The adventure generator is awesome. Basically you draw some playing cards, and use their values and some very interpretive charts in the book to generate a random adventure. This book also has some really neat monsters. But my favorite thing is the adventure generator. You can draw some cards and make a crazy, exciting adventure in just 45 minutes to an hour that will take maybe 6 hours for your players to get through. Of course you can design it to be shorter than that, that's just one possibility. Actually in the book it explains how you can use it to make an entire campaign. I've seen other adventure generators that use dice rolls instead, which would be a waste in Savage Worlds. Honestly drawing the cards and interpreting them makes me feel a bit like I'm doing a tarot reading or something, it's great fun.
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