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Torg: Tokyo Citybook

Torg: Tokyo Citybook


Enter a world of shadows, where nothing is as it seems and death lurks around every corner. Welcome to the city of Tokyo, seat of power for 3327 and the realm of Nippon Tech, where ninja haunt the darkness and the fate of a reality is sealed beneath the harsh lights of the Ginza. The Storm Knights of the Rauru Block present a guide to the city, its districts, strengths and weaknesses, and those who...   [click here for more]
Ulisses Spiele  $4.99

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Torg: When Axioms Collide

Torg: When Axioms Collide


The Near Now. As the Possibility Wars turn realms against each other, an Orrorshan Nightmare seizes control of a portion of the GodNet with a diabolical plan to use the Cyberpapacy's greatest weapon against it. The people of New Culmont have more to fear than the Inquisition and gospog attacks. Their young women are being murdered, their bodies stripped of cyberware. And the killer leaves...   [click here for more]
Ulisses Spiele  $6.99

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Die Rückkehr der Yeti-Elfen (Abenteuer in Kaphornia 06) (PDF) als Download kaufen

Die Rückkehr der Yeti-Elfen (Abenteuer in Kaphornia 06) (PDF) als Download kaufen


Ein Fantasy-Film zum Nachspielen Mermad der Unsterbliche, ein Abtrünniger des Ordens der Yeti-Elfen, ist zurückgekehrt, um Kaphornia dem Erdboden gleichzumachen und sein Ewiges Imperium neu zu errichten. Um ihn aufzuhalten, müssen die Helden in völlig neue Gefilde aufbrechen und in einem explosiven Entscheidungskampf alles auf eine Karte setzen. "Die Rückkehr der Yeti-Elfen"...   [click here for more]
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Die Welt von Critical Role (PDF) als Download kaufen

Die Welt von Critical Role (PDF) als Download kaufen


Critical Role ist die Geschichte einer Gruppe bester Freunde, deren Rollenspielrunde weltbekannt wurde. Jeden Donnerstag laden sie in die magische Welt von Exandria ein, und erzählen mithilfe ihres Rollenspiels eine atemberaubende Fantasy-Geschichte. Dieses Buch stellt auf 320 Seiten diese Freunde genauso vor wie ihre Charaktere. Geschrieben von Liz Marsham und dem Cast selbst, und ausgestattet mit...   [click here for more]
Ulisses Spiele  $21.73

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Sklaven für den Ninja-Gott! (Abenteuer in Kaphornia 05) (PDF) als Download kaufen

Sklaven für den Ninja-Gott! (Abenteuer in Kaphornia 05) (PDF) als Download kaufen


Sklaven für den Ninja-Gott! Ein Fantasy-Film zum Nachspielen Die Bewohner des kleinen Dorfes Ziegelheim wurden vom Bousatsu-Ninjaclan versklavt. Um sie zu befreien, müssen die Helden selbst zu Ninjas werden, die geheime Insel der Ninjas infiltrieren und am „Nin-Bou-Kan“, einem legendären Kampfsport-Turnier, teilnehmen. Sklaven für den Ninja-Gott ist ein vollständiges...   [click here for more]
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Space 1889 - Mars (Sourcebook)

Space 1889 - Mars (Sourcebook)


Ever since telescopes have allowed it, mankind has observed the surface of Mars with its massive canal structures. But only when Thomas Edison set foot on the Red Planet was the truth revealed: Mars is home to a culture whose ancestors built the canals. They used them to distribute the water of the polar caps and thus saved the dying planet from the inevitable. Their deeds have enabled the Martians...   [click here for more]
Ulisses Spiele  $19.99

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The Island of the Piranha Men (Adventures in Kaphornia 02) (EPUB)

The Island of the Piranha Men (Adventures in Kaphornia 02) (EPUB)


Barbasco Roteon, the Blood Sucking Scourge of the Sea, has returned and kidnapped the daughter of the Kaphornian museum’s curator. Will the heroes manage to gain the upper hand against zombies, pirates and other monsters and put a stop to the vampire captain’s rule? The Island of the Piranha Men is a complete game providing 3 hours of humorous, adventurous entertainment for you and 3...   [click here for more]
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The Island of the Piranha Men (Adventures in Kaphornia 02) (PDF)

The Island of the Piranha Men (Adventures in Kaphornia 02) (PDF)


Barbasco Roteon, the Blood Sucking Scourge of the Sea, has returned and kidnapped the daughter of the Kaphornian museum’s curator. Will the heroes manage to gain the upper hand against zombies, pirates and other monsters and put a stop to the vampire captain’s rule? The Island of the Piranha Men is a complete game providing 3 hours of humorous, adventurous entertainment for you and 3 or 4 friends...   [click here for more]
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Torg Eternity - Free RPG Day Special

Torg Eternity - Free RPG Day Special


They came from other cosms—other realities—conquerors joined together to steal the Earth's living energy…to consume its possibilities. The Possibility Raiders brought with them their own realities, turning portions of our planet into someplace else. High Lord Baruk Kaah, a lizard-like humanoid from a world called Takta Ker (which literally translates to "The Living Land"),...   [click here for more]
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Torg Eternity - Up the Creek Quickstart

Torg Eternity - Up the Creek Quickstart


This Quickstart is intended as a one hour introduction to the concepts and rules of Torg Eternity. It's designed to walk both the GM and the players through the rules together, adding layers as it goes. This gives a general feel for gameplay, but there are many more character options and realms to explore in the full game! Playing requires: 1 Torg Eternity Drama Deck At least one d20. Two or more...   [click here for more]
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Space 1889 - Marvels of Mars

Space 1889 - Marvels of Mars


This sourcebooklet contains two different supplements for playing on Mars, using the Ubiquity version of the Space:1889 roleplaying game. Creatures of Mars Mars—a dying planet, still far from dead! In the vast steppes, in the sand of equatorial deserts, on the mountain tops, at the icy poles, in the massive artificial canals and in the ancient...   [click here for more]
Ulisses Spiele  $9.99

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Space 1889 - Mercury (Sourcebook)

Space 1889 - Mercury (Sourcebook)


Once, no man on Earth thought that life on Mercury was possible since the planet is locked with one side perpetually facing the Sun. Scorching heat on one side and eternal darkness on the other seemed to guarantee that Mercury must be uninhabitable. But when the inhabitants of Earth first started to voyage through the Ether, some daring explorers also turned towards Mercury—and discovered how wrong...   [click here for more]
Ulisses Spiele  $16.99

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Space 1889 - Venus (Sourcebook)

Space 1889 - Venus (Sourcebook)


From before the beginnings of history, mankind had spun tales and wondered about that bright point of light named for the Roman goddess of love: Venus, the enigmatic, ever-shifting star of evening and of morning. Yet more recently, scholars speculated what might be hiding beneath the swirling clouds of Venus. Then, the first pioneers started their journey into the ether, and found the Morning Star...   [click here for more]
Ulisses Spiele  $19.99

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Space 1889 - Murder on the Ether Express

Space 1889 - Murder on the Ether Express


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. The RMS Aetheria is a marvel of modern etheric engineering capable of incredible interplanetary...   [click here for more]
Ulisses Spiele  $5.00

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Space 1889 - Mars - Additional Content

Space 1889 - Mars - Additional Content


Ever since telescopes have allowed it, mankind has observed the surface of Mars with its massive canal structures. But only when Thomas Edison set foot on the Red Planet was the truth revealed: Mars is home to a culture whose ancestors built the canals. They used them to distribute the water of the polar caps and thus saved the dying planet from the inevitable. Their deeds have enabled the Martians...   [click here for more]
Ulisses Spiele  $1.99

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Space 1889 - Murder on the Ether Express (Savage Worlds Edition)

Space 1889 - Murder on the Ether Express (Savage Worlds Edition)


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. The RMS Aetheria is a marvel of modern etheric engineering capable of incredible interplanetary...   [click here for more]
Ulisses Spiele  $5.00

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Der Schwurstein - Abenteuer J4 (PDF) als Download kaufen

Der Schwurstein - Abenteuer J4 (PDF) als Download kaufen


Der Schwurstein Vermächtnis der verlorenen Pharaonen Eine osirische Adlige hat die vergessene Pyramide Ahn’Selota unter dem ewig wandernden Wüstensand gefunden. Tief darin verborgen liegt eine gewaltige Magie, die es den Vier Göttlichen Pharaonen ermöglichte, über das Land zu herrschen. Wenn es der korrupten Hexenmeisterin gelingt, diese Macht für sich...   [click here for more]
Ulisses Spiele  $9.77

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Introduction to Space 1889

Introduction to Space 1889


The 16 page "Introduction to Space: 1889" booklet from the Sky Galleons of Mars game box released in 1988 provides a brief overview of the Space: 1889 setting. ...   [click here for more]
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Space 1889 - Canal Priests of Mars

Space 1889 - Canal Priests of Mars


An epic four chapter Space: 1889 adventure of high adventure and unexpected plot twists. It begins in London, details an ether flyer journey from Earth to Mars, and finishes with a bang on Mars.   This is the original Game Designers' Workshop (GDW) publication. For the newly released version which restores one-third of the original manuscript and adds all new art, please see The Complete Canal...   [click here for more]
Ulisses Spiele  $3.99

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Space 1889 - On the Trail of the Gods

Space 1889 - On the Trail of the Gods


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. Since the inventors Edison and Armstrong set out on their first journey to Mars in 1870, there has been speculation...   [click here for more]
Ulisses Spiele  $5.00

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Space 1889 - On the Trail of the Gods (Savage Worlds Version)

Space 1889 - On the Trail of the Gods (Savage Worlds Version)


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. Since the inventors Edison and Armstrong set out on their first journey to Mars in 1870, there has been speculation...   [click here for more]
Ulisses Spiele  $5.00

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Space 1889 - The Fate of Angahiaa

Space 1889 - The Fate of Angahiaa


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. Mars and its city states are the most important concerns...   [click here for more]
Ulisses Spiele  $8.50

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Space 1889 - Thunders of Venus

Space 1889 - Thunders of Venus


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. The exploration of Venus was ill-fated for the British right from the start. All three of their Venus expeditions...   [click here for more]
Ulisses Spiele  $5.00

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Space 1889 - Thunders of Venus (Savage Worlds Version)

Space 1889 - Thunders of Venus (Savage Worlds Version)


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. The exploration of Venus was ill-fated for the British right from the start. All three of their Venus expeditions...   [click here for more]
Ulisses Spiele  $5.00

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Space 1889 - The Ether Calculator

Space 1889 - The Ether Calculator


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. Analytical Engines are of special importance for the calculation of complex processes, especially in ether travel....   [click here for more]
Ulisses Spiele  $6.00

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Space 1889 - Nocturne in the City of Lights

Space 1889 - Nocturne in the City of Lights


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. Paris, the ‘city of lights’, home to artists and art lovers from all over the world—and beyond. In this...   [click here for more]
Ulisses Spiele  $5.00

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Space 1889 - The Fate of Angahiaa (Savage Worlds Edition)

Space 1889 - The Fate of Angahiaa (Savage Worlds Edition)


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. Mars and its city states are the most important concerns...   [click here for more]
Ulisses Spiele  $8.50

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Space 1889 Gamemaster's Screen and NPC Booklet

Space 1889 Gamemaster's Screen and NPC Booklet


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. This four-panel Space: 1889 Gamemaster’s Screen made from solid cardboard provides you...   [click here for more]
Ulisses Spiele  $10.00

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Space 1889 Soundtrack

Space 1889 Soundtrack (audio product)


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. This file includes 18 different pieces of music that can be used as background for a Space:1889 game session -...   [click here for more]
Ulisses Spiele  $10.00

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Space 1889 - The Ether Calculator (Savage Worlds Version)

Space 1889 - The Ether Calculator (Savage Worlds Version)


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. Analytical Engines are of special importance for the calculation of complex processes, especially in ether travel....   [click here for more]
Ulisses Spiele  $6.00

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Space 1889 - City at the Center of the Earth

Space 1889 - City at the Center of the Earth


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. Since inventors Edison and Armstrong set out on their first...   [click here for more]
Ulisses Spiele  $5.00

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Space 1889 - City at the Center of the Earth (Savage Worlds Edition)

Space 1889 - City at the Center of the Earth (Savage Worlds Edition)


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. Since inventors Edison and Armstrong set out on their first...   [click here for more]
Ulisses Spiele  $5.00

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Space 1889 - Conklin’s Atlas of the Worlds

Space 1889 - Conklin’s Atlas of the Worlds


Contains detailed information and maps on the solar system of the Space:1889 universe, including Mercury, Venus, Earth, Mars, and Luna. The PDF version restores all of the color pages from the original  Game Designers' Workshop (GDW) publication. Includes art by Tim Bradstreet. ...   [click here for more]
Ulisses Spiele  $4.99

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Space 1889 - London Bridge Has Fallen Down

Space 1889 - London Bridge Has Fallen Down


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. Mylarkt—Mars’ oldest city, home to a proud and fading...   [click here for more]
Ulisses Spiele  $5.00

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Space 1889 - London Bridge Has Fallen Down (Savage Worlds Edition)

Space 1889 - London Bridge Has Fallen Down (Savage Worlds Edition)


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. Mylarkt—Mars’ oldest city, home to a proud and fading...   [click here for more]
Ulisses Spiele  $5.00

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Space 1889 - Nocturne in the City of Lights (Savage Worlds Edition)

Space 1889 - Nocturne in the City of Lights (Savage Worlds Edition)


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. Paris, the ‘city of lights’, home to artists and art lovers from all over the world—and beyond. In this...   [click here for more]
Ulisses Spiele  $5.00

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Space 1889 - Sky Galleons of Mars/Cloudships and Gunboats

Space 1889 - Sky Galleons of Mars/Cloudships and Gunboats


Comprising the text portions of Sky Galleons of Mars and Cloudships and Gunboats, this book includes the rules, campaign and ship design rules, scenarios and many deck plans, giving you everything you need to war game or role play Space: 1889 aerial battles on colonial Mars. This PDF includes color versions of the deckplans from Cloudships and Gunboats along with full-sized versions of the maps from...   [click here for more]
Ulisses Spiele  $7.99

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Space 1889 - The Strange Land

Space 1889 - The Strange Land


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. Far away from his home planet, Canal Martian boy Kime lives...   [click here for more]
Ulisses Spiele  $5.00

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Space 1889 - The Strange Land (Savage Worlds Edition)

Space 1889 - The Strange Land (Savage Worlds Edition)


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. Far away from his home planet, Canal Martian boy Kime lives...   [click here for more]
Ulisses Spiele  $5.00

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Space 1889 - Cloud Captains of Mars

Space 1889 - Cloud Captains of Mars


This Space: 1889 PDF details the famous piratical cloud captains, their aerial flyers, and Karkarham - the Casablanca of Mars! It also includes new rules for Sky Galleons of Mars!  This edition contains all of the material from the original Game Designers' Workshop (GDW) publication. ...   [click here for more]
Ulisses Spiele  $3.99

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Space 1889 - More Tales From The Ether

Space 1889 - More Tales From The Ether


This PDF contains Four short Space: 1889 adventures set on Mars and Venus: "Caught In The Mire," "The Lurker In The Moor," "Madness in the Moab," and "Mystery of Ft. Dickerson," as well as aquatic combat rules. Includes art by Tim Bradstreet. This edition contains all of the material from the original Game Designers' Workshop (GDW) publication. ...   [click here for more]
Ulisses Spiele  $3.99

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Space 1889 - Tales From The Ether

Space 1889 - Tales From The Ether


An excellent set of five stand-alone Space: 1889 adventures set on Earth's Moon, Mercury, Venus, Mars, and the orbital heliograph station HMS Harbinger. This edition contains all of the material from the original Game Designers' Workshop (GDW) publication. ...   [click here for more]
Ulisses Spiele  $3.99

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Space 1889 - Steppelords of Mars

Space 1889 - Steppelords of Mars


A Space: 1889 sourcebook of the Nepenthes-Thoth Steppe, a region of vital importance to the continued survival of the British colony on Mars. Steppelords also contains an adventure set in the region. Includes art by Tim Bradstreet. This edition contains all of the material from the original Game Designers' Workshop (GDW) publication. ...   [click here for more]
Ulisses Spiele  $3.99

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Space 1889 - Beastmen of Mars

Space 1889 - Beastmen of Mars


A five chapter Space: 1889 adventure revealing buried secrets of Mars, including rules and aids for exciting chase sequences through the streets of a Martian city, details of two very different nations of Steppe Martians, diagrams of a canal ship and a new High Martian screw galley. This edition contains all of the material from the original Game Designers' Workshop (GDW) publication ...   [click here for more]
Ulisses Spiele  $3.99

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100 Hooks and Rumours for Aysle

100 Hooks and Rumours for Aysle


When Storm Knights are asking around for information, or gaining it from other sources such as the Delphi Council, they may hear various bits of information. This supplement has 100 such pieces of information they can hear. These can be used as background flavour, misinformation or as adventure hooks, and whether any is true or not is up to the GameMaster. This PDF supports Adobe layers and the page...   [click here for more]
Ulisses Spiele  $1.99

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100 Hooks and Rumours for the Living Land

100 Hooks and Rumours for the Living Land


When Storm Knights are asking around for information, or gaining it from other sources such as the Delphi Council, they may hear various bits of information. This supplement has 100 such pieces of information they can hear. These can be used as background flavour, misinformation or as adventure hooks, and whether any is true or not is up to the GameMaster. This PDF supports Adobe layers and the page...   [click here for more]
Ulisses Spiele  $1.99

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100 Hooks and Rumours for the Nile Empire

100 Hooks and Rumours for the Nile Empire


When Storm Knights are asking around for information, or gaining it from other sources such as the Delphi Council, they may hear various bits of information. This supplement has 100 such pieces of information they can hear. These can be used as background flavour, misinformation or as adventure hooks, and whether any is true or not is up to the GameMaster. This PDF supports Adobe layers and the page...   [click here for more]
Ulisses Spiele  $1.99

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100 Marks of Darkness for Aysle

100 Marks of Darkness for Aysle


The Other Adventure Tools section of Adventure Tools in the Aysle sourcebook has twenty Marks of Darkness. Dark Marks stain the soul of a character who has Darkness Perks. This supplement has 100 new Dark Marks to stain the soul. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier. Here are some sample results: The character's canine teeth...   [click here for more]
Ulisses Spiele  $1.49

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100 Notes and Letters for Aysle

100 Notes and Letters for Aysle


Characters will often encounter pieces of paper when searching places, or even corpses. Often, these may be important, but important writings shouldn't be the only ones they find. There will be other jottings that people will have written or received. Here are 100 simple notes and letters, threats, orders and warnings, signs of wrongdoing, proof of conspiracies or the ravings of madmen that can be...   [click here for more]
Ulisses Spiele  $1.49

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100 Notes and Letters for the Living Land

100 Notes and Letters for the Living Land


Characters will often encounter pieces of paper when searching places, or even corpses. Often, these may be important, but important writings shouldn't be the only ones they find. There will be other jottings that people will have written or received. Here are 100 simple notes and letters, threats, orders and warnings, signs of wrongdoing, proof of conspiracies or the ravings of madmen that can be...   [click here for more]
Ulisses Spiele  $1.49

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