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DDAL07-05 Whispers in the Dark (5e) $2.99
Publisher: Wizards of the Coast
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by Luke R. [Verified Purchaser] Date Added: 11/20/2017 16:09:12

Whispers in the Dark is a really interesting and dangerous module that throws challenges at both the DM and players.

My only real critique is that this is a module needs some smart prep to keep it under 2 hours. Between the complications that occur during the puzzle solving and the potentially brutal fight in the fane below, I spent almost 3 hours on this mod. I did not want to cut it short because it was my favorite in The Jungle has Fangs Trilogy and the fights were really interesting.

I would suggest that if you're DMing this mod, to think about the way you balance the amount of zombies that flood out from the city toward the obelisk: Too much will mire your party in combat dragging out the puzzle solving and subsequently your total play time, too little and your players will keep trying to fight their way out. This fight became deadly for my group and they used up quite a bit of their utility upstairs before the big fight. They ended up begging for a short rest after getting into the Fane. I would recomend 1 or 2 zombies from a random side of the map per round. They have a considerable health pool so they are almost unkillable in a single round for tier 1 players. 1 or 2 should be enough to give the players impetus to solve the puzzle without over encumbering them.

The Fane of the Fang is an amazing setting for the final battle. The Queen is an imposing challenge and the most interesting boss I've had the chance to run as a DM which could account for the foundation for my excitement. DMs should get to know her spells befor running, some are pretty neat and rarely seen. Also the majority are concentration so watch your overlap. She also has legendary actions so get brushed up on how they work if you don't know already. I would advise throwing in a second enemy just to take some of the inital blows even if its a very low CR Yuan-ti. You may want to be prepared to force some of the Queen's dialogue. Think about it like a villain in a Bond movie that tells 007 their whole evil plot right before they inevitably escape. Will add some drama and roleplay to an otherwise combat heavy and intense module.

Really loved the trilogy and this module in particular. My players enjoyed the puzzle/combat and the challenge of the fight with the Queen. As a DM it was a blast to run.

P.S. I am ignoring completely the rediculous and uncharacteristic "betrayal" that was written for Wadumu. Writing Wadumu as some kind of cunning trickster is utterly pointless. Not to mention his motives for "tricking" the players are mostly altruistic. He just wants to save his people from being murdered by Yuan-ti! I suggest instead, having Wadumu show the characters the exit in the snakes mouth at the end of the encounter and allowing for a heart felt goodbye. It will make so much more sense to your players. Alternatively, you could have him just bolt during the fight through the snake's mouth and cast him as a coward which makes a bit more sense then the way it was written.



Rating:
[5 of 5 Stars!]
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DDAL07-05 Whispers in the Dark (5e)
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