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King for a Day, Revised Edition

King for a Day, Revised Edition


King for a Day is a systemless fantasy sandbox campaign written in the style of Lovecraft, with more creep than gore. Set in a traditional anglo-saxon shire, the campaign is an extensive toolkit of people, places, and strange events all culminating in a horrific and unreal finale. With nearly 200 NPCs and dozens of unique locations and stories, King for a Day promises to provide many hours of gaming...   [click here for more]
post world games  $49.95

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Cthulhu Poker Deck (Chaos Format)

Cthulhu Poker Deck (Chaos Format)


THIS IS A PRINT ON DEMAND DECK OF CARDS OF CTHULHU ART BY ERIC LOFGREN. ...   [click here for more]
post world games  $13.00

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Guide to Toolcards: Fantasy

Guide to Toolcards: Fantasy


Toolcards are easy-to-use cards that inspire the GM to run fast, exciting adventures. Names, monsters, treasure. Toolcards has it all. The is a free document for how to use the basic deck, which is 100 double-sided cards featuring the most important elements of fantasy, NPCs, Monsters, Legendary Locations, magic items, and overheard conversations. Each card contains 9 pieces of information, with...   [click here for more]
post world games  $4.95

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Orc Hospital (Card Game)

Orc Hospital (Card Game)


THIS IS A PRINT ON DEMAND DECK OF CARDS. Orc Hospital is a fast, silly card game for 3 or more players — 4 or 5 is best. In Orc Hospital, the players are writers on a soap opera named Orc Hospital, with each of them trying to win the coveted Golden Goblin award. The person with the most points at the end of the game writes the most memorable episodes and wins. 60 cards ...   [click here for more]
post world games  $15.01

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Toolcards: Fantasy

Toolcards: Fantasy


THIS IS A PRINT ON DEMAND DECK OF CARDS. Toolcards are easy-to-use cards that inspire the GM to run fast, exciting adventures. Names, monsters, treasure. Toolcards has it all. This basic deck is 100 double-sided cards featuring the most important elements of fantasy, NPCs, Monsters, Legendary Locations, magic items, and overheard conversations. Each card contains 9 pieces of information,...   [click here for more]
post world games  $19.99

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Holy Diver, Protocol Game Series 53

Holy Diver, Protocol Game Series 53


Holy Diver is a story roleplaying game homage to Ronnie James Dio. With characters and events drawn directly from the lyrics of Ronnie James Dio songs (from Rainbow, Black Sabbath, and his self-titled work), the game is a strange trip through the golden lyrics of the metal god himself. Specifically, the game is about fantasy adventurers on a quest to the Silver Mountain, to see ‘the Witch’. The...   [click here for more]
post world games  $6.00

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Protocol Games Series, Book 2

Protocol Games Series, Book 2


Protocol is a series of story roleplaying games about disparate characters, thrust together into dramatic situations. Each game uses the same set of rules, with vastly different parameters, start points, characters, and finales. The Protocol series uses vignettes, interrogations, interludes, and ensembles to tell unique stories. Each game in the Protocol series is zero-prep for 3 or more players....   [click here for more]
post world games  $49.99

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Joan of Arc, Protocol Game Series 3

Joan of Arc, Protocol Game Series 3


Joan of Arc is a story roleplaying game about scientists and rescue personnel working to save a damaged space station before disruptive energy rips it apart. Starting from the planet’s surface, the team has limited time to get to the station, climb inside, and repair the damaged station. The clock is ticking as problem after problem besets the team members who have limited resources to battle the...   [click here for more]
post world games  $7.50

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Chebyshev Function, Protocol Game Series 6

Chebyshev Function, Protocol Game Series 6


Chebyshev Function is a story roleplaying game about teenagers with psionic powers — known as primes — who are chased by the government. Forced to live outside the convenience of modern life, the characters must “go underground” to protect themselves from those who would do them harm. As the story progresses, the teenagers find themselves face to face with very real dangers that will test them,...   [click here for more]
post world games  $6.00

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Eons, Protocol Game Series 10

Eons, Protocol Game Series 10


Eons is a story roleplaying game about inexplicable horror and marginal science. Players take on the roles of fringecraft investigators, journalist, scientists, and theorists. Exploring nearly random events, the characters must piece together random occurrences and decipher hidden secrets to stop horrors beyond the veil from corrupting our world. The Protocol game series uses vignettes, interrogations,...   [click here for more]
post world games  $6.00

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Toolcards: Fantasy Sampler

Toolcards: Fantasy Sampler


Toolcards are easy-to-use cards that inspire the GM to run fast, exciting adventures. Names, monsters, treasure. Toolcards has it all. This sampler deck contains 6 preview cards from the forthcoming Toolcards: Drama and 2 cards from each of the Toolcard: Fantasy Companion decks. ...   [click here for more]
post world games  $7.56

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Five Broken Swords, Protocol Game Series 12

Five Broken Swords, Protocol Game Series 12


Five Broken Swords is a story roleplaying game about adventurers in a fantasy world on a long and unfulfilled quest. The quest has dragged on for years. The adventurers are old, tired, and ready to give up. But maybe the fabled relic lies in the next dungeon up ahead. Each adventurer has a secret reason for being on the quest, which could usurp the journey. In the end, will you fail together? Succeed...   [click here for more]
post world games  $6.00

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Toolcards: Archetypes

Toolcards: Archetypes


Toolcards are easy-to-use cards that inspire the GM to run fast, exciting adventures. Names, monsters, treasure. Toolcards has it all. This archetype deck contains 51 stand-alone cards meant to improve your roleplaying sessions. Archetype cards allow GMs to add dramatic events to the game, without detering from the story. Specifically, this deck introduces gamemasters to the concept or narration...   [click here for more]
post world games  $13.00

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Toolcards: Drama

Toolcards: Drama


Toolcards are easy-to-use cards that inspire the GM to run fast, exciting adventures. Names, monsters, treasure. Toolcards has it all. This drama deck contains 100 stand-alone cards meant to improve your roleplaying sessions. Drama cards allow players and GMs to add dramatic events to the game, without detering from the story. Need help from an NPC? Can't figure out a riddle? Want to create tension...   [click here for more]
post world games  $20.01

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Toolcards: Fantasy Character

Toolcards: Fantasy Character


Toolcards are easy-to-use cards that inspire the GM to run fast, exciting adventures. Names, monsters, treasure. Toolcards has it all. This character deck contains 30 companion cards to the main Toolcard: Fantasy deck. Highlighting elements of memorable characters and NPCs of fantasy, the cards provide names, affectations, gimmicks, goals, and motivations as well as the standard flavor of the Toolcard...   [click here for more]
post world games  $10.01

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Toolcards: Plots

Toolcards: Plots


Toolcards are easy-to-use cards that inspire the GM to run fast, exciting adventures. Names, monsters, treasure. Toolcards has it all. This plots deck contains 56 stand-alone cards meant to improve your roleplaying sessions. Plot cards help GMs to add dramatic events to the game, without detering from the story. Especially designed to be used on the fly, this toolcard deck works especially well...   [click here for more]
post world games  $10.00

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Toolcards: Fantasy Cults

Toolcards: Fantasy Cults


Toolcards are easy-to-use cards that inspire the GM to run fast, exciting adventures. Names, monsters, treasure. Toolcards has it all. This cult deck contains 30 companion cards to the main Toolcard: Fantasy deck. Highlighting elements of cults and obscure faiths, the cards provide names for cult leaders, religious titles, places of worship, bizarre rituals, and the ultimate goal of the cult (such...   [click here for more]
post world games  $10.01

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Toolcards: Fantasy Dooms

Toolcards: Fantasy Dooms


Toolcards are easy-to-use cards that inspire the GM to run fast, exciting adventures. Names, monsters, treasure. Toolcards has it all. This dooms deck contains 30 companion cards to the main Toolcard: Fantasy deck. Highlighting strange events of birth, omens, dooms, fates, and prophecies, this deck is ideal for exploring divination and witchcraft, as well as the superstitions of more primitive societies....   [click here for more]
post world games  $10.01

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Toolcards: Fantasy Interrogations

Toolcards: Fantasy Interrogations


Toolcards are easy-to-use cards that inspire the GM to run fast, exciting adventures. Names, monsters, treasure. Toolcards has it all. This interrogations deck contains 30 companion cards to the main Toolcard: Fantasy deck. With four questions on each side designed to help build robust, three-dimensional characters, this deck is very different from the rest of those in this series. Additional examples...   [click here for more]
post world games  $10.01

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Toolcards: Fantasy Potions

Toolcards: Fantasy Potions


Toolcards are easy-to-use cards that inspire the GM to run fast, exciting adventures. Names, monsters, treasure. Toolcards has it all. This potions deck contains 30 companion cards to the main Toolcard: Fantasy deck. With details such as containers, potion color, texture, effect, and the traditional flavor that comes with toolcards, this deck is ideal for generating hundreds, if not thousands,...   [click here for more]
post world games  $10.01

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Toolcards: Fantasy Quests

Toolcards: Fantasy Quests


Toolcards are easy-to-use cards that inspire the GM to run fast, exciting adventures. Names, monsters, treasure. Toolcards has it all. This quest deck contains 30 companion cards to the main Toolcard: Fantasy deck. With information designed to construct both low and high fantasy quests, this deck includes the name of the quest-giver, the location, the rewards, obstacles, and of course the quest itself....   [click here for more]
post world games  $10.01

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Toolcards: Fantasy Rogues

Toolcards: Fantasy Rogues


Toolcards are easy-to-use cards that inspire the GM to run fast, exciting adventures. Names, monsters, treasure. Toolcards has it all. This quest deck contains 30 companion cards to the main Toolcard: Fantasy deck. With information designed to construct both low and high fantasy quests, this deck includes the name of an underworld contact, a safehouse to hide in, a place to hide things, a pickpocket...   [click here for more]
post world games  $10.01

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Toolcards: Carcass

Toolcards: Carcass


Toolcards are easy-to-use cards that inspire the GM to run fast, exciting adventures. Names, monsters, treasure. Toolcards has it all. This Carcass deck contains 30 companion cards to the main Toolcard: Fantasy deck. Carcass adds Post Apocolyptic elements to the Toolcard series, specifically tied to the Carcass: Exodus game line (coming soon). Card details include NPCs, communities, complications,...   [click here for more]
post world games  $10.00

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Toolcards: Fantasy Towns/Villages Maps

Toolcards: Fantasy Towns/Villages Maps


Toolcards are easy-to-use cards that inspire the GM to run fast, exciting adventures. Names, monsters, treasure. Toolcards has it all. This village deck contains 50 cards that can be used with or without the main Toolcard: Fantasy deck. Villages allows gamemasters to build quick villages and towns for fantasy games, with one side of the card dedicated to the map, and the other side with businesses,...   [click here for more]
post world games  $15.00

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Toolcards: Fantasy Traps

Toolcards: Fantasy Traps


Toolcards are easy-to-use cards that inspire the GM to run fast, exciting adventures. Names, monsters, treasure. Toolcards has it all. This trap deck contains 30 companion cards to the main Toolcard: Fantasy deck. With everything a gamemaster needs to make unique traps, each card details a method of activation as well as deactivation, plus numerous magical and non-magical trap effects to inspire...   [click here for more]
post world games  $10.01

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Toolcards: Fantasy Undead

Toolcards: Fantasy Undead


Toolcards are easy-to-use cards that inspire the GM to run fast, exciting adventures. Names, monsters, treasure. Toolcards has it all. This undead deck contains 30 companion cards to the main Toolcard: Fantasy deck. This deck is designed to help gamemasters produce unique and terrifying undead creatures with powers and weaknesses no PC is prepared for. Including details of the creatures lair, spheres...   [click here for more]
post world games  $10.01

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Toolcards: Fantasy Wards

Toolcards: Fantasy Wards


Toolcards are easy-to-use cards that inspire the GM to run fast, exciting adventures. Names, monsters, treasure. Toolcards has it all. This ward deck contains 30 companion cards to the main Toolcard: Fantasy deck. Wards expands on the basic concept of magical wards in fantasy games and gives them character and unique powers. Each card details the type of magic, the design of the ward, and three magical...   [click here for more]
post world games  $10.01

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Toolcards: Fantasy Wilderness

Toolcards: Fantasy Wilderness


Toolcards are easy-to-use cards that inspire the GM to run fast, exciting adventures. Names, monsters, treasure. Toolcards has it all. This wilderness deck contains 30 companion cards to the main Toolcard: Fantasy deck. Designed to aid gamemasters with details of overland travel, camping, and midnight ambushes, this deck even has information on predator/prey, as well as including a line for just...   [click here for more]
post world games  $10.01

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Toolcards: Hit Locations

Toolcards: Hit Locations


Toolcards are easy-to-use cards that inspire the GM to run fast, exciting adventures. Names, monsters, treasure. Toolcards has it all. This hit location deck contains 30 cards for determining hit locatiions. Each card requires a 1d6 roll in addition to a card draw. The deck works especially when when mixing and matching effects (on the back of the card). Additional examples of cards can be found...   [click here for more]
post world games  $7.55

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Ship Lanterns, Protocol Game Series 22

Ship Lanterns, Protocol Game Series 22


Ship Lanterns is a story roleplaying game about wish-fulfillment gone awry and set in a Southeast Asian village. Children gather on a bridge to throw cherry blossoms into the water, asking the river spirit (Thuy-Tinh) to grant their wishes. Characters take on the roles of children, dealing with the results of their wishes. Each game in the Protocol series is zero-prep for 3 or more players. The game...   [click here for more]
post world games  $6.00

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the furnace, Powered by Protocol

the furnace, Powered by Protocol


the furnace is a story roleplaying game about WWI soldiers fighting in the trenches. There is no gamemaster. Players take turn framing scenes. All the rules you need are right here (you also need a deck of cards and two six-sided dice). Each character is a soldier on the Western Front, with someone waiting for them at home. Players take turns directing one of three scene types: vignettes,...   [click here for more]
post world games  $1.99

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Minister 8, Protocol Game Series 30

Minister 8, Protocol Game Series 30


Minister 8 is a story roleplaying game about a fascist and religious, futuristic society ruled by the ministers — true executors of the law and defenders of the faith. Tasked with defending society from itself, the ministers are elite guardians of society, routing out every offense imaginable — from contraband to drug use; from larceny to murder; from organized crime to human trafficking; from...   [click here for more]
post world games  $6.00

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The Doom King, Protocol Game Series 26

The Doom King, Protocol Game Series 26


The Doom King is a story roleplaying game about a tired leader who has brought his nation to the edge of ruin. The characters are advisors, confidantes, glad-handers, loyalists, and sycophants insulating their leader from his failed kingdom. All the while, the king makes worse and worse decisions for the realm. Is it madness or sheer ignorance that drives the king? Can the characters save the kingdom...   [click here for more]
post world games  $6.00

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Cloister, Protocol Game Series 27

Cloister, Protocol Game Series 27


Cloister is a story-based roleplaying game about untrustworthy memories, shattered hallucinations, and psychonormal vistas. Characters are test subjects in a experiment of psychological and biological abnormalities devoid of moral restraints. As the story unfolds the subjects will question their own sanity and the reality around them. As the experiment inches closer and closer to its inevitable and...   [click here for more]
post world games  $6.00

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Colonial Lies, Protocol Game Series 28

Colonial Lies, Protocol Game Series 28


Colonial Lies is a story roleplaying game about secrecy and distrust set in the years before the American revolution. Wealthy “traders” of Jamestown cannot trust the Tidewater elite and the homogenous Puritans of the New England see new Amsterdam as a threat to their way of life. As such, the colonies have placed agents everywhere. Players take on the roles of spies, in service to the developing...   [click here for more]
post world games  $6.00

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Splinter City, Protocol Game Series 29

Splinter City, Protocol Game Series 29


Splinter City is a story roleplaying game about the citizens of a famous metropolis, known for its iconic superheroes and titanic battles. But what happens on the days when skyscrapers aren’t being turned to cinder by the mighty fist of the Super Squadron? The characters of Splinter City are just normal Joes, trying to get by in a world that is sometimes too chaotic. Protocol is a series of story...   [click here for more]
post world games  $6.00

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British Steel, Protocol Game Series 32

British Steel, Protocol Game Series 32


British Steel is a story roleplaying game about the industrial age of 1800s England. The characters are all members of a working class family, taking jobs in factories that place England several decades ahead of Europe. But while the economy booms for those who invent, the working class still toils in subhuman working conditions until their humanity is slowly chipped away to nothing. British Steel...   [click here for more]
post world games  $6.00

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Clockwork Girl, Protocol Game Series 31

Clockwork Girl, Protocol Game Series 31


Clockwork Girl is a story roleplaying game about the slow winding-down of the land of toys after the clockmaker disappears. Gathering together a group of random toys, the Clockwork Girl sets out to find the clockmaker, only to stop working shortly after. The characters are the remaining toys trying to find the clockmaker, before their energy runs out. Will they make it? Protocol is a series of story...   [click here for more]
post world games  $6.00

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The Scarecrow, Protocol Game Series 34

The Scarecrow, Protocol Game Series 34


The Scarecrow is a story roleplaying game about isolation and superstition. Characters are children living in rural America all dealing with a local ‘legend’ about a Scarecrow, who may or may not be real. Based on the Cropsey myth on Staten Island or the Slender Man from the internet, this game plays upon misguided fears and preconceptions, creating an environment that is both unstable and comforting....   [click here for more]
post world games  $6.00

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Frozen Climb of Icarus, Protocol Game Series 33

Frozen Climb of Icarus, Protocol Game Series 33


Frozen Climb of Icarus is a story roleplaying game about a Spartan rite of passage. Characters are Spartan youths on a journey to the cape of a frozen peak (ostensibly, Olympus). Their journey requires they travel with only a spear and a pair of sandals and return alive. One among them will prove his or her worth to Sparta above all others by returning with the head of a boar. Protocol is a series...   [click here for more]
post world games  $6.00

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Solomon Guild Reference Cards

Solomon Guild Reference Cards


The Solomon Guild reference cards put all of the criminals from the Solomon Guild squarely in your hand. While owning the Solomon Guild is not required to use these cards, it does make things easier. These cards are system-neutral. ...   [click here for more]
post world games  $7.55

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South Sarasota County, Protocol Game Series 35

South Sarasota County, Protocol Game Series 35


South Sarasota County is a story roleplaying game about a failing independent/regional wrestling organization. Over the years, South Sarasota County has fallen behind its rivals, failing to adapt to the changing wrestling market. Characters are wrestlers either moving up through the ranks or in the twilight of their careers, now circling the drain in a dying league; they can even be promotors, bookers,...   [click here for more]
post world games  $6.00

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It's Always a Dame, Protocol Game Series 36

It's Always a Dame, Protocol Game Series 36


It’s Always a Dame is a story roleplaying game about the hard-boiled streets of Concrete City. There’s no room for gray in a black and white world. Either you’re doing the stepping or you’re getting stepped on. Those in power tell the rest what to do. Either by force or a little bit of green to make it all better. And there’s always the next case. Always. Protocol is a series of story roleplaying...   [click here for more]
post world games  $6.00

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Volcano God, Protocol Game Series 37

Volcano God, Protocol Game Series 37


Volcano God is a story roleplaying game about the final days of a forgotten tribe. Unaware of their impending doom, the tribe continues to sacrifice its people to the Volcano God in an attempt to appease the unquiet spirit within… until the tribe is no more. Characters are important members of the tribe living under the shadow of the Volcano God, doing everything they can to abate the inevitable...   [click here for more]
post world games  $6.00

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Torpeo Inanem, Protocol Game Series 38

Torpeo Inanem, Protocol Game Series 38


Torpeo Inanem is a story roleplaying game about existentialism and the surreal realities of the human mind. Players take on the roles of characters inside the subconscious of a comatose woman — Tanya Bennett — who has been asleep for over 10 years. These characters spend their existence trying to wake her from unending dreams and nightmares, while simultaneously warring with Hekate for her soul....   [click here for more]
post world games  $6.00

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Dead Things in the Walls, Protocol Game Series 40

Dead Things in the Walls, Protocol Game Series 40


"Something inside the walls was breathing. Calling for me in the night. I couldn't sleep or wake. I was trapped somewhere between consciousness and death. I knew whatever was calling for me wanted one over the other." Dead Things in the Walls is a roleplaying game about modern horror and the price we pay for greed. Based on films like Dark Water, The Fog, The Grudge, Hellraiser, and Ringu, this...   [click here for more]
post world games  $6.00

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Svázaný Rukojemníkov, Protocol  Game Series 41

Svázaný Rukojemníkov, Protocol Game Series 41


Svázaný Rukojemníkov (Bound Hostage) is a story roleplaying game about life in a shell-shocked city of historical merit, caught between two warring armies. The front line of the battle has shifted back and forth through the city numerous times, leaving the townspeople to be rescued by one army, only to have the city invaded and occupied by the opposing force in a recapitulation months later. With...   [click here for more]
post world games  $6.00

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1985, Protocol Game Series 43

1985, Protocol Game Series 43


1985 is a story roleplaying game about a society of people enslaved by an authoritarian government. But unlike 1984 by George Orwell, the people of 1985 deserve everything they get. Asleep at the wheel for years and generally selfish miscreants, the people of 1985 need someone to control their lives. In a place where no one is free and nothing is left to chance, everything must be controlled. Characters...   [click here for more]
post world games  $6.00

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The Goblin, Protocol Game Series 52

The Goblin, Protocol Game Series 52


The Goblin is a story roleplaying game about dark nobility in a mythic land. The thirteen great goblin tribes have gathered to elect a new leader. To end the suffering of the ages, someone must unite the tribes — the once-noble blood of the goblins. Flesh-made-whole and all that. But alas, each goblin believes that he or she deserves to be leader. As the saying goes, “princes to the last.” No...   [click here for more]
post world games  $6.00

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Swansong, Protocol Game Series 44

Swansong, Protocol Game Series 44


Swansong is a story roleplaying game about a rock band’s final tour. Not just any band. But a record-shattering supergroup. For decades the band changed its look, members, and stage show, but their hypnotic music gave meaning and voice to generations and their rallying fans never waivered. Now, age and tedium have reduced the band to a shell of its former self. Bickering, politics, and music industry...   [click here for more]
post world games  $6.00

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  In Nomine Core Rulebook