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 Featured Product
Madness Cards (PFRPG2e)
by Rising Phoenix Games

Madness Cards for Pathfinder Second Edition are afflictions you can use to portray madness in your games. Each card gives you all the rules you need to track the affliction, and each printed deck includes two copies, so there's one for the player and one for the GM.

Madness Cards (PFRPG2e)
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Creature Decks: Fate Core RPG Dragons, Undead & Outsiders

Creature Decks: Fate Core RPG Dragons, Undead & Outsiders


54 creatures on 54 cards! Plus a cover/checklist card and license info cards.  The front of each has amazing art, while the back has Fate Core RPG stats. Checklist 01. Aasimar 02. Banshee 03. Barghest 04. Couatl 05. Devourer 06. Dracolich 07. Dragon, Black 08. Dragon, Blue 09. Dragon, Green 10. Dragon, Red 11. Dragon, White 12. Dragon, Brass 13. Dragon, Bronze 14. Dragon, Copper 15. Dragon, Gold...   [click here for more]
Inkwell Ideas  $4.99 $3.99

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Magic Item Card Catalog: Panderlyn's Curiosities

Magic Item Card Catalog: Panderlyn's Curiosities


Cards for new magical items from the notes of Panderlyn the Mage! This is part of a series of magic item cards.  One side of each card has a beautiful, painted style illustration of the item, the other side has the item's game rules for use with the 5th edition of the best-known fantasy RPG. Hand them out to players as they gain the items for easy reference and/or use them to keep track of which...   [click here for more]
Inkwell Ideas  $3.99 $2.99

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Encounter Building Cards: Locations

Encounter Building Cards: Locations


Use to Play RPG Solo or as GM Inspiration The Encounter Building Decks are meant to replace (or at least help) the Game Master in any medieval fantasy-based role-playing game by providing locations, traps, combatants, and decision making in any adventure you can imagine.  The system-less design of these decks allow them to be used with your RPG of choice and let the cards be idea generators...   [click here for more]
Eric Bright  Pay What You Want

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SotDL Affliction Cards

SotDL Affliction Cards


Charmed by a nymph? Frightened by a demon? Grabbed by a giant? With this handy set of Affliction cards it's easier than ever to reference their effects and keep track of them when they apply to you or your enemies!  This deck of 21 cards include the 19 afflictions described in Shadow of the Demon Lord plus two cards to track what happens when you become incapacitated. The cards: Asleep...   [click here for more]
Schwalb Entertainment  $1.00

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Pugmire Card Set One (Trick, Condition, and Initiative Cards)

Pugmire Card Set One (Trick, Condition, and Initiative Cards)


Enhance your Pugmire game with this set of player aid cards! These helpful visual aids make your Pugmire gaming easier! Lay them out next to your sheet for ease of reference during play, and to keep track of what you can do, what affects your character, and when they get to act. Set one contains one card each of every trick in the game, as well as every condition. It also has a set of initiative cards...   [click here for more]
Onyx Path Publishing  $4.99

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Arcana Spell Cards

Arcana Spell Cards


The oldest form of magic known to mortals, Arcana represents the sum of magical research conducted by wizards for thousands of years. Spells from the tradition offer reliability, having been refined and perfected by the masters. Wizards often learn the Arcana tradition first. This deck of 11 cards includes:   Arcane Armor Magic Dart Arcane Shield Arcane Sight Unerring Darts Empowered Magic...   [click here for more]
Schwalb Entertainment  $0.50

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Legendary Loot Cards: Deck #1

Legendary Loot Cards: Deck #1


Terrific Treasures at your Fingertips!  Legendary Loot Cards bring you a wealth of treasures for your DnD 5E campaign, each beautifully illustrated and with complete rules! You'll find dozens and dozens of magic items of every kind, from the anatomist's knife to the witch's broom, from common items like the bottled wisp and...   [click here for more]
Legendary Games  $9.99

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Encounter Building Cards: Decisions

Encounter Building Cards: Decisions


Use to Play RPG Solo or as GM Inspiration The Encounter Building Decks are meant to replace (or at least help) the Game Master in any medieval fantasy-based role-playing game by providing locations, traps, combatants, and decision making in any adventure you can imagine.  The system-less design of these decks allow them to be used with your RPG of choice and let the cards be idea generators...   [click here for more]
Eric Bright  Pay What You Want

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Fire Spell Cards

Fire Spell Cards


Fire magic creates and controls flame. Discovering this tradition, often from binding a genie, enhances your innate volatility: your skin becomes hot to the touch, your eyes literally blaze in anger, and you are always on the verge of losing your temper. This deck of 11 cards includes:   Control Flame Flame Missile Fire Blast Meteor Flame Ward Fiery Volley Flaming Shroud Fireball Immolate...   [click here for more]
Schwalb Entertainment  $0.50

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The Strange GM Screen

The Strange GM Screen


On the inside, four pages of helpful tables and information for the GM, laid out in a landscape format that makes it easy to see the gaming table beyond. On the outside, four pages of glorious full-page The Strange artwork. We provide eight pages in total, four with logos and four without. You decide where (or if) the logo appears as you choose the artwork you want on the outside of your...   [click here for more]
Monte Cook Games  $1.99

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Encounter Building Cards: Combat

Encounter Building Cards: Combat


Use to Play RPG Solo or as GM Inspiration The Encounter Building Decks are meant to replace (or at least help) the Game Master in any medieval fantasy-based role-playing game by providing locations, traps, combatants, and decision making in any adventure you can imagine.  The system-less design of these decks allow them to be used with your RPG of choice and let the cards be idea generators...   [click here for more]
Eric Bright  Pay What You Want

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Battle Spell Cards

Battle Spell Cards


Battle spells awaken and enhance combat capabilities. Armed with these spells, Battle casters can fight with skill rivaling that of the greatest warriors in the land. They move with enhanced speed and dexterity, strike with uncommon precision, and send foes reeling. This deck of 11 cards includes:   Augmented Attack Celerity Close Wounds Mighty Attack Resounding Attack Arc of Death Mountain...   [click here for more]
Schwalb Entertainment  $0.50

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ZWEIHANDER RPG: Monster Cards

ZWEIHANDER RPG: Monster Cards


Gamemasters! Are you running grim & perilous adventures and need help tracking the creatures your players are fighting against? Then prepare yourself with ZWEIHÄNDER Grim & Perilous RPG: Monster Cards. Decks made for other tabletop role-playing games use standard-sized US & Euro poker cards. Our Injury & Mishap cards have been meticulously laid out in tarot card format...   [click here for more]
ZWEIHANDER Games  $11.99 $9.99

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NPC Portraits Deck: Coastal Townsfolk

NPC Portraits Deck: Coastal Townsfolk


“You arrive in the port town.” Who do your PCs meet? What adventure waits? Jump-start your creativity with a deck of characters in need of your party's assistance! Each has a quirk and quote to help make them memorable and consistent. Bringing them to life is easy—a personality, background, and how they can be persuaded or intimidated fill out the back. These system-neutral cards feature an...   [click here for more]
Inkwell Ideas  $4.99

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Technomancy Spell Cards

Technomancy Spell Cards


The Technomancy tradition merges magic with machinery. When you cast a Technomancy spell, you assemble something from spare parts and rubbish you have harvested during your travels. You can usually recycle these parts, dismantling the devices you create to make something new. Practitioners of this tradition are always on the lookout for materials: cogs, springs, metal sheeting, nuts, bolts, tubing,...   [click here for more]
Schwalb Entertainment  $0.50

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Forbidden Spell Cards

Forbidden Spell Cards


The darkest of the dark arts, Forbidden spells produce horrid and unspeakable effects. Most societies outlaw the use of such magic. Inquisitors and witch hunters alike scour the countryside for its wielders, consigning any they capture to the purifying flames along with all their implements and writings. Yet somehow the vile tradition persists, and new users appear all over the world in greater and...   [click here for more]
Schwalb Entertainment  $0.50

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Air Spell Cards

Air Spell Cards


Spells from the Air tradition harness the power of wind, allowing you to direct blasts of air where you will and at whatever speed you choose. This deck of 11 spell cards for Shadow of the Demon Lord includes:  Stir the Air Wind Blast Evoke Gale Flense Glide Still the Air Thunderclap Bestow Flight Fling Create Cyclone Bind Wind Genie  ...   [click here for more]
Schwalb Entertainment  $0.50

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Nature Spell Cards

Nature Spell Cards


An ancient tradition, Nature magic encourages growth and nurtures the land. Nature spells let casters command plants and harness their power in its defense. Misuse of the magic can lead the world to withhold its power. This deck of 11 cards includes:   Magic Acorns Oak Hide Healing Berries Overgrowth Shillelagh Ensnaring Vines Fiery Pinecones Brambles Forest Walk Wrath of Nature Form of...   [click here for more]
Schwalb Entertainment  $0.50

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Protection Spell Cards

Protection Spell Cards


Protection magic secures, defends, and counteracts. Its spells appeal to the cautious—and the paranoid—since it keeps them and their belongings safe. This deck of 11 cards includes:   Magic Lock Secure Site Evade Force Field Sanctuary Vigilance Vigor Protection from Spells Protective Field Invulnerability Globe of Negation ...   [click here for more]
Schwalb Entertainment  $0.50

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Wayfarer's Deck: The High Seas

Wayfarer's Deck: The High Seas


As you travel through the snow for the third day, huddled and barely paying attention to your surroundings... ... No, we're keeping watch! I want to roll Perception! What do I see? Let me roll on the encounter table, I had it somewhere... Uh, you see 1d6 goblins hiding behind that tree. Now, imagine you don't have to do that. What is Wayfarer's Deck? This...   [click here for more]
Double Proficiency  $4.99

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Shadow Spell Cards

Shadow Spell Cards


Shadow magic creates and shapes shadows and darkness. This deck of 11 cards includes:   Nightfall Blade Wall of Darkness Darkness Darksight Shadow Dart Shadow Monster Shadow Stride Black Bolts of the Underworld Shadow Magic Dark Portals Enervation ...   [click here for more]
Schwalb Entertainment  $0.50

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Sidequest Decks: Frontier Town Quests

Sidequest Decks: Frontier Town Quests


These mini-adventures are designed for a fantasy frontier, in a mountainous arctic area. Use them to populate a hex crawl, fill out a campaign, or inspire oneshot games. When players steer away from your prepared encounters, use sidequests to offer alternatives! This deck has 72 cards, more than most of our other Sidequest Decks. This is part of our Sidequest Decks series with sidequests...   [click here for more]
Inkwell Ideas  $6.99

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Curse Spell Cards

Curse Spell Cards


Curse magic, often taught by hags and corrupted witches, spreads misfortune and woe, stripping away a victim’s vitality, courage, and even form. This deck of 11 cards includes:   Hex Pox Frighten Hobble Pain Vulnerability Weakness Dread Swine Toad Petrify ...   [click here for more]
Schwalb Entertainment  $0.50

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Earth Spell Cards

Earth Spell Cards


This tradition grants power over stone and soil, and those who master it can compel the earth beneath their feet to obey their commands. Earth magic arises from genies dwelling in the bones of the land, high mountains, rolling hills, and shifting deserts. This deck of 11 cards includes:   Earth Spike Shape Earth and Stone Stone Armor Stone Blades Tremor Avalanche Mold Earth and Stone Eruption...   [click here for more]
Schwalb Entertainment  $0.50

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Enchantment Spell Cards

Enchantment Spell Cards


Enchantment magic twists the emotions of other creatures to make them obedient servants. This deck of 11 cards includes:   Bewitch Presence Charm Command Question Compel Mind Bondage Cower Implant Suggestion Allure Enslave ...   [click here for more]
Schwalb Entertainment  $0.50

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Teleportation Spell Cards

Teleportation Spell Cards


Teleportation magic locates gaps in reality and opens them wide enough to let a traveler pass through to a distant destination. This deck of 11 cards includes:   Dismiss Fetch Division Hole of Glory Swap Remove Shortcut Boundless Step Fuse Portals Travel ...   [click here for more]
Schwalb Entertainment  $0.50

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Creature Decks: Fate Core RPG Humanoids & Monstrous Humanoids

Creature Decks: Fate Core RPG Humanoids & Monstrous Humanoids


54 creatures on 54 cards! Plus a cover/checklist card and license info cards. The front of each has amazing art, while the back has Fate Core RPG stats. Checklist 01. Boggard 02. Bugbear 03. Centaur 04. Cyclops 05. Dark Creeper 06. Dark Stalker 07. Derro 08. Dhampir 09. Doppelganger 10. Drow 11. Duergar 12. Ettin 13. Foxfolk 14. Gargoyle 15. Giant, Cloud 16. Giant, Fire 17. Giant, Frost...   [click here for more]
Inkwell Ideas  $4.99 $3.99

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Reign of the Jungle Guardians (Tricube Tales One-Page RPG)

Reign of the Jungle Guardians (Tricube Tales One-Page RPG)


Welcome to the glorious world of Tricube Tales! The Tricube Tales game system, developed by Richard Woolcock, uses 3 six-sided dice and one page of rules making it easy to learn. The system's focus on story and flexibility allows for easy exploration of a wide variety of genres -- including "Jungle Opera", the genre used for REIGN OF THE JUNGLE GUARDIANS! In...   [click here for more]
Parade of Heroes  $1.49

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Chaos Spell Cards

Chaos Spell Cards


Chaos spells draw on destructive magic, making them unpredictable and dangerous. This deck of 11 cards includes:   Chaos Boon Erratic Bolt Capricious Devastation Fold Space Iridescent Shield Color of Magic Flicker Chaotic Lance Wild Magic Mirror Field Singularity ...   [click here for more]
Schwalb Entertainment  $0.50

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Destruction Spell Cards

Destruction Spell Cards


Wielders of Destruction magic wrest its power through sheer force of will, causing creatures and objects to explode but harming themselves in the process. The cost of this mastery is revealed in the many bruises and injuries afflicting their bodies. This deck of 11 cards includes:   Break Ruin Dissolve Rend Sunder Entropic Power Erode Detonate Evaporate Destroy Disintegrate ...   [click here for more]
Schwalb Entertainment  $0.50

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Vermilium Rogues Gallery: Archetypes

Vermilium Rogues Gallery: Archetypes


Vermilium: Rogues Gallery contains twenty large format character archetype cards (10'' x 8'') for use with Vermilium for Savage Worlds. Each character comes with an introduction, background story prompts for roleplaying, and a full stat block at Novice Rank ready to play. Due to special rules or unique Hindrances, Edges, and abilities, the Vermilium setting book is needed...   [click here for more]
White Witch Games  $4.99

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Alteration Spell Cards

Alteration Spell Cards


Alteration magic changes the fundamental capabilities of creatures and bestows on them new properties, abilities, or traits. Learned magic-users commonly study this tradition; both witches and wizards appreciate the advantages its spells grant to themselves and their allies. This deck of 11 cards includes:   Comprehension Distort Appearance Enhance Senses Spider Climb Underwater Adaptation Bolster...   [click here for more]
Schwalb Entertainment  $0.50

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Rune Spell Cards

Rune Spell Cards


Rune spells create writing that produces magical effects. Dwarfs or trolls invented Rune magic. Many of first Rune spells survive carved into ancient monoliths and on cave walls in old mountains. Discovering the tradition might result from stumbling across such writings. This deck of 11 cards includes:   Rune of Finding Translate Anything Brand of Doom Glyph of Fire Runic Shield Glyphic Prison...   [click here for more]
Schwalb Entertainment  $0.50

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Celestial Spell Cards

Celestial Spell Cards


Spells from the Celestial tradition call on the light and energy of the sun and stars to drive back the darkness spreading across the world. This deck of 11 cards includes:   Burning Beam Light Flash Persistent Light Rainbow Burst Dawn Sunrays Radiation Starfall Nova Sunbeam ...   [click here for more]
Schwalb Entertainment  $0.50

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Divination Spell Cards

Divination Spell Cards


Divination magic reveals possible futures and the distant past. Those who discover the tradition are often born with the talent to see past and future events, or become aware of it through a latent psychic ability. In very rare cases, Divination magic results from a supernatural gift. This deck of 11 spell cards includes:   Eavesdrop Epiphany Augur Foretell Psychometry Reading Truth Ear See...   [click here for more]
Schwalb Entertainment  $0.50

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Primal Spell Cards

Primal Spell Cards


Spells from the Primal tradition forge bonds with animals and awaken bestial traits in their casters. This deck of 11 cards includes:   Beast Within Hide from Animals Beast Tongue Befriend Animal Call Small Animal Call Medium Animal Dire Beast Call Large Animal Pounce Call of the Wild Call Huge Animal ...   [click here for more]
Schwalb Entertainment  $0.50

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SotDL Path Spell Cards

SotDL Path Spell Cards


Many paths grant knowledge of unique spells. This deck of 9 cards includes:   Sense Magic (Magician) Spellbound Weapon (Spellbinder) Witch Fire (Witch) Exorcism (Exorcist) Command Undead (Necromancer) Animate Object (Technomancer) Temple of Faith (Templar) Shadow Form (Tenebrist) Blank to create your own! ...   [click here for more]
Schwalb Entertainment  $0.50

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Time Spell Cards

Time Spell Cards


Time magic controls the rate at which time passes. Meddling with Time spells can upset or snarl your time line and cause strange phenomena to affect you. This deck of 11 cards includes:   Delay Swiftness Minor Paradox Rewrite Moment Slow Precognition Time Jump Accelerate Decelerate Twain Self Time Travel ...   [click here for more]
Schwalb Entertainment  $0.50

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Sublight RPG Tarot Deck

Sublight RPG Tarot Deck


This product is a deck of 100 cards. Each card contains tabular entries similar to the various d-100 tables used by GM emulators. With this deck you can speed up your solo RPG experience by replacing table lookups (and increasingly, looking up which table) with a simple card draw. Each card contains: A FATE accelerated approach A Roll of the Fudge dice An NPC demeanor and meaning An NPC Adjective An...   [click here for more]
Etoyoc Heavy Industries  $10.00

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The Yellow King RPG Shock cards

The Yellow King RPG Shock cards


Apprehension, panic, terror, and collapsing causation! This optional accessory helps The Yellow King Roleplaying Game GMs select and hand out Shocks during in-person play. Its card selection focuses on the varieties of fear and emotional disequilibrium most likely to afflict investigators into any reality-altering Carcosan mystery. Perfect for on-the-fly scenarios or abrupt...   [click here for more]
Pelgrane Press  $7.50

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Illusion Spell Cards

Illusion Spell Cards


Illusion magic fools the senses and allows casters to create images and sensations that reshape the world around them. This deck of 11 cards includes:   Clamor Disguise Figment Thimblerig Vertigo Glamer Invisibility Decoy Phantasm Mirage Illusory Double ...   [click here for more]
Schwalb Entertainment  $0.50

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Transformation Spell Cards

Transformation Spell Cards


Transformation magic enables practitioners to assume different forms. This deck of 11 cards includes:   Flowing Form Mask Animal Shape Bounding Step Murmuration Improved Animal Shape Object Form Mist Form Speed Healing Metallicus Greater Animal Shape ...   [click here for more]
Schwalb Entertainment  $0.50

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Wayfarer's Deck: Gothic Horror

Wayfarer's Deck: Gothic Horror


What is Wayfarer's Deck? This series of 50-card decks with encounters, wonders, mysteries, puzzles, and findings provides a convenient way of creating engaging situations for the players. Instead of rolling for random encounters, pick a card (or draw one at random, or roll a d100 and divide the result by two - whatever sounds like fun for you) and let yourself be inspired. The cards...   [click here for more]
Double Proficiency  $4.99

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Dead End: Infestation Deck

Dead End: Infestation Deck


Add a whole new dimension to your Dead End games! The Infestation Deck gives the world of Dead End its own unique dash of seasoning to provide both players and Game Masters alike challenges and obstacles that need to be overcome in a world growing ever more dangerous. Doubling as a 54 card Action Deck, the Infestation Deck can serve as a co-Game Master...   [click here for more]
Atomic Ninja Studios  $1.99

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Storm Spell Cards

Storm Spell Cards


The Storm tradition offers casters the ability to create and control weather in its most violent forms. This deck of 11 cards includes:   Fog Shock Forked Lightning Freezing Fog Saint Astrid’s Flame Call Lightning Poisonous Fog Hailstorm Lightning Bolt Acid Rain Leaping Lightning ...   [click here for more]
Schwalb Entertainment  $0.50

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Water Spell Cards

Water Spell Cards


Spells from the Water tradition control and shape liquids, move them around, produces them, and changes their states. This deck of 11 spell cards for Shadow of the Demon Lord includes:  Freeze Produce Water Drown Ice Blast Wellspring of Life Geyser Wave Sphere of Water Tidal Forces Cold Snap Bind Water Genie  ...   [click here for more]
Schwalb Entertainment  $0.50

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The Yellow King RPG Injury cards

The Yellow King RPG Injury cards


Bullets, blades, tumbles and absinthe overindulgence! This optional accessory allows The Yellow King Roleplaying Game GMs to quickly grab and dish out Injury cards during face-to-face play. Its card selection focuses on the sorts of harm most likely to occur in any investigation into reality-bending occult horror. Ideal for improvised scenarios or sudden swerves into unexpectedly...   [click here for more]
Pelgrane Press  $7.50

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Conjuration Spell Cards

Conjuration Spell Cards


Conjuration spells create objects and creatures from threads of magical energy. The tradition requires a keen mind and a deft hand. Much Conjuration magic is recorded in tomes and grimoires, though understanding and discovering its power requires a skilled teacher. This deck of 11 cards includes:   Conjure Useful Item Direct Conjuration Conjure Feast Conjure Small Monster Conjure Weapon Conjure...   [click here for more]
Schwalb Entertainment  $0.50

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Necromancy Spell Cards

Necromancy Spell Cards


Necromancy subverts the cycle of life and death by creating beings that exist between both states. Its mysteries are hidden in profane tomes or etched on the walls of ancient tombs, so seekers must brave shuffling hordes of undead and embrace corruption to master such magic. This deck of 11 cards includes:   Hide from Undead Spectral Grasp Animate Corpse Grave Grasp Harvest Soul Bone Splinters...   [click here for more]
Schwalb Entertainment  $0.50

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Song Spell Cards

Song Spell Cards


Song spells weave magic into music to affect the minds of those who hear it performed. This deck of 11 cards includes:   Project Voice Song of Friendship Song of Courage Song of Inspiration Song of Valor Song of Captivation Song of Healing Song of Ribaldry Song of Dread Song of Slumber Song of Heroes ...   [click here for more]
Schwalb Entertainment  $0.50

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