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The Good Friends of Jackson Elias, Podcast Episode 114: Social Conflict in RPGsClick to magnify
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The Good Friends of Jackson Elias, Podcast Episode 114: Social Conflict in RPGs (audio product)

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Episode 114: The Good Friends resolve their social conflicts

We’re back and we’re intimidating goons, charming cult leaders and fast-talking the slow-witted. This is our look at the use of social conflicts in RPGs. By this, we don’t mean arguments over whose turn it was to bring the snacks or whether that roll of 00 was really cocked. Instead, we’re talking about the use of social skills in games to resolve conflicts. That said, we do mention a little bit about what to do when out-of-game conflicts bleed into play.

We talk a little about the kinds of things we expect social mechanics to resolve in our games, how we implement them and how we’ve seen them go wrong. Especially in a game like Call of Cthulhu, social conflicts are a vital tool for the players, but not everyone can agree on what they do. Are they a form of subtle influence, a way of cutting through ambiguity or a means to control other characters?

The show may contain occasional swearing and is thus NSFW.

Runtime: 63 min

Previous episodes include discussions of 7th Edition Call of Cthulhu rules, stories by H.P.Lovecraft, Gencon, interviews with game designers and much more. 

For further information and more episodes visit:

http://blasphemoustomes.com

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Product Information
Publisher Stock #
GFOJE114
File Size:
89.93 MB
Format
Original electronic Click for more information
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File Last Updated:
October 06, 2017
This title was added to our catalog on October 06, 2017.
Publisher
Paul Fricker
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