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Soul in the Water
by Olivier S. [Verified Purchaser] Date Added: 11/28/2017 04:24:42

"Soul in the Water" is a 20 pages (+ Stats) adventure by Umberto Pignatelli for (the new edition of) "Beasts & Barbarians". The first part of this adventure takes place at Jalizar : however (unlike "the Crying Mother"), this adventure can be played without "Jalizar, City of Thieves", or even (though "Jalizar" is an excellent setting I recommend) adapted with little imagination to any other seaside city if Jalizar doesn't meet the requirements of your ongoing campaign. An old guy called Vanthar hires the heroes for a risky burglary : they have to retrieve some special item precious to him from the windowless mansion of Val Catha, a powerful sorcerer. Fortunately, this wizard shall be absent tonight, and will leave as usual his home to Wulf, his trusted warden. Wulf notoriously uses this free night for wenching at the "Headless Chicken" tavern. So, the plan is straightforward : a pretty female player (or some hired professional....) shall bait Wulf into a tavern's room, have him drink some drugged wine, and steal from him the entrance keys to Val Catha's home (all of this constitutes a very interesting role-playing scene !). Once Wulf slumbers into unconsciousness, the heroes have three hours to search through the mansion (GMs, be warned ! Once again,no map is given... surely you may need to draw one....), find the needed item, bring back the keys to Wulf before he wakes up - because the theft must be discovered as late as possible), and meet back Vanthar on his ship moored at the New Docks... Straightforward... but easy ? It's up to the players to have the final word !



Rating:
[5 of 5 Stars!]
Soul in the Water
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Enyia’s Song
by Olivier S. [Verified Purchaser] Date Added: 11/27/2017 04:12:36

"Enyia's Song" is a 26 pages (+ Stats) adventure by Umberto Pignatelli for (the new edition of) Beasts & Barbarians. This time, the plot is simple but still efficient, and takes place at (and later near) Tal Vorak, a small fortified town close to the swampy deltas of the Elephant River (the border river between the Borderlands and Tricarnia). For a few weeks, a strange girl, who sings marvelously every evening - has been held prisoner in the tower of the local lord... and the heroes' task - on behalf of another lord - is to set her free ! They've just arrived in town and they must act quickly : tonight, the lord has left his castle to indulge his favorite passion : hunting in the marshlands. As nearly always in B&B modules, there is no map : the castle's locations are described in writing only, what is not practical for Gamemasters (nor infuriated players...), who will surely have to draw such a map before the gaming session. In this small town, the girl's escape won't remain unnoticed for a long time... Be ready for ferocious chases !!!



Rating:
[5 of 5 Stars!]
Enyia’s Song
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Trollhunt
by Olivier S. [Verified Purchaser] Date Added: 11/26/2017 03:42:06
"Trollhunt" is a 30 pages (+ Stats and a Book of Lore about Trolls and Troll Hunting) adventure by Umberto Pignatelli for (the newest edition of) Beasts & Barbarians. The players are riding in the mountains of the Northlands when they encounter a young dumb girl tied to a tree and whose head and breast are smeared with a disgusting blood-like mixture. Of course, the heroes set her free and they soon discover she was a sacrifice for a Troll. The neighbouring village-dwellers believe they can placate this way the Troll living in the glacier above their home, to prevent it from being crushed down by the ice-shell. The heroes' task will be both to save the life of the girl and to find what's behind that weird ritual. The Troll seems nearly invincible but an old maimed smith may have a clue. This nice adventure reminds me - in terms of emotion - of "Citadel of the Winged Gods" : the heroes both have to care for a youngster and are faced with a unique supernatural creature - this time as an enemy. Though the primary focus of that adventure is fighting and survival, the interactions with other people - especially the smith - endow it with a bit of soul and make it a story that your players shall long remember.

Rating:
[5 of 5 Stars!]
Trollhunt
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Road Warriors
by ashley t. [Verified Purchaser] Date Added: 11/17/2017 17:20:36

I love this system. It covers almost every aspect of aspect of game you could hope for. Could be said there are points it does not cover well, but it does cover them.

Love the tribe rules, and the simple additions to the vechile rules

Great value.

Just wish they had the two page versions ofother supplements.

But very happy with!



Rating:
[4 of 5 Stars!]
Road Warriors
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Tropicana: Gorillaconda
by Chris J. [Verified Purchaser] Date Added: 09/30/2017 13:52:49

I recently ran Gorillaconda for the players in my own Carribbean island paradise campaign. It's not the San Jose of Tropicana's setting, but similar enough in tone and details that it fit perfectly. I'd say this scenario is easily adaptable to most modern-day settings. There's just one slightly pulpy element that might not fit with totally realistic games, but this can be easily cut out without harming the overall plot. The scenario is well written and has a simple but clever mystery plot behind it. It has a nice variety of challenge scenes, most of them not combat related.

The biggest problem is the PDF is so brief, it's really only the bare bones of a scenario outline.It doesn't go into the gritty details that you need to run a fully fleshed out session. For example, the bulk of the action takes place on a movie shoot. In real life, even small low budget film shoots have dozens of people doing various jobs, and in an RPG you're going to need plenty of NPCs for players to talk to, have suspicions about and make the setting seem real. Gorillaconda has 5 named NPCs... two of them are the villains, one of them is a victim and the other two are monkeys. Also there's no real discussion of what the players can do pro-actively, clues that can lead them to uncover what's going on. A GM running this should expect to do a bit of prep work fleshing things out in advance, or otherwise do an awful lot of improvising details during play.

When I ran this I pre-generated about a half dozen NPCs to populate the film crew - just names, descriptions and personalities. A couple of them had behaviours that made them possible suspects to distract the players from the real villains. I also broke down the various beats of the plot and worked out contingencies for player actions. It was enough to bring the adventure to life and keep the players engaged, and with a little bit of pace shifting in response to player actions the scenario ran its course successfully.

If you're looking for a fully detailed scenario ready to run straight from the book then you may well be disappointed with Gorillaconda. However if you look at it as an extended scenario seed to be fleshed out with your own details, it's a fun and original piece that would make an excellent one shot. There's lots of scope to adjust the tone depending on what you're after - dial up the absurdist elements for a light hearted romp, or dial up the strange and dangerous stuff for a more suspenseful/horror game.



Rating:
[3 of 5 Stars!]
Tropicana: Gorillaconda
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Citadel of the Winged Gods
by Mike C. [Verified Purchaser] Date Added: 09/01/2017 17:12:27

This is was our first extended Savage Worlds Deluxe adventure; we've played other systems and other campaigns before, and a couple of SWD one-pagers. This was a lot of fun with exposure to many of the rules: mass battles, chases, and magic. PCs go from one set piece to another but each is interesting and the epic builds. I wish it had some scenes that were solved with thieving, fast-talking, puzzles, or other alternatives to combat, but my group loved it as it was. They loved the building sense of accomplishment as the story and mystery unfolded.

Technically, I wish the book had included a map and at the mention of any creature or NPC, the page number where they are described. The pages have a light gray background that didn't interfere with printing or legibility but were a waste of ink and printing time.

I wish it were paired with paper minis for optional purchase.

I recommend this to anyone who wants a straight-up swords and sorcery "epic movie" adventure.



Rating:
[4 of 5 Stars!]
Citadel of the Winged Gods
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The Crying Mother
by Olivier S. [Verified Purchaser] Date Added: 08/01/2017 09:41:04

"The Crying Mother" is a 36 pages long adventure (+ stats) by Umberto Pignatelli for "Beasts & Barbarians". It entirely takes place at Jalizar; of course, having "Jalizar : City of Thieves" is highly recommended, but it is not completely indispensable since - as is often the case in B&B - this adventure uses no map at all. If you have no other choice, you can tweak this scenario for another setting.

Our players are ruffians, and have to ambush and kill (for plunder !) a heartless pawnbroker of the neighbourhood. However, they get entangled into a wider plot where nightmares become even more dangerous than real (low-)life. They must act (and investigate) quickly if they want to break free from this impending doom.

Though limited to one city, this adventure shall provide enough stuff for several gaming sessions. It is perfect for heroes having urban skills and eager to accomplish thuggish exploits (well... not a quest for pure-hearted knights !)



Rating:
[5 of 5 Stars!]
The Crying Mother
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The Amulet of Dogskull
by Olivier S. [Verified Purchaser] Date Added: 07/30/2017 13:55:43

"The Amulet of Dogskull" is an adventure of about 60 pages written by Umberto Pignatelli (+ stats, + a long description of Northeim) for "Beasts & Barbarians". At Fort Miscenium, on the border to Northeim, the players are hired to steal a precious jewel belonging to... the wife of the fort's commander. A chase through the wildlands of Northeim will follow. One again, Umberto spins a tale where the adventurers are carried away into various situations, from dire dungeon crawls (in sewers or in a cairn) to survival in the wild among strange creatures. There is a glimpse of humour in the burglary scene that made me laugh. And, as in "The Citadel of the Winged Gods", emotion is present; needless to say then that this is an adventure worth trying (and giving you enough stuff for several evenings for less than 6 $ !), even if you are not fond of Sword & Sorcery.



Rating:
[5 of 5 Stars!]
The Amulet of Dogskull
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Beasts of the Dominions
by Derrick S. [Verified Purchaser] Date Added: 07/07/2017 13:07:28

Great product. well written and illistrated. A couple of the adventures are very creepy, and this is a encellent addition to the B&B line.



Rating:
[5 of 5 Stars!]
Beasts of the Dominions
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Dark Camelot
by Dillard R. [Verified Purchaser] Date Added: 06/28/2017 18:10:59

Off the charts imaginative setting. Just waiting to be updated to 2nd edition. Made for classical mid to late middle ages mythology present in such movies as First Knight or Excalibur. I am presently running a solo campaign geared more towards dark ages Britain in the 400s AD. Don't have to change much more than add Sub-Roman Britons.



Rating:
[3 of 5 Stars!]
Dark Camelot
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Death of the Tyrant
by Scott B. [Verified Purchaser] Date Added: 06/26/2017 13:12:07

One of the best adventures I have ever ran. Each segment plays well by itself and is unique, and the whole story just works. At all points my players were motivated.



Rating:
[5 of 5 Stars!]
Death of the Tyrant
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Green World
by Customer Name Withheld [Verified Purchaser] Date Added: 06/26/2017 13:10:11

A great, kinetic storyline. There's a mystery to motive players, good action, good monsters. At the end, dire sorcery.



Rating:
[5 of 5 Stars!]
Green World
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Adventurers! Revised 2Pages Edition
by Dillard R. [Verified Purchaser] Date Added: 06/21/2017 16:58:13

Free and complete version of the revised Adventurers! rules. These rules use 2d6 plus stat modified by Skills (skills generally don't add + this or that they give "Advantage" roll 3d6 drop lowest).

With just three stats Strength, Agility, and Mind this is dead simple to choose your stats starting with just 6 points.

You have derived stats Attack, Defense, Endurance (Hit points), and Heroism

The first three are easy to understand. Heroism gives points per session that the players use for agency to affect his rolls either a +1 to his roll or she can re-roll (in the case of Learning Skill they can use Heroism points to declare facts about a setting). Or use Heroism points to change something about the scene, "Theres a fireplace? Then there must be fuel I can set fire to!"

There is a short list of powers available for players. Small Gear list. Etc. Each table and each set of rules is complete enough. Meaning that a GM or player can extrapolate anything easily. Yes there is even Scale and Mass Battle rules!

This is a great tool for quick play created by GMs and PCs alike. If you add the various settings you have hours and hours of fun!



Rating:
[5 of 5 Stars!]
Adventurers! Revised 2Pages Edition
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Adventurers! Revised Kickstarter Edition
by Dillard R. [Verified Purchaser] Date Added: 06/21/2017 15:16:46

Why are they charging for this? There is a free version (available from the KS) on this site that is more complete and compact. Notice I said free. I love the system. It is compact, neat, and easy to understand.

Having said all that I understand that this is a part of the book that KS supporters got. I hope that it was proofread more diligently than this version. There are more errors in this version than in the above mentioned free version.

If you want to use this game and its settings then get the free verision.



Rating:
[1 of 5 Stars!]
Adventurers! Revised Kickstarter Edition
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Beasts & Barbarians Golden Edition
by Derrick S. [Verified Purchaser] Date Added: 06/11/2017 19:34:38

Great setting. The game captures the feel of the movies of the early 80s. It was fun reading and I cant wait to run some players through.



Rating:
[5 of 5 Stars!]
Beasts & Barbarians Golden Edition
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