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2016 Dodecahedron Cartographic Review
by Carl T.
Publisher: ZERObarrier
Date Added: 02/23/2018 00:48:05
2016 Dodecahedron Cartographic Review This is (along with the others in this series) the BEST purchase I have made on DriveThruRPG. The book of maps goes on and on. EXACTLY what I was looking for. I have so much planned for the maps in these books that I won't be looking elsewhere for years! Amazing product. Well worth the money.

[5 of 5 Stars!]
DDAL05-02 The Black Road (5e)
by Chris P.
Publisher: Wizards of the Coast
Date Added: 02/22/2018 21:13:35
DDAL05-02 The Black Road (5e) I have mixed feelings about this module. It is great for new players as it gets them familiar with things like combat, skill checks, and thinking critically, but there's very little substance to the adventure beyond the two combat encounters. In my experience running the module, the only section that allowed for significant role play was the optional encounter with the Zhentarim travelers, but that encounter didn't actually affect the rest of the adventure or give the players any useful information, so I'm inclined to just skip it. The beginning of the adventure also sets up that the players need to buy desert clothing to avoid the harsh weather. When it came time for me to run the module for the first time, I realized that it never actually outlines the consequences of not buying desert clothing. I improvised and gave the players a DC10 CON check (with advantage for those with the clothing) after the sandstorm encounter or they would face a level of exhaustion, but that penalty did...

[3 of 5 Stars!]
Aliens & Asteroids
by Pierre S.
Publisher: Gallant Knight Games
Date Added: 02/22/2018 17:48:51
Aliens & Asteroids Aliens & Asteroids is a great, not over-large game focusing on combat-mission SF similar to movies such as ALIENS or STARSHIP TROOPERS. The game-system is named Inverse20, where you roll a d20 to get a number equal to or less than a Target Number (TN). Rolling a 1 (or the exact Target Number) is a Critical Success, rolling a 20 is a Critical Fail. Actions are sometimes taken with an Advantage, in which case you roll **2** d20s and take the most advantageous roll, or at a Disadvantage (roll 2 d20s and take the least advantageous roll). There can be only one Advantage or Disadvantage situation and, if you are somehow receiving both, they cancel out. This kind of scheme is familiar to players of D&D 5th-ed. Characters are defined as belonging to the Dominion Space Forces. They have 7 basic physical and mental Attributes, determined by rolling 2d3 and adding 8. There are a few Secondary Attributes which are derived from the first ones. Characters also accumulate certain Traits, ...

[5 of 5 Stars!]
CT-ST-Starter Traveller
by Pierre S
Publisher: Game Designers' Workshop (GDW)
Date Added: 02/22/2018 16:54:39
CT-ST-Starter Traveller A great game, and no game has yet touched its fame for science fiction tabletop RPGs. Traveller covered all the "space" things in a detailed setting called the Third Imperium, a unified star community ruled by an Emperor. Traveller spawned an extensive series of supplements, which you can take or leave as needed for the emphasis of your particular game, whether star merchants or space mercenaries or explorer scouts. Star sector maps are laid down in hexagons, each is a parsec (3.26 light-years), and starships have Jump Drives which can Jump anywhere from 1 to 6 of those parsecs but each Jump takes a week. There is no faster way to get news or goods across the stars, so the political feel resembles 18th-century sailing. The Imperium is held together but its size is causing strain. The Imperium also borders on alien empires which range from coldly neutral to hostile. The Traveller Starter edition (1982) did some reorganization of the original LBBs (Little Black Books) of 1977 ...

[5 of 5 Stars!]
Print & Paste Dungeon textures: Pillars
by Bruce L.
Publisher: Crooked Staff Publishing
Date Added: 02/22/2018 13:58:15
Print & Paste Dungeon textures: Pillars Simple, basic, can be used for multiple purposes. Work best if printed on full-sheet labels: print, cut to size, peel and stick! Couldn't be easier. This product is worthwhile, but I highly recommend the artist's videos which show additional, intereting ways to employ his products. Visit his YouTube channel for his videos. The link can be found on his homepage. Cheers!

[5 of 5 Stars!]
U1 The Sinister Secret of Saltmarsh (1e)
by Customer Name Withheld
Publisher: Wizards of the Coast
Date Added: 02/22/2018 13:01:55
U1 The Sinister Secret of Saltmarsh (1e) Easily adaptable to 5e. I added some Scooby Doo style materials to make house more "interesting" - footprints, ghostly noises. You likely have to reduce numbers / types of baddies in certain areas to avoid TPK. Watch out for the ship encounter, especially if your players do not approach stealthily.

[5 of 5 Stars!]
Axebanes Modular Dungeon Tiles Vol1
by Chris B.
Publisher: Axebane Games
Date Added: 02/22/2018 12:57:24
Axebanes Modular Dungeon Tiles Vol1 Axebane’s Modular Dungeon Tiles are inexpensive, good looking, and incredibly easy to use. If you use minis and want to take a step up from a plain grid or hand drawn maps, I think you’ll get a lot out of these. They're also usable in VTT play, though I haven't been able to test that myself as I don't play online. **Pros:** Inexpensive; easy to use; simple, effective art; print as many as you need; does exactly what it says on the tin. **Cons:** Could have a little more variety; potentially time consuming to construct. **Verdict:** Recommended Check out the full review at [Loot The Room](

[5 of 5 Stars!]
Everyman Minis: Festive Options
by Kim F.
Publisher: Rogue Genius Games
Date Added: 02/22/2018 12:55:54
Everyman Minis: Festive Options This was orignally reviewed on the Open Gaming Network: We take products and review them, intending to give the reader the best chance of evaluating whether this particular release is for them. There is, of course, a scoring system, similar to that used elsewhere, in a 5-star rating, which we have determined as follows: 1 * – Bad 2 * – Mediocre 3 * – Decent 4 * – Good 5 * – Excellent This week we take a look at Everyman Minis: Festive Options! **Publisher:** Rogue Genius Games **Author:** Luis Loza (according to the text – according to the setup it’s Alexander Augunas) **Cover Artist: **Jacob E. Blackmon **System:** Pathfinder **Page count: **7 ( 1 page cover, 1 page credits, 1 page introduction to Everyman Minis, 2 page content, 2 page OGL and back cover) Right, so let’s look at the cover first. As you’d expect this shows a festive scene (certainly looks like the Christmas holidays to me), with a bunch of characters getting presents. Decent en...

[3 of 5 Stars!]
Allies, Contacts, Enemies & Rivals
by Ernest B.
Publisher: Spica Publishing
Date Added: 02/22/2018 12:28:54
Allies, Contacts, Enemies & Rivals A truly excellent resource for the Traveller GM, this suppliment is professionally produced and well-organized. The NPC characters are well-thought out and provide plenty of adventure hooks and plot points. It is well-worth the price.

[5 of 5 Stars!]
Weapon Series Stock Art #1
by Dan T.
Publisher: Peter Saga
Date Added: 02/22/2018 12:23:06
Weapon Series Stock Art #1 When I was looking for sci-fi weapons for a RPG I was writing, this was the perfect patch. Great art, easy to work with!

[5 of 5 Stars!]
B1 In Search of the Unknown (Basic)
by Michael S.
Publisher: Wizards of the Coast
Date Added: 02/22/2018 12:10:54
B1 In Search of the Unknown (Basic) This re-print is of inferior quality. I would not recommend purchasing the print edition as it is hard to read because of the poor quality of the original scan. Better off finding an original copy on eBay.

[1 of 5 Stars!]
Storm and Sail
by Ian F W.
Publisher: Red Dice Diaries
Date Added: 02/22/2018 10:58:23
Storm and Sail I like FATE, and love pirates, so purchasing this product was a "no-brainer" for me. And I wasn't disappointed. The game follows all of the core mechanics of the original system - and adds some uniquely clever and entertaining treatments for this setting, which is rich in history and very well thought-out. You can have bare-foot duels with sword and pistol on white, sandy beaches, engage your rivals in thunderous broadsides on the tumultuous high seas, conduct witty banter with scantily-clad wenches while swinging from the chandelier of a bawdy tavern, and much, much more. Add elemental magic twisted in with religious fervour for good measure, and there you have it; "Storm & Sail". John and Lloyd have excelled themselves with this one. Sincerely, IanFW *doffs his hat and bows deeply* ...

[5 of 5 Stars!]
Masters of Court
by hector s.
Publisher: Fantasy Flight Games
Date Added: 02/22/2018 10:52:21
Masters of Court Mala edición, dinero tirado a la basura, mal escaneado mas pequeña la impresion que las hojas y portada. Horrible

[1 of 5 Stars!]
Wisdom from the Wastelands Issue #45: Mutant Dinosaurs
by Wilfredo M.
Publisher: Skirmisher Publishing
Date Added: 02/22/2018 09:49:20
Wisdom from the Wastelands Issue #45: Mutant Dinosaurs Skirmisher specializes in inventive ideas to be applied in various settings, and dinosaurs in a pos-atomic setting is certainly one of the oddest- yet also one of the most interesting. But the ideas in the book go beyond the obvious; anyone could think about, say, a fire-breathing T-Rex, but here we have, to give but one example, a stegosaurus that turns into a subterrarean predator at night! Also, every single creature includes examples of how they fit in with humans and other creatures in the post-apocalyptic environment. In addition, as usual for Skirmisher books, there are also a few new optional rules, such as a "chaos" effect that warps reality in crazy ways, and advice on using them in a game. This is my favorite Skirmisher product so far this year. Highly recommended, and not just for Post-Apoc games- its a great source of ideas for Super Heroes or Anime, for example....

[5 of 5 Stars!]
The Secret of Vinsen's Tomb: A Pugmire Jumpstart
by Megan R. [Featured Reviewer]
Publisher: Onyx Path Publishing
Date Added: 02/22/2018 08:53:02
The Secret of Vinsen's Tomb: A Pugmire Jumpstart This 'quickstart' introduction to Pugmire comes in three parts: a rules and setting overview, an adventure, and a collection of pre-generated characters. It opens by explaining the core concept of the game. In a distant future, human beings have vanished and the place has been taken over by anthropomorphic dogs. They live in the ruins of the world human beings have left behind, now having evolved to walk upright on their hind legs, talk, and have developed opposable thumbs so that they can manipulate items and wield weapons. Despite wearing clothes they are still furry, though! Many dogs deify the long-lost human beings and are driven by the desire to be adjudged a 'Good Dog' by their peers. They scavenge amongst the ruins for the legendary material 'plastic' and attempt to learn to use the things that human beings left behind - even if they consider them to be magic rather than understanding the underlying technology. These are the player-characters of this world. The first sect...

[4 of 5 Stars!]
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