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Enter a world of shadows, where nothing is as it seems and death lurks around every corner. Welcome to the city of Tokyo, seat of power for 3327 and the realm of Nippon Tech, where ninja haunt the darkness and the fate of a reality is sealed beneath the harsh lights of the Ginza. The Storm Knights of the Rauru Block present a guide to the city, its districts, strengths and weaknesses, and those who... [click here for more] |
Ulisses Spiele |
$4.99
|
The Near Now. As the Possibility Wars turn realms against each other, an Orrorshan Nightmare seizes control of a portion of the GodNet with a diabolical plan to use the Cyberpapacy's greatest weapon against it.
The people of New Culmont have more to fear than the Inquisition and gospog attacks. Their young women are being murdered, their bodies stripped of cyberware. And the killer leaves... [click here for more] |
Ulisses Spiele |
$6.99
|
Ein Fantasy-Film zum Nachspielen Mermad der Unsterbliche, ein Abtrünniger des Ordens der Yeti-Elfen, ist zurückgekehrt, um Kaphornia dem Erdboden gleichzumachen und sein Ewiges Imperium neu zu errichten. Um ihn aufzuhalten, müssen die Helden in völlig neue Gefilde aufbrechen und in einem explosiven Entscheidungskampf alles auf eine Karte setzen. "Die Rückkehr der Yeti-Elfen"... [click here for more] |
Ulisses Spiele |
Pay What You Want
|
Critical Role ist die Geschichte einer Gruppe bester Freunde, deren Rollenspielrunde weltbekannt wurde. Jeden Donnerstag laden sie in die magische Welt von Exandria ein, und erzählen mithilfe ihres Rollenspiels eine atemberaubende Fantasy-Geschichte.
Dieses Buch stellt auf 320 Seiten diese Freunde genauso vor wie ihre Charaktere. Geschrieben von Liz Marsham und dem Cast selbst, und ausgestattet mit... [click here for more] |
Ulisses Spiele |
$21.73
|
Sklaven für den Ninja-Gott! Ein Fantasy-Film zum Nachspielen Die Bewohner des kleinen Dorfes Ziegelheim wurden vom Bousatsu-Ninjaclan versklavt. Um sie zu befreien, müssen die Helden selbst zu Ninjas werden, die geheime Insel der Ninjas infiltrieren und am „Nin-Bou-Kan“, einem legendären Kampfsport-Turnier, teilnehmen. Sklaven für den Ninja-Gott ist ein vollständiges... [click here for more] |
Ulisses Spiele |
Pay What You Want
|
Ever since telescopes have allowed it, mankind has observed the surface of Mars with its massive canal structures. But only when Thomas Edison set foot on the Red Planet was the truth revealed: Mars is home to a culture whose ancestors built the canals. They used them to distribute the water of the polar caps and thus saved the dying planet from the inevitable. Their deeds have enabled the Martians... [click here for more] |
Ulisses Spiele |
$19.99
|
Barbasco Roteon, the Blood Sucking Scourge of the Sea, has returned and kidnapped the daughter of the Kaphornian museum’s curator. Will the heroes manage to gain the upper hand against zombies, pirates and other monsters and put a stop to the vampire captain’s rule?
The Island of the Piranha Men is a complete game providing 3 hours of humorous, adventurous entertainment for you and 3... [click here for more] |
Ulisses Spiele |
Pay What You Want
|
Barbasco Roteon, the Blood Sucking Scourge of the Sea, has returned and kidnapped the daughter of the Kaphornian museum’s curator. Will the heroes manage to gain the upper hand against zombies, pirates and other monsters and put a stop to the vampire captain’s rule?
The Island of the Piranha Men is a complete game providing 3 hours of humorous, adventurous entertainment for you and 3 or 4 friends... [click here for more] |
Ulisses Spiele |
Pay What You Want
|
They came from other cosms—other realities—conquerors joined together to steal the Earth's living energy…to consume its possibilities. The Possibility Raiders brought with them their own realities, turning portions of our planet into someplace else.
High Lord Baruk Kaah, a lizard-like humanoid from a world called Takta Ker (which literally translates to "The Living Land"),... [click here for more] |
Ulisses Spiele |
Pay What You Want
|
This Quickstart is intended as a one hour introduction to the concepts and rules of Torg Eternity. It's designed to walk both the GM and the players through the rules together, adding layers as it goes. This gives a general feel for gameplay, but there are many more character options and realms to explore in the full game!
Playing requires:
1 Torg Eternity Drama Deck
At least one d20. Two or more... [click here for more] |
Ulisses Spiele |
Pay What You Want
|
This sourcebooklet contains two different supplements for playing on Mars, using the Ubiquity version of the Space:1889 roleplaying game.
Creatures of Mars
Mars—a dying planet, still far from dead! In the vast steppes, in the sand of equatorial deserts, on the mountain tops, at the icy poles, in the massive artificial canals and in the ancient... [click here for more] |
Ulisses Spiele |
$9.99
|
Once, no man on Earth thought that life on Mercury was possible since the planet is locked with one side perpetually facing the Sun. Scorching heat on one side and eternal darkness on the other seemed to guarantee that Mercury must be uninhabitable. But when the inhabitants of Earth first started to voyage through the Ether, some daring explorers also turned towards Mercury—and discovered how wrong... [click here for more] |
Ulisses Spiele |
$16.99
|
From before the beginnings of history, mankind had spun tales and wondered about that bright point of light named for the Roman goddess of love: Venus, the enigmatic, ever-shifting star of evening and of morning. Yet more recently, scholars speculated what might be hiding beneath the swirling clouds of Venus. Then, the first pioneers started their journey into the ether, and found the Morning Star... [click here for more] |
Ulisses Spiele |
$19.99
|
Everything Jules Verne could have written.
Everything H. G. Wells should have written.
Everything Arthur Conan Doyle thought of,
but never published - because it was too fantastic.
The RMS Aetheria is a marvel of modern etheric engineering capable of incredible interplanetary... [click here for more] |
Ulisses Spiele |
$5.00
|
Ever since telescopes have allowed it, mankind has observed the surface of Mars with its massive canal structures. But only when Thomas Edison set foot on the Red Planet was the truth revealed: Mars is home to a culture whose ancestors built the canals. They used them to distribute the water of the polar caps and thus saved the dying planet from the inevitable. Their deeds have enabled the Martians... [click here for more] |
Ulisses Spiele |
$1.99
|
Everything Jules Verne could have written.
Everything H. G. Wells should have written.
Everything Arthur Conan Doyle thought of,
but never published - because it was too fantastic.
The RMS Aetheria is a marvel of modern etheric engineering capable of incredible interplanetary... [click here for more] |
Ulisses Spiele |
$5.00
|
Der Schwurstein
Vermächtnis der verlorenen Pharaonen
Eine osirische Adlige hat die vergessene Pyramide Ahn’Selota unter dem ewig wandernden Wüstensand gefunden. Tief darin verborgen liegt eine gewaltige Magie, die es den Vier Göttlichen Pharaonen ermöglichte, über das Land zu herrschen. Wenn es der korrupten Hexenmeisterin gelingt, diese Macht für sich... [click here for more] |
Ulisses Spiele |
$9.77
|
The 16 page "Introduction to Space: 1889" booklet from the Sky Galleons of Mars game box released in 1988 provides a brief overview of the Space: 1889 setting. ... [click here for more] |
Ulisses Spiele |
Pay What You Want
|
An epic four chapter Space: 1889 adventure of high adventure and unexpected plot twists. It begins in London, details an ether flyer journey from Earth to Mars, and finishes with a bang on Mars.
This is the original Game Designers' Workshop (GDW) publication. For the newly released version which restores one-third of the original manuscript and adds all new art, please see The Complete Canal... [click here for more] |
Ulisses Spiele |
$3.99
|
Everything Jules Verne could have written.
Everything H. G. Wells should have written.
Everything Arthur Conan Doyle thought of,
but never published - because it was too fantastic.
Since the inventors Edison and Armstrong set out on their first journey to Mars in 1870, there has been speculation... [click here for more] |
Ulisses Spiele |
$5.00
|
Everything Jules Verne could have written.
Everything H. G. Wells should have written.
Everything Arthur Conan Doyle thought of,
but never published - because it was too fantastic.
Since the inventors Edison and Armstrong set out on their first journey to Mars in 1870, there has been speculation... [click here for more] |
Ulisses Spiele |
$5.00
|
Everything Jules Verne could have written.
Everything H. G. Wells should have written.
Everything Arthur Conan Doyle thought of,
but never published - because it was too fantastic.
Mars and its city states are the most important concerns... [click here for more] |
Ulisses Spiele |
$8.50
|
Everything Jules Verne could have written.
Everything H. G. Wells should have written.
Everything Arthur Conan Doyle thought of,
but never published - because it was too fantastic.
The exploration of Venus was ill-fated for the British right from the start. All three of their Venus expeditions... [click here for more] |
Ulisses Spiele |
$5.00
|
Everything Jules Verne could have written.
Everything H. G. Wells should have written.
Everything Arthur Conan Doyle thought of,
but never published - because it was too fantastic.
The exploration of Venus was ill-fated for the British right from the start. All three of their Venus expeditions... [click here for more] |
Ulisses Spiele |
$5.00
|
Everything Jules Verne could have written.
Everything H. G. Wells should have written.
Everything Arthur Conan Doyle thought of,
but never published - because it was too fantastic.
Analytical Engines are of special importance for the calculation of complex processes, especially in ether travel.... [click here for more] |
Ulisses Spiele |
$6.00
|
Everything Jules Verne could have written.
Everything H. G. Wells should have written.
Everything Arthur Conan Doyle thought of,
but never published - because it was too fantastic.
Paris, the ‘city of lights’, home to artists and art lovers from all over the world—and beyond. In this... [click here for more] |
Ulisses Spiele |
$5.00
|
Everything Jules Verne could have written.
Everything H. G. Wells should have written.
Everything Arthur Conan Doyle thought of,
but never published - because it was too fantastic.
Mars and its city states are the most important concerns... [click here for more] |
Ulisses Spiele |
$8.50
|
Everything Jules Verne could have written.
Everything H. G. Wells should have written.
Everything Arthur Conan Doyle thought of,
but never published - because it was too fantastic.
This four-panel Space: 1889 Gamemaster’s Screen made from solid cardboard provides you... [click here for more] |
Ulisses Spiele |
$10.00
|
Everything Jules Verne could have written.
Everything H. G. Wells should have written.
Everything Arthur Conan Doyle thought of,
but never published - because it was too fantastic.
This file includes 18 different pieces of music that can be used as background for a Space:1889 game session -... [click here for more] |
Ulisses Spiele |
$10.00
|
Everything Jules Verne could have written.
Everything H. G. Wells should have written.
Everything Arthur Conan Doyle thought of,
but never published - because it was too fantastic.
Analytical Engines are of special importance for the calculation of complex processes, especially in ether travel.... [click here for more] |
Ulisses Spiele |
$6.00
|
Everything Jules Verne could have written.
Everything H. G. Wells should have written.
Everything Arthur Conan Doyle thought of,
but never published - because it was too fantastic.
Since inventors Edison and Armstrong set out on their first... [click here for more] |
Ulisses Spiele |
$5.00
|
Everything Jules Verne could have written.
Everything H. G. Wells should have written.
Everything Arthur Conan Doyle thought of,
but never published - because it was too fantastic.
Since inventors Edison and Armstrong set out on their first... [click here for more] |
Ulisses Spiele |
$5.00
|
Contains detailed information and maps on the solar system of the Space:1889 universe, including Mercury, Venus, Earth, Mars, and Luna. The PDF version restores all of the color pages from the original  Game Designers' Workshop (GDW) publication. Includes art by Tim Bradstreet. ... [click here for more] |
Ulisses Spiele |
$4.99
|
Everything Jules Verne could have written.
Everything H. G. Wells should have written.
Everything Arthur Conan Doyle thought of,
but never published - because it was too fantastic.
Mylarkt—Mars’ oldest city, home to a proud and fading... [click here for more] |
Ulisses Spiele |
$5.00
|
Everything Jules Verne could have written.
Everything H. G. Wells should have written.
Everything Arthur Conan Doyle thought of,
but never published - because it was too fantastic.
Mylarkt—Mars’ oldest city, home to a proud and fading... [click here for more] |
Ulisses Spiele |
$5.00
|
Everything Jules Verne could have written.
Everything H. G. Wells should have written.
Everything Arthur Conan Doyle thought of,
but never published - because it was too fantastic.
Paris, the ‘city of lights’, home to artists and art lovers from all over the world—and beyond. In this... [click here for more] |
Ulisses Spiele |
$5.00
|
Comprising the text portions of Sky Galleons of Mars and Cloudships and Gunboats, this book includes the rules, campaign and ship design rules, scenarios and many deck plans, giving you everything you need to war game or role play Space: 1889 aerial battles on colonial Mars. This PDF includes color versions of the deckplans from Cloudships and Gunboats along with full-sized versions of the maps from... [click here for more] |
Ulisses Spiele |
$7.99
|
Everything Jules Verne could have written.
Everything H. G. Wells should have written.
Everything Arthur Conan Doyle thought of,
but never published - because it was too fantastic.
Far away from his home planet, Canal Martian boy Kime lives... [click here for more] |
Ulisses Spiele |
$5.00
|
Everything Jules Verne could have written.
Everything H. G. Wells should have written.
Everything Arthur Conan Doyle thought of,
but never published - because it was too fantastic.
Far away from his home planet, Canal Martian boy Kime lives... [click here for more] |
Ulisses Spiele |
$5.00
|
This Space: 1889 PDF details the famous piratical cloud captains, their aerial flyers, and Karkarham - the Casablanca of Mars! It also includes new rules for Sky Galleons of Mars!  This edition contains all of the material from the original Game Designers' Workshop (GDW) publication. ... [click here for more] |
Ulisses Spiele |
$3.99
|
This PDF contains Four short Space: 1889 adventures set on Mars and Venus: "Caught In The Mire," "The Lurker In The Moor," "Madness in the Moab," and "Mystery of Ft. Dickerson," as well as aquatic combat rules. Includes art by Tim Bradstreet. This edition contains all of the material from the original Game Designers' Workshop (GDW) publication. ... [click here for more] |
Ulisses Spiele |
$3.99
|
An excellent set of five stand-alone Space: 1889 adventures set on Earth's Moon, Mercury, Venus, Mars, and the orbital heliograph station HMS Harbinger. This edition contains all of the material from the original Game Designers' Workshop (GDW) publication. ... [click here for more] |
Ulisses Spiele |
$3.99
|
A Space: 1889 sourcebook of the Nepenthes-Thoth Steppe, a region of vital importance to the continued survival of the British colony on Mars. Steppelords also contains an adventure set in the region. Includes art by Tim Bradstreet. This edition contains all of the material from the original Game Designers' Workshop (GDW) publication. ... [click here for more] |
Ulisses Spiele |
$3.99
|
A five chapter Space: 1889 adventure revealing buried secrets of Mars, including rules and aids for exciting chase sequences through the streets of a Martian city, details of two very different nations of Steppe Martians, diagrams of a canal ship and a new High Martian screw galley. This edition contains all of the material from the original Game Designers' Workshop (GDW) publication ... [click here for more] |
Ulisses Spiele |
$3.99
|
When Storm Knights are asking around for information, or gaining it from other sources such as the Delphi Council, they may hear various bits of information. This supplement has 100 such pieces of information they can hear. These can be used as background flavour, misinformation or as adventure hooks, and whether any is true or not is up to the GameMaster. This PDF supports Adobe layers and the page... [click here for more] |
Ulisses Spiele |
$1.99
|
When Storm Knights are asking around for information, or gaining it from other sources such as the Delphi Council, they may hear various bits of information. This supplement has 100 such pieces of information they can hear. These can be used as background flavour, misinformation or as adventure hooks, and whether any is true or not is up to the GameMaster. This PDF supports Adobe layers and the page... [click here for more] |
Ulisses Spiele |
$1.99
|
When Storm Knights are asking around for information, or gaining it from other sources such as the Delphi Council, they may hear various bits of information. This supplement has 100 such pieces of information they can hear. These can be used as background flavour, misinformation or as adventure hooks, and whether any is true or not is up to the GameMaster. This PDF supports Adobe layers and the page... [click here for more] |
Ulisses Spiele |
$1.99
|
The Other Adventure Tools section of Adventure Tools in the Aysle sourcebook has twenty Marks of Darkness. Dark Marks stain the soul of a character who has Darkness Perks. This supplement has 100 new Dark Marks to stain the soul. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier. Here are some sample results:
The character's canine teeth... [click here for more] |
Ulisses Spiele |
$1.49
|
Characters will often encounter pieces of paper when searching places, or even corpses. Often, these may be important, but important writings shouldn't be the only ones they find. There will be other jottings that people will have written or received. Here are 100 simple notes and letters, threats, orders and warnings, signs of wrongdoing, proof of conspiracies or the ravings of madmen that can be... [click here for more] |
Ulisses Spiele |
$1.49
|
Characters will often encounter pieces of paper when searching places, or even corpses. Often, these may be important, but important writings shouldn't be the only ones they find. There will be other jottings that people will have written or received. Here are 100 simple notes and letters, threats, orders and warnings, signs of wrongdoing, proof of conspiracies or the ravings of madmen that can be... [click here for more] |
Ulisses Spiele |
$1.49
|