Publisher: RPGGamer
Date Added: 03/28/2024 04:47:06
Unodrtunately a waste of money. This one feels so "not Dragonbane" in every aspect. It looks like "AI made a standard D&D adventure with no background". The story is pretty straight and boring. The chance is big the group ends the adventure on a different plane (open end). The NPCs have monster attacks even if they are normal humans! The Art is all AI and is often without context (even a manga style rice field pic) and pretty big in proportions (to blow up the number of pages maybe?).
I will never run this scenario. ...
I love this class, it fulfills all of my JoJo Dreams that I had when playing dnd, and this Class ist just perfect for me, and many other JoJo or Persona fans who are wishing for a subclass like this.
What I also would appreciate, and even pay the second time if it was awailable on Roll20. For many, including me its very difficult to Play Online with this Class, because Platforms like DnD Beyond and Roll20 Charactermancer have none or really difficult custom class creation options. With the addition of the Class, Subclasses and the Statblocks on Roll20 and other VTTs would helf a lot of us Online players play the class....
Publisher: Chaosium
Date Added: 03/27/2024 18:58:51
There's a lot of really good stuff in the adventure; however, there is still room for improvement.
The Good Stuff: There's so many useful pieces of art to use in the Virtual Table Top (VTT). The map of Duck Rock is evocative and helps the PCs explore the village. Many of the NPCs have art specifically created for them.
Many spoilers below:
I found it useful to narrow down the focus of the adventure from all of the elements provided by the author down to 3 key elements.
1) Give time for the PCs to meet and roleplay with the NPCs in Duck Rock and possibly prevent Hector's assassination.
2) PCs discover Tiberian never came to the village. The PCs should find the ambushed caravan. The PCs may find Shrak in the Bat Cave; he can provide useful information and an extra warrior.
3) PCs attack the Cave Complex and destroy the Chaos cultists.
The above sequence encapsulates the main thrust of the adventure; however, the adventure includes several more threads that the PCs can check out.
A...
Publisher: Chaosium
Date Added: 03/27/2024 18:23:09
I included this as an adventure within an ongoing campaign. While I was able to make it work by incorporating elements from the RQ3 adventure ("The Money Tree") that inspired this adventure, it didn't work out great.
The Good Stuff: There's several nice pieces of artwork for ducks; these are very useful for PC or NPC ducks on a VTT. The picture of Yozarian was perfect for running Yozarian's ambush (borrowed from the original "The Money Tree").
The biggest problem was the map of the cave complex. This could have been an excellent addition if the map was in color and showed some extra detail. Unfortunately, the map is black & white in two versions. One version is a hex map that doesn't work for my game. The other version copied poorly into the VTT with the floor of the cave entrance in black; this color scheme confused the players.
Perhaps the most interesting part of the adventure is the setup with the PCs working for Yozarian; that's certainly a good reason to run this adventure...
Having read through the entire book it is amazing. The setting is excellent and I love the extra gods. Having more mixed domain deities really makes the world work.
I was new to Pirate Borg when we played through it. I enjoyed it so much, I now have a copy of the Pirate Borg rules, and this adventure!
The adventure is was a thrill to play. It has several layers of involved in the plot, and the great way it is set up by Raz (aka Bruno Grigoletti), you can have a great game whether you discover and dig deep into the sub plots, or simply Pirate your way though the adventure as first presented to the players.
The pre-rolled PC’s each offer great opportunities, and options during game play. Some of their background information can make for some very interesting in5teractions with the NPC’s
The NPC’s are also well presented, and have intrigue amongst themselves that can be discovered and exploited (or ignored) by the players.
The settings, like the PC’s and the NPC’s are also greatly developed and described in a way brings life to each location, and enhances every encounter.
The adventure module itself is illustrated and presented very similarl...
A very nice little pdf which pulls double duty. Firstly, it provides some useful templates to beef up Goblins from the core Rulebook - which can also be applied to Orcs, Fimir, Beastmen and Skaven.
Secondly (and taking up far more page space) it detailed a small Forest Goblin tribe, complete with profiles, characters, ecology and tactics, with some adventure hooks.
One thing I LOVED was a summary sheet at the back providing brief details of what the different Traits and Talents possessed by the Goblin tribe do. This should hugely reduce book-flipping and should be standard in all WFRP 4e publications in my opinion!
For the price I think its a very decent buy, if you're interested in a fun little band of enemies to provide an unexpected challenge to your players.
However you should be aware that this same content is also includes in "Tribes and Tribulations" (along with various other Orcs & Goblin tribes) so don't buy this if you're going to buy that on...
Publisher: Chaosium
Date Added: 03/27/2024 13:28:09
Un librojuego con vitaminas excelente, tanto en su enorme extensión como en su rejugabilidad y tono. Tanto para dirigir a otra persona como para jugarlo por uno mismo, este es uno de los mejores suplementos no oficiales que he visto de LLdC hasta la fecha.
Las pocas mecánicas nuevas acompañan muy bien: tu personaje empieza amnésico, pero tiene una Máscara que explica a posteriori ciertas cosas que puedes hilar durante el juego. Los resultados de los párrafos cambian en función de si llevas una máscara u otra, de si has roto las cadenas de la misma... una currada de suplemento que vale cada euro de los que cuesta.
Los mapas son bien chulos, da ganas de imprimirlos para usarlos encima de una mesa....
I love it.
tl;dr: good book with spells that make you/your players feel smart and immersed.
There are loads of spells with varying grades of outlandishness, from charging a metal object with electricity to summoning a black hole. Their grounding in real scientific contexts makes it easy to visualize them and encourages players to really think about how to use them to maximize their impact. This also gives players the confidence to think outside the box to solve problems by interacting with (otherwise maybe mundane) environmental objects because the causal effects of the spells are very clear (e.g. electrifying a doorknob), which gives an additional boost to immersion.
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I have found these Fanzines to be interesting and good ideas for the game T2000. Plus the bonus section with new gear when they have them for different nationalities from the featured articles in it. The best part these newsletters are FREE!!!! If I could I would be more then happy to donate some money to keep this going here. Just my opinion here on that last part. Though it would be interesting to see stats for the CB90 or the Mk V SFO boat the US uses here.