Magicians is a tabletop role-playing game designed to both tell awesome stories like you've read about in books like Harry Potter, A Wizard of Earthsea or Lev Grossman’s The Magicians, and to teach you a language - Korean. Magicians is about teenage drama, emotions, hormones and magic. Learn a new, interesting and totally foreign language and the culture and folklore behind it and learn a language... [click here for more]
Over 170 cards laid out on PDFs to be printed out and used with Magicians. These cards were part of the original kickstarter and the stretch goals included there. Each pack of cards contains 10 cards as well as a concept for play and suggestions for what to write on the cards when playing with them in that scenario.
There are cards made to fit with scenarios provided by amazingly fine game... [click here for more]
Never Knows Best is inspired by an anime called FLCL (Fooly Cooly) and wears this influence on its sleeve. This game and its rules focus on my own interpretation of the source material, rather than attempting to emulate the anime as closely as possible.
Never Knows Best (NKB) is a roleplaying game about middle school kids facing impending adulthood, growing up, and society’s—sometimes... [click here for more]
Operators is an RPG designed to tell cinematic action movies at the table. Whether you like challenge-based play in the evin of Tom Clancian technothrillers or the near-future technological heists of Mission:Impossible, Operators has you covered.
In this standalone game you will find: - An all-new core mechanic that introduces last minute complications in order to... [click here for more]
Designed with the upcoming Operators RPG in mind, this deck of 100 cards can be used with any game or system to help provide narrative cues for hand-to-hand Jason Bourne-style combat scenes and action thriller chase scenes.
The deck contains:
81 different "fight cards", inspired by the Bourne movies and drawing from various martial arts styles like Jeet Kune Do, Kali, Krav Maga, Boxing,... [click here for more]
204 pages, full-color, 39 pieces of art (B/W on #50 paper; standard and premium editions on #70), revised versions of each Uncanny Echo game (issues 0-9), and 45 pages of support text.Uncanny Echo is a tabletop roleplaying game which has altered the Powered by the Apocalypse engine,... [click here for more]