I ran this adventure with my husband and our two kiddos, ages 7 and 9.
I admit I chose this one because it was free and I wanted to get a feel for the world before investing.
I adapted the story to fit into the My Little Pony RPG book that just released so much of the Pathfinder information was not used.
I found the storyline to be well thought out and gave enough details to keep the GM informed but left enough room for a good GM to add to the story, tweek, change, etc. based on her group. I was a bit furstrated as the first download I had printed did not have all the information I needed to run the adventure. It was missing a 'rumor table' but it was in the other download that came with the purchase so if you find you are missing elements from one download, try the other. I was a little frustrated with having to go back and forth to find information that was key to move the story along however that could just be my personal level of inpatience. Some ideas were missing, like why did the other original towns keep sinking? What did the Mayor want to accomplish by bringing in the cultists / Mara in the first place? The outline isn't what I'm used to but I figured it out, perhaps I missed something that would answer the questions I had to make up answers to. Overall, it was a fun adventure and I was able to ad-lib where needed. The family enjoyed it, it took us two afternoons to finish it. About 8 hours. It could easily take a more experienced group much longer depending on how throughly they look over the town, or less if they just get to the point. I look forward to using the other adventures in this series.