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300 Random Ability Scores for NPCs

300 Random Ability Scores for NPCs


This supplement contains three sets of 100 hand-rolled - not computer generated - ability scores suitable for the World's Oldest Roleplaying Game and most derivatives or OSR games. These are perhaps best used for random NPCs for whom ability scores are quickly needed, rather than more important characters. Each result has a list of six ability score values in the 3-18 range, followed by their total....   [click here for more]
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100 Detailed Things to Find in a Dungeon (C&C)

100 Detailed Things to Find in a Dungeon (C&C)


Dungeons are a mainstay of fantasy gaming, and any decent dungeon needs to contain lots of different details to interest and boggle players. GameMasters may not always have time to create these features themselves, or commercial modules may simply not have the space to list all the potential features, so here are 100 random things that can be found in a dungeon. Items that are described in detail...   [click here for more]
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100 Pieces of Flotsam and Jetsam To Find On A Beach (C&C)

100 Pieces of Flotsam and Jetsam To Find On A Beach (C&C)


Should characters be beside a body of water at some point, especially large ones such as seas and oceans, they may stumble across various bits of debris and other items that could be found on a beach, whether rocky or otherwise. These could be lost or discarded from ships or simply usually found in such locations. This list has 100 different such items, from scene dressing to useful to valuable to...   [click here for more]
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100 Potentially Useful Things to Find in the Post-Apocalyptic Wasteland (Mutant Future)

100 Potentially Useful Things to Find in the Post-Apocalyptic Wasteland (Mutant Future)


This is a modern list of useful items that could be found by players scavenging for supplies from corpses, vehicles and buildings following an apocalyptic event. Most of these items are useful, although sometimes they may not be specifically useful for characters and in some cases the use is largely as oddly-shaped treasure. The items are less advanced than the high tech equipment from the core rulebook,...   [click here for more]
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100 Books to Find in Aihrde

100 Books to Find in Aihrde


Books can be useful and they can be valuable. They may be an important source of useful knowledge and contain hidden secrets. Not every book finds into that sort of category, though. Some books may contain misinformation, some may not be scholarly works at all. This supplement contains 100 books of this type that GameMasters can use to flesh out a bookshelf with less relevant material. They cover a...   [click here for more]
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100 Ceilings to Find in a Dungeon (C&C)

100 Ceilings to Find in a Dungeon (C&C)


Ceilings are an important part of any room and this supplement provides 100 different ceilings that can be added to a dungeon. These could be used as a source of potential curiosities or hazards, or perhaps as potential adventure hooks. Alternatively, they may simply be used as a way to flesh out an otherwise uninteresting room and, perhaps, pose a puzzle that lacks a true answer. This PDF supports...   [click here for more]
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100 Columns and Pillars to Find in a Dungeon (C&C)

100 Columns and Pillars to Find in a Dungeon (C&C)


Large rooms often have columns in them, holding the roof up. Normal columns rest on a base, which at its simplest may just be a plinth, and are topped with a capital. Each part of the column may be carved, sometimes quite extensively. Stone is the most common material used in such, but wood can be used as well. Even normal columns range widely in style and appearance. The columns described in this...   [click here for more]
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100 Encounters for a Fantasy Desert (3Deep)

100 Encounters for a Fantasy Desert (3Deep)


Deserts are mysterious and sometimes deadly places to traverse, with heat and lack of water combining to kill the unwary. This supplement has 100 different encounters that a GameMaster can use to liven up a desert journey, or perhaps make it even more dangerous. Some are interesting, some may lead to new places and some will be harmful to the unwary. The different encounters have been strongly influenced...   [click here for more]
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100 Encounters for a Fantasy Desert (Black Spear)

100 Encounters for a Fantasy Desert (Black Spear)


Deserts are mysterious and sometimes deadly places to traverse, with heat and lack of water combining to kill the unwary. This supplement has 100 different encounters that a GameMaster can use to liven up a desert journey, or perhaps make it even more dangerous. Some are interesting, some may lead to new places and some will be harmful to the unwary. The different encounters have been strongly influenced...   [click here for more]
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100 Encounters for a Fantasy Jungle (3Deep)

100 Encounters for a Fantasy Jungle (3Deep)


This is a collection of 100 different encounters that can be placed in a jungle - or, to be more up-to-date, a tropical rainforest. They are to a degree influenced by media portrayals of jungles, but the majority of the encounters should be easy to drop into most appropriate settings. These can be used as background, colour and potential adventure hooks. Some of the encounters are potentially hazardous...   [click here for more]
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100 Encounters for a Fantasy Jungle (Black Spear)

100 Encounters for a Fantasy Jungle (Black Spear)


This is a collection of 100 different encounters that can be placed in a jungle - or, to be more up-to-date, a tropical rainforest. They are to a degree influenced by media portrayals of jungles, but the majority of the encounters should be easy to drop into most appropriate settings. These can be used as background, colour and potential adventure hooks. Some of the encounters are potentially hazardous...   [click here for more]
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100 Encounters for a Fantasy Swamp (3Deep)

100 Encounters for a Fantasy Swamp (3Deep)


Swamps, mires, bogs and marshes can be found all over the world, wherever water isn't frozen. Even places where it is frozen may thaw out and turn swampy. They are places where travel itself can be dangerous, where it can be easy to get lost, end up stuck in water, mud and quicksand and encounter dangerous creatures. This supplement has 100 different encounters that can be used to liven up a swamp...   [click here for more]
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100 Encounters for Fantasy Mountains (3Deep)

100 Encounters for Fantasy Mountains (3Deep)


Mountains can be dangerous places in and of themselves, being home to such as mud- and rockslides, avalanches, high winds, freezing conditions and potential falls. This supplement has 100 different encounters that can be used to add extra detail to a mountain journey or as a source of adventure hooks. Some are potentially useful, some are potentially hazardous and some are simply odd. This PDF supports...   [click here for more]
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100 Encounters for Fantasy Mountains (Black Spear)

100 Encounters for Fantasy Mountains (Black Spear)


Mountains can be dangerous places in and of themselves, being home to such as mud- and rockslides, avalanches, high winds, freezing conditions and potential falls. This supplement has 100 different encounters that can be used to add extra detail to a mountain journey or as a source of adventure hooks. Some are potentially useful, some are potentially hazardous and some are simply odd. This PDF supports...   [click here for more]
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100 Encounters for Fantasy Oceans (3Deep)

100 Encounters for Fantasy Oceans (3Deep)


The sea is a dangerous place and those who regularly sail on it know to treat it with respect. The weather is dangerous and those onboard a ship know they are in a fragile vessel skimming along the top of potentially vast, and hostile, depths. This supplement has 100 different encounters that can be used to add more detail to a sea voyage. Some of the encounters hare potentially hazardous, others are...   [click here for more]
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100 Encounters for the Borderland Regions (3Deep)

100 Encounters for the Borderland Regions (3Deep)


This supplement has 100 encounters for the borderland regions. Neither completely tame nor completely wild but somewhere in between, which does not mean they are safe. The region can have signs of hostile encroachment or of a country expanding into the untamed lands. There could be signs of conflict, past or present, or be an area that civilisation has retreated from. The encounters can be used to...   [click here for more]
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100 Encounters for the Borderland Regions (Black Spear)

100 Encounters for the Borderland Regions (Black Spear)


This supplement has 100 encounters for the borderland regions. Neither completely tame nor completely wild but somewhere in between, which does not mean they are safe. The region can have signs of hostile encroachment or of a country expanding into the untamed lands. There could be signs of conflict, past or present, or be an area that civilisation has retreated from. The encounters can be used to...   [click here for more]
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100 Snow and Ice Encounters (3Deep)

100 Snow and Ice Encounters (3Deep)


This is a collection of 100 different events and encounters that characters could have whilst travelling through snow and icebound regions. Some of the encounters are most suited to polar regions and those lands nearest to them, others could be located in snowy mountains or perhaps simply during a heavy winter. Some of the encounters are odd and some are potentially hazardous. They can be used to enliven...   [click here for more]
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100 Snow and Ice Encounters (Black Spear)

100 Snow and Ice Encounters (Black Spear)


This is a collection of 100 different events and encounters that characters could have whilst travelling through snow and icebound regions. Some of the encounters are most suited to polar regions and those lands nearest to them, others could be located in snowy mountains or perhaps simply during a heavy winter. Some of the encounters are odd and some are potentially hazardous. They can be used to enliven...   [click here for more]
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100 Staircases to Find in a Dungeon (C&C)

100 Staircases to Find in a Dungeon (C&C)


Staircases are common elements in dungeons, and other constructions, used to get from one level to another. These staircases may be carved out of rock, with varying degrees of skill, or may be partially or wholly artificial in nature. This supplement has 100 different staircases that can be used to decorate a dungeon. Some of the results describe full staircases whilst others describe oddments and...   [click here for more]
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100 Things to Find, See and Hear in a Forest (3Deep)

100 Things to Find, See and Hear in a Forest (3Deep)


Characters may at some point be travelling through wooded areas, whether these be the comparatively tame woods of civilisation or the more dangerous wildwood of the uninhabited regions. Rather than simply glossing over these travels, this list provides 100 different encounters that can be used to make travel more interesting. Some of the encounters have the potential to injure characters or animals...   [click here for more]
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100 Things to Find, See and Hear in a Forest (Black Spear)

100 Things to Find, See and Hear in a Forest (Black Spear)


Characters may at some point be travelling through wooded areas, whether these be the comparatively tame woods of civilisation or the more dangerous wildwood of the uninhabited regions. Rather than simply glossing over these travels, this list provides 100 different encounters that can be used to make travel more interesting. Some of the encounters have the potential to injure characters or animals...   [click here for more]
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100 Walls to Find in a Dungeon (C&C)

100 Walls to Find in a Dungeon (C&C)


Dungeons need walls, to separate the ceiling from the floor, and this supplement provides 100 different walls that can be added. These could be used as a source of potential curiosities or hazards, or perhaps as potential adventure hooks. Alternatively, they may simply be used as walls to flesh out an otherwise uninteresting room and, perhaps, pose a puzzle that lacks a true answer. This PDF supports...   [click here for more]
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100 Airs and Atmospheres to Encounter in a Dungeon (C&C)

100 Airs and Atmospheres to Encounter in a Dungeon (C&C)


This supplement has 100 different airs and atmospheres for a dungeon, or other suitable location. Airs are properties of the air itself, whilst atmospheres are more along the lines of impressions and feelings given by certain areas of the dungeon. They can be used to make areas more interesting, or perhaps more dangerous. This PDF supports Adobe layers and the page backgrounds and images can be disabled...   [click here for more]
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100 Bridges to Find in a Dungeon (C&C)

100 Bridges to Find in a Dungeon (C&C)


This is a collection of 100 bridges that can be used to enhance a dungeon, or other appropriate area. Some of the bridges definitely need to be underground, but others could be found in other areas, including aboveground. Some are odd, some are potentially dangerous and some are only very loosely bridges and only if such includes any means of getting across a gap. This PDF supports Adobe layers and...   [click here for more]
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100 Corpses to Find in a Dungeon (C&C)

100 Corpses to Find in a Dungeon (C&C)


Adventuring in dungeons can be dangerous, and characters can easily come across the bodies of former adventurers who visited the dungeon prior to them, but failed in their quest, or perhaps the bodies of monsters that fell victim to more successful adventurers. This list provides 100 different corpses that can be used to flesh out a dungeon, and not just a dungeon but other places as well. Some are...   [click here for more]
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100 Dungeon Entrances (C&C)

100 Dungeon Entrances (C&C)


Ceilings are an important part of any room and this supplement provides 100 different ceilings that can be added to a dungeon. These could be used as a source of potential curiosities or hazards, or perhaps as potential adventure hooks. Alternatively, they may simply be used as a way to flesh out an otherwise uninteresting room and, perhaps, pose a puzzle that lacks a true answer. This PDF supports...   [click here for more]
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100 Encounters for Coastal Regions (3Deep)

100 Encounters for Coastal Regions (3Deep)


This is a collection of 100 different encounters to have in coastal regions, whether on beaches, headlands or in the seas close to land. Some encounters are most suited for characters travelling on land, others are most suited for those travelling by sea whilst some work equally well for both. The encounters can be used to enliven a journey and as a source of reward or danger, or as potential adventure...   [click here for more]
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100 Encounters for Coastal Regions (Black Spear)

100 Encounters for Coastal Regions (Black Spear)


This is a collection of 100 different encounters to have in coastal regions, whether on beaches, headlands or in the seas close to land. Some encounters are most suited for characters travelling on land, others are most suited for those travelling by sea whilst some work equally well for both. The encounters can be used to enliven a journey and as a source of reward or danger, or as potential adventure...   [click here for more]
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100 Encounters for Fantasy Hills (3Deep)

100 Encounters for Fantasy Hills (3Deep)


This supplement has 100 encounters and events for a hilly region in a fantasy setting, those areas that are not true mountains but which are also definitely of higher elevations. They range from encounters that can be used to enhance a journey, to the odd, the dangerous and those that are potential adventure hooks. This PDF supports Adobe layers and the page backgrounds and images can be disabled...   [click here for more]
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100 Encounters for Fantasy Hills (Black Spear)

100 Encounters for Fantasy Hills (Black Spear)


This supplement has 100 encounters and events for a hilly region in a fantasy setting, those areas that are not true mountains but which are also definitely of higher elevations. They range from encounters that can be used to enhance a journey, to the odd, the dangerous and those that are potential adventure hooks. This PDF supports Adobe layers and the page backgrounds and images can be disabled...   [click here for more]
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100 Encounters for Fantasy Plains (3Deep)

100 Encounters for Fantasy Plains (3Deep)


This supplement has 100 different encounters that characters could have when travelling though plains, savannahs and grasslands, those places where there is not much but flat ground, to make the journeys more interesting. These can be used to add detail and colour to a journey through a generally boring region or as a source of adventure hooks. Some are potentially useful, some are potentially hazardous...   [click here for more]
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100 Encounters for Fantasy Plains (Black Spear)

100 Encounters for Fantasy Plains (Black Spear)


This supplement has 100 different encounters that characters could have when travelling though plains, savannahs and grasslands, those places where there is not much but flat ground, to make the journeys more interesting. These can be used to add detail and colour to a journey through a generally boring region or as a source of adventure hooks. Some are potentially useful, some are potentially hazardous...   [click here for more]
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100 Encounters for Fantasy Rivers (3Deep)

100 Encounters for Fantasy Rivers (3Deep)


This supplement has 100 different encounters that can be used to enliven a river journey, or for characters to experience when they are near a river. Some are best suited for those on boats, whilst others work for any form of travel, including travelling beside or across the river. They may be used as a source of background events, danger or potential adventure hooks. This PDF supports Adobe layers...   [click here for more]
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100 Encounters for Fantasy Rivers (Black Spear)

100 Encounters for Fantasy Rivers (Black Spear)


This supplement has 100 different encounters that can be used to enliven a river journey, or for characters to experience when they are near a river. Some are best suited for those on boats, whilst others work for any form of travel, including travelling beside or across the river. They may be used as a source of background events, danger or potential adventure hooks. This PDF supports Adobe layers...   [click here for more]
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100 Encounters for Moorlands and Heaths (3Deep)

100 Encounters for Moorlands and Heaths (3Deep)


Moorland and heath are closely related lands, primarily uncultivated hill lands and uplands but which can also include wetlands. Many moors and heath are formed through human activity and peat and low-growing shrubs are common. Often, they have been used for many centuries, and signs of precursors can be common. This supplement has 100 encounters for such regions which can be used to enliven a journey,...   [click here for more]
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100 Encounters for Moorlands and Heaths (Black Spear)

100 Encounters for Moorlands and Heaths (Black Spear)


Moorland and heath are closely related lands, primarily uncultivated hill lands and uplands but which can also include wetlands. Many moors and heath are formed through human activity and peat and low-growing shrubs are common. Often, they have been used for many centuries, and signs of precursors can be common. This supplement has 100 encounters for such regions which can be used to enliven a journey,...   [click here for more]
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100 Encounters for Post-Apocalyptic Farmlands (Mutant Future)

100 Encounters for Post-Apocalyptic Farmlands (Mutant Future)


This supplement has 100 different encounters that characters could have in the old or current farmlands of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven...   [click here for more]
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100 Encounters for Post-Apocalyptic Rivers (Mutant Future)

100 Encounters for Post-Apocalyptic Rivers (Mutant Future)


This supplement has 100 different encounters that characters could have on the rivers of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey or as...   [click here for more]
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100 Encounters for Post-Apocalyptic Ruins (Mutant Future)

100 Encounters for Post-Apocalyptic Ruins (Mutant Future)


This supplement has 100 different encounters that characters could have in ruined cities and towns in a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey...   [click here for more]
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100 Encounters for the Post-Apocalyptic Coast (Mutant Future)

100 Encounters for the Post-Apocalyptic Coast (Mutant Future)


This supplement has 100 different encounters that characters could have along the coast, most likely on land but in some cases by boat as well, of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially...   [click here for more]
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100 Encounters for the Post-Apocalyptic Desert (Mutant Future)

100 Encounters for the Post-Apocalyptic Desert (Mutant Future)


This supplement has 100 different encounters that characters could have in the desert of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey or as...   [click here for more]
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100 Encounters for the Post-Apocalyptic Forest (Mutant Future)

100 Encounters for the Post-Apocalyptic Forest (Mutant Future)


This supplement has 100 different encounters that characters could have in the forest of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey or as...   [click here for more]
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100 Encounters for the Post-Apocalyptic Hills (Mutant Future)

100 Encounters for the Post-Apocalyptic Hills (Mutant Future)


This supplement has 100 different encounters that characters could have in the hills of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey or as possible...   [click here for more]
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100 Encounters for the Post-Apocalyptic Jungle (Mutant Future)

100 Encounters for the Post-Apocalyptic Jungle (Mutant Future)


This supplement has 100 different encounters that characters could have in the jungle of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey or as...   [click here for more]
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100 Encounters for the Post-Apocalyptic Moors (Mutant Future)

100 Encounters for the Post-Apocalyptic Moors (Mutant Future)


This supplement has 100 different encounters that characters could have in the moors and heaths of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey...   [click here for more]
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100 Encounters for the Post-Apocalyptic Mountains (Mutant Future)

100 Encounters for the Post-Apocalyptic Mountains (Mutant Future)


This supplement has 100 different encounters that characters could have in the mountains of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey or...   [click here for more]
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100 Encounters for the Post-Apocalyptic Ocean (Mutant Future)

100 Encounters for the Post-Apocalyptic Ocean (Mutant Future)


This supplement has 100 different encounters that characters could have on the ocean of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey or as possible...   [click here for more]
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100 Encounters for the Post-Apocalyptic Plains (Mutant Future)

100 Encounters for the Post-Apocalyptic Plains (Mutant Future)


This supplement has 100 different encounters that characters could have on the plains of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey or as...   [click here for more]
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100 Encounters for the Post-Apocalyptic Swamp (Mutant Future)

100 Encounters for the Post-Apocalyptic Swamp (Mutant Future)


This supplement has 100 different encounters that characters could have in the swamps of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey or as...   [click here for more]
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