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The Super Hack Deluxe
Publisher: Simon Burley Productions
by Andrew [Verified Purchaser]
Date Added: 12/10/2023 16:38:51

Very quick and clean, It uses a simplification of the OSR rules that are simple & effective. Not a very complex list of powers but there’s a logic to it that makes it easy to add new ones as needed

I like it a lot



Rating:
[5 of 5 Stars!]
The Super Hack Deluxe
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Pacific Rim Cinematic Adventure
Publisher: Evil Genius Games
by Andrew G. [Verified Purchaser]
Date Added: 07/23/2023 19:32:28

love the system and artwork. i was very dissapointed in the PDF. its slow and pauses whenever you try to scroll, probably due to the graphics being oversized. whats really annoying is the Everyday Heroes core book dosnt have this problem despite having much more artwook so in summary, goot book but unusable



Rating:
[3 of 5 Stars!]
Pacific Rim Cinematic Adventure
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Creator Reply:
I'm sorry you had trouble with the PDF. We've fixed the issues with the PDF. Hoping you would re-rate.
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Highlander Cinematic Adventure
Publisher: Evil Genius Games
by Andrew G. [Verified Purchaser]
Date Added: 05/29/2023 20:08:23

I enjoyed this product a great deal, it focused on the first movie, ignoring the contradiction in later efforts. It gave clear and concise rules for running immortals in the style of the first movie (other rpg producs o; the subject seemed to get to involved in the small stuff). Many of the Everyday Heroes classes fit well with the immortal origin, making a wide range of possibilites for Character Generation The adventure was good, though I must admit the 15th century first act was a bit too far back for my taste, on the plus side it was well constructed and gave the players lots of opportunity to develop their characters as people rather than a bunch of stats. if I had any gripe it was that the PDF was SLOW, not sure how to fix it but moving pages had a noticible lag.

overall Im very pleased with my purchase and how it plugged in to Everyday Heroes



Rating:
[5 of 5 Stars!]
Highlander Cinematic Adventure
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Guardians
Publisher: Night Owl Workshop
by Andrew G. [Verified Purchaser]
Date Added: 05/01/2023 18:32:22

utterly loved this game. Character generation with seperate origin and class just worked, i couldnt find a concept or published character I couldnt fit. The combat system was quickand worked. some of the powers needed expansion and rewrite, super attribute was really difficult to balance and i had to rewrite it with houuse rules for example, but supers games a complex to get right and always need some tweaking



Rating:
[5 of 5 Stars!]
Guardians
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Answer The Call
Publisher: Conor Gleeson
by Andrew G. [Verified Purchaser]
Date Added: 12/27/2022 16:21:35

Dissapointing is all I can say. on initial look this promised to be a pretty good product, readable text, apprpriate and stylish graphics, an initial system description that seemed workable. Then I read it (twice) and discovere$ what a mess the writing was. ideas are spread through the book as they seemed to occur to the author. Absolutely no explanation of anything and ambiguous rules. Critical ideas like what happens when a power is improved seemed to be left for the reader to figure out. sample characters were only thumbnail templateswith no explanation. Worst of all, for a document that jumps around so much, they didnt even bothe4 to bookmark the pdf. This game has the potential to be so much more, they need to include a few examples of character generation and an example of play and more examples of what happens so what they are trying to say (and failing) is at least possibly legible AND FOR GODS SAKR BOOKMARK THE PDF



Rating:
[2 of 5 Stars!]
Answer The Call
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Creator Reply:
Hi Andrew, we appreciate you leaving your review. We're sorry the system wasn't what you were hoping for. Perhaps we're misunderstanding what you are saying but there is indeed a section on how to upgrade/improve powers (known as Power Perks) and what benefits you gain from doing so. In terms of bookmarking the pdf has a Contents Page that automatically takes you to different sections of the book and a Contents icon at the bottom of each page that immediately takes you back to the main Contents Page for ease. If that isn't what you meant then apologies but if it is then let us know because there may be something amiss with the PDF once uploaded. Best Regards, ATC
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ZENITH COMICS PRESENTS: HEROIC THE RPG BETA-PLAYTEST EDITION
Publisher: Zenith Entertainment Group
by Andrew G. [Verified Purchaser]
Date Added: 11/07/2022 16:48:48

This is a beta playtest so isnt complete That being said, what is there is the best iteration of the FASERIP or MSH rules i have ever seen. It fixed up the three main problems with the system tha5 always bugged me Problem #1 Character Generation : They added making heroes the Heroic way, which avoids complex points and random rolls and allows a good range of character type (my usual game test cases are a trained human, a flying brick and an elemental controller - think superman, Batman, and Magneto but at playable power levels) it did all my test cases nicel6 and made the: different enough to be interesting Problem #2 : Combat. : Under the original rules Aunt May had 5hr same chance of shooting Spider Man as Shooting a street mugger. making attriibutes a resistance and turning the table into a relative intensity rather than absolute fix3d this in a single stroke Problem #3 Karma: Old rules gave players a choice, be spectacular or be a character builder, while its kinda comic accurate, i much prefer the Heroic way o& a seperate advancemen tally in short this has revitalisedthe ruleset and shall buy the full version when available



Rating:
[5 of 5 Stars!]
ZENITH COMICS PRESENTS: HEROIC THE RPG BETA-PLAYTEST EDITION
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Creator Reply:
Thank you so much for the kind words! We are looking to Kickstart the final game in February, so stay tuned and BE HEROIC! :)
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SuperAge: Role Playing Game
Publisher: Strange Machine Games
by Andrew G. [Verified Purchaser]
Date Added: 04/17/2020 20:35:25

My first superhero RPG was original Champions back around 1984. since then ive tried out many, many systems of varying complexity and cruchyness, so this past is where im coming from when I write this. Superage has a core mechanic that is unique in my experience. It relies on basic stats such as Power, Resilience and Knowledge, but then each stat has individualised aspects (like superstrength, energy blasts, or superspeed) to define what those stats mean and what the character can do. This makes for an incredibly elegent system that stops the mechanics of play getting in the way of the action. The downside is because its so widethe GM an Players gave to think about how a characters powers are defined a little more, other systems require a wall of text to define every single facet of a power, Superage prefers common sense GM/Player ruling on what a particular power aspect can and cant do. The rulebook was complete with sample characters, foes, and a sample setting that was different to the usual fare (it wasnt to my taste but it was inventive). I havnt tried the base rules yet but the fold into the core mechanic. Playtesting is a thing I always do with a new system usually mashing two different archytype starting characters against each other to see if theres sny advantage and see the flow. In this case Imatched a sneaky Martial artist against an overtly powered brick. The result was better than Id ever sen, not only did neither type show an advantage, the play actually felt like it came out of a comic book. I highly recommend this product (and company) this is a game that ticks all the boxes in getting your superheroic fix



Rating:
[5 of 5 Stars!]
SuperAge: Role Playing Game
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ICONS Character Folio
Publisher: Ad Infinitum Adventures
by Andrew G. [Verified Purchaser]
Date Added: 10/15/2013 06:53:36

I gave this one star. On a mac running OSX 10.8.5 it just reports that the app file is damaged and suggests I move it to the trash. Also looking around (after the purchase) it seems that its not being worked on and may have Java incompatibilities. The blurb has a selling point of full support but no-where in the documentation or on RPGNow is any indication on how to get that support. It may have been a great idea at the time but I'd suggest this puppy be pulled from sale.



Rating:
[1 of 5 Stars!]
ICONS Character Folio
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Nova Praxis [Augmented PDF] [Fate]
Publisher: Void Star Studios
by Andrew G. [Verified Purchaser]
Date Added: 03/27/2013 03:43:41

Nova Praxis is a well worked out PostHuman setting for the Fate system. The background is well worked out and the integration with FATE was quite nice and elegant. As a game system I liked it I was disappointed with the augmented PDF format, Adobe reader on my Mac kept hitting problems, especially just before chapter breaks, haven't tried it with good-reader on my iPad or even thought about printing it, so potentially this is going to be the worst value for money I've ever seen on RPGNow..mainly because its a game that cries out to be played but but wont be because navigating the rules is too dammed hard with that jizzy interface. A low-res pdf verion of the rules is included in the package so at least they THOUGHT about different formats

To improve this product by leaps and bounds, please include a standard bookmarked PDF in the package for those of us who are interested in substance over style



Rating:
[3 of 5 Stars!]
Nova Praxis [Augmented PDF] [Fate]
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Creator Reply:
Hi Andrew, The Augmented PDF contains all the bookmarks you would expect to find in a quality PDF, as well as linked page references. So even if your PDF reader of choice doesn't support some of the advanced features, you should still be able to navigate using the standard bookmarks and links. (Note that the low-res version is not fully linked and bookmarked, but will be in the upcoming update.) Regarding the advanced functions: On both the Mac and PC, Adobe Acrobat Reader allows you to use all of the advanced functions. Acrobat is what I used in this demo video: http://www.youtube.com/watch?feature=player_embedded&v=8RAIvGz76Q0 Can you be more specific about the problems you are encountering? Are you using the latest version of Adobe Reader? On the iPad, Goodreader allows you to do everything except fill out the character sheet. PDF Expert allows you to fill out the character sheet, but it is a bit more sluggish than Goodreader.
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A new video has been uploaded that shows the advanced functions of the PDF working on Windows 7, Mac and the iPad. You can view it here: https://www.youtube.com/watch?feature=player_embedded&v=biBxNCZ1d1s
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Starships & Spacemen 2e
Publisher: Goblinoid Games
by Andrew G. [Verified Purchaser]
Date Added: 12/03/2012 07:18:16

Starships and Spaceman 2e is a revised and generally cleaned up version of the original FGU game from 1978. The original version was essentially Classic Star Trek with names changed to protect the innocent dating from a time before the whole Trek Universe became so top heavy it was pointless, and the second edition hasn't strayed far from its roots in that respect.

Character Generation Character generation is FAST, 3d6 for 6 characteristics, pick a race, pick a class and your off to selecting your equipment. Skills are simplified down to 4 (Military, Science Technical and Contact) and the skill level depends on your level, class and characteristics. Classes are Military (Yellow Shirt) Science (Blue Shirt) and Technical (Red Shirt) with subclasses - Military for example allows you to specialise in Command, Security, or Ships Weapons with various bonuses. If you take the command Subclass you get a ship to command. All characters start as Ensigns although there are rules for playing an enlisted crewman and a suggestion of troupe play

Races Races include a wide selection ranging of both Trekish and Non-Trekish from Taurans (Copper Blooded and highly Logical) and Andromedans (Blue and emotional) to Rigellians (Human offshoot mercenaries) and Hyukhot (Small Frog like aliens) along with some others.

Equipment Money just isn't a factor, you get a certain number of points (level + 1 for officers) and use that to determine your equipment issue, with items ranging from Half a point to 5 points. A starting character can usually only manage a communicator, Universal translator and hand Beamer or some variation so it does follow the idea of not overloading shore parties with gear.

Combat Combat is quick and simple, D20 under your Military skill +modifiers to hit, you get a set number of hit points based on class and level, get to zero hit points and you die unless you can be transported back to the ship and cryofrozen for later revival. Also, the best class for combat starts off at level 1 with 1d8 HP and the normal weapons do 2d6 damage...so don't expect long combats

Ships The original game stood out for the elegance and simplicity of its ship combat system and the new version hasn't messed with that. Ships are primarily rated on how much energy they can produce per day and you need to manage that (travel at high speed, or travel slow with shields up? have energy set aside to charge the beam weapons or wing it?) You can go over budget but that damages the engine. Combat with ships is simple and quick, if you enjoy mapping out ship combats this is probably not for you, On the other hand if you enjoy watching the Captain, the Engineer and the Weapons Guy arguing over how many beam weapons to charge, this is for you.

Basic Gameplay Its a rough universe with all manner or unmapped astronomical oddities to encounter. Players are given a mission as part of the Confederation Space Fleet and have to travel to planet or place, complete mission and return (or go to next mission) so its fairly episodic. As players level up they will get more hit points, be assigned bigger ships an have access to more equipment.

Likes Unlike more modern Sci Fi where your winning if you live another day, or don't get caught breaking too many laws, or in some military wonderland, this harks back to a simpler time were space was there to be explored. There are hostile aliens and you can run political intrigue, but overall it feels more like your playing Hornblower than Han Solo.

Dislikes Some of the editing of the rules leaves a little to be desired. The age table was left in unchanged from the original and mentions characteristics that no longer exist and isn't really logical. The Psi rules need a bit more work, but overall the new edition has cleaned up a lot of the problems from the 1978 version

Final Verdict Three thumbs up for speed, setting and elegance!



Rating:
[5 of 5 Stars!]
Starships & Spacemen 2e
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Hellbrood: Countdown to Invasion
Publisher: Daring Entertainment
by Andrew G. [Verified Purchaser]
Date Added: 09/21/2012 17:52:42

Small black writing on grey pages. Unreadable on my iPad to the point that I gave up after 4 pages



Rating:
[2 of 5 Stars!]
Hellbrood: Countdown to Invasion
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Creator Reply:
Hey folks-- just wanted to reply here and let everyone know that the purchase now includes the full graphic PDF, a print-friendly version, and a basic iPad version with all background elements removed. We'll be working on improving our iPad compatibility on all future products. Thanks!
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The Day After Ragnarok
Publisher: Atomic Overmind Press
by Andrew G. [Verified Purchaser]
Date Added: 07/02/2009 01:46:01

A grear 40's setting for affectionados of Pulp, cliffhanger, tubepunk, magic and monsters. Nazis, Cultists, Stalinists, Giants, and huuuuge Snakes! What more can you ask for

If I had a negative comment to make its that some of the fonts in the PDF are not common here (Australia), so getting it printed is a pain.



Rating:
[4 of 5 Stars!]
The Day After Ragnarok
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