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Mini-Dungeon #300 Spenser von Neumann’s Perilous Pataphysical Planar Process

Mini-Dungeon #300 Spenser von Neumann’s Perilous Pataphysical Planar Process


ENHANCED! Mini-Dungeon adventure for 4-5 characters of levels 13-14 Angry genies have taken their revenge on a caster who drew energy from the Elemental Planes. Now the party must venture to the fractured floating isles—a planar nexus—and confront the enraged guardians of the elementals. Mini-Dungeons are short, setting-agnostic adventures for 5th Edition which...   [click here for more]
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Mini-Dungeon #301 Vethin’s Visional Vault

Mini-Dungeon #301 Vethin’s Visional Vault


Mini-Dungeon adventure for 4-6 characters of levels 11-12 Vethin’s Hold’s leaders—whom all the Underworld considers foul—happily “forget forever” whatever annoys them. Renowned swordsmith Gladior Wispre-Asako, a half-drow assassin whose merciless indifference in the arena drew glory and adoration, did just that. Her fame grew too great, so she was “disappeared.”...   [click here for more]
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Mini-Dungeon #302: Ancient Impact

Mini-Dungeon #302: Ancient Impact


Mini-Dungeon arctic adventure for 4-6 characters of levels 2-3 An archaeologist hires the party to cross the arctic tundra to an interstellar crash site. But a deceitful guide intends to feed them to the space-faring constructs within the frozen rift. The party must defeat the horrors of the Void and the deceiving cultist if they are to protect their employer....   [click here for more]
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Mini-Dungeon #303 The Shimmering Cavern

Mini-Dungeon #303 The Shimmering Cavern


Mini-Dungeon underdark adventure for 4-6 characters of levels 7-9 :lang="en-us">The party’s journey to the Shimmering Cavern begins before they leave Stoneholme to travel to Embla.  :lang="en-us">The characters meet a distressed dwarf named :lang="en-us">Tholin Granitefist:lang="en-us">, who seeks help with the sudden disappearance of his brother, :lang="en-us">Gorim:lang="en-us">,...   [click here for more]
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Mini-Dungeons #285: Skies over Volosk

Mini-Dungeons #285: Skies over Volosk


Mini-Dungeon for 4-6 characters of levels 3-4 In the mountains above the city of Volosk, a tribe of goat-folk guard a mountain pass near the aerie of two giant eagles. The party ventures forth, seeking a lost newlywed believed to be captured by the mountain’s inhabitants. ENHANCED MINI-DUNGEONS! AAW Games has partnered with Dynamic...   [click here for more]
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Mini-Dungeons #287: To Catch a Ghost

Mini-Dungeons #287: To Catch a Ghost


:lang="en-us">Mini-Dungeon adventure for 4-5 characters of levels 7-9 or 3-4 characters of levels 9-11  A pirate captain who was killed some time ago has popped back into existence and is up to no good. Adventurers are called upon To Catch a Ghost! ENHANCED MINI-DUNGEONS! AAW Games has partnered with Dynamic...   [click here for more]
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Mini-Dungeons #288: Forbidden Fruit

Mini-Dungeons #288: Forbidden Fruit


Mini-Dungeon for 4-5 characters of levels 5-6 Corruption spreads in a druid grove after a fey pact was inadvertently broken. The party must make amends and rescue the druids’ leader before it is too late. Mini-Dungeons are short, setting-agnostic adventures for 5th Edition which can be easily inserted anywhere in your campaign. Mini-Dungeon...   [click here for more]
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Mini-Dungeons #289: Shadows of Madness (Rebooted)

Mini-Dungeons #289: Shadows of Madness (Rebooted)


Mini-Dungeon for 4-5 characters of levels 6-7 The explosion of cold energy that killed Tibor of the Shadows was thought to have consumed his workshop as well. But stories of flickering lights and incoherent babbling lead the party to a long-hidden doorway with inky darkness beyond. Mini-Dungeons are short, setting-agnostic adventures for 5th Edition...   [click here for more]
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Mini-Dungeons #290: Harrowing Rescue

Mini-Dungeons #290: Harrowing Rescue


Mini-Dungeon for 3-4 characters of levels 3-5  Three years ago, fire consumed the fledgling outpost at Carlain. Now, scouts investigating the same area for the church’s new settlement have vanished and it’s up to the party to discover why.  Mini-Dungeons are short, setting-agnostic adventures for 5th Edition which can be easily inserted anywhere in your campaign. ...   [click here for more]
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Mini-Dungeons #291: Ho, Ho, H'Oh No!

Mini-Dungeons #291: Ho, Ho, H'Oh No!


Mini-Dungeon for 4-5 characters of levels 10-12 The party has been tasked with investigating disturbing deaths in a nearby town following the tragically comical death of their much-maligned “spiritual leader,” who it appears, has now returned from the grave to exact his macabre revenge. Mini-Dungeons are short, setting-agnostic adventures for 5th Edition which can...   [click here for more]
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Mini-Dungeons #292: Double Cross

Mini-Dungeons #292: Double Cross


Mini-Dungeon for 4-6 characters of levels 9-12 Rumor says a powerful lord has been double crossed by Lamaku, a privateer he hired to rescue his kidnapped child. To save face, his daughter, Alcaran, is acting for him behind the scenes. She’s been instructed to offer a more than generous reward for the quiet return of Ravin, his son and heir. The party has the chance...   [click here for more]
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Mini-Dungeons #293: Sanctuary of the Lost Seers

Mini-Dungeons #293: Sanctuary of the Lost Seers


Mini-Dungeon for 3-5 characters of levels 3-5 Sages have discovered fragments of an ancient prophecy, one that tells of a looming crisis that could have been prevented. While the clues are mysterious, and laced with jeopardy in some interpretations, the unrivaled opportunity to learn from the past draws the party to a site that appears to have fallen between the...   [click here for more]
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Mini-Dungeons #294: Standing Stones of Selene's Beach

Mini-Dungeons #294: Standing Stones of Selene's Beach


Mini-Dungeon for 5 characters of level 5 Selene’s beloved and revered menhir circle has become an increasingly dangerous place to visit, but nobody can agree on the source of the menace. Whatever it may be, people have started to go missing, and the town council urgently needs brave souls to face down the cause of these disappearances. Mini-Dungeons are...   [click here for more]
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Mini-Dungeons #295: Buried Evil

Mini-Dungeons #295: Buried Evil


Mini-Dungeon for 4-6 characters of level 3 Tales of misshapen beasts and freakish creatures make their way to the party via worried trappers. Their hunting grounds, the frozen grasslands bordering the inhospitable tundra, are close to the long-deserted town of Deorcsten, but they believe the place is no longer uninhabited. They promise the party food and furs if...   [click here for more]
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Mini-Dungeons #296: Kindly Beasts

Mini-Dungeons #296: Kindly Beasts


Mini-Dungeon for 4-5 characters of levels 5-6 :lang="en">While passing through Harpstring, a rugged trading post and lumber town, the party hears loggers talking of a strange but friendly creature deep in the woods that is being terrorized by a hair-covered giant. The town council wants to get the matter cleared up, as a number of lumberjacks have been killed. The...   [click here for more]
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Mini-Dungeons #297: Unholy Heart

Mini-Dungeons #297: Unholy Heart


Mini-Dungeon adventure for 4-6 characters of levels 19-20 After being driven from the Underworld by a drow army, Anomos (a lich of sorts) licks its wounds and plots revenge. Mini-Dungeons are short, setting-agnostic adventures for 5th Edition which can be easily inserted anywhere in your campaign. Mini-Dungeon PDF GM Map Player...   [click here for more]
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Mini-Dungeons #298: Light My Fire

Mini-Dungeons #298: Light My Fire


Mini-Dungeon adventure for 4-6 characters of levels 7-8 On passing through golden fields of sun-kissed wheat at sunrise, the party meets Solace, a floating radiant mask dancing in the sunshine. Solace asks the party to help save her friend Spirit, and lift a foul curse gripping a graveyard less than a day’s travel from the fields. Mini-Dungeons are...   [click here for more]
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Mini-Dungeons #299: Under Ice

Mini-Dungeons #299: Under Ice


Mini-Dungeon adventure for 4-5 characters of levels 2-3 :lang="en-us">A bone-chilling wind cuts through the party as they head towards their destination for the night. Before they can enter the inn, a body is found in the icy snow lying on a spreading crimson puddle, indicative of foul play! The characters will be well-rewarded if they help the over-stretched...   [click here for more]
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Mini-Dungeons #286: Shrine of Winds

Mini-Dungeons #286: Shrine of Winds


Mini-Dungeon for 5 characters of level 5 Residents of a village that enjoys clement weather attribute their blessings to two oni who reside in the Shrine of Winds. When the weather begins to swing wildly from day-to-day, the party is sent to set the weather right. ...   [click here for more]
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(5E) A24: Return to Crypt of the Sun Lord (Fantasy Grounds)

(5E) A24: Return to Crypt of the Sun Lord (Fantasy Grounds)


A 5th Edition compatible adventure for four to six PCs of levels 6-8 The temple bells rang out, their crystal hollow-overtones calling gently to the dispersed worshippers dwelling within the underground sun temple. The Temple of the Sun was itself an enigma, a place dedicated to the sun but hidden far underground, shielded from the mighty rays of the light of life, forced to do so...   [click here for more]
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(5E) A23: Twin Crossings (Fantasy Grounds)

(5E) A23: Twin Crossings (Fantasy Grounds)


A mercantile endeavor for four to five 4th level PCs. Embroiled in a struggle between two rival merchant houses, the party races to assemble and escort a valuable load of cargo to a commerce-starved city. The loss of the yearly supply ship to a late winter storm places an isolated town in peril. A lone survivor, clinging to a hatch cover and blown hundreds of miles by the tempest,...   [click here for more]
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(5E) A22: Saatman's Throne (Fantasy Grounds)

(5E) A22: Saatman's Throne (Fantasy Grounds)


FOR FANTASY GROUNDS VIRTUAL TABLETOP A 5th Edition compatible adventure for four to six PCs of level 16 Nearly two thousand years ago, in the land which now holds the Klavek Kingdom, a different power ruled the land. The Saatman Empire was a land unlike any seen before or since: it was a place where dragons ruled as gods, each in their own kingdom keeping lesser races as cattle. And...   [click here for more]
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(5E) A19: Incandium's Eruption, Saatman's Empire (3 of 4) (Fantasy Grounds)

(5E) A19: Incandium's Eruption, Saatman's Empire (3 of 4) (Fantasy Grounds)


FOR FANTASY GROUNDS VIRTUAL TABLETOP A 5th Edition compatible adventure for four to six PCs of level 14. Incandium’s youth was fairly typical, at least for a half-dragon raised amongst dragons, filled with years of endless physical and mental abuse. It was always clear he was different than his clutch-mates, though his mother only claimed it was because he...   [click here for more]
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(5E) A18: Storm's Wake, Saatman's Empire (2 of 4) (Fantasy Grounds)

(5E) A18: Storm's Wake, Saatman's Empire (2 of 4) (Fantasy Grounds)


FOR FANTASY GROUNDS VIRTUAL TABLETOP A 5th Edition compatible adventure for four to six PCs of level 10 For centuries, the dragon Storm has ‘peacefully’ lived off the eastern coast of the Klavek Kingdom, sinking or collecting any ship that ventured into her territory and eating sailors and sea-creatures alike. Now, however, she has moved inland and invited a...   [click here for more]
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(5E) B14: Battle for Bridgefort (Fantasy Grounds)

(5E) B14: Battle for Bridgefort (Fantasy Grounds)


FOR FANTASY GROUNDS VIRTUAL TABLETOP A 5th Edition compatible adventure for four to six PCs of levels 6-8 The city of Bridgefort is under siege!  Hordes of humanoids are assaulting the city in an organized army.  Only the party stands between the enemy and the defenseless civilians of the Western Province.  Can they defeat the numerous foe and confront their leader...   [click here for more]
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(5E) B13: Frozen Nightmares (Fantasy Grounds)

(5E) B13: Frozen Nightmares (Fantasy Grounds)


FOR FANTASY GROUNDS VIRTUAL TABLETOP A 5th Edition compatible adventure by Haakon Sulivan, designed for a party of 4 PCs of Level 10 When the mithral rush began in the northern region centuries ago, people from all over the world rushed to the area to find riches and glory. Thus the town of Domandro was born to give the prospectors supplies, entertainment, and...   [click here for more]
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(5E) B06: Cry of Ill Omen (Fantasy Grounds)

(5E) B06: Cry of Ill Omen (Fantasy Grounds)


FOR USE IN FANTASY GROUNDS VIRTUAL TABLETOP A 5th Edition compatible adventure for four to six PCs of levels 8-10 The quaint fairytale village of Prince’s Folly is stuck in a recurring nightmare. The brooks no longer bubble, the children no longer frolic, and the giant daisies have all withered and died. Every there years the banshee comes to Prince’s...   [click here for more]
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(5E) A17: Haunting at Rybalka Lodge (Fantasy Grounds)

(5E) A17: Haunting at Rybalka Lodge (Fantasy Grounds)


FOR USE IN FANTASY GROUNDS VIRTUAL TABLETOP A 5th Edition compatible adventure for four to six PCs of levels 7-9 With royalty coming to town, the reopening of the new Rybalka Lodge couldn’t be timelier. Although the place is warm and inviting during the day, it becomes a different place at night. Locals refuse to approach Rybalka Lodge and the owner is fire-fighting...   [click here for more]
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(5E) A16: Midwinter's Chill, Saatman's Empire (1 of 4) (Fantasy Grounds)

(5E) A16: Midwinter's Chill, Saatman's Empire (1 of 4) (Fantasy Grounds)


FOR FANTASY GROUNDS VIRTUAL TABLETOP A 5th Edition compatible adventure for 4-6 10th level PCs A snowstorm ravages the Klavek Kingdom, betraying the forces of nature and blanketing the land in snow and ice, leaving the skeletons of towns in its wake. The PCs delve into the snow, only to find omens of worse things to come – a powerful white dragon is manipulating...   [click here for more]
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(5E) A12: When the Ship Goes Down (Fantasy Grounds)

(5E) A12: When the Ship Goes Down (Fantasy Grounds)


FOR FANTASY GROUNDS VIRTUAL TABLETOP A 5th Edition compatible adventure for 4-6 PCs of levels 8-11 The PCs are asked by a friend, Captain Erfaran Honamatros, to find out what has caused the death of one of her fellow captains. After weeks of storms and bad weather, ships from Mohkba haven’t been arriving, but a body has floated in. Captain Honamatros is so...   [click here for more]
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(5E) A09: Rogue Wizard (Fantasy Grounds)

(5E) A09: Rogue Wizard (Fantasy Grounds)


FOR USE IN FANTASY GROUNDS VIRTUAL TABLETOP A 5th Edition compatible adventure for four to six PCs of levels 9-12 The party has a straightforward charge; bring in a rogue wizard! This adventure takes the PCs into a wizard tower crowned by a strange alien life form. A blob of flesh encapsulated in a chitinous shell firmly grips the sides of the tower with...   [click here for more]
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(5E) A11: Wild Thing (Fantasy Grounds)

(5E) A11: Wild Thing (Fantasy Grounds)


FOR FANTASY GROUNDS VIRTUAL TABLETOP A 5th Edition compatible adventure for four PCs of levels 5-7 The PCs are hired by the Black Gold Consortium to track down passengers of the Wasp, a ship which has wrecked somewhere in the Vast Swamp. One passenger in particular interests the consortium more than any other: a woman named Sandalia. Sandalia is known by every...   [click here for more]
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(5E) A10: Icecrag Monastery (Fantasy Grounds)

(5E) A10: Icecrag Monastery (Fantasy Grounds)


FOR FANTASY GROUNDS VIRTUAL TABLETOP 5th Edition compatible adventure for four to six PCs of levels 5-7 Icecrag Monastery is located atop a towering mountain peak and has long been a haven for those that choose a peaceful and meditative way of life. After receiving a dire plea for help from the Icecrag monks the PCs make the long and dangerous journey to the isolated...   [click here for more]
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(5E) A08: Search for the Tri-Stone (Fantasy Grounds)

(5E) A08: Search for the Tri-Stone (Fantasy Grounds)


FOR USE WITH FANTASY GROUNDS VIRTUAL TABLETOP A 5th Edition compatible adventure for four to six PCs of levels 6-9 When you are successful , your reputation will spread farther and more widely than you might imagine. And when that reputation reaches those who believe that “the enemy of my enemy is my firend,” you might just find yourself working with...   [click here for more]
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(5E) A07: Alchemist's Errand (Fantasy Grounds)

(5E) A07: Alchemist's Errand (Fantasy Grounds)


FOR WITH FANTASY GROUNDS VIRTUAL TABLETOP A 5th Edition compatible adventure for four 7th level PCs Sometimes it is the simplest of tasks which end up taking much more of time and energy than they should. When the party is asked by the local sage to collect some rare flora, it feels like relatively easy money; a journey into the woods they’ve traveled before,...   [click here for more]
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(5E) A06: Bear Trouble (Fantasy Grounds)

(5E) A06: Bear Trouble (Fantasy Grounds)


FOR FANTASY GROUNDS VIRTUAL TABLETOP A 5th Edition compatible adventure, designed with both good and evil adventuring groups in mind; four to six PCs of levels 5-7 It's said that "Two's company, three's a crowd", but what happens to those who make their living from adventuring if work begins to dry up and their only rivals are doing a better job...   [click here for more]
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(5E) B11: Fall of House Rodow (Fantasy Grounds)

(5E) B11: Fall of House Rodow (Fantasy Grounds)


A 5th Edition compatible adventure for four to six PCs of 1st level The family of Rodow are no more. When the PCs arrive at the Rodow manor they find the manor to be a burned out husk with corpses of guards and family members strewn about. It is up to the the newly joined party to discover who could commit such an atrocity but traps, monsters, and brigands threaten to put their...   [click here for more]
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(5E) BASIC04: A Miraculous Time (Fantasy Grounds)

(5E) BASIC04: A Miraculous Time (Fantasy Grounds)


FOR FANTASY GROUNDS VIRTUAL TABLETOP A 5th Edition compatible adventure for beginner players and game masters, 4 PCs of level 4. The fourth chapter of a series of seasonally thematic modules that can be run to completion in 1-2 average sessions. It isn’t just the weather outside that’s frightful! Now that winter has arrived in full...   [click here for more]
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(5E) BASIC03: A Giving Time (Fantasy Grounds)

(5E) BASIC03: A Giving Time (Fantasy Grounds)


FOR USE WITH FANTASY GROUNDS VIRTUAL TABLETOP A 5th Edition compatible adventure for beginner players and game masters, 4 PCs of level 3 This adventure can be run to completion in 3-6 hours. The long cold is approaching! As food grows scarcer, monsters grow more desperate – and before long a peaceful monastery is besieged by savage beasts of...   [click here for more]
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(5E) B10: White Worm of Weston (Fantasy Grounds)

(5E) B10: White Worm of Weston (Fantasy Grounds)


FOR FANTASY GROUNDS VIRTUAL TABLETOP A 5th Edition compatible adventure for 4-6 PCs of Level 12. In the idyllic country town of Weston a call has gone out for adventurers to slay a mighty white worm. Are you brave enough to face down a mythical beast and save the town? Or will you and your friends be worm food? The country town of Weston is besieged by a mythical...   [click here for more]
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(5E) B09: Curse of the Full Moon (Fantasy Grounds)

(5E) B09: Curse of the Full Moon (Fantasy Grounds)


FOR FANTASY GROUNDS VIRTUAL TABLETOP A 5th Edition compatible adventure for four to six PCs Levels 4-5 “Have you ever been jostled awake by the shrill howl of a terrible beast? Felt the hairs on the back of your neck rise up, and goosebumps wash over your body like death’s cold caress? I have. For the past two weeks, every single night, a big wolf-like...   [click here for more]
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(5E) B07: Beauty & Blood (Fantasy Grounds)

(5E) B07: Beauty & Blood (Fantasy Grounds)


FOR FANTASY GROUNDS VIRTUAL TABLETOP A 5th Edition compatible adventure for four to six PCs of 4th level The small town of Iversdam is threatened by an insane nymph! Accompanied by vicious mites and deadly mountain wolves, the townsfolk have little to defend themselves should an attack come to them. Three villagers have died trying to enter the nearby Silwood,...   [click here for more]
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(5E) B08: Thief in the Night (Fantasy Grounds)

(5E) B08: Thief in the Night (Fantasy Grounds)


FOR USE IN FANTASY GROUNDS VIRTUAL TABLETOP A 5th Edition compatible adventure for four to six PCs of levels 4-6 The city of Bridgefort needs your help! A series of robberies have begun to cause panic and distrust within the city. Witnesses are reporting seeing vampires lurking in the shadows. The Guards are unable to solve the mystery. Even worse, the citizens...   [click here for more]
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(5E) U03: Death Comes to Stoneholme (Fantasy Grounds)

(5E) U03: Death Comes to Stoneholme (Fantasy Grounds)


FOR USE IN FANTASY GROUNDS VIRTUAL TABLETOP A 5th Edition compatible adventure for four to six 5th level PCs When the PCs are asked to serve as bodyguards to one of the nobles of Stoneholme, it seems like a simple enough job, but his subsequent death will force them into a web of intrigue, mystery and danger. Under suspicion for the strange death they were hired...   [click here for more]
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(5E) U02: Murder in Stoneholme (Fantasy Grounds)

(5E) U02: Murder in Stoneholme (Fantasy Grounds)


FOR FANTASY GROUNDS VIRTUAL TABLETOP A 5th Edition compatible adventure in the Underworld for four to six PCs of levels 3-4 A refuge in the underworld, Stoneholme stands neutral, its dwarves refusing to participate in any of the myriad struggles which occupy their neighbors. But, of late, evil has come to Stoneholme. Still recovering from recent supernatural events,...   [click here for more]
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(5E) BASIC02: A Frightful Time (Fantasy Grounds)

(5E) BASIC02: A Frightful Time (Fantasy Grounds)


FOR USE WITH FANTASY GROUNDS VIRTUAL TABLETOP CALLING ALL BEGINNER 5TH EDITION PLAYERS! A 5th Edition compatible adventure for beginner players and game masters, 4 PCs of levels 1-2 Fall into heroism! The young heroes from Exallizar Preparatory Academy are back for their second adventure – and this time, there’s no safety net. A nearby town has sent out a call...   [click here for more]
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(5E) B05: To Catch a Serpent (Fantasy Grounds)

(5E) B05: To Catch a Serpent (Fantasy Grounds)


FOR USE WITH FANTASY GROUNDS VIRTUAL TABLETOP A 5th Edition compatible adventure for four to six 10th level PCs The portside city of Tawwa is under attack from within! The PCs find themselves waylaid in the harbor of the busy port city as the government has begun to fall into chaos – a dozen city officials have been murdered over the last month, and the attacks...   [click here for more]
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B04: The Cave Beast's Hoard (Fantasy Grounds)

B04: The Cave Beast's Hoard (Fantasy Grounds)


FOR USE IN FANTASY GROUNDS VIRTUAL TABLETOP A Pathfinder compatible adventure for three to five 3rd level PCs. Woodwall is an enchanted town protected by the very forests that surround it and its citizens are no strangers to the dangers of the woods. A new threat lurks throughout the region, however, a "cave beast" rumored to be the cause of a rash of...   [click here for more]
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(5E) B04: The Cave Beast's Hoard (Fantasy Grounds)

(5E) B04: The Cave Beast's Hoard (Fantasy Grounds)


FOR FANTASY GROUNDS VIRTUAL TABLETOP A 5th Edition compatible adventure for three to five 3rd level PCs. Woodwall is an enchanted town protected by the very forests that surround it and its citizens are no strangers to the dangers of the woods. A new threat lurks throughout the region, however, a "cave beast" rumored to be the cause of a rash of recent...   [click here for more]
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(5E) BASIC01: A Learning Time (Fantasy Grounds)

(5E) BASIC01: A Learning Time (Fantasy Grounds)


FOR USE WITH FANTASY GROUNDS VIRTUAL TABLETOP Calling all Beginner D&D 5th Edition DMs and Players! A D&D 5th Edition adventure for beginner players and DMs, 4 PCs of levels 1-2 Prepare to be schooled! Exallizar Preparatory Academy is a place that, for generations, has trained the best and brightest heroes in the land. All of the students are...   [click here for more]
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  Jungle Temple Ruins Map