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DDEX2-10 Cloaks and Shadows (5e)
by JD N.
Publisher: Wizards of the Coast
Date Added: 06/21/2018 19:10:35
DDEX2-10 Cloaks and Shadows (5e) My players and I had a great time with this adventure. The mystery solving and sneaking through town is a nice change of pace if you usually run combat-heavy adventures. Players liked that they had opportunities to pull out many of the non-combat skills they don't often get a chance to use. **Pro** * Lots of exploration and chances for stealthy characters to shine * Good mystery with enough (but not too many) clues for the characters to pick up * Replayability from the different encounters available **Con** * Can be a lot to prep, since players have several directions to choose from...

Rating:
[5 of 5 Stars!]
Friends of the Mask, a Savage Worlds and SCP One Sheet
by joshua e.
Publisher: BPB Games
Date Added: 06/21/2018 18:45:46
Friends of the Mask, a Savage Worlds and SCP One Sheet # Quite a good one-sheet # A well executed adventure that will fall a bit flat if the reader isn't familiar with [SCP](http://www.scp-wiki.net/about-the-scp-foundation). I feel like it would be a benefit to include link in the PDF to what [SCP](http://www.scp-wiki.net/about-the-scp-foundation) is and what they do.

Rating:
[4 of 5 Stars!]
DDAL04-12 The Raven (5e)
by Gael L.
Publisher: Wizards of the Coast
Date Added: 06/21/2018 13:14:20
DDAL04-12 The Raven (5e) As always, quite happy of the roleplay perspectives of this adventure. I had ran DDAL04-08 right before this one, so the story link was that orcs had food so needed by the villagers of Orasnou, and were ready to share in exchange of a service. Not always easy to find a story link between two non-consecutive adventures, but here, it made sense. The wolf part was pweetty scary, considering that one of the character was an hour behind the rest due to wanting to walk when everyone else was running (I made him arrive at the group's camp, wolves at his tail -- a nice way to start a battle !). Considering that the Barovian orcs are not as blatantly evil as the Faerunian ones (the Baroviorcs only wanting to escape this wretched place!), the Rookscrag orcs in my adventure were not completely closed off to good arguments from the players, and it paid off : the rogue shaman realized his mistake right before Larga arrived so that they could have a very (wo)manly handshake. I recommend the purc...

Rating:
[4 of 5 Stars!]
DDAL04-08 The Broken One (5e)
by Gael L.
Publisher: Wizards of the Coast
Date Added: 06/21/2018 12:59:52
DDAL04-08 The Broken One (5e) My favourite character of that adventure is, without hesitation, Luca the simpleton. I used to play a quite similar character in a LARP, so it was nice to DM him. The beginning scene with Eugene's eating was quite fun to narrate -- finishing many of my sentences with a "and Eugene tears a chicken leg" or similar. Nasty, nasty Eugene ! The angry mob concept is always fun to apply, especially to see how characters will manage them (discussion? intimidation? killing?). My group managed to make Luca invisible and convince the crowd that the lad had gone elsewhere -- clever ! The end fight against Eugene was very gloomy -- especially when he ate Luca's face but then Luca raised back as a very angry revenant ! But the group managed to convice Luca that they were still his friend, allowing him to go away in peace... Touching ending. I recommend the purchase of this adventure....

Rating:
[4 of 5 Stars!]
DDEX03-15 Szith Morcane Unbound (5e)
by Gael L.
Publisher: Wizards of the Coast
Date Added: 06/21/2018 12:50:15
DDEX03-15 Szith Morcane Unbound (5e) This adventure has great replay value, because the previous Season 3 Tier 2 adventures that the players have gone through before it influence the kind of experience they will have, and all of the options make it so that you can run it twice and it'll be like you have ran two different adventures. It's like purhcasing several adventures in one, very nice ! The writers have put a good effort in roleplay perspectives -- the corrupted dragon, the imperfect galeb duhr, the overly-perfectionist stone giants. As I always say, it's not rolling dice that'll make for memorable experiences, but the unusual stuff like this that'll make you, several months later, remember the adventure in your heart. It's not the easiest adventure to prepare, but gives a very nice satisfaction to the players when they've assembled a nice army against Evil, making the end fight almost like a movie scene. I recommend the purchase of this adventure. ...

Rating:
[4 of 5 Stars!]
DDEX3-09 The Waydown (5e)
by Gael L.
Publisher: Wizards of the Coast
Date Added: 06/21/2018 12:25:10
DDEX3-09 The Waydown (5e) I quite enjoyed DM'ing this adventure. For most of the session, I was watched by a friend who had to write a report on a certain activity (he had chosen D&D, and I had invited him to watch my game), so I made very good use of the interesting roleplay parts of this adventure to give everyone a good time. My favourite part was probably to find a performer role for all characters present. For example, a paladin with a Belt of Fire Giant Strength was Da Strong Russian Man ! They were certainly a nice attraction for the Red Plumes. It was quite fun, during the sneak-around part, to have that one particular Red Plume just following them around like a true groupie. Going down the river was perhaps trivialized by a Water Walk casting, but still interesting with the mystieries of finding the lost faction agent's tracks. I was happy that my characters took time to discuss with the big frog, so that they would have an ally in the end fight. Said fight ended when the big frog crushed the succ...

Rating:
[4 of 5 Stars!]
DDEX3-03 The Occupation of Szith Morcane (5e)
by Gael L.
Publisher: Wizards of the Coast
Date Added: 06/21/2018 12:09:12
DDEX3-03 The Occupation of Szith Morcane (5e) I have quite appreciated DMing this adventure. The introductory part with the "drows are infesting the surface" theme was pretty intriguing, but the best part of it was the show-me-that-you're-worth-it brawl against the half-orc. I made it especially funny when the guy stripped naked and oiled himself up, something that the brawling player soon copied. A memorable experience for sure. It was nice to see a more human side of the Red Plumes with Yestral (I made it so that a Red Plume initially made nasty comments against the party, but soon had his ear pinced by Yestral before going to his momma in tears). I combined the derro (who were all screaming "DERRO, DERRO !") & kuo-toa fights to increase the tension and give an initial "oh darn" to the players. The roleplay passage with Huum was a nice addition - pretty funny to roleplay a mind flayer. I didn't think it was really appropriate for the final fight to have drows against the players, so I instead put some previously liberated d...

Rating:
[4 of 5 Stars!]
Esper Genesis 5E Sci-fi - Core Manual
by Joseph D. B.
Publisher: Alligator Alley Entertainment
Date Added: 06/21/2018 08:50:39
Esper Genesis 5E Sci-fi -  Core Manual This book is fantastic and very well done, with great art, layout, and clear, understandable rules. It borrows heavily from D&D 5e's Player's Handbook, but with a sci-fi theme throughout. Though there are only 8 classes, there are more archetypes for some comparable classes than in the PHB. The best part in my opinion is that EG is totally compatible with D&D 5e rules, and monsters are totally interchangeable between both systems. There's absolutely no reason why you can't have a D&D 5e barbarian fighting along side a Warrior, while your party's Melder and Cleric and slinging spells in the back. My players and I switched over to EG from Starfinder and it's not a decision we regret. Space combat even makes sense because it's treated very similarly to regular combat. I can't wait for the other two core rulebooks to release (Master Technician's Guide--i.e. the DMG--and the Threats Database--i.e. the MM). Overall, great fun!...

Rating:
[5 of 5 Stars!]
Ebonclad - A Thieves' Guild Setting & Adventures
by Alastair C.
Publisher: Dan Coleman Productions
Date Added: 06/21/2018 05:26:15
Ebonclad - A Thieves' Guild Setting & Adventures This is an exceptional setting book, packed with characters, resources, and a series of strong and well-presented adventurers. Major publishing houses don't manage to produce work of this quality or relevance. Having run this campaign setting now for over 6 months and several dozen game sessions, I remain a fan. The initial adventures helped me to establish a feel and pacing, and bring in a number of NPCs. With a growing set of resources, I still refer back to the book and continue to find inspiration. Like I say, exceptional....

Rating:
[5 of 5 Stars!]
Star Log.EM-018: Msvokas
by Thilo G. [Featured Reviewer]
Publisher: Rogue Genius Games
Date Added: 06/21/2018 03:57:31
Star Log.EM-018: Msvokas An Endzeitgeist.com review This pdf clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look! After the by now traditional introduction to the subject matter, we begin with the flavorful component of the presentation of the race. The “Playing as XX“-section, as before in the series, is the only missing component in this section that contextualizes the race within Starfinder. As before, if you’re interested in Rogue Genius Games and Everyman Gaming’s shared Xa-Osoro system, you’ll be in for a bit of a treat, as the section unobtrusively notes how the races works within this implicit setting. The msvokas, somewhat goofy-looking though they may be, as you can see on the cover, are pretty unique: They get +2 Con and Wis, -2 Strength, and have darkvision. They also get immunity to nonmagical radiation. +4 to saves versus magical radiation (should be, bonus-type-wise, a racial bonus) and fire resistance ...

Rating:
[4 of 5 Stars!]
Realms of Terrinoth
by Roman E.
Publisher: Fantasy Flight Games
Date Added: 06/21/2018 02:11:36
Realms of Terrinoth Beautiful book and outstanding setting. The design and quality are superb, great illustrations and the story is great. So much material to build any adventure or campaign. New classes, rules for this setting, spells, Minions, Rivals, Nemesis and much more. You'll need the Genesys Core Rulebook although is a great complement to create your campaign with any system.

Rating:
[5 of 5 Stars!]
DDAL05-11 Forgotten Traditions (5e)
by JD N.
Publisher: Wizards of the Coast
Date Added: 06/20/2018 22:33:49
DDAL05-11 Forgotten Traditions (5e) I love this module. It's a great dungeon crawl with neat traps and encounters and a fantastic challenge at the end battle. I also like that the choices between encounters means that players and DMs both can have completely different experiences when playing or running the module a second time. **Pro** * Good options for traps and encounters that will challenge your particular party. * Opportunities for players proficient with History to use the skill for an actual purpose. * Interesting roleplaying with the ghost, and two cool story awards. * The players liked the overall atmosphere, including the history/religion and the magic items. * Null-magic and wild-magic zones throw extra challenges at complacent spellcasters! **Con** * Required more prep than a lot of other modules because of all the history flavor text and the options for traps/encounters....

Rating:
[5 of 5 Stars!]
DDAL04-03 The Executioner (5e)
by JD N.
Publisher: Wizards of the Coast
Date Added: 06/20/2018 22:08:55
DDAL04-03 The Executioner (5e) I ran this at a convention directly after The Beast, and I was unfortunately given the original version of the module, rather than the revision. (I didn't know there was a revision until I purchased the season pack yesterday.) The original version has some ISSUES, but I've read the revision and it looks smoother. Even so, it appears that it's up to the DM to railroad the players into talking / fighting / breaking their way into the Burgomaster's home, which isn't ideal. However, the revision looks like it'll fix the issue I had with players never actually figuring out who Arik is, so maybe next time I run this, it will go better. The players and I liked that there's very little combat and a lot of roleplay....

Rating:
[3 of 5 Stars!]
DDAL04-02 The Beast (5e)
by JD N.
Publisher: Wizards of the Coast
Date Added: 06/20/2018 21:00:31
DDAL04-02 The Beast (5e) I ran this at a convention and we had fun with it, although I definitely recommend running this when you aren't on a time crunch. I had to cut short the roleplay opportunities in Orașnou and with the elves, which was disappointing because RP is my favorite part of gameplay. **Pro** * Having choices for the encounters in part 2 allows tailoring the module to the group you're running for and the time you have available. * Great atmosphere throughout. Players who were unfamiliar with Barovia got caught up in the ominous weather / unsettling landscape. * The adjustments for a very strong party in the final encounter work well. Having to save against exhaustion every round made the situation much more dire once half the party took a level or three. If you want to challenge your players, I suggest leaving Alina's stats alone and just inserting the creeping and exhausting fog. **Con** * Module is difficult to run within a 2-hour time frame. It's doable, but it's tough. * Although...

Rating:
[4 of 5 Stars!]
Love & Justice
by larry h.
Publisher: Encoded Designs
Date Added: 06/20/2018 19:44:19
Love & Justice This game is a hack of Lasers and Feelings and it's simple design and character creation were easy to follow and full of inspiring tips. Was able to play a game of this at Origins Game Fair with one of the creators, Senda, and it was a blast! With a passing knowledge of anime tropes you can easily and quickly get a group of friends into the action using this game. Characters are encouraged to help each other and throw in useful flashbacks to invoke friendship dice to help with important tasks. Game includes scenario generator to get your group into a troublesome framework quickly. D6's required for the game, a couple handfuls will do....

Rating:
[5 of 5 Stars!]
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