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Choosing to make an overhaul of an already beloved system is always a risky move. This risk failed to pay off. Mechanically it stripped everything that was interesting out of the old system making characters very cookie cutter.
It also made the 4th edition D&D mistake. Completely revamping the setting as well as the ruleset. New editions should focus on one or the other not both. ( Setting in my personal opinion was the right choice here, but when you do both you alienate older players)
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While the book still needs a bit of polish the amount of time and effort people have put forth into revising and taking input on this has been tremendous. The game attempts to allow for all levels of play easily while still attempting to promote tiered play. External from the book additional aids are consistently and prominently provided for material that is updated as a part of crafting and gameplay. It is worth giving a try even if you do not stick around if just for the interesting experience.
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I have been playing the game for about 5 years now. ive watched it grow from 2.0 into 3.0 and i can confidently say this game is wonderful. the people are some of the best. and i am so greatful for the friends and the community that ive come to be apart of. this game is deffinatly something id recommend to any of my friends to participate in
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The game and the people are just awful. While the concept is solid the owners and the players are a laregly bigioted group more intdrested in someone's personal beliefes and politicial views more then they are interested in providing a welcoming and exciting gaming experience.
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The book is a good update to the rules especially considering that the skills are not class base which has been an issue I have heard from some players. It has also stripped away a lot of the inherent prejudices that stem from real world equivalents. It puts the play of prejudice in the hands of the players, but does not make it solely in the realm of the game. It is difficult for some to jump into these LARPs because there are old school players that may not wish to teach the game, and thus they lose out on the game itself. There is also the issue that is stated as having no source material, well if they devoted themselves to fleshing out the world fully like the previous edition, a new player will have those basic ideas that may not be how the game has changed in an area. However, the book is a good reset for a game that has wanted to reset and keeping the old and putting in some new.
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Dystopia Rising is a great summation of the RPG game for Live Action Role Playing. The book fills players with excitement. New player groups silently move beyond pre-2020s gaming into new paradigms while coating them in fear and mysteries of the Post Apocalyptic future. Wear boots.
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The entire design is a rehash of the original game and counters its own promises of inclusion and a lack of internal strife among players by keeping old text that contains requirements for those strifes. While parts of the system may have been reviewed, it is obvious the document wasn't reviewed as a whole by individuals with a critical eye for detail. The LARP book notes to check the table top books for additional details but they are, as yet, unwritten as the publisher is using fixes in the LARP side to write the table top version. The game lacks any meaningful playtesting at differing character levels and, in reading from the publisher, playtesting before publication was not intended. Instead, the LARP venues will charge players to play the system in order to report bugs and issues while hemoraging players who expected a decent system. Changes to the pricing structure and a total lack of rewards for volunteer crafting and actions will leave players frustrated. This is to say nothing of the staff (guides and writers) who's only reward for providing material for the game is a discount at the Dystopia Rising store. Eschaton Media could have done a lot better but chose not to and it shows.
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A very useful addition to the Dystopia Rising world. The only real negative is that the book appears to have skipped a good final proof-reading before publication. The book is also missing a section but based on page numbering, it was likely cut from the book but its references never removed. A general map or two would have been helpful as well as those tend to give placement for an overall layout and scale of distances.
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10/10, wish there was a little more on Retrogrades but it did cover exactly what I thought. Rock Salt was not at all what I thought it was but I loved it much more then I though I was going to. Also, Crop tending is really animal handling of the gravemind XD
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This one I've got in both paper and digital versions, and like the other area-specific sourcebooks, it suffers from a general lack of mechanical content, and heavy re-use of text and images from the larp. The primary market here appears to be getting cash for bits of additional IC information for the larp, as I've been unable to get anyone to actually play the tabletop version, and others seem to have similar luck, even online. Honestly, there's a lot of product out there that covers the whole "undead apocalypse" genre much better. These have about six pages of rules per $20 book, and that's a bit much by my standards.
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There's a large number of errors in the product, including basic typos. It badly needs a good proofreading, and some editing wouldn't hurt. The ruleset is unfortunately not actually accurate for the larp, with some sections, such as farming, working entirely differently than as described here, so the rulebook actually leads you wrong, and a few bits of the rulebook actually contradict themselves(such as being required both to, post theft, both hold a players item for hours, and also to turn it in immediately at ops). However you feel about the larp system as a whole, the rulebook is badly in need of a round of updates at present.
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Art is generally simply reused from the core book, and the book contains almost no rules for actual play. Very little space is given to interesting concepts such as Arcadians(about a paragraph), and instead, it's mostly a rehash of things already available elsewhere. Ultimately, this book offers very little new content to enhance play, and end of the day, you're getting six advantages/disadvantages in total, six monster entries for...pretty mundane creatures, and a single table of alchohol names. That's pretty meager for $15-20.
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Just got Edition 2.01, and its kind of full of print erros. The first letter of every Profession and almost every chapter is missing.
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