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THE WAY OUT
Before science, before history, an era of magic existed in our world’s dim past. Magic flowed freely, touching every aspect of the lives of men and women of the Name-giver races. It was an age of heroes, an age of fantastical deeds and mythical stories. In this Age of Legend, bold heroes from all across Barsaive band together—ready to fight for life and freedom against... [click here for more] |
FASA |
$3.99
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ATTACK!
Adepts are the heroes and legends of Earthdawn, fighting to reclaim their Scourge-ravaged land with the magic they yield. Some of these Adepts find their path defined by conflict and blood, a path known to some as the Way of War. Archers use their power to master the art of the missile weapon. Cavalrymen use their empathic bond with their mount to become... [click here for more] |
FASA |
$10.80
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RECOVERY
Adepts are the heroes and legends of Earthdawn, striving to reclaim their Scourge-ravaged land with the magic only they wield. Some of these Adepts find in their wanderings that they are defined not only by their Discipline, but also by the other Name-givers and creatures they interact with. Air sailors crew the airships that fly the skies of Barsaive. Beastmasters... [click here for more] |
FASA |
$10.80
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FIGHT FOR YOUR RIGHT
Before science, before history, an era of magic existed in our world’s dim past. Magic flowed freely, touching every aspect of the lives of men and women of the Name-giver races. It was an age of heroes, an age of fantastical deeds and mythical stories. In this Age of Legend, bold heroes from all across Barsaive band together—ready to fight for life and freedom... [click here for more] |
FASA |
$3.99
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UNEASY LIES THE HEAD THAT WEARS THE CROWN
The kingdom of Throal is the heart of Barsaive, the center of culture, commerce and knowledge. The dwarfs united the people of Barsive and threw off the yoke of oppression; now traders and adventurers from the dwarf kingdom travel across the land, bringing prosperity and liberty to every town and village. But beneath Throal's stable suface, turmoil... [click here for more] |
FASA |
$12.00
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DEEP BENEATH THE KINGDOM OF THROAL...
From beneath the Nine Halls of Throal and the Kingdom's Inner Cities come three tales of adventure and mystery to challenge even the bravest and most cunning heroes.
The search for the culprits behind a rash of thefts in Throal's Grand Bazaar leads to an isolated village of subterranean t'skrang on the shore of a river that has mysteriously run dry. ... [click here for more] |
FASA |
$7.20
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EXTRAORDINARY ADVENTURES AWAIT YOU IN THE THERAN EMPIRE!
Great Thera stands at the heart of a far-flung empire full of strange customs, awe-inspiring beauty and great intrigue. Travelers through these provinces must be wary of Thera's influence, but even greater dangers lie in the unfamiliar creatures and people native to these lands. Though Thera may lay claim to these vast countries,... [click here for more] |
FASA |
$13.20
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THE LIFEBLOOD OF BARSAIVE
"My people call the Serpent River Shivoam, the River Dragon. On the Dragon's broad back we can ride anywhere. From the gates of Throal to the depths of the Servos Jungle, to the treacherous edges of the Mist Swamps or even into the dark heart of the Blood Wood. The Serpent reaches everywhere, tying us all together." -- Jedaiyen Westhrall, t'skrang riverboat... [click here for more] |
FASA |
$10.80
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LIVE FREE OR DIE!
Cara Fahd is caught in the middle as the conflict between Thera and Throal intensifies and war looms on the horizon. Anti-ork forces harass their borders and a myriad of dangers threatens the stability of this new nation. With thousands of orks having gathered from all over Barsaive, tension reigns as former bloodsworn enemies must work together to ensure their own survival.... [click here for more] |
FASA |
$10.80
|
"We are dragons, the first and most ancient Name-givers, the only ones to Name ourselves. Ours is a heritage of magic, power, and prestige, but it is also a heavy burden of responsibility and guilt-- yes, guilt for what we in our 'wisdom' allowed to happen. In our pride and arrogance, we forever changed the fate of the world. That is a fact. We cannot change what is done, we can only change what happens... [click here for more] |
FASA |
$13.20
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THE BLOOD WOOD, HOME TO THE BLOOD ELVES OF BARSAIVE...
A young elf stood before me, his pain-wracked face and body covered with thorns. He knelt down and opened his arms as if to embrace me. Dark red blood, rich with life, seeped down each thorn and gathered at the tip. The drops swelled almost to bursting, then fell to the ground.
The Blood Wood sourcebook leads... [click here for more] |
FASA |
$10.80
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THE DISCIPLINES SOURCEBOOK FOR EARTHDAWN
Adepts are the heroes of Barsaive, fighting to reclaim and rebuild their Scourge-ravaged land. The magical Disciplines they follow grant them fantastic powers and shape the way they see the world. A warriors sees life as a battlefield, and wields sword and shield with magical brilliance. A troubadour see the world as a tapestry of tales, and uses... [click here for more] |
FASA |
$10.80
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FLY THE DEADLY SKIES!
An innocent visit to the city of Travar catapults you into danger, intrigue, and an ancient, magical mystery. Flying, fire-breathing Horrors plague the city's skies, attacking merchant airships and slaying their crews. The chief of Travar's Flying Patrol asks your help; your quest to defeat the monsters leads you to a hidden, windling kaer high in the Thunder Mountains,... [click here for more] |
FASA |
$6.00
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In the southwest corner of Barsaive crouches the city of Vivane, the sinister Theran Empire's lone outpost in that ravaged land. Nearby, hundreds of feet up in the air atop towering stone pillars, looms the fortress of Sky Point. Sky Point holds a vast fleet of armed airships and massive, floating citadels, all capable of wreaking untold destruction on Barsaive. Together, these two landmarks pose... [click here for more] |
FASA |
$15.00
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From the Theran-controlled city of Vivane and the military fortress of Sky Point come three tales of introgue, daring, and magical wonders to challenge even the bravest of heroes.
• Conflict and conspiracy among Theran nobles leads to a search for stolen coins and a dangerous confrontation in the Undercity beneath Vivane's Broken Quarter...
•... [click here for more] |
FASA |
$6.00
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A SHATTERED SOUL
"I no longer know who I am, I have lost my Name, my very self. I know nothing of my past, nor how I came to Kratas, nor how this misfortune befell me. I would like you to help me find out who I am -- and who has done this to me, if you can."
Someone has stolen the old elf's memory and you have few clues -- some coins, an amulet, and an old map that leads... [click here for more] |
FASA |
$6.00
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OF SECRETS AND SILENCE
They work in the shadows, behind the scenes of everyday life. They may be the village blacksmith, the rug merchant down the street, or the simple old woman next door. They are members of Barsaive's secret societies, clandestine groups of every description whose anonymity is their safeguard and their strength. Unseen and unsuspected by most ordinary folk, they pick at... [click here for more] |
FASA |
$10.80
|
The war is over. The Therans have been removed from Barsaive. Everything should be fine now, right?
That couldn't be further from the truth. The Horrors are still out there, and their threat is ever-present.
Scourge Unending is a sourcebook covering many Horrors that can be found in Barsaive. It includes plot hooks, game mechanics, and everything else you'll need to bring a whole new set of Horrors... [click here for more] |
FASA |
$10.80
|
The inhabitants of Barsaive made many sacrifices to survive the 500-year Scourge which ravaged their lush land. The noble Therans built elaborately warded underground kaers deep in the Earth, the city of Parlainth shifted to another plane, and the proud Elves of Blood Wood endured the excruciating Ritual of Thorn
Now the Scourge has ended; the metaplanar Horrors have begun to withdraw. Cities are... [click here for more] |
FASA |
$11.99
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SEARCH FOR WISDOM
Before science, before history, an era of magic existed in our world’s dim past. Magic flowed freely, touching every aspect of the lives of men and women of the Name-giver races. It was an age of heroes, an age of fantastical deeds and mythical stories. In this Age of Legend, bold heroes from all across Barsaive band together—ready to fight for life and freedom against... [click here for more] |
FASA |
$3.99
|
BARSAIVE WILL NEVER BE THE SAME!
Since the end of the Theran War, Barsaive has remained stable and at peace. But those peaceful days are ending, as events unfold that promise change and danger for Barsaive's people.
- The arrival of a city-sized stone airship marks the long-dreaded return of the Theran Empire to Barsaive, the first step in the Therans' scheme to reconquer the province... [click here for more] |
FASA |
$9.00
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RETURN TO PARLAINTH
The Circle Path Company, a Throalic Merchant House, did not survive the Battle of Prajjor's Field unscathed. Now it finds itself under inexperienced and reluctant leadership. When this new leader becomes lost in the ruins of Parlainth, a band of Adepts is assembled to discover what has happened to the missing head of the company. From the streets of Haven, to the Horror-infested... [click here for more] |
FASA |
$8.40
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THE FORGOTTEN CITY
The ruins of Parlainth beckon the bold explorer, promising profit and peril. For centuries, this fabled Theran city lay hidden in astral space, all knowledge of it erased by a powerful spell until a thief and his apprentice found the lost magic that would bring Parlainth home. Now this ancient seat of Theran power has returned to the land of Barsaive,... [click here for more] |
FASA |
$15.00
|
Forgotten By Time!
From the famed ruins of Parlainth and the explorer's mecca of Haven come four tales to chill you to the bone, four adventures to challenge even the bravest, most cunning heroes!
The tainted blood of a Horror traps the soul of a child inside its monstrous, twisted psyche...
The undead citizens of Parlainth's Cadaver Kingdom stage... [click here for more] |
FASA |
$6.00
|
PURLOINED PROVISIONS
Before science, before history, an era of magic existed in our world’s dim past. Magic flowed freely, touching every aspect of the lives of men and women of the Name-giver races. It was an age of heroes, an age of fantastical deeds and mythical stories. In this Age of Legend, bold heroes from all across Barsaive band together—ready to fight for life and freedom against... [click here for more] |
FASA |
$3.99
|
Prepare for Command!
Noble Armada is a tactical, miniatures based, space fleet battle game designed to deliver a game experience that balances deep tactics with cinematic action. Players create fleets for one of the five Royal Houses from the Fading Suns setting and wage war using a ruleset that focuses on fleet command. Careful positioning of ships will enable a fleet to unleash devastating... [click here for more] |
FASA |
$30.00
|
Where the Kingdom of Throal is the heart of Barsaive, the center of culture, commerce and knowledge, the endless network of waterways known as the Serpent River is what fuels Barsaive’s trade. The dwarfs united the people of Barsaive and threw off the yoke of oppression; now traders and adventurers from across the land bring prosperity and liberty to every town and village. From the Grand Bazaar... [click here for more] |
FASA |
$23.99
|
DEATH FROM ABOVE
The crystal raiders of the high mountains fly their sleek drakkars in search of ripe, rich targets to loot and plunder. With their gleaming crystal armor and weapons they leap from the decks of their ships into battle, bellowing and bashing down their opposition. The dark shadow of their airships is known and feared all across Barsaive. The crystal raiders are one of the most formidable... [click here for more] |
FASA |
$17.99
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THE TRIBAL LAND
Cara Fahd is caught in the middle as the conflict between Thera and Throal intensifies and war looms on the horizon. Outside forces harass their borders and a myriad of dangers threatens the stability of this new nation. With thousands of orks having gathered from all over Barsaive, tension reigns as former bloodsworn enemies must work together to ensure their own survival...
Nations... [click here for more] |
FASA |
$14.99
|
THE LIFEBLOOD OF BARSAIVE
The t’skrang call the Serpent River Shivoam, the River Dragon. On the Dragon's broad back they can ride anywhere. From the gates of Throal to the depths of the Servos Jungle, to the treacherous edges of the Mist Swamps, and even into the dark heart of the Blood Wood. The Serpent reaches throughout Barsaive, tying everything together.
Mighty t’skrang Riverboats of... [click here for more] |
FASA |
$14.99
|
ON THE BRINK OF WAR
The kingdom of Throal is the heart of Barsaive, the center of culture, commerce and knowledge. The dwarfs united the people of Barsive and threw off the yoke of oppression; now traders and adventurers from the dwarf kingdom travel across the land, bringing prosperity and liberty to every town and village. But the end of those peaceful days is looming on the horizon, and the nations... [click here for more] |
FASA |
$17.99
|
THE NAMEGIVERS
Eight Namegiving races dwell in the land of Barsaive, each with its own culture and traditions. Despite their differences, they are bound by shared experiences, beliefs, and love for their land. Together they embody the heart and soul of Barsaive. This volume provides an indepth look at the Namegiver races of Barsaive:
Dwarfs: stout and stubborn, the industrious dwarfs are the... [click here for more] |
FASA |
$23.99
|
YOU WANT US TO GO WHERE? The amulet of finely-wrought silver surely holds potent magics, but without the key to unlocking its powers it's just another piece of pretty jewelry. One man can unravel the talisman's secrets and unleash its hidden forces: Hiermon, Wizard of Haven. Of course, the mage demands a price for his services. A simple errand, but one that will take you into the dark domain of Queen... [click here for more] |
FASA |
$12.00
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MISTS OF BETRAYAL
You want us to go where? The amulet of finely wrought silver surely holds potent magics, but without the key to unlocking its powers it's just another piece of pretty jewelry. One man can unravel the talisman's secrets and unleash its hidden forces: Hiermon, wizard of Haven. Of course, the mage demands a price for his services. A simple errand, but one that will take... [click here for more] |
FASA |
$4.80
|
THE AGE OF LEGEND Before science, before history, an era of magic existed in our world's dim past. Magic flowed freely, touching every aspect of the lives of men and women of the Namegiver races. It was an age of heroes, an age of fantastical deeds and mythical stories. It was the Age of Legend. Now, bold heroes from across Barsaive band together to fight for life and freedom against the remaining... [click here for more] |
FASA |
FREE
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MAGIC: A MANUAL OF MYSTIC SECRETS
"... Before you run off after that Horror you ought to summon a fire spirit and trap it in your sword. That'll give ol' pus-face something to think about ..."
"Of course it can be done. Enchanting your own magic item takes almost as much time and effort as rescuing one from an old kaer and finding out what makes it hum, but making it yourself... [click here for more] |
FASA |
$10.80
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JOURNEY TO UNCHARTED HORIZONS...
Budding heroes trek to every corner of Barsaive, exploring what remains of their world in the wake of the life-destroying Scourge. As they search for fortune and battle unspeakable monsters, these fearless adepts record their discoveries, triumphs and defeats. The journals and letters describing their adventures form the Book of Exploration, an ever-growing... [click here for more] |
FASA |
$6.00
|
AN AGE OF LEGEND
Horrors and Heroes, kings and common folk, all have their place in the colorful legends of Barsaive. From the tale of a magic mirror that ensnares the souls of all who gaze into it, to the hero Ciarra Shy-Ru, who captured a Horror with a magical chain and sacrificed her life to slay it, the legends shared among the people of Barsaive form a tapestry that is the living history... [click here for more] |
FASA |
$6.00
|
Legends born in the shadows of ruin.
The adventurer's paradise of Haven flourishes, while a dark power within the adjacent ruins of Parlainth stirs. Parlainth was once Thera's crown jewel in Barsaive, but the opulent city was brought low during the Scourge. When Namegivers first returned to the world, a group of adepts came together to found a town on the ruin's borders. From this town countless... [click here for more] |
FASA |
$23.99
|
The official Legends of Barsaive guide for creating your Living Earthdawn character. Characters provides a 36-page guide to creating an Earthdawn character. This includes the charts and tables from the Player’s Guide, along with an overview of the First Circle talent and spell selections available to each of the fifteen core Disciplines.
While the Player’s Guide is needed to take full... [click here for more] |
FASA |
Pay What You Want
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An election is in the works and everyone is scrambling to keep up! The Association of Unaffiliated Explorers is desperately gathering intel against Torgak’s purportedly corrupt administration. The adventure dips its toes into the dirty world of Haven’s politics, gives the details of a warehouse heist, and outlines a tense overnight romp to Parlainth's Screaming Fountain. ... [click here for more] |
FASA |
$2.99
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Paranoia has shaken Haven to its very core and the village is more vulnerable than ever. Vardeghul is desperate to gather together a band of heroes to make peace with the cadaver kingdom that rests beneath their feet. This adventure takes characters on a romp through the catacombs beneath Parlainth and brings them face-to-face with increasingly terrifying creatures that cloak themselves in the dark.... [click here for more] |
FASA |
$2.99
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After months of research, the Adventuring Companies are within arm’s reach of the prize they seek. They venture into Parlainth in search of their treasure and decide to bring a group of adventures along for added security. This adventure leads characters through a number of puzzle chambers with the end goal of assembling the key to a lost fortune. During these trials, the players will uncover the... [click here for more] |
FASA |
$2.99
|
The Adventuring Companies have located the final piece of an ancient map of Parlainth. Trapped inside the borders of Blood Wood, a deal has brokered with members of the Carithasca ranelle to release the artifact. This adventure sets characters on an journey through Kaer Eidolon and into the Wood itself. There, the players must tread right under the elven queen’s watchful gaze in order to liberate... [click here for more] |
FASA |
$2.99
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Haven Under Siege!
The growing anti-Haven movement among the surrounding villages, ravaged by Horrors and constructs fleeing the Adepts who have been cleansing Parlainth from their base in the town of Haven, has cut off food and other supply shipments. The followers of Harga, the Nethermancer who has roused the countryside against the Adept base, have become steadily more militant, more cruel, more... [click here for more] |
FASA |
$2.99
|
The War Games rage in the ruins of Parlainth and gambling on them has become a favored pastime of the wealthy or desperate. Belaron of Garlen’s Alms was, perhaps, both. Now you need to ensure the gamble pays else-wise the poor will go hungry.
Games of the Hungry Legends of Barsaive Adventure Format: 6"x9" 48 B&W pages FAS14407 ... [click here for more] |
FASA |
$2.99
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THE STORY SO FAR
A renaissance has begun in the frontier town of Haven. Not of art, science, or religion, but of adventure. Artifacts have been excavated from the ruins of Parlainth, prompting adepts from all corners of Barsaive to pour into the city, hoping to make the next discovery. Some adepts, with the backing of wealthy patrons, came prepared for the dangers they may face. Others... [click here for more] |
FASA |
$2.99
|
THE STORY SO FAR
A renaissance has begun in the frontier town of Haven. Not of art, science, or religion, but of adventure. Artifacts have been excavated from the ruins of Parlainth, prompting adepts from all corners of Barsaive to pour into the city, hoping to make the next discovery. Some adepts, with the backing of wealthy patrons, came prepared for the dangers they may face. Others... [click here for more] |
FASA |
$2.99
|
What should have been a simple missing person's case, turns out to be far more sinister! Cadavermen add a complication in pursuing the search.
Lip Service is a 40 page booklet that continues the story begun in Toys In The Attic. It can also be used as a stand alone scenario using Earthdawn 4th Edition . This adventure is set for 3-8 characters of First to Second Circle. Lip Service takes place... [click here for more] |
FASA |
$2.99
|
THE STORY SO FAR
A renaissance has begun in the frontier town of Haven. Not of art, science, or religion, but of adventure. Artifacts have been excavated from the ruins of Parlainth, prompting adepts from all corners of Barsaive to pour into the city, hoping to make the next discovery. Some adepts, with the backing of wealthy patrons, came prepared for the dangers they may face. Others... [click here for more] |
FASA |
$2.99
|