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Shadowrun: Crimson

Shadowrun: Crimson


WHERE NO ONE KNOWS YOUR NAME... Thanksgiving, 2075. Shadowrunning vampire-mage Rick “Red” Lang used to make his living hunting dangerous insect spirits and twisted mages, but when he awakens after twelve years of involuntary hibernation, he finds the rest of the world has gotten even stranger. Red begins piecing together what had happened during his lost time—and who put him under in the first...   [click here for more]
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Shadowrun: Cutting Aces (Deep Shadows Sourcebook)

Shadowrun: Cutting Aces (Deep Shadows Sourcebook)


Hit Your Marks The hotel bartender who slips you a guest’s room number because he thinks it will help him get lucky. The security guard who lets a team into a top-secret facility because he thinks he’s pitching in on covert-ops training. The business suit who drops ten thousand nuyen on a project because he thinks it’ll earn him fifty thousand. Marks, all of them, and the Sixth World is full...   [click here for more]
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Shadowrun: Cutting Black (Plot Sourcebook)

Shadowrun: Cutting Black (Plot Sourcebook)


TOTAL DARK Voice scream in the darkness. Voices of the lost drift through the night. Their sound is despair, sorrow, and terror. The noise grinds at your soul, but only thing worse than listening to the chorus of pain is joining it. The world is changing. Desperate times require desperate measures, and the ground beneath your feet will shake when those measures are meted out. Hold on, buckle up, and...   [click here for more]
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Shadowrun: Cyberpirates!

Shadowrun: Cyberpirates!


Runners may rule the streets, but pirates rule the seas! Forget those old stories of pirates swinging from the rigging with swords. In the 21st century, pirates have guns, cyberware and magic... and they'll use them to take anything from anyone if it'll net them a profit. They'll cut you open to watch the sharks eat you, and film the whole thing just to make a couple more bucks on the black market....   [click here for more]
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Shadowrun: Cybertechnology

Shadowrun: Cybertechnology


THE CUTTING EDGE Want a little edge in that street fight? A little flash? A little chrome in street-light to make the punks think twice? Then take a look inside these pages. Cybertechnology tells you everything you want to know about the latest, wizzest, and handiest cyberware. Learn what works and why. From cybereye laser sights to move-by-wire systems that can make you the fastest...   [click here for more]
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Shadowrun: Damage Control (Boardroom Backstabs)

Shadowrun: Damage Control (Boardroom Backstabs)


The Sharks are Circling When the great dragon Hestaby leveled Saeder-Krupp’s arcology in Dubai, a lot of people wondered if the success of her act meant that Lofwyr & co. were off their game. And of course, the corps of the Sixth World aren’t ones to just sit around and speculate—instead, they act. All of the sudden, corporations of all sizes are on the move, snatching up any Saeder-Krupp...   [click here for more]
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Shadowrun: Dark Angel

Shadowrun: Dark Angel


Music worth dying for When the only known recording of a late, great street musician appears in the hands of a major record company, it's up to the runners to find out the truth. Just what was that corp willing to do to get that recording? Dark Angel is a vintage adventure for Shadowrun. This PDF is scanned from the 1993 printing. ...   [click here for more]
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Shadowrun: Dark Resonance

Shadowrun: Dark Resonance


SOME SECRETS CAN KILL YOU... Kazuma Tetsu is a technomancer—one of the rare people who can manipulate the Matrix without technology, using only the power of their mind. But he’s on a more personal mission—he’s searching for his missing sister, Hitori. Following her trail leads him into a tangled web of corp execs, mercenaries, and double-crossing rogues—usually just another day in the Sixth...   [click here for more]
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Shadowrun: Dark Terrors (Plot Sourcebook)

Shadowrun: Dark Terrors (Plot Sourcebook)


Piercing the Night You heard the scream. It’s important to remember that. Sometimes, when it’s late, and you hear something that sounds like a scream echoing through dark alleys, you try to convince yourself that it was something else. An animal. An illusion. Anything but what it sounded like. But it was a scream. You heard it, and you’ll hear it again, because in the Sixth World, the supply...   [click here for more]
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Shadowrun: Data Trails

Shadowrun: Data Trails


THE INFINITE FRONTIER The last great undiscovered country is vast, wild, and weirder than you can possibly imagine. And it’s nearby, waiting, accessible by the press of a button, or a simple gesture, or even just a thought. The Matrix holds a whole lot more than selfies and cat videos—it has artificial intelligences, electronic ghosts of people formerly alive (or perhaps still living), and deep...   [click here for more]
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Shadowrun: Dawn of the Artifacts 1: Dusk

Shadowrun: Dawn of the Artifacts 1: Dusk


The Adventure Begins... Sixth World scholars have long hypothesized the cyclical nature of magic. For years corporations, collectors and other factions have spent fortunes hunting down surviving relics of this mythical age. The shadows whisper of lost lore and a secret history to the world. A privileged few have come into possession of ancient items of great power and mysterious purpose, artifacts...   [click here for more]
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Shadowrun: Dawn of the Artifacts 2: Midnight

Shadowrun: Dawn of the Artifacts 2: Midnight


There are deep secrets in the Sixth World, and there are people who will do anything to uncover them. Some secrets reach into the ancient past, but they still have the power to shake the world. What they will do depends on whose hands they fall into... Dusk was only the beginning. Jane "Frosty" Foster is back and ready to continue her artifact hunt. If they’re game, runners will join her in a chase...   [click here for more]
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Shadowrun: Dawn of the Artifacts 3: Darkest Hour

Shadowrun: Dawn of the Artifacts 3: Darkest Hour


Sixth World scholars have long hypothesized the cyclical nature of magic. For years corporations, collectors and other factions have spent fortunes hunting down surviving relics of this mythical age. The shadows whisper of lost lore and a secret history to the world. A privileged few have come into possession of ancient items of great power and mysterious purpose, artifacts from before recorded history....   [click here for more]
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Shadowrun: Dawn of the Artifacts 4: New Dawn

Shadowrun: Dawn of the Artifacts 4: New Dawn


The Final Piece One more artifact. One more chance for a big payday. One more run to distant lands and high seas, racing against time and the wealthy, ruthless powers who want the artifact for themselves. At the end of this, if you succeed, four powerful artifacts will be gathered together, and they will be poised to shake the world. To finish the quest for the artifacts, runners will have to...   [click here for more]
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Shadowrun: Deadly Waves

Shadowrun: Deadly Waves


Run on Water More than two-thirds of the Earth’s surface is covered by water. That means that two-thirds of the Earth is covered in escape routes, infiltration points, and hiding places that people stuck on land constantly overlook. If you want to know how to use all that blue to your advantage, you need to know the boats that are out there, what they can do, and how your competition is putting...   [click here for more]
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Shadowrun: Deniable Assets

Shadowrun: Deniable Assets


LOST SECRETS ARE THE DEADLIEST SECRETS OF ALL... Shadowrunner Katar Hawke knows the score on the streets. Every job is to be executed swiftly and simply—no muss, no fuss, and with as little help as possible. But when an extraction of a seemingly ordinary grad student from a Central American dig goes south in a big way, Hawke has to keep them both alive while he figures out what he’s stumbled into—and...   [click here for more]
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Shadowrun: Digital Grimoire

Shadowrun: Digital Grimoire


Nobody Knows All Magic Digital Grimoire is the Master's Class of Magic--expanding on Street Magic, it details additional traditions, magical groups & threats, spirits, enchanting expansions, and a handful of new spells and adept powers. Traditions: Egyptian, Rastafarian, Psionic Magical Groups: Shrine of the Southern Winds, The Oxford Grand Lodge, C√≥digo 515 Magical Threats: Toxic Paths, Shadow...   [click here for more]
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Shadowrun: Digital Tools Box

Shadowrun: Digital Tools Box


SHADOWRUN DIGITAL TOOLS BOX The Shadowrun Digital Tools Box is 2 box sets in 1! Whether you're just getting into Shadowrun or you're a runner that's been hitting the streets since the 2050s, you'll find useful material here for running any type of game. Here’s what you get! BEGINNER BOX The Shadowrun Beginner Box is the easiest way to dive into the intrigue, grit and...   [click here for more]
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Shadowrun: Dirty Tricks

Shadowrun: Dirty Tricks


Digging in the Dirt Politics is only a dirty word when it's not working for you. For shadowrunners, politics aren’t about debates and position papers—they’re about taking some of the money people are throwing around. During election season, when power is up for grabs, people are willing to do just about anything to get a piece of the pie. If you can help them get what they want, they’ve...   [click here for more]
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Shadowrun: Divided Assets

Shadowrun: Divided Assets


THE CORPS OWN A PIECE OF EVERYTHING To the corporations, everything's an asset to be charted., inventoried, and maintained. Everything is accounted for - even people. But what happens when a particular asset - namely an eight-year-old boy - becomes a pawn in a messy piece of corporate extraction? That's up to the Shadowrunners to decide. Unfortunately, all the firepower and magic in teh world...   [click here for more]
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Shadowrun: DocWagon 19

Shadowrun: DocWagon 19


THE LIFE OF A LIFESAVER DocWagon—saviors of the needy, rescuers of the desperate. Willing to go anywhere, rescue anyone, as long as that “anyone” has forked out enough advance cash to justify the effort. Reporter Simone Hart has embedded herself with a DocWagon team to see what their life is really like, and she’s in for a wild ride. From an OD’ing celebrity to an aggressive team of hackers,...   [click here for more]
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Shadowrun: Double Clutch (Core Rigger Rulebook)

Shadowrun: Double Clutch (Core Rigger Rulebook)


Jump In In the Sixth World, you can go from home to work to stores and back home again without touching a steering wheel or pushing a pedal, letting your vehicle and the networks it is hooked into do all your driving for you. But why would you want to do that? The accelerating jump of a vehicle when the clutch engages at just the right point, the smell of burning rubber, the sound of a thrumming...   [click here for more]
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Shadowrun: Dragon Hunt

Shadowrun: Dragon Hunt


Dragon Hunt In this Shadowrun adventure, the shadowrunners are hired to find a lost identity. The only problem is that some of the biggest corporations in Seattle don't want it found. Hide and seek, cross and double-cross, a dragon's deeds and desires… Ah, business as usual in the shadows… ...   [click here for more]
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Shadowrun: Drawing Destiny (Tarot Anthology)

Shadowrun: Drawing Destiny (Tarot Anthology)


THE TAROT HAS AWAKENED… …And nothing will ever be the same again. The Tarot, a mystical divination deck of cards, has appeared in the Sixth World as a powerful artifact. It works its will on anyone who finds one of its magical cards, from runners surviving on the street to corp executives battling in the boardroom. And not just people’s lives will be changed, for the Awakened Tarot deck is more...   [click here for more]
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Shadowrun: Dreamchipper

Shadowrun: Dreamchipper


The Year is 2050 Ladies of the night are being murdered and butchered with the skill of a surgeon. The Gaslight Ghoul has returned, and he stalks the streets of Seattle! in Shadowrun, the rampant substance of the 19th and 20th centuries are now as archaic as 8-track audio tapes. Now the escape of choice is the BTL, or Better Than Life chip. Plug it in and all physical pleasures, desires,...   [click here for more]
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Shadowrun: Easy Come, Easy Go (Shadows in Focus: New Orleans)

Shadowrun: Easy Come, Easy Go (Shadows in Focus: New Orleans)


Night Music New Orleans moves from night to night—the day is just a brief break between the times when the real action happens. Once the sun goes down, jazz spills into the streets, spirits walk free, and people indulge in all manner of semi-legal and illegal activities.  It’s a prime sprawl for crime, and there’s money to be made in the shadows. But first, shadowrunners need to know...   [click here for more]
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Shadowrun: Elven Blood

Shadowrun: Elven Blood


Blood Will Out! Shadowrunners have a lot of rules, and each and every one of them can be overruled by the proper amount of nuyen. So when shadowrunners talk about “never trusting an elf,” that’s more of a bargaining position than anything else. Luckily for them, some elves have plenty of scratch they can use as a persuasive tool. And for the tasks they have in front of them,...   [click here for more]
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Shadowrun: Elven Fire

Shadowrun: Elven Fire


Gang violence strikes at the heart of Seattle. What are they? Night after night, senseless violence and destruction turn the metroplex into a war zone. What do they want? By day, citizens move quickly from place to place, alert for the first signs of danger. By night, they hide where they feel safe, praying that the only death they see before dawn is on the trideo. How can they be stopped? Tonight,...   [click here for more]
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Shadowrun: Emerald City

Shadowrun: Emerald City


THE SHADOW CAPITAL Join spies, smugglers, liars, cheats, killers, thieves, rebels, anarchists, gangers, thugs, hoods, outlaws, low-lifes, hackers, con artists, hustlers, and more as they gather and try to climb to the summit of the shadowrunning world. In Seattle, the gold glitters brighter and the dungeons are darker, meaning the shadows in between are the widest and most intense in the world. As...   [click here for more]
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Shadowrun: Emergence

Shadowrun: Emergence


An Evolutionary Upgrade The Crash of 2064 ruined the lives of millions. Some died in the Matrix or went insane, many lost everything they owned, and still others found their identities completely erased. A small percentage changed into something altogether different, with the strange and inexplicable ability to affect the new Matrix with their minds. Now, in 2070, the existence of these technomancers...   [click here for more]
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Shadowrun: Euro War Antiques

Shadowrun: Euro War Antiques


The Long Shadows of War This is the way it works—if you want to know what the main cause of World War II was, look at World War I. If you want to understand the United States of America in the late twentieth century, make sure you understand the Vietnam War and all of its ramifications. The point is this: Even if you didn’t fight in a war, even if you weren’t born when the war started,...   [click here for more]
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Shadowrun: Eyewitness

Shadowrun: Eyewitness


THEY SAY THE EYE RETAINS THE IMAGE OF THE LAST THING IT SEES... According to some, parts is parts. But when one of those parts contains a motive for murder, betrayal. And corporate espionage, can a shadowrun be far behind? Eye witness takes a team of shadowrunners on a quest for justice across Deattle, into the boardroom of a corrupt corp, the darkest corners of the sprawl's slums, and the...   [click here for more]
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Shadowrun: Falling Point (Runner Resource Book)

Shadowrun: Falling Point (Runner Resource Book)


ON THE PRECIPICE The Sixth World feels like it’s perpetually in the middle of slow-motion collapse, disaster after disaster threatening to bring parts or all of it down. So it’s critical to know what might push some of these disasters over the edge, turning slow motion into a full-on downward plunge. Falling Point profiles ten people and organizations standing on a precipice....   [click here for more]
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Shadowrun: False Flag (Denver Adventure 2)

Shadowrun: False Flag (Denver Adventure 2)


The Angry Gaze The ruling powers of Sixth World sprawls are content to let the little people of their cities engage in all sorts of shenanigans and scheming so long as it doesn’t affect their master plans. But when the chaos gets too out of hand—or the little people start acting too arrogant—then those powers turn their angry gaze to the people they would rather ignore, and the everyday chaos...   [click here for more]
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Shadowrun: Feral Cities

Shadowrun: Feral Cities


Walk on the Wild Side In the decaying urban wilds, war-torn cityscapes, and cancerous megabarrens of these Feral Cities only one thing is certain - they all harbor singular opportunities for those brave and foolhardy enough to explore their dangerous domains, factions and secrets. Sprawls where the usual rules and constants of civilized society don't apply, where everyday survival is a challenge,...   [click here for more]
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Shadowrun: Fields of Fire

Shadowrun: Fields of Fire


The streets are a violent place, as dangerous as any battlefield. And the lessons men and women learn on those fields of fire can save their reputations-and their lives-in any combat situation. Fields of Fire is the mercenary sourcebook for Shadowrun. Information on how to act like a professional merc, and pages of new weapons, support gear, and optional combat-rules clarifications...   [click here for more]
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Shadowrun: Fifth Edition Character Conversion Guide

Shadowrun: Fifth Edition Character Conversion Guide


Upgrade to Fifth Edition! Shadowrun, Fifth Editionintroduces some rule tweaks for shadowrunners and this guide will help you move from SR4 to SR5. Don't have Fifth Edition yet? You can get it from the BattleShop or DriveThruRPG right now! ...   [click here for more]
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Shadowrun: Fifth Edition Preview #1

Shadowrun: Fifth Edition Preview #1


There are cracks in the world.   They’re slender, dark, and often cold, but they are the only things that keep you hidden. Keep you alive.   They are the shadows of the world, and they are where you live.   Shadowrun, Fifth Edition is coming! In fact, a piece of it is already here! This free preview provides a taste of the fiction, flavor,...   [click here for more]
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Shadowrun: Fifth Edition Preview #2

Shadowrun: Fifth Edition Preview #2


There are cracks in the world.   They’re slender, dark, and often cold, but they are the only things that keep you hidden. Keep you alive.   They are the shadows of the world, and they are where you live.   Shadowrun, Fifth Edition is coming! In fact, a piece of it is already here! This second free preview provides a taste from the Shadowrun...   [click here for more]
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Shadowrun: Fifth Edition Preview #3

Shadowrun: Fifth Edition Preview #3


There are cracks in the world.   They’re slender, dark, and often cold, but they are the only things that keep you hidden. Keep you alive.   They are the shadows of the world, and they are where you live.   Shadowrun, Fifth Edition is coming! In fact, a piece of it is already here! This third free preview provides a taste from the Creating...   [click here for more]
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Shadowrun: Fifth Edition Preview #4

Shadowrun: Fifth Edition Preview #4


There are cracks in the world.   They’re slender, dark, and often cold, but they are the only things that keep you hidden. Keep you alive.   They are the shadows of the world, and they are where you live.   Shadowrun, Fifth Edition is coming! In fact, a piece of it is already here! This fourth free preview provides a taste from the Combat...   [click here for more]
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Shadowrun: Fifth Edition Preview #5

Shadowrun: Fifth Edition Preview #5


There are cracks in the world.   They’re slender, dark, and often cold, but they are the only things that keep you hidden. Keep you alive.   They are the shadows of the world, and they are where you live.   Shadowrun, Fifth Edition is coming! In fact, a piece of it is already here! This fifth free preview provides a taste from the Magic...   [click here for more]
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Shadowrun: Fifth Edition Preview #6

Shadowrun: Fifth Edition Preview #6


There are cracks in the world.   They’re slender, dark, and often cold, but they are the only things that keep you hidden. Keep you alive. They are the shadows of the world, and they are where you live. Shadowrun, Fifth Editionis coming! In fact, a piece of it is already here! This sixth free preview provides a taste from the Matrix chapter as well as...   [click here for more]
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Shadowrun: Fifth Edition Preview Omnibus

Shadowrun: Fifth Edition Preview Omnibus


There are cracks in the world.   They’re slender, dark, and often cold, but they are the only things that keep you hidden. Keep you alive. They are the shadows of the world, and they are where you live. This Shadowrun, Fifth Edition preview omnibus collects the six previews released in early summmer of 2013. From fiction to magic to Matrix, this 93-page...   [click here for more]
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Shadowrun: Fifth Edition Quick-Start Rules

Shadowrun: Fifth Edition Quick-Start Rules


Dive into the Shadows! Shadowrun, Fifth Edition is here and there's no better way to dive into the Sixth World than with these Shadowrun Quick-Start Rules. Take on the role of a Combat Adept, Decker, Street Shaman, or Street Samurai in a brawl against fast-food goodfellas using this set of streamlined rules perfect for both those new to Shadowrun or long-time players getting...   [click here for more]
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Shadowrun: Fifth Edition: Core Rulebook Errata

Shadowrun: Fifth Edition: Core Rulebook Errata


This PDF lists glitches and corrections for the Shadowrun, Fifth Edition core rulebook. The document features Acrobat layers to make home printing easier. This document will be updated as needed. ...   [click here for more]
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Shadowrun: Fire & Frost

Shadowrun: Fire & Frost


The Coldest Shadows Arcano-archaeologist Elijah knows that digging into the past can be its own reward—or peril. When he’s hired to find an ancient map purported to lead to a mysterious location at the bottom of the world, his professional curiosity is more than roused. But his quest to simply get his hands on the map is more dangerous than he expected—even for a shadow runner. He and his own...   [click here for more]
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Shadowrun: Firing Line

Shadowrun: Firing Line


Danger Zones! Shadowrunning can take you all sorts of different places and give you the chance to have all sorts of different guns pointed at you. Whether you’re exploring mysterious islands off the coast of Seattle, collecting bounties on the tightly guarded streets of Manhattan, or trying to survive the chaos and conflict in Bogotá, you’re likely to find yourself in trouble...   [click here for more]
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Shadowrun: Firing Squad (Core Combat Rulebook)

Shadowrun: Firing Squad (Core Combat Rulebook)


Someone, somewhere, is about to get hurt.  Guns will come out. Swords will unsheathe. Damage will be done. The same questions are at the center of it all: Who will suffer, and who will survive? Shadowrunners stare violence in the face daily, deciding how much they’ll inflict, figuring out how they’ll remain alive. They know the prices that must be paid—the hard work of training, the challenge...   [click here for more]
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Shadowrun: First Run

Shadowrun: First Run


First Run! features three complete adventures that help novice gamemasters and players learn the rules of Shadowrun, Third Edition IN THE SHADOWS YOU LEARN OR YOU DIE... ...while playing. From a basic gun battle to a run against a corporate research facility to smuggling, this product lets players and gamemasters encounter the unique elements of Shadowrun. First Run! offers...   [click here for more]
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  Dreams And Machines: Player's Guide (PDF)