I really like this playbook. There are a lot of variations / choices. For example, you need to choose the source of your abilities (Are you cursed? Is this a family bloodline? Did you get them with magical power?), and you have lot of moves that help you to build specific, even uncommon, were-beast-men. You can build a trickster/magical one too, like the Kitsune, or a chimeric merging of more shapes.
Finally, you get sweet bonuses, like specific/themed equip, variant moves, etc. You know, the things that push Awful Good Games a step higher than other playbooks. Also, as ever, impressive number of pages for the cost asked.
The bad? I'm not sold with the color choices for the layout (those damn red lines... :- ), and the character sheet is heavily customized: you can find it better than the original ones, still the graphical style is somewhat poor, particulary if you compare it to the new revised style of the standard DW playbooks. However, matter of tastes.
Disclaimer: I received a free copy from the author, because I was involved in the alpha/beta testing of the playbook. Said so, I feel that my suggestions were useful, and helped to obtain a cool, polished, Dungeon World uncommon "class".
Rating: [5 of 5 Stars!] |