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All The Playbooks [BUNDLE]

All The Playbooks [BUNDLE]

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$34.83
$26.12
This special bundle product contains the following titles.



The Auramancer - A Dungeon World Playbook
Regular price: $1.50
Bundle price:
 $1.13
Format:
 Watermarked PDF

“What’s eating you? You seem a little blue.”Most would look around in a busy market square and simply hear the prices of today’s produce being called out by an old farmer or the fervent haggling of a shady dealer in a back alley. They would see a mix of indistinguishable faces amid the crowd, each trying to get to where they’re going as quickly as possible. You, however, see the truth. That old farmer has a tinge of grey in his aura, he is nearing the end of his life and he knows it. The shady dealer is not green with envy or greed but instead purple with compassion: you know they are selling contraband just to get enough money for their wife and kids to scrape by. Each face in the crowd has a color, an emotion, a purpose, and you can sense them all. You, A...


The Barbarian - A Dungeon World Playbook
Regular price: $1.99
Bundle price:
 $1.49
Format:
 Watermarked PDF

This is a more “classical” take on the Barbarian. You are a savage warrior in tune with the wilderness, the primal spirits and your own wild nature. You wreck havoc with your savage attacks leaving your enemies in terror as you charge from foe to foe. The spirits lend energy to your rages and also hone your primal instincts, making you a devastating force on the battlefield but also a survivor of the wilds.

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This product contains two files:

A 18 page playbook containing over 20 moves, with some weapons, a new race, and two artifacts using the artifact rules by Awful Good Games. A two page character sheet for you to record your character's stats, gear, and moves. ...


The Chronomancer - A Dungeon World Playbook
Regular price: $1.75
Bundle price:
 $1.31
Format:
 Watermarked PDF

Time. For the common-folk time moves in only one direction: forward but for a chronomancer, time has a more fluid interpretation. A chronomancer is aware of the many possible timelines that there could exists, each depending on the tiniest of actions. Perhaps this is the timeline where the thief tries to steal some coins from a noble, gets caught and is sent to jail or maybe this is the one where the thief steals the coins, gets away, but gets crushed by a dragon. A chronomancer manipulates to nodge his timeline into a desired direction. The trouble is figuring out which timeline they are currently on.

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This product contains two files:

A new 15 page playbook containing over 20 moves. A tw...


The Hellion - A Dungeon World Playbook
Regular price: $2.00
Bundle price:
 $1.50
Format:
 Watermarked PDF

“Ring-a-ring-a-roses, A pocket full of posies; Ashes! Ashes! You all... Burn... Down!”Hellions are as adorable as a child could ever be but there is a dark twist about them, something sinister, an evil shadow always following them around. The dark forces behind a hellion’s power manifests at different times depending on the child in question. Some children are born with this darkness, others are victims of a ritual, while a small amount of them seek them willfully.

This product contains two files:

A 20 page playbook containing over 20 moves, some gear and magic items A two page character sheet for you to record your character's stats, gear, and moves. An Italian version of the class thanks to the efforts of Andre Di Stefano...


The Hunter - A Dungeon World Playbook
Regular price: $3.00
Bundle price:
 $2.25
Format:
 Watermarked PDF

“Kid, this isn’t a job to take care of nature nor to guide a lost fellow back to safety. A hunter picks or is given a target and with keen eyes it tracks it down, with cunning it lures it, and with a well placed trap it captures it. Now, pack your bags and fetch that crossbow, kid, we’ve got a beast to catch! ”

- Arabella Windhammer, Hunter.

This product contains two files:

A 24 page updated playbook containing over 20 moves, gear, poisons, and magic items. Four compendium classes: Beast Hunter, Bounty Hunter, Vampire Hunter, and Witch Hunter. The dhampir, a new race with custom moves for you to use. A new two page character sheet for you to record your character's stats, gear, and moves. ...


The Investigator - A Dungeon World Playbook
Regular price: $2.00
Bundle price:
 $1.50
Format:
 Watermarked PDF

Investigators are exactly what their names suggests; they excel at searching for clues, finding patterns, profiling, and dealing with those they seek. The methods used by an investigator to thoroughly examine a crime scene or a subject are varied and from early on you must choose which path you will take. Will you be the analytical type which with your keen and knowledgeable mind you can reach accurate conclusions by using logic? Perhaps you will prefer a more intuitive path in which you gather clues and come to a verdict just by observing and remaining aware of your environment? Or will you be the enigmatic investigator equipped with an unnatural charm and eldritch knowledge gets what they want be it from a person or place? The choice is yours.

This product contains tw...


The Jinbutsu - A Dungeon World Playbook
Regular price: $1.75
Bundle price:
 $1.31
Format:
 Watermarked PDF

The Jinbutsu is a class focused on using his art as a form of magic. With it, they can animatedrawings, sculpt creatures that come to life, and even use music to charm or harm does around them.

This product contains two files:

A 17 page playbook containing over 20 moves, new gear, some magic items, and a compendium class A two page character sheet for you to record your character's stats, gear, and moves. ...


The Krasis - A Dungeon World Playbook
Regular price: $2.00
Bundle price:
 $1.50
Format:
 Watermarked PDF

“It’s the Survival of the Fittest, and that’s me.”A Krasis is a fancy name given to a mutant which constantly evolves into bigger and better versions of itself. However, rather than the mutants you see in shows such as X-Men, your abilities are not “superpowers” for lack of a better term. Instead, you are a hybrid of multiple creatures, all rolled into one.As a Krasis, you have all of the power of evolution at your fingertips. If you see a trait you like, you can take it. You can become stronger, faster, smarter, all by stealing from other species. You are only limited by what your body can handle. Evolve your skills at evolving, and you can even grant your allies a glimpse into the power to be obtained from the creatures around you. Now go, creation!...


The Mage - A Dungeon World Playbook
Regular price: $2.25
Bundle price:
 $1.69
Format:
 Watermarked PDF

Mages are wielders of magic that with the correct incantation and gestures can cast powerful spells. Mages could create searing balls of fire, mend wounds with magic, summon otherworldly creatures and even speak with the dead if they so choose. A mage is defined by type of spells it wields and as a result it is unlike most classes which can be played with little to no planning.

This product contains two files:

A 21 page playbook containing over 20 moves and a new race. A three page character sheet for you to record your character's stats, gear, and moves. ...


The Oracle - A Dungeon World Playbook
Regular price: $2.35
Bundle price:
 $1.76
Format:
 Watermarked PDF

The world is like folded cloth overflowing with patterns. Patterns hiding other patterns, patterns on top of other patterns, patterns within patterns and they all can be seen if you pay attention. You will see them in the flight of birds, in the lines on someone else’s hands, in the entrails of animals, or in the unique patterns of your very soul. I was born with this gift, but you, you have been chosen by the spirits. With time and their guidance you will learn to see what is and what was, and as your powers grow stronger, you will also see what will be. Pick up the cloth called life and in the patterns below, you will see the spirits that once dwelled there and you’ll be able to call them forth, inhibiting your body to provide answers, you will be able to give courage to y...


The Reaper - A Dungeon World Playbook
Regular price: $1.25
Bundle price:
 $0.94
Format:
 Watermarked PDF

Death comes for us all. Whether you want it or not, death comes. It can arrive swiftly like a sudden gust of wind on a hot afternoon or it can gently creep up on you like the caress of a lover. Death does not care if you are a peasant or a king, it will come for you on equal terms.

You are a reaper, the personification of death itself on this material plane. Your job is to pass judgement on mortals and deliver their souls to the Black Gates if you deem their time has come. Liches, necromancers, vampires, and all those who have dared to use Death’s power to command the dead or acquire immortality are your enemies. You must hunt them down at all cost. What better way of doing this than adventuring? You don't do it for fame, glory, or wealth. You do it because adventurers ar...


The Scarecrow - A Dungeon World Playbook
Regular price: $2.00
Bundle price:
 $1.50
Format:
 Watermarked PDF

Your average scarecrow is created to scare of, well, crows and maybe other animals, but what happens when you take a primal spirit or even the soul of a murderous creature and bind it to a scary sack of hay? Those who can wield such wicked magic animate scarecrows to serve as guardians and wreak fear upon those who dare to trespass their lands. Regardless of the method of your creation, as a scarecrow your primary source of energy and magic is fear. Fear is what gives you purpose, fear is what you crave and fear is what feeds you. As you level up, you will have options to increase the number of ways you instill fear in your victims, become supernaturally durable, and even gain a crow companion.

This product contains two files:

A 21 page playbook co...


The Scoundrel - A Dungeon World Playbook
Regular price: $2.25
Bundle price:
 $1.69
Format:
 Watermarked PDF

In a world full of adventures, it is vital to know where, who, and how to get the information you need. Pulling favors from contacts, greasing palms, securing information, and gambling are all parts of your repertoire of skills but it doesn’t stop there. All that time spent in the underbelly of cities dealing with all the scum and villainy has taught you that in order to survive the urban jungle, you must learn how to read people quickly and turn any dire situation in your favor.Feinting and applying cheap tricks are also your specialty; sometimes charms and looks wont save your hide from a sticky situation but a well placed dagger might.

Review outside DrivethruRPG: https://www.reddit.com/r/DungeonWorld/comments/5yx5rn/dwarfare_games_scoundre...


The Shade - A Dungeon World Playbook
Regular price: $1.99
Bundle price:
 $1.49
Format:
 Watermarked PDF

Ambition, desperation, or just a tragic past or the main common reasons why a creature has become a shade. Shades devour darkness by killing their opponents or by simply absorbing it, which they use to fuel their dark powers. A shade can be from any humanoid race and they look like a member of such race but with dark, whispy skin tones and glowing eyes. No matter what their backgrounds are, shades are the masters of shadows.

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This product contains three files:

A 17 page playbook containing over 25 moves, and 7 magic items. An Italian version of the playbook. and a new character sheet for you to record your character's stats, gear, and moves. ...


The Shroomkin - A Dungeon World Playbook
Regular price: $2.50
Bundle price:
 $1.88
Format:
 Watermarked PDF

The origins of the mysterious fungal humanoid race known as shroomkin, called fungimen orshroomen by others, is still a mystery even to the greatest of scholars (which prefer to refer to them as myconoids).

Despite their mysterious origins all scholars can agree that the shroomkin share a great dealwith fungus and mushrooms (hence their name), biologically at least, their bodies as diverse as any mushroom you have encountered. Most of them possess caps, gills on the underside of their caps, and their bodies are composed of the same leathery materials as a mushroom’s stem, some shroomkin warriors however develop chitinous tissue. All of them can release spores, each spore containg a different effect such as turning dead bodies into food, controlling other cre...


The Slimeling - A Dungeon World Playbook
Regular price: $2.00
Bundle price:
 $1.50
Format:
 Watermarked PDF

The slimeling is a class focused in developing the abilities you would expect from a creature of its nature. Slimelings are highly resilient; they can take a great deal of damage on par with a fighter and they are immune to diseases and poisons. Slimelings are also good at squeezing through tight spots, seeing in the dark, storing items inside their bodies, don’t require to sleep or breathe, making them ideal for underground adventuring. Depending on your background choice, you could be a competent defender, dungeon infiltrator, or have a move connecting you with a more civilized past. As you progress in levels you will be able to steal items from creatures as you hit them, stick to them like glue, crawl on walls and ceilings, consume your enemies as delicious treats, hide in plai...


The Witch Doctor - A Dungeon World Playbook
Regular price: $2.25
Bundle price:
 $1.68
Format:
 Watermarked PDF

You are a Witch Doctor. You use your magic to help your allies, keep yourself safe using protective talismans called mojos, see if a course of action is a good idea, heal hurt creatures, work the roots to craft herbal medicine, use your voodoo to curse your enemies, or even control them with your zombi powder.

This product contains two files:

A new 21 page playbook containing over 20 moves, gear, magic items, and two compendium classes. A new two page character sheet for you to record your character's stats, gear, and moves. ...


Total value:$34.83
Special bundle price:$26.12
Savings of:$8.71 (25%)
 
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Product Information
Publisher Stock #
DWF
Format
Original electronic
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

For PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.

For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
Original electronic format
These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
This title was added to our catalog on February 10, 2016.