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 Hottest Old-School Revival (OSR) from Adventures in Filbar
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AU1 - Sacking of Jok

AU1 - Sacking of Jok


Before Calamity, I gave our players four different options for a new campaign. This offering was set as the first offering in an evil warlord destroying your home scenario. The offering was designed to be a very brutal beginning and when we playtested it, it did not disappoint. If you need a start to a nasty campaign, give this a shot.  The scenario was designed for a quartet of first level PCs....   [click here for more]
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MAR1 - Homestead

MAR1 - Homestead


The second offering from the Margou Campaign is designed to introduce new players to your game in a small dose. A pair of new adventurers head off to the big city but go by a farmhouse and notice something is out of place... Although set in the Margou Campaign, this adventure setting is easily adaptable to most any game and system. Save yourself some time and utilize it for a one shot adventure or...   [click here for more]
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MAR25 - Dimbo Point

MAR25 - Dimbo Point


In the Margou Campaign the party made a brief stop in the land of the Tortle including Dimbo Point. This small, backwater community offered the party a brief respite before moving on to the capital. This is a small, sandbox offering to be used a "filler"! Although set in the Margou Campaign, this adventure setting is easily adaptable to most any game and system. This scenario was created for a fourth...   [click here for more]
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MHI - 0 Hanson's Gap

MHI - 0 Hanson's Gap


 Set for initial level PCs, this short scenario utilizes a shortcut through a mountain range. The players are in a hurry to get to town for an adventuring opportunity and all they need to do is get through a crevice. Unfortunately for the new delvers, the gap is home to a trio of bandit brothers and other obstacles! This offering was used as Episode 0 for the Murder Hobo Inc. podcast show on Twitch....   [click here for more]
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MHI - 26 Ordination

MHI - 26 Ordination


The party arrives at the city of Cathoway and discovers that a new cleric is set to head the Church of Oghma! They quickly discover that a problem has arisen in that the four Clerics up for the honor have all disappeared! The game is afoot! The scenario was designed for a quartet of first level PCs. This offering was a fantastic time for the Murder Hobo Inc. podcast show on Twitch. The series features...   [click here for more]
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MHI - 4 The Mutiny and The Bounty

MHI - 4 The Mutiny and The Bounty


Chasing pirates can be a dicey business especially with an ocean storm bearing down upon you. As you give chase to Captain Longstockings and her crippled ship, she wanders into a cove...TRAPPED! This criminal cleanup is almost complete... This offering was a great time for the Murder Hobo Inc. podcast show on Twitch. The series features a rotating cast for a two hour game, every week. They also offer...   [click here for more]
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MHI - 47 Till Death Do Us Part

MHI - 47 Till Death Do Us Part


A cold beverage at the tavern relaxes you and the taste is devine! Sadly, the calm is broken when a trio of young boys charge in and move to a table nearby. The excited utterances reach your ears and it seems as though the boys have found some bones when they knocked over Hangman's Tree. The father and his friends scoff but this could be a more significant find than they realize... The scenario was...   [click here for more]
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B1 - A Basic Dungeon Crawl

B1 - A Basic Dungeon Crawl


With this being the 50th year for D&D, we are returning to our roots and offering Basic/Expert/OSR games every month. Our first offering is a short dungeon crawl to get 2-4 new players used to the "old school" experience. We hope you enjoy! ...   [click here for more]
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B2 - A Basic Hex Crawl

B2 - A Basic Hex Crawl


With this being the 50th year for D&D, we are returning to our roots and offering Basic/Expert/OSR games every month. Our second offering is a wilderness hex crawl to get 2-4 new players used to the "old school" experience. We hope you enjoy! ...   [click here for more]
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B3 - A Basic Town Scenario

B3 - A Basic Town Scenario


With this being the 50th year for D&D, we are returning to our roots and offering Basic/Expert/OSR games every month. The third offering sends 2-4 new players to the town of Mirfield for "safety". We hope you enjoy! ...   [click here for more]
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CAL1 - Cãlor

CAL1 - Cãlor


A nice kickoff to any desert campaign, this scenario takes four, 1st level players and puts them into a town with some problems. We used this to kick off our own arid campaign! Although set in a Desert Campaign, this adventure setting is easily adaptable to most any game and system. Save yourself some time and utilize it for a one shot adventure or a continuing campaign! Remember to follow @FilbarRPG...   [click here for more]
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CAL2 - Chasing Fame

CAL2 - Chasing Fame


The party has made a name for themselves in Cãlor, now it is time to move on to expand their fame. The party prepares for a journey east to explore the desert! Although set in a Desert Campaign, this adventure setting is easily adaptable to most any game and system. Save yourself some time and utilize it for a one shot adventure or a continuing campaign! Remember to follow @FilbarRPG on Twitter...   [click here for more]
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Far12 – Necropolis at Manheim

Far12 – Necropolis at Manheim


Today’s Filbar Friday offering is Far12 - Necropolis at Manheim. After a string of successful adventures, you find yourselves reequipping gear in the small community of Tarten. After an unusual currency exchange in the mercantile, the party learns that a group of adventurers had encountered some Goblins possessing old currency belonging to the Co-Tai people. Well, it ain’t grave robbin’...   [click here for more]
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Far2 - Discord at the Docks

Far2 - Discord at the Docks


Far2 – Discord at the Docks is a short adventure based in the city of Phoenix in Fartook. Similar to Far1, this adventure is for low/novice level players. The adventure begins as your ship docks in Phoenix and you and your group debark. The scenario was designed for five players and gives them a variety of small problems to tackle. The PCs were on a delivery mission but mistook a subject on the...   [click here for more]
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Far5 - Licor Faction

Far5 - Licor Faction


Recently, a cult known as the Licor Faction rose to fame for helping people outside the walls of Phoenix. Today they are to be rewarded for their work but are offended when an apprentice and not the Zephyr of Molar gives them the accolades. Angered, the leaders leave the stage and return back to their compound. A bit later you are offered a job to go arrest the leader of the cult as they are to be...   [click here for more]
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Far9 - Phagor Village

Far9 - Phagor Village


After gaining some knowledge about an abandoned town from some grave robbers, the party opts to take a look around to see if anything is left. This part of the Filbar Campaign was used as a side-trek encounter and added some nice depth for the area! The mid-level scenario is easy to pop into any campaign for exploration! This adventure setting was designed for 5th Edition AD&D for the Filbar...   [click here for more]
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MAR20 - Dungeon of Graf Loden

MAR20 - Dungeon of Graf Loden


You and your associate have found the road to adventure pockmarked with boredom and a sense of hunger. As you move down the road, a local farmer hails you and a conversation reveals some old ruins not too far away. The ruins are said to sit upon an old dungeon rumored to have lost loot...your fortunes begin to turn! Although set in the Margou Campaign, this adventure setting is easily adaptable to...   [click here for more]
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MAR3 - Banshee of Whitestone

MAR3 - Banshee of Whitestone


Today we kick off offerings from Margou Campaign. This scenario takes a group of 3rd level PCs that come upon, with help, an abandoned manor home. Perhaps they will find treasure or maybe death is about to find them! Although set in the Margou Campaign, this adventure setting is easily adaptable to most any game and system. This scenario was created for a group of low-level (3rd level) adventurers....   [click here for more]
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MHI - 11 Frito's Three Labors

MHI - 11 Frito's Three Labors


You have been sent to be an envoy for your country to a desert nation recently created. The area is known as a bandit haven and the new ruler ascended due to his overthrow of the others. As you open dialogue, Frito, the new leader, is willing to accept a trade agreement if the party resolves a few renegade issues for him. Designed for four, fourth level PCs! This offering was a great time for the...   [click here for more]
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MHI - 12 Precipitation Problems

MHI - 12 Precipitation Problems


Your party of heroes have arrived in Travers City in a monsoon. Upon arrival you are promptly hired to discover the cause of this days long problem. You quickly discover that there has been a "wizard issue" but at 8th level, your quartet should have no problems resolving it right? This offering was a great time for the Murder Hobo Inc. podcast show on Twitch. The series features a rotating cast for...   [click here for more]
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MHI - 13 Murder of the Doge

MHI - 13 Murder of the Doge


Who is ready for a murder mystery? This scenario is completely customizable for a variety of levels available. We won't kid you, this scenario is not something you just throw on the table and play as soon as it is downloaded. A spreadsheet for understanding clues vs. suspects will need to be studied for you (the DM) to understand how to run the mystery. That being said, everytime we (myself & playtesters)...   [click here for more]
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MHI - 14 Tu-Ton Lootin'

MHI - 14 Tu-Ton Lootin'


When one of our scenarios went off the rails, as they sometimes do, we had improvise. The following offering is what became of that. Your PCs have wandered into a desert region of forgotten kings courtesy of a map found in an Orc hoard. You've followed the directions but all you've discovered is sand...and maybe a stone? The scenario was designed for a quartet of fourth level PCs. This offering was...   [click here for more]
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MHI - 15 Pride of Glittergold

MHI - 15 Pride of Glittergold


Your quartet of 2nd level adventurers are headed to the city to get a nice paying job when they miss the ferry. Thinking quickly, the group opts to take the long way around, on foot, and stumbles upon a "deserted" Gnome pleasure craft? This offering was a fantastic time for the Murder Hobo Inc. podcast show on Twitch. The series features a rotating cast for a two hour game every week. They also offer...   [click here for more]
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MHI - 16 Barrow of the Bull

MHI - 16 Barrow of the Bull


A party of 4, 3rd level PCs have taken an easy delivery mission to the town of Eagerton and head out for an easy payday. Word reaches them that the road is a haven for bandits and opt to take a shortcut. As luck would have it, they discover the entrance of an old, forgotten tomb! This offering was a fantastic time for the Murder Hobo Inc. podcast show on Twitch. The series features a rotating cast...   [click here for more]
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MHI - 17 Transport Detail

MHI - 17 Transport Detail


After capturing the Notorious TNY, a female bandit leader, you have been offered a substantial bonus if you can take her, alive, to the capital for trial. The coin is hard to turn down and you accept the mission. You caught her already, what could possibly go wrong on a transport? This offering was a fantastic time for the Murder Hobo Inc. podcast show on Twitch. The series features a rotating cast...   [click here for more]
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MHI - 18 A Girl in the Hood

MHI - 18 A Girl in the Hood


You brave band of future heroes roll into the small town of Odaville and discover the citizens frantically searching for something. An inquiry gives you the information that one of their youth are missing and with humanoids in the area, the citizens are rightfully concerned! Can you assist them in finding the child? The scenario was designed for a quartet of first level PCs. This offering was a fantastic...   [click here for more]
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MHI - 20 Firebase Khan

MHI - 20 Firebase Khan


A remote outpost has been overrun on the frontier and your help has been requested by the Hill Dwarves. Aerial transportation has been supplied but you and your associates will have to fly in under uncertain conditions and most likely, hostile fire! The scenario was designed for a quartet of fourth level PCs. This offering was a fantastic time for the Murder Hobo Inc. podcast show on Twitch. The series...   [click here for more]
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MHI - 21 Juniper Falls

MHI - 21 Juniper Falls


While trekking across the wilderness you come upon a gap guarded by a city. It doesn't appear on any maps but you need a spot to rest before moving on... The scenario was designed for a quartet of fourth level PCs. This offering was a fantastic time for the Murder Hobo Inc. podcast show on Twitch. The series features a rotating cast for a two hour game every week. They also offer a "talk show" format...   [click here for more]
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MHI - 22 Birthright

MHI - 22 Birthright


Our party of "wizards" are headed off across the desert to give tidings to a newborn ruler. This was our Christmas episode...you can see where it is going! The scenario was designed for a trio of ninth level PCs. This offering was a fantastic time for the Murder Hobo Inc. podcast show on Twitch. The series features a rotating cast for a two hour game every week. They also offer a "talk show" format...   [click here for more]
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MHI - 23 Boots

MHI - 23 Boots


You and your associates are on the verge of 'graduating' to adventurer status but one of the mentors requires a favor. In order to be released, you have been asked to go across Cathoway (city) and pick up a pair of boot. One easy job away from being on your own... The scenario was designed for a quartet of first level PCs. This offering was a fantastic time for the Murder Hobo Inc. podcast show on...   [click here for more]
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MHI - 24 Tower of Naro

MHI - 24 Tower of Naro


Your group is light on funds but fortunately you've had some good news. Caravan raids along the coastal road have been on the rise. The Merchant's Guild has put out a bounty of 1000 gold pieces for a successful "resolution". Money like that will fund you for a few months! The scenario was designed for a quartet of fourth level PCs. This offering was a fantastic time for the Murder Hobo Inc. podcast...   [click here for more]
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MHI - 25 Fenwick Dungeon

MHI - 25 Fenwick Dungeon


You and your associates have arrived on the bluffs surrounding the port city of Cathway. The bustling metropolis will well known as an excellent jumping off spot for future heroes. The party notices the bluff they are standing on looks a tad bit weird... The scenario was designed for a quartet of first level PCs. This offering was a fantastic time for the Murder Hobo Inc. podcast show on Twitch. The...   [click here for more]
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MHI - 29 Horac's Tomb

MHI - 29 Horac's Tomb


A pesky vagrant just will not ease up but offers you some interesting information on a missing pirate. Is your duo ready to enter a pirate's tomb? The scenario was designed for a pair of fourth level PCs. This offering was a fantastic time for the Murder Hobo Inc. podcast show on Twitch. The series features a rotating cast for a two hour game every week. They also offer a "talk show" format every...   [click here for more]
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MHI - 3 Syndicate Saturation

MHI - 3 Syndicate Saturation


As first level PCs, your quartet begins to run low on funds and needs a job. A consultation with the local Alderman uncovers the city of Marshall is current in the grip of a crime syndicate. The ‘voice of the people’ points out that treasure and accolades would go to the group able to rid the city of this scourge. Eager to prove your mettle, you and your associates offer to help! This offering...   [click here for more]
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MHI - 30 Field of Honor

MHI - 30 Field of Honor


As the party flees from a Bulette, a plateau ahead gives a beautiful vista. Off in the distance is a small community, but first they must pass throuhg an old battlefield... The scenario was designed for a pair of 3rd level PCs or a trio of 2nd levels!. This offering was a fantastic time for the Murder Hobo Inc. podcast show on Twitch. The series features a rotating cast for a two hour game every week....   [click here for more]
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MHI - 33 Cloaca in Cathoway

MHI - 33 Cloaca in Cathoway


A lost pet (Ferret) goes into the sewer grate and the child's mother offers your group a reward to retrieve it. First day in Cathoway and you're already getting jobs. You may get a little dirty but the reward and potential reputation may pay off exponentially! The scenario was designed for a quartet of first level PCs. This offering was a fantastic time for the Murder Hobo Inc. podcast show on Twitch....   [click here for more]
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MHI - 37 Serpentine Temple

MHI - 37 Serpentine Temple


The local smith is distraught and can't fix your weapons right now. He explains that his daughter has been taken by some cultists and he fears for her safety. Upon discovering you are brave adventurers, he offers to fix your weapons if you can go rescue her at the local temple. The scenario was designed for a quartet of second level PCs. This offering was a fantastic time for the Murder Hobo Inc....   [click here for more]
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MHI - 38 Import-Export

MHI - 38 Import-Export


A smuggling operation is causing a problem in Cathoway for the Merchant's Guild. A large reward has been put up for anyone who can resolve the matter and your party is handed a note. "General Labor Guild" are the only words on the missive and you head that way to see if it is a clue or a red herring! The scenario was designed for a quartet of fourth level PCs. This offering was a fantastic time for...   [click here for more]
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MHI - 41 Cannabis Conflict

MHI - 41 Cannabis Conflict


The party rolls into a new town and finds themselves in the middle of a drug gang dispute. The party will have to decide which side to take or perhaps...take over the whole business! Originally done as a 4/20 gag scenario on Murder Hobo Inc. it had hilarious results. The scenario was designed for a quartet of third level PCs. This offering was a fantastic time for the Murder Hobo Inc. podcast show...   [click here for more]
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MHI - 42 Lyzif's Day

MHI - 42 Lyzif's Day


Seeking adventure has been more difficult than the quartet anticipated but they have reached the settlement of Statfhord. With a little luck, they might be able to find something to prove their heroism...after getting a drink at the tavern! Unbeknownst to them, the area is preparing to celebrate a religious holiday. The scenario was designed for a quartet of first level PCs. This offering was a fantastic...   [click here for more]
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MHI - 43 New Hope

MHI - 43 New Hope


This tongue-in-cheek scenario pits the players in a strange city filled with scum and villainy for a 'simple' fetch mission. Mos Eisley has its share of problems that the party will have to avoid and stealth is a good idea. The online game showed the weirdness PCs can have on any scenario, how will your players do? The scenario was designed for a quartet of first level PCs. This offering was a fantastic...   [click here for more]
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MHI - 44 Mother Tuckers

MHI - 44 Mother Tuckers


When you began your careers after leaving the orphanage, you made a pledge to return some day to thank your caretaker, kindly old Mother Tucker. Today you keep your promise but notice things are amiss at the old homestead... The scenario was designed for a quartet of fourth level PCs. This offering was a fantastic time for the Murder Hobo Inc. podcast show on Twitch. The series features a rotating...   [click here for more]
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MHI - 45 Candarsi Point

MHI - 45 Candarsi Point


War is brewing and protecting the homeland is a priority. The High Supplicant has requested you and your associates move to the coast and secure an abandoned lighthouse. The structure will be crucial for defense. It has been abandoned for years and the religious leader doesn't believe there will be an issue but is concerned that spies may have already inhabited it. The scenario was designed for a...   [click here for more]
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MHI - 46 Panic at the Disco

MHI - 46 Panic at the Disco


Going into an urban area sometimes causes issues due to a party's...history. As you enter Cathoway, you are directed to the Disco District where people of your "kind" can be found! The scenario was designed for a quartet of fourth level PCs. This offering was a fantastic time for the Murder Hobo Inc. podcast show on youtube. The series features a rotating cast for a two hour game every week. They...   [click here for more]
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MHI - 48 Garon Bluffs

MHI - 48 Garon Bluffs


A storm has moved through the coastal town of Habis and your departure has been put on hold. Much to your surprise, a pirate has washed ashore signaling more to follow? The scenario was designed for a quartet of first level PCs. This offering was a fantastic time for the Murder Hobo Inc. podcast show on Twitch. The series features a rotating cast for a two hour game every week. They also offer a "talk...   [click here for more]
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MHI - 49 Dungeon of Badica

MHI - 49 Dungeon of Badica


This scenario was built for our podcast and is part of three adventures that the PCs could choose. Built for 4, new (1st level) PCs, it sends them underground to search an old dungeon! The scenario was designed for a quartet of first level PCs. This offering was a fantastic time for the Murder Hobo Inc. podcast show on Twitch. The series features a rotating cast for a two hour game every week. We...   [click here for more]
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MHI - 50 Beholder Swamp

MHI - 50 Beholder Swamp


You and your friends have opted to head out and become heroes of the realm but all you have found currently is that your feet were soft. Coming to the crossroads a rather unusual fellow emerges from the bushes. Will he give you advice or cause you problems? The scenario was designed for a quartet of first level PCs. This offering was a fantastic time for the Murder Hobo Inc. podcast show on Twitch....   [click here for more]
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MHI - 51 Fanatic

MHI - 51 Fanatic


Starting your adventuring career can be scary but things should be safe within a walled city right? Right? The scenario was designed for a quartet of first level PCs. This offering was a fantastic time for the Murder Hobo Inc. podcast show on Twitch. The series features a rotating cast for a two hour game every week. They also offer a "talk show" format every Tuesday. We urge you to check us out:...   [click here for more]
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MHI - 52 Getting Home

MHI - 52 Getting Home


A tornado whisking you and your associates into a foreign land was not expected today. Now it looks like you'll be trying to find a way home, the sooner the better! A RPG spin on a favored classic! The scenario was designed for a quartet of first level PCs. This offering was a fantastic time for the Murder Hobo Inc. podcast show on Youtube. The series features a rotating cast for a two hour game every...   [click here for more]
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MHI - 6 Dingling Brothers Circus

MHI - 6 Dingling Brothers Circus


Your foray on the frontier has been fruitful but you all need a break. As you reach the walled city of Harper's Ridge, you notice that you are not alone on the road as the famous Dingling Brothers Circus is also wanting entry to the city! Looks like you are just in time for a fun festival Finally a break from mayhem! This offering was a fantastic time for the Murder Hobo Inc. podcast show on Twitch....   [click here for more]
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