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FD2 - Graveyard of the Battle Lord

FD2 - Graveyard of the Battle Lord


The second helping of the FD (Filbar Dual) Series is a venture into an old graveyard. While many monuments exist to the defunct Adurite culture has been raided, this graveyard has remained undisturbed as it has been in the wilderness for several centuries. Recently a sage came to the area with information pertaining to the resting spot of the famous general and explorer fever has gripped the region....   [click here for more]
Adventures in Filbar  $3.00

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CAC 06 - Trial and Tribulations

CAC 06 - Trial and Tribulations


Problems ensue in Cacophony as council members are the subject to nefarious intentions. Can the party begin to track down what is rotting the core of the city? Cacophony is one of our home campaigns and it never fails to provide some fun. This scenario was written for three, third level PCs and set for a two hour time limit. If you enjoyed this offering, we suggest you check on some of our other scenarios...   [click here for more]
Adventures in Filbar  $2.00

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TW3 - Attack on the Andall Mines

TW3 - Attack on the Andall Mines


Today’s offering continues in the Theocracy of Wagovia. TW3 - Attack on the Andall Mines. As your experience is beginning to get noticed a new problem has come to Lakedale. Reports of the profitable Andall Mine to the south is under attack by humanoids. Gather your cohorts…looks like it is time to go back to work and see if you can boost your fame! This adventure setting was designed...   [click here for more]
Adventures in Filbar  $3.00

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FN12 - Shrine of Ileaeni

FN12 - Shrine of Ileaeni


Rumors and legends surround a hidden temple dedicated to the god of Magic, Ileaeni. This lost shrine is supposed to be in the Border Hills but no one, not even a legendary general has been able to locate this famed location. While long rumored to hold a supply of magical items no proof exists of this temple aside from notations in old scrolls. Myth or real you and your party are interested in exploration...   [click here for more]
Adventures in Filbar  $3.00

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AS7 Abar's Trough

AS7 Abar's Trough


With the great Wyrm destroyed, you and your compatriots look forward to a little rest but that is short lived. An old tomb has been stumbled upon and divine guidance has the party's benefactor looking for brave heroes... This adventure setting was designed for 5th Edition AD&D in the Filbar Artifact Series for a 4 adventurers of 12th level and a DM.  This adventure is easily adaptable to most...   [click here for more]
Adventures in Filbar  $3.00

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FC2 - Slaughter at Sengais

FC2 - Slaughter at Sengais


After a few scrapes with adventure even novice heroes will need a break and such is the case with this challenge. The young group of PCs will find themselves entering a backwater burg in the hopes of a little R&R (rest and relaxation) but as they come close to town a dead body in the road and the smell of burning foreshadows troubling times ahead. The R&R will have to wait as the young adventurers...   [click here for more]
Adventures in Filbar  $3.00

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CAC 14 - Box of Enlightenment

CAC 14 - Box of Enlightenment


Fair warning - this scenario is a followup to the mini adventure of Zephyr Zubak in the Cacophony campaign. While it can be used in other campaigns, it would require a bit of retooling to make it fit. The concept is solid but it was written VERY Cacophony specific! Cacophony is one of our home campaigns and it never fails to provide some fun. This scenario was written for three, fourth level PCs...   [click here for more]
Adventures in Filbar  $2.00

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AS2 - Vibrations from the Sea

AS2 - Vibrations from the Sea


This adventure picks up where AS1 – Artifact of Gegios left off. You return to the city of Gegios to divide treasure and determine what the strange wand is. Your return trip may have given you a clue in that travel to the east causes it to vibrate less while moving in a western direction causes it to shake more. What is the significance of this anomaly? Is your party ready to find out? Bring your...   [click here for more]
Adventures in Filbar  $3.00

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FO7 - Tomb of Delekin the Fallen

FO7 - Tomb of Delekin the Fallen


Half a century ago the legendary mage Delekin reached his zenith but began a fall of monumental disaster. After being betrayed by his party the mage changed alignment and began a cruel tirade against the residents. He was finally taken down by the Lords of Evil and imprisoned in a tomb created to lure good adventurers to their death. Many have entered the unholy locale and none have returned. Whatever...   [click here for more]
Adventures in Filbar  $3.00

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FS8 - Ransom of the Thane's Daughter

FS8 - Ransom of the Thane's Daughter


Thane Tinewiner’s daughter has been kidnapped just before her betrothal and her love slain! Who will avenge this mockery? Can the girl be brought back alive? Is your PC brave enough to face this challenge alone? Surely a handsome reward will be at stake but more so the fame of saving a damsel in distress and the honor to go with it. Few clues are available and most of the Thane’s military...   [click here for more]
Adventures in Filbar  $3.00

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MHI - 32 Kasserine Pass

MHI - 32 Kasserine Pass


No word has been received from an outpost on the trade road and a group has been sent out with matching results. Now, the party has been hired to move into a canyon where the outpost is at to investigate. Being seasoned adventurers, you're certain you can handle whatever lies in the desert! The scenario was designed for a quartet of fourth level PCs. This offering was a fantastic time for the Murder...   [click here for more]
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MHI - 33 Cloaca in Cathoway

MHI - 33 Cloaca in Cathoway


A lost pet (Ferret) goes into the sewer grate and the child's mother offers your group a reward to retrieve it. First day in Cathoway and you're already getting jobs. You may get a little dirty but the reward and potential reputation may pay off exponentially! The scenario was designed for a quartet of first level PCs. This offering was a fantastic time for the Murder Hobo Inc. podcast show on Twitch....   [click here for more]
Adventures in Filbar  $2.00

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AS4 - Simian’s Gate

AS4 - Simian’s Gate


Filbar Friday final offering for June is AS4 - Simian’s Gate. This high level adventure returns the PCs to Helvana. A recent adventure has netted the party some Adamant, a rare ore in Filbar that is excellent for constructing weapons of amazing quality. As you arrive in Vorshmorgan to locate a smith you quickly discover there are problems in town. The scenario was designed to give upper level players...   [click here for more]
Adventures in Filbar  $3.00

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CAC 05 - Hot Air

CAC 05 - Hot Air


Our 500th publication comes from one of our funniest podcasts to date. A trio of 3rd level PCs find new friends and a hot air balloon in the city of Cacophony. It goes south from there, or north, east, or west...party's choice! Cacophony is one of our home campaigns and it never fails to provide some fun. This scenario was written for three, third level PCs and set for a two hour time limit. If you...   [click here for more]
Adventures in Filbar  $2.00

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FD9 - Windmill of Tregg

FD9 - Windmill of Tregg


Filbar Friday continues in the Dual Series with FD9 – Windmill of Tregg! You’ve arrived at the small community of Smentz (15 locations!) to regain strength after your last adventure. While speaking with the people of the small village you catch wind of some ruins across the river that may have a mine or cache of ore and ruins to investigate. Your group is not the first who has had interest in searching...   [click here for more]
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FN4 - Recovery of the Intrepid

FN4 - Recovery of the Intrepid


"Yea I knows of a job for the likes of you" the bartender says as he wipes off the table. "This wizard who lives near the shore about two or three days ride lost somethin' he was expected on the ship The Intrepid. I hear he wants the cargo back and is willing to pay good coin for it to any who'd chance going into the Lake of Chaos." A grizzled old man in the corner gasps and says...   [click here for more]
Adventures in Filbar  $3.00

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AS3 - Peregrination

AS3 - Peregrination


The exciting artifact series concludes with AS3 – Peregrination. With a pair of control rods in hand you are guided to an ultimate prize, a Gnomish flying vessel! The rods have directed you to a crashed ship buried in the sandy beach. A check of the debris sheds light on the mystery of the artifact and a description of how to repair the intricate machine. Apparently finding the vessel is just the...   [click here for more]
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FVC7 - Horn of Delmar

FVC7 - Horn of Delmar


This week’s Filbar offering is an introductory level adventure pitting fresh adventurers against a variety of opponents. As they head out to make a name for themselves the young group will first need to pass by the Horn of Delmar. This mountain landmark was once home to a mighty fortress felled centuries before hand. While many have adventured to the top they have returned ravaged with injuries and...   [click here for more]
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F14 - Bog of Jelaneus

F14 - Bog of Jelaneus


The world of Filbar was built upon the remnants of the Adurite Empire an ancient empire that extended among the continents. Centuries ago a curse befell the land and the empire causing its destruction. In the campaign the players were given the opportunity to discover a very difficult way to lift the curse. While this adventure can be used as individual fillers it also offers campaign players the opportunity...   [click here for more]
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CAC 09 - Golden Canard

CAC 09 - Golden Canard


A problem of catastrophic purportions requires the Cacphony heros to go back in time to retrieve a rare plant...their 2nd such foray into the past! A little history lesson can go a long way. Cacophony is one of our home campaigns and it never fails to provide some fun. This scenario was written for three, fourth level PCs and set for a two hour time limit. If you enjoyed this offering, we suggest...   [click here for more]
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Con21 - 5 Operation Extermination

Con21 - 5 Operation Extermination


The army has laid seige to Baron Fencik's tower but the river is keeping the military from a complete victory. The general has called your party in with an idea. The main body will attack the crossing at the bridge while the PCs do an end around in the hopes they can get thru.  This adventure setting was designed for 5th Edition rules for the Filbar Campaign for four, mid (3rd) level adventurers...   [click here for more]
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FD10 - Jungle of the Unga Rae

FD10 - Jungle of the Unga Rae


Filbar Friday continues with the conclusion of the FD series. This week’s offering is the Jungle of the Unga Rae. The party that has made their way along the causeway has arrived on the edge of the sea and has been summoned by the high priest. The party has been asked to help in a mission on Borsk Isle. The group will be providing security to the mountain temple as a relic is going there to be destroyed....   [click here for more]
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NC3 - Oppressor of the North

NC3 - Oppressor of the North


Your players have ventured so far north that they are within reach of the last vestiges of humanity. You are weary from your travels and decide that a respite in Gregat, City of the Shrine. The area is also home to several other spots of interest that you may go to since you are in the region. This ‘sandbox’ style offers several adventures for your players but beware, they are just as deadly as...   [click here for more]
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OS191 - Mine Mayhem

OS191 - Mine Mayhem


You and your close friends have decided to become adventurers and seek out your destiny. As you head to a Pacifica, a port city, you cross the mining territories and hear a cry for help. It turns out a nearby mining colony has been overrun by humanoids. Looks like your legendary exploits start today! This scenario was designed for a group of 4-6 PCs at 1st level. While it was set for 1st/2nd edition...   [click here for more]
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MHI - 26 Ordination

MHI - 26 Ordination


The party arrives at the city of Cathoway and discovers that a new cleric is set to head the Church of Oghma! They quickly discover that a problem has arisen in that the four Clerics up for the honor have all disappeared! The game is afoot! The scenario was designed for a quartet of first level PCs. This offering was a fantastic time for the Murder Hobo Inc. podcast show on Twitch. The series features...   [click here for more]
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FD6 - Ossuary of the Bear

FD6 - Ossuary of the Bear


The latest offering of the Filbar Dual (FD) series is Ossuary of the Bear. Picking up where the adventures left off in Sordack Valley, the PCs gain information on areas with potential treasure. Several ruins are just within reach and at least one may be the burial site known as the Ossuary of the Bear! A magical crozier was said to be buried there and has never been found. Are your players ready to...   [click here for more]
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FP11 - Johan's Lost Vault

FP11 - Johan's Lost Vault


At one time the City of Tygos was a bustling metropolis located in the southeastern portion of the Plains of Dorack. Sitting in the shadow of the Dorack Mountains this city flourished as a trading metropolis. Decades ago the leaders of the city, the Serpentine Cultists, began a racially charged campaign against certain factions of the Plainsmen tribes. The resulting response of the Plainsmen was devastating...   [click here for more]
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FV8 - Phasing Abbey of Dora Sin

FV8 - Phasing Abbey of Dora Sin


You have travelled to the westernmost point in the Duchy of Starryshade as you make your way to the borderlands. Your final stop in the duchy is a small roadside inn called the Shepherd’s Spear Inn. While stopping for a respite you hear a few tales including a mysterious abbey nearby. This structure is said to only appear for a short time every three years. Magic and wealth are said to be lost...   [click here for more]
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SQ17 - Grimoire of Deenus

SQ17 - Grimoire of Deenus


SQ17 - Grimoire of Deenus has you and your party hired by a source to retrieve a legendary and nefarious book. Deenus was a necromancer that was put out of business a quarter century ago by a group of adventurers. Despite their success, the delvers were never able to discover the dungeon entrance. Your new benefactor may have information on that… Although set in the Pangia Campaign, this adventure...   [click here for more]
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X7 - Salt Spire

X7 - Salt Spire


Once resting on the shores of a mighty river, the Salt Spire was a home of sorts to mages from around the region. Said to possess powerful magic in its deserted halls, it marks the major crossing to get to the highlands! Although set in the Xobraesal Campaign for six players of fourth level. this adventure setting is easily adaptable to most any game and system. Save yourself some time and utilize...   [click here for more]
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AS5 - Ear of the Gods

AS5 - Ear of the Gods


This item was originally created for MaceCon 2018 but has been rebranded as part of the Artifact series. The party meets with the religious leaders of Liverpool and are tasked with recovering a three part artifact known as the "apparta". Their journey takes the PCs through time and space with some rather high level obstructions to deal with! This adventure setting was designed for 5th Edition AD&D...   [click here for more]
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GCO21 - Elementary Magic

GCO21 - Elementary Magic


Our GenCon online offering is set in an urban location. The party is assigned an investigation to try and determine the cause of a series of thefts. Criiminals, residents, and natural opponents. It is on our MHoboInc Podcast, see how you did vs. our convention participants! This adventure setting was designed for 5th Edition rules D&D for the Filbar Campaign for four, fourth level adventurers...   [click here for more]
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FD7 - Needle of Patti

FD7 - Needle of Patti


While doing due diligence going over some dusty tomes you have discovered a scrap giving you a clue about some magical items in a strange obelisk somewhere in the vicinity. The adventure takes the PCs across the Torgoth’s Causeway into the frontier. A few coins to a local sage and you will have a better idea on where to go…or so it would seem. This adventure setting was designed for 1st/2nd Edition...   [click here for more]
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Con20- Valley of the Four Temples

Con20- Valley of the Four Temples


A small village holds a secret and the answer lies within the Valley of the Four Temples! A village elder asks the party for some assistance in this sandbox scenario that was destined for KantCon 2020. This adventure setting was designed for 5th Edition rules for the Filbar Campaign for four, third level adventurers and DM.  This adventure is easily adaptable to most any game and system. Save yourself...   [click here for more]
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FN5 - The Holdfist Caverns

FN5 - The Holdfist Caverns


The humanoids of the north are preparing to attack! Reports of large gatherings of evil creatures are coming in near the Holdfist Mountains. With more and more verified reports coming in something needs to be done quickly. With your fame firmly intact the people have asked your group to once again save the day....are you ready for your next challenge? Ya know....wasn't there an old castle around...   [click here for more]
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PS8 - Dungeons of Harvick

PS8 - Dungeons of Harvick


The final adventure (maybe) in the Provincia series is Dungeons of Harvick. Deep below the ruins of the once great city lie twisting tunnels and rooms filled with danger. While clearing the ruins above was no easy feat, clearing out the winding corridors below will challenge even the most courageous of delvers. Do your players have what it takes to eliminate the danger of the depths? This adventure...   [click here for more]
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MHI - 48 Garon Bluffs

MHI - 48 Garon Bluffs


A storm has moved through the coastal town of Habis and your departure has been put on hold. Much to your surprise, a pirate has washed ashore signaling more to follow? The scenario was designed for a quartet of first level PCs. This offering was a fantastic time for the Murder Hobo Inc. podcast show on Twitch. The series features a rotating cast for a two hour game every week. They also offer a "talk...   [click here for more]
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FN11 - Amulet of Dorian Beldor

FN11 - Amulet of Dorian Beldor


FN11 – The Amulet of Dorian Beldor begins as a race to catch a fugitive from justice and quickly escalates into a much larger problem. With over 40 pages and 8 different maps this adventure has your party stumbling onto a former city covered by a rock slide now inhabited by a large group of humanoids. Buried deep within the complex is the ancient relic that controls elementals and will be quite useful...   [click here for more]
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FV9 - Wingfield Fortress

FV9 - Wingfield Fortress


The Knights of Sum have guarded the western frontier of the Duchy of Starryshade for nearly two centuries. Wingfield Fortress has been the focal point of their power and a safe haven for travelers willing to cross the Plains of Aegoth. As you venture west to further your careers you have received word that the mighty keep has fallen! Are you and your compatriots ready to help the legendary knights?...   [click here for more]
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FQ6 - Vortex at the Temple

FQ6 - Vortex at the Temple


FQ6 – Vortex at the Temple continues the quest for the missing pages of the Codex of Gamber Dauch. This adventure takes the PCs to the ancient temple of Kabish Mo-Del a former druidic stronghold. Once there the party will have to battle creatures and puzzles to continue. If successful the party may just find themselves in a foreign land and have to find their way back home! This adventure setting...   [click here for more]
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MHI - 6 Dingling Brothers Circus

MHI - 6 Dingling Brothers Circus


Your foray on the frontier has been fruitful but you all need a break. As you reach the walled city of Harper's Ridge, you notice that you are not alone on the road as the famous Dingling Brothers Circus is also wanting entry to the city! Looks like you are just in time for a fun festival Finally a break from mayhem! This offering was a fantastic time for the Murder Hobo Inc. podcast show on Twitch....   [click here for more]
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SD1 - Bugbear Manor

SD1 - Bugbear Manor


SD1 – Bugbear Manor is today’s offering. As you begin your adventuring career you find that your stomach rules your initial steps. After finding the small community of Morgesh where word of a haunted/cursed/dangerous manor house is gained. As you find a few new associates, you opt to clear out this blight on the area. Hopefully the drunkards won’t cause you too much of a headache… Although...   [click here for more]
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FVC12 - Trollhaven Manor

FVC12 - Trollhaven Manor


FVC12 – Trollhaven Manor begins with the party finishing up a retrieval mission and finding themselves enjoying the safety of Shadyhaven city. During their stay they are approached by a wandering cleric with an intoxicating personality. He presents the party with a strange item that he is willing to part with…for a price. The padre also offers to show the party where he got it only a few...   [click here for more]
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FD3 - Crisis at Marstan

FD3 - Crisis at Marstan


After the last adventure you are now on a quest to find a warm bed and good food. Passing travelers have pointed out that you are quite close to the Thorp of Marstan, a small settlement in the area under the control of the Earl of Sakov. His troops are well known for their horsemanship skills and after all your walking perhaps you may find proper mounts! What the party will find is a community fearful...   [click here for more]
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FP13 - Odie's Staff

FP13 - Odie's Staff


This adventure has it all for an upper level group of players. With the rumor of a lost wizards staff on an island, the chase is on to find this powerful piece of magic. Arrival on the island leads off in over three directions and each path has a different set of challenges and rewards. Can your party locate the staff? This adventure is part of the Filbar series and it is suitable for a group of...   [click here for more]
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GC17 - Infiltration of Taco Del Toro

GC17 - Infiltration of Taco Del Toro


His holiness has summoned you to the great temple and asks a favor of you. He has explained that national spies have tracked down the notorious pirate/criminal, Molon Labe, has pulled into the port of Taco Del Toro. As an enemy of the state, the religious leader demands that he be taken alive. He has obtained a privateer to take you to the city known to be frequented by pirates and their ilk in order...   [click here for more]
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Far9 - Phagor Village

Far9 - Phagor Village


After gaining some knowledge about an abandoned town from some grave robbers, the party opts to take a look around to see if anything is left. This part of the Filbar Campaign was used as a side-trek encounter and added some nice depth for the area! The mid-level scenario is easy to pop into any campaign for exploration! This adventure setting was designed for 5th Edition AD&D for the Filbar...   [click here for more]
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FQ3 - Outpost of the Humanoids

FQ3 - Outpost of the Humanoids


FQ3- Outpost of the Humanoids is the third adventure for the Filbar Quest Series. As you make your way to a meeting with the Baron of the Knolls you come across a roadside inn and a pair of old adventurers that have a small task for you near some old abandoned ruins. Sounds easy enough right? For some reason it never is easy, especially in Filbar! This adventure setting was designed for 1st/2nd Edition...   [click here for more]
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FP4 - Butchery of the Geldamore

FP4 - Butchery of the Geldamore


There your party is, having a few pints at the local tavern, minding your own business.....suddenly a fight breaks out! As you enjoy watching someone else take a beating for once, the town guards break in and stop the fight. A shriek and an old woman pointing her finger at one of the members of your party saying they have murdered the bar owner and now they are in custody. Can the other members of...   [click here for more]
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PL2 - Issue in the Canyon

PL2 - Issue in the Canyon


Adventuring in the Principality of Lockerbie continues with Issue in the Canyon. Your party has enjoyed the advantages of being considered a hero but as the days’ progress, it is back to normal in Gormell. After having a bit of ale at the local tavern you notice a wagon caravan has arrived in town and the people are abuzz over their arrival. Noticing that some of employees are a little beat up,...   [click here for more]
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