogisa, MSc, provide his backstory, and discuss his work!
This supplement contains Khogisa Udokotela's backstory, five of his Connections, three Adventure Hooks, three fully detailed Promethean Creations, and a complete character sheet, everything you need to use Mr. Khogisa in your campaign!
Zakhele Manqoba Khogisa went to Calcutta to study at its University... [click here for more] |
FASA |
$1.99
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In which we describe Octavia Rainwater, psychic detective, provide her backstory, and discuss her work!
This supplement contains Octavia Rainwater's backstory, five of her Connections, three Adventure Hooks, three fully detailed investigator's devices, and a complete character sheet, everything you need to use Miss Rainwater in your campaign!
By the age of nine, Octavia's life was complicated, as... [click here for more] |
FASA |
$1.99
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In which we describe Wilhelm Kasebier, gentleman thief, provide his backstory, and discuss his work!
This supplement contains Wilhelm Kasebier's backstory, five of his Connections, three Adventure Hooks, three fully detailed thief's devices, and a complete character sheet, everything you need to use Herr Kasebier in your campaign!
Wilhelm just couldn't help himself. He had to know.
People... [click here for more] |
FASA |
$1.99
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In which we describe Nilufer Haktanir, engineer, provide her backstory, and discuss her work!
This supplement contains Nilufer Haktanir's backstory, five of her Connections, three Adventure Hooks, three fully detailed devices engineered by Haktanir Teyze herself, and a complete character sheet, everything you need to use Haktanir Bayan in your campaign!
As a child and then as a young woman, Nilufer... [click here for more] |
FASA |
$1.99
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The Grace of Simeon d'Hivers
In his youth, Siméon d’Hivers discovered that a quick, glib tongue and an ability to negotiate spared him from the local ruffians and ingratiated him with those in authority. While he picked up a number of skills the gendarmerie would not have approved of, he was charming, and quick, and knew a few things about those in power that gave him a bit of leverage... [click here for more] |
FASA |
$1.99
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THE STORY SO FAR
A renaissance has begun in the frontier town of Haven. Not of art, science, or religion, but of adventure. Artifacts have been excavated from the ruins of Parlainth, prompting adepts from all corners of Barsaive to pour into the city, hoping to make the next discovery. Some adepts, with the backing of wealthy patrons, came prepared for the dangers they may face. Others... [click here for more] |
FASA |
$2.99
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What should have been a simple missing person's case, turns out to be far more sinister! Cadavermen add a complication in pursuing the search.
Lip Service is a 40 page booklet that continues the story begun in Toys In The Attic. It can also be used as a stand alone scenario using Earthdawn 4th Edition . This adventure is set for 3-8 characters of First to Second Circle. Lip Service takes place... [click here for more] |
FASA |
$2.99
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THE STORY SO FAR
A renaissance has begun in the frontier town of Haven. Not of art, science, or religion, but of adventure. Artifacts have been excavated from the ruins of Parlainth, prompting adepts from all corners of Barsaive to pour into the city, hoping to make the next discovery. Some adepts, with the backing of wealthy patrons, came prepared for the dangers they may face. Others... [click here for more] |
FASA |
$2.99
|
THE STORY SO FAR
A renaissance has begun in the frontier town of Haven. Not of art, science, or religion, but of adventure. Artifacts have been excavated from the ruins of Parlainth, prompting adepts from all corners of Barsaive to pour into the city, hoping to make the next discovery. Some adepts, with the backing of wealthy patrons, came prepared for the dangers they may face. Others... [click here for more] |
FASA |
$2.99
|
The War Games rage in the ruins of Parlainth and gambling on them has become a favored pastime of the wealthy or desperate. Belaron of Garlen’s Alms was, perhaps, both. Now you need to ensure the gamble pays else-wise the poor will go hungry.
Games of the Hungry Legends of Barsaive Adventure Format: 6"x9" 48 B&W pages FAS14407 ... [click here for more] |
FASA |
$2.99
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Haven Under Siege!
The growing anti-Haven movement among the surrounding villages, ravaged by Horrors and constructs fleeing the Adepts who have been cleansing Parlainth from their base in the town of Haven, has cut off food and other supply shipments. The followers of Harga, the Nethermancer who has roused the countryside against the Adept base, have become steadily more militant, more cruel, more... [click here for more] |
FASA |
$2.99
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The Adventuring Companies have located the final piece of an ancient map of Parlainth. Trapped inside the borders of Blood Wood, a deal has brokered with members of the Carithasca ranelle to release the artifact. This adventure sets characters on an journey through Kaer Eidolon and into the Wood itself. There, the players must tread right under the elven queen’s watchful gaze in order to liberate... [click here for more] |
FASA |
$2.99
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After months of research, the Adventuring Companies are within arm’s reach of the prize they seek. They venture into Parlainth in search of their treasure and decide to bring a group of adventures along for added security. This adventure leads characters through a number of puzzle chambers with the end goal of assembling the key to a lost fortune. During these trials, the players will uncover the... [click here for more] |
FASA |
$2.99
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Paranoia has shaken Haven to its very core and the village is more vulnerable than ever. Vardeghul is desperate to gather together a band of heroes to make peace with the cadaver kingdom that rests beneath their feet. This adventure takes characters on a romp through the catacombs beneath Parlainth and brings them face-to-face with increasingly terrifying creatures that cloak themselves in the dark.... [click here for more] |
FASA |
$2.99
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An election is in the works and everyone is scrambling to keep up! The Association of Unaffiliated Explorers is desperately gathering intel against Torgak’s purportedly corrupt administration. The adventure dips its toes into the dirty world of Haven’s politics, gives the details of a warehouse heist, and outlines a tense overnight romp to Parlainth's Screaming Fountain. ... [click here for more] |
FASA |
$2.99
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THE PLAGUE OF BARSAIVE
Before science, before history, an era of magic existed in our world’s dim past. Magic flowed freely, touching every aspect of the lives of men and women of the Name-giver races. It was an age of heroes, an age of fantastical deeds and mythical stories. In this Age of Legend, bold heroes from all across Barsaive band together—ready to fight for life and freedom... [click here for more] |
FASA |
$3.99
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PARANOIA
Before science, before history, an era of magic existed in our world’s dim past. Magic flowed freely, touching every aspect of the lives of men and women of the Name-giver races. It was an age of heroes, an age of fantastical deeds and mythical stories. In this Age of Legend, bold heroes from all across Barsaive band together — ready to fight for life and freedom against the... [click here for more] |
FASA |
$3.99
|
DEEP TROUBLE
Before science, before history, an era of magic existed in our world’s dim past. Magic flowed freely, touching every aspect of the lives of men and women of the Name-giver races. It was an age of heroes, an age of fantastical deeds and mythical stories. In this Age of Legend, bold heroes from all across Barsaive band together—ready to fight for life and freedom against... [click here for more] |
FASA |
$3.99
|
For hundreds of years, the Horrors forced the people of Barsaive to hide underground in their protective kaers. But now the Scourge is over. Heroes explore the world's ruins, fighting the last remnants of the Horrors, and defending the common folk as they rebuild their lives on the surface.
This resource will chronicle the growth of your character from their first steps as a novice to the ranks of... [click here for more] |
FASA |
$3.99
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Issue #1 dated Aug/Sept/Oct 1994. The Earthdawn Journal contains articles and art for all things Classic Earthdawn. Each quarterly issue contains articles covering adventures, new information on specific Barsaive locations, skills, creatures, items and all things Earthdawn. ... [click here for more] |
FASA |
$3.99
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Issue #2 dated Nov/Dec/Jan 1995. The Earthdawn Journal contains articles and art for all things Classic Earthdawn. Each quarterly issue contains articles covering adventures, new information on specific Barsaive locations, skills, creatures, items and all things Earthdawn. ... [click here for more] |
FASA |
$3.99
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Issue #3 dated Feb/Mar/Apr 1995. The Earthdawn Journal contains articles and art for all things Classic Earthdawn. Each quarterly issue contains articles covering adventures, new information on specific Barsaive locations, skills, creatures, items and all things Earthdawn. ... [click here for more] |
FASA |
$3.99
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Issue #4 dated May/Jun/Jul 1995. The Earthdawn Journal contains articles and art for all things Classic Earthdawn. Each quarterly issue contains articles covering adventures, new information on specific Barsaive locations, skills, creatures, items and all things Earthdawn. ... [click here for more] |
FASA |
$3.99
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Issue #5 dated Aug/Sept/Oct 1995. The Earthdawn Journal contains articles and art for all things Classic Earthdawn. Each quarterly issue contains articles covering adventures, new information on specific Barsaive locations, skills, creatures, items and all things Earthdawn. ... [click here for more] |
FASA |
$3.99
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Issue #6 dated February 1996. The Earthdawn Journal contains articles and art for all things Classic Earthdawn. Each quarterly issue contains articles covering adventures, new information on specific Barsaive locations, skills, creatures, items and all things Earthdawn. ... [click here for more] |
FASA |
$3.99
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Issue #7 dated July 1996. The Earthdawn Journal contains articles and art for all things Classic Earthdawn. Each quarterly issue contains articles covering adventures, new information on specific Barsaive locations, skills, creatures, items and all things Earthdawn. ... [click here for more] |
FASA |
$3.99
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Issue #8 dated April 1997. The Earthdawn Journal contains articles and art for all things Classic Earthdawn. Each quarterly issue contains articles covering adventures, new information on specific Barsaive locations, skills, creatures, items and all things Earthdawn. ... [click here for more] |
FASA |
$3.99
|
Issue #9 dated September 1997. The Earthdawn Journal contains articles and art for all things Classic Earthdawn. Each quarterly issue contains articles covering adventures, new information on specific Barsaive locations, skills, creatures, items and all things Earthdawn. ... [click here for more] |
FASA |
$3.99
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A DANGEROUS QUEST
Before science, before history, an era of magic existed in our world’s dim past. Magic flowed freely, touching every aspect of the lives of men and women of the Name-giver races. It was an age of heroes, an age of fantastical deeds and mythical stories. In this Age of Legend, bold heroes from all across Barsaive band together — ready to fight for life and freedom... [click here for more] |
FASA |
$3.99
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UNDER A DARK CANOPY
Before science, before history, an era of magic existed in our world’s dim past. Magic flowed freely, touching every aspect of the lives of men and women of the Name-giver races. It was an age of heroes, an age of fantastical deeds and mythical stories. In this Age of Legend, bold heroes from all across Barsaive band together—ready to fight for life and freedom against... [click here for more] |
FASA |
$3.99
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PURLOINED PROVISIONS
Before science, before history, an era of magic existed in our world’s dim past. Magic flowed freely, touching every aspect of the lives of men and women of the Name-giver races. It was an age of heroes, an age of fantastical deeds and mythical stories. In this Age of Legend, bold heroes from all across Barsaive band together—ready to fight for life and freedom against... [click here for more] |
FASA |
$3.99
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SEARCH FOR WISDOM
Before science, before history, an era of magic existed in our world’s dim past. Magic flowed freely, touching every aspect of the lives of men and women of the Name-giver races. It was an age of heroes, an age of fantastical deeds and mythical stories. In this Age of Legend, bold heroes from all across Barsaive band together—ready to fight for life and freedom against... [click here for more] |
FASA |
$3.99
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FIGHT FOR YOUR RIGHT
Before science, before history, an era of magic existed in our world’s dim past. Magic flowed freely, touching every aspect of the lives of men and women of the Name-giver races. It was an age of heroes, an age of fantastical deeds and mythical stories. In this Age of Legend, bold heroes from all across Barsaive band together—ready to fight for life and freedom... [click here for more] |
FASA |
$3.99
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THE WAY OUT
Before science, before history, an era of magic existed in our world’s dim past. Magic flowed freely, touching every aspect of the lives of men and women of the Name-giver races. It was an age of heroes, an age of fantastical deeds and mythical stories. In this Age of Legend, bold heroes from all across Barsaive band together—ready to fight for life and freedom against... [click here for more] |
FASA |
$3.99
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MISTS OF BETRAYAL
You want us to go where? The amulet of finely wrought silver surely holds potent magics, but without the key to unlocking its powers it's just another piece of pretty jewelry. One man can unravel the talisman's secrets and unleash its hidden forces: Hiermon, wizard of Haven. Of course, the mage demands a price for his services. A simple errand, but one that will take... [click here for more] |
FASA |
$4.80
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Smooth out the sometimes treacherous path of gamemastering! Included in this packet is a four-panel cardstock screen that displays commonly used charts and tables for easy reference, and also provides a place to conceal adventure notes and dice rolls. Also included is a 64-page booklet with a gallery of pregenerated GMC character sheets, with the stats set up for four character advancement ranks; an... [click here for more] |
FASA |
$4.99
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Smooth out the sometimes treacherous path of gamemastering! Included in this packet is a four-panel cardstock screen that displays commonly used charts and tables for easy reference, and also provides a place to conceal adventure notes and dice rolls. For tables not included on the screen, a full index of charts and tables in both the Player's Guide and Gamemaster's Guide is provided, making it easy... [click here for more] |
FASA |
$4.99
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HORROR-TAINTED...
Deep in the isolated hinterlands of Barsaive, where strangers are met with fear and suspicion, lies a tiny, isolated village. When tales of strange powers possessed by one young villager began to spread, it was only a matter of time before the black-clad fanatics of the Grim Legion arrived to investigate these dire rumors.
These vigilantes pronounced the girl Horror-tainted,... [click here for more] |
FASA |
$6.00
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AN AGE OF LEGEND
Horrors and Heroes, kings and common folk, all have their place in the colorful legends of Barsaive. From the tale of a magic mirror that ensnares the souls of all who gaze into it, to the hero Ciarra Shy-Ru, who captured a Horror with a magical chain and sacrificed her life to slay it, the legends shared among the people of Barsaive form a tapestry that is the living history... [click here for more] |
FASA |
$6.00
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JOURNEY TO UNCHARTED HORIZONS...
Budding heroes trek to every corner of Barsaive, exploring what remains of their world in the wake of the life-destroying Scourge. As they search for fortune and battle unspeakable monsters, these fearless adepts record their discoveries, triumphs and defeats. The journals and letters describing their adventures form the Book of Exploration, an ever-growing... [click here for more] |
FASA |
$6.00
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Forgotten By Time!
From the famed ruins of Parlainth and the explorer's mecca of Haven come four tales to chill you to the bone, four adventures to challenge even the bravest, most cunning heroes!
The tainted blood of a Horror traps the soul of a child inside its monstrous, twisted psyche...
The undead citizens of Parlainth's Cadaver Kingdom stage... [click here for more] |
FASA |
$6.00
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A SHATTERED SOUL
"I no longer know who I am, I have lost my Name, my very self. I know nothing of my past, nor how I came to Kratas, nor how this misfortune befell me. I would like you to help me find out who I am -- and who has done this to me, if you can."
Someone has stolen the old elf's memory and you have few clues -- some coins, an amulet, and an old map that leads... [click here for more] |
FASA |
$6.00
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