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Shadow City
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Shadow City

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The year is 2065, the place was known as Hong Kong, but today, incredibly expanded and mutated, it is Shadow City, a free port, one of the biggest conurbations of the near future and the main access to the Lunar Colonies, thanks to the Space Elevator. The heroes are Nightjacks, highly trained specialists living on the razor’s edge in a merciless world dominated by corporations. Will you survive the night?

And as other Adventurers! settings, Shadow City include:

A player guide (with a description of the world, new Skills, gear and much more)
A game master guide (with a mini-gazetteer, specific magic and monster rules)  
A full-fledged scenario  
6 Pre-generated heroes  
20+ new monsters on Monster Cards (so you can easily consult them during the game)


 
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Discussions (4)
Customer avatar
Isaiah H June 30, 2017 5:35 am UTC
PURCHASER
Ok after a deep read the Gear section is still my biggest gripe but it isn't a tragedy. I was just really hoping for a few more things like rules for Assault Rifles, SMGs, Different Ammo, etc. But still the overall setting is fine, Shadow City isnt a failure but as a resource for more Modern/Sci-Fi rules for the core game it is lacking.


Netrunning and Cyberdecking also seem great. I like it. The Drone Control and Rigging however....not so much. It is a little too vague especially with the rules for Remote Operation being left at -shrug- some stuff has it some doesnt without a Cost even being suggested. I also still feel the Implant Rules are still very odd and not quite fully fleshed out but I enjoy the Equilibrium system and how Cyber-Psychosis is handled.
Customer avatar
Dillard R June 29, 2017 9:12 pm UTC
PURCHASER
Is there going to be a version that has original two page format? A repeat question I know but it bears repeating. I really, really liked that format. It seems others do as well. Are you going to make a new character sheet to include Equilibrium? I noticed that the pre-gens don't have an Equilibrium score on their abbreviated sheets? Under Android the Android has a pistol but no Weaponcraft (firearms) skill; he has Weaponcraft (blades) but no blades in gear.
Customer avatar
June 29, 2017 9:40 pm UTC
PUBLISHER
2 page format - maybe. But it won`t be soon.
Sending other questions to Umberto.
Customer avatar
Umberto P June 30, 2017 4:04 am UTC
Hi Dillard, yes, Android should have Weaponcraft (firearms).
Customer avatar
Isaiah H June 28, 2017 6:53 am UTC
PURCHASER
So when is this going to be put into a format like the other Adventurers! Products? I really prefer the core concept of 2 pages or so. It's also way more handy when the Creature cards are separated. As a slight nit pick it seems the product is just a little sloppy and less fleshed out than the other settings. Hope this gets a 2.0 revision to clear up/expand on things like Implants etc.
Customer avatar
Isaiah H June 28, 2017 9:49 am UTC
PURCHASER
The Gear list is also really horrible. Sorry but a big part of the Shadow-Run experience was the different fiddly bits to equip your character.

I mean no prices or rules for basic things like Fire-Arms but NPCs are equipped with Pistols sometimes. Also maybe I just can't find it but there are no rules I can see for what Burst does.
Customer avatar
Umberto P June 28, 2017 12:05 pm UTC
Hi, I am sorry you disliked the Gear part.
The approach of Adventurers is trimming the fat at maximum. Basic firearms are found in core rules, you use them. Adventurers has (by design) little granularity so we don't make custom gear or rules, when there are the basic ones.
About the implants rules you can design almost any type of cybernetical modification you want with them, using the same mechanics, but this requires some extra effort from you.

Customer avatar
Isaiah H June 28, 2017 9:03 pm UTC
PURCHASER
Sure I love the stripped down take of the game, but it doesnt even give good ideas or building blocks in my opinion. Also, you need to be VERY specific that this requires the paid version of the Core Rules. The Free Version is in my opinion in the superior format but lacks a few things like Scale, Guns, etc.

I really like the core concept of the game and dont mind too much having to buy it, but honestly Shadow City should have been compatible 100% with the free rules.
Customer avatar
Isaiah H June 28, 2017 9:53 pm UTC
PURCHASER
....Now I feel stupid and a little frustrated. Shadow City is in fact compatible with 100% free rules. I just had to go to the KS Edition page.

Not only is the free edition in a superior format but, well, free! I don't feel ripped off because I love the product but frustrated.


Anyway for anyone wanting to buy Shadow City please use this:


https://www.kickstarter.com/projects/1633037862/adventurers-revised-print-edition
Customer avatar
Andrew C June 16, 2017 5:42 pm UTC
Savage Worlds?
Customer avatar
June 16, 2017 5:49 pm UTC
PUBLISHER
Adventurers! Sorry!
Customer avatar
David R June 16, 2017 9:14 pm UTC
PURCHASER
Yes, Adventurers!
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44
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File Last Updated:
June 16, 2017
This title was added to our catalog on June 16, 2017.