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Luther Arkwright: Parallel Lines

Luther Arkwright: Parallel Lines


Luther Arkwright: Parallel Lines A Mythras Campaign Supplement for Luther Arkwright Join Valhalla's Mjollnir Section and take part in eight separate missions investigating planar anomalies and nefarious Disruptor schemes. How far has the Disruptor Knight known as Loki gone in his bid to bring about global war? What is the source of strange psychic...   [click here for more]
Design Mechanism  $12.99

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TDM111: Mythras Companion

TDM111: Mythras Companion


The Mythras Companion provides Mythras Games Masters with additional mechanics for their games, expanding the scope of the acclaimed d100 system. A collection of material published in previous supplements, and new material written specially for this book, the Mythras Companion includes: Tactical Combat Social Conflict Sanity & Corruption Vehicle Rules Race...   [click here for more]
Design Mechanism  $5.99

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Brace Yourself!: Mythras Combat Module

Brace Yourself!: Mythras Combat Module


The giantess Tadc and her bear companion, Terrorpaw, have seized a group of terrified villagers and hold them in Tadc's lair. A rescue party has been assembled to free the villagers and end the giantess's reign of fear over the land.   The third in our series of Combat Training modules, Brace Yourself deals with fighting creatures. Both the foes in this module (the giantess Tadc...   [click here for more]
Design Mechanism  $3.99

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Breaking the Habit: Mythras Combat Module

Breaking the Habit: Mythras Combat Module


Trapped in a narrow alley, four fugitives must break the shield wall of the highly trained city militia to escape. Their opponents are well armed and well armoured. To get to the city gate and freedom, they need to focus on bypassing the shields and swords, which means breaking old habits...   Mythras Combat Modules provide a self-contained encounter designed to highlight...   [click here for more]
Design Mechanism  $2.99

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Casting the Runes Preview

Casting the Runes Preview


This special preview gives you a glimpse inside Casting the Runes, the new GUMSHOE-powered game of occult investigation, set in the world of M. R James’ celebrated ghost stories and tales of the supernatural. Written by Paul StJohn Mackintosh, and published by The Design Mechanism (creators of Mythras), we are launching our Kickstarter Campaign on January 2nd 2020. As you can see...   [click here for more]
Design Mechanism   FREE 

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Classic Fantasy Preview

Classic Fantasy Preview


This is a special sneak peak at the highly anticipated Mythras supplement, Classic Fantasy. With this book (to be released in April or May), fans of d100 roleplaying systems have all the tools they need to undertake Old School dungeon and wilderness crawls, with all the classes, spells, magic items and monsters found in one of the most venerable and fondly remembered...   [click here for more]
Design Mechanism   FREE 

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Fioracitta

Fioracitta


From a distance, the city shines so brilliantly that you never see the darkness until it is too late to walk away. Her streets are ancient, yet she bristles with the new. She charges the world for what she offers; but for what she offers, you’d sell her both your eyes. The city is Fioracitta, the Heart of Power. And she welcomes all visitors with open arms. This supplement for Mythras...   [click here for more]
Design Mechanism  $15.99

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G1 These Violent Delights

G1 These Violent Delights


When the son of an elven noblewoman goes missing, the characters are recruited by the Lady Nuathyn to find him, leading the party from the town of Gramby and into the mysteries of Grune Vel Wood. Is everything as it seems? And how will the characters cope with the moral choices ahead... A Classic Fantasy module for characters of Rank 1 and 2. These Violent Delights contains full details on...   [click here for more]
Design Mechanism  $4.99

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M1 The Terror of Ettinmarsh

M1 The Terror of Ettinmarsh


Something ancient and evil stirs in Anminster, threatening the peace of this sleepy backwater village. It is up to the characters to investigate and prevent the terror of Ettinmarsh from returning... A Classic Fantasty module for characters of Rank 1 and 2. The Terror of Ettinmarsh contains full details on Anminster, it's nearby ruins, and all encounters. ...   [click here for more]
Design Mechanism  $4.99

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M2: Moonspike Tower

M2: Moonspike Tower


A further exploration of Anminster and the Ettinmarsh, first introduced on module M1: The Terror of Ettinmarsh. This scenario explores the eponymous tower, offers greater insights into the terrible legacy of Kelamaz, and takes the intrepid into the Tomb Lair of the Kobolds. A Classic Fantasy scenario for Ranks 1-2. ...   [click here for more]
Design Mechanism  $5.99

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Monster Island

Monster Island


Imagine a land of dark, sweltering jungles filled with nameless monstrosities and savage reptilian head-hunters... hacking through thick undergrowth to uncover forgotten overgrown ruins filled with glittering treasures... discovering mysterious cities of gold hidden high up between the sheer mountain peaks, filled with foul sorceries... uncovering ancient temples still used by secretive cults to...   [click here for more]
Design Mechanism  $14.99

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Monster Island Companion

Monster Island Companion


The Monster Island Companion is a PDF accompaniment to Design Mechanism's Monster Island book for Mythras.   It contains a massive, A2-size, full colour, layered map of the island. You can select what elements to display (hex grid, place names, locations, political boundaries) and even switch between the colour and black and white versions. Print customised versions of the map...   [click here for more]
Design Mechanism  $4.99

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Mythic Babylon

Mythic Babylon


In the year 1765 BC, King Zimri-Lim of Mari emerged from a planning session with his aides and summoned his personal scribe. As he paced the courtyard in his palace in the city of Tuttul, he dictated a letter to the scribe, who used the cut end of a reed to press the message into a warm clay tablet. That letter, which was to be sent within the hour by speedy messenger, said:   "To my wife, Šibtu,...   [click here for more]
Design Mechanism  $17.99

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Mythic Britain

Mythic Britain


It is the year Four Hundred and Ninety Five, as the Christian scribes reckon it, since the birth of the infant Jesus Christ... He is the High Druid of Britain. Alive when Claudius landed on Britain’s shores. An advisor to Boudica when she challenged the Romans. Alive when the Romans massacred the druids at Ynys Mon. Alive when Vortigern ventured north...   [click here for more]
Design Mechanism  $17.95

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Mythic Britain: Logres

Mythic Britain: Logres


Mythic Britain: Logres is Paul Mitchener's superb book detailing the Saxon culture of Britain and contains everything you need to know about these stalwart invaders of the island. Logres details their culture, beliefs, kings and chieftains, politics and superstitions, and presents a mini-campaign set against Cerdic's arrival on the south coast, where he must deal with both belligerent...   [click here for more]
Design Mechanism  $14.99

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Mythic Constantinople - TDM230

Mythic Constantinople - TDM230


Byzantium, Queen of Cities, Constantinople, bridging Europe and Asia like a jewel, the epicentre of medieval culture. The year is 1450 or, as the Byzantines reckon it, the 6,958th year since Creation. This is an age of exploration and invention; an age of intrigue, and an age of empires. The known world congregates here: mercenaries from England and Russia; the wealthy merchants of Genoa, Venice and...   [click here for more]
Design Mechanism  $13.99

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Mythic Constantinople: Life's Long Consequences

Mythic Constantinople: Life's Long Consequences


Kales Pegonites is the man that everyone wants. He’s gone missing, and there are several people looking for him for different reasons. But finding him is only part of the deal: Kales has found himself mixed up in a mystery as old as The City itself. Life’s Long Consequences is intended to showcase some features of Mythic Constantinople, particularly the seedier side of life. It is suitable for...   [click here for more]
Design Mechanism  $4.99

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Mythic Constantinople: The Curse of Triton

Mythic Constantinople: The Curse of Triton


The pirate calling himself Triton has laid siege to The Golden Horn, paralysing sea traffic into the Queen of Cities. Meanwhile, in a small monastery a mute slave has sought refuge from a terrible tragedy; elsewhere, an old and determined cult is seeking the return of a treasure stolen several years before by a disgraced soldier of Constantinople. These events are set to collide, and new secrets revealed,...   [click here for more]
Design Mechanism  $8.99

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Mythic Rome

Mythic Rome


Welcome to the birth of the Roman Republic, and follow it through to its murderous end, a tumultuous ride through some of its most turbulent history. Mythic Rome encapsulates the dark and gritty past, allowing players to take part in the founding of Rome: as a bandit on the Tiber; to overthrow the tyrannical 7 Kings; conquer the rival Etruscan city states; watch the city be sacked by Gauls; battle...   [click here for more]
Design Mechanism  $13.95

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Mythras GM Screen

Mythras GM Screen


Designed to be used with the 'World's Greatest Screen' (landscape format), the Mythras GM Screen contains 16 11x8.5" cards featuring artwork and essential tables from the Mythras core rules. Seven of the cards feature cover artwork from Mythras titles and are player-facing, while the remainder contain the tables and charts that GMs can insert on their side of the screen according to...   [click here for more]
Design Mechanism  $5.00

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N1 Tomb of the Mad Wizard

N1 Tomb of the Mad Wizard


Even to this day, the bards sing of the rise and fall of the wizard Darksong. Said to have fallen in love with a dark elf in youth, he scoured the world for the secrets of immortality, refusing to leave her side. His quest led him into darkness, and his spirit withered while his power grew. He became a tyrant, and his tower became a den of evil and hedonism. Far and wide was Darksong feared, and his...   [click here for more]
Design Mechanism  $4.99

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R1: Salvation

R1: Salvation


Jesra Vorak, a renowned Fighter from Greymoor, hires the characters for a perilous adventure into Ravenholm. On a mission to find her family sword, Salvation, and destroy the enemy that inhabits her ancestral home, Jesra seeks only the most heroic allies. Many dangers await the characters in Ravenholm, most of them unknown; Jesra is determined to fulfil her destiny and cleanse her bloodline...   [click here for more]
Design Mechanism  $6.99

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SQ1: Trouble in Nevermind - TDM508

SQ1: Trouble in Nevermind - TDM508


A mysterious tower randomly appears on the outskirts of Nevermind, an isolated rural village. Sometimes its appearance is fleeting; lasting only an hour or two, at other times it lingers for up to a week or longer. All manner of strangeness occurs when the tower appears: livestock, and sometimes villagers, go missing and weird creatures are spotted in its vicinity. Adventurers and soldiers have been...   [click here for more]
Design Mechanism  $6.99

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Take Cover!: Mythras Combat Module - TDMCM002

Take Cover!: Mythras Combat Module - TDMCM002


Caught in the act of desecrating a sacred statue, four thieves must defend themselves from the wrath of the lizardfolk natives if they are to escape with their bounty and their lives! Spears, darts and spells are coming their way, and to survive, they will need all their wits, cunning, and ranged weapon skills, not to mention as much cover as they can get...   Mythras Combat Modules...   [click here for more]
Design Mechanism  $2.99

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TDM124 Agony & Ecstasy

TDM124 Agony & Ecstasy


Welcome to Gemini City... Down in Brigadier Bay, someone has a grudge. Gang members are taking a beating; corrupt cops are taking more than a pay-off. But Gemini City has always had vigilantes - this is someone with a score to settle, and there will be no rest until everyone has been made to pay. It is down to the heroes to get to the bottom of things, and ensure that innocent people are not caught...   [click here for more]
Design Mechanism  $5.99

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TDM306: Sorandib

TDM306: Sorandib


Sorandib is an ancient city in catastrophic decline. The surrounding country has been laid waste by years of banditry and civil strife; the city itself is rife with factions, lawlessness and social unrest. Large areas are effectively abandoned or under the control of the local gangs. Just as the Emperor owes his immortality to magic provided by the king of Sorandib, the city will surely play some sort...   [click here for more]
Design Mechanism  $13.99

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The Temple of Set TDM509

The Temple of Set TDM509


Something foul is lurking beneath the sands of Aegypt, and a horror of the ancient world is about to be reborn The Temple of Set is an adventure for experienced Rank 5 Mythras Classic Fantasy characters and takes place in the mysterious land of Aegypt, an ancient kingdom of vast deserts, soaring pyramids, and powerful magic. While investigating the disappearance of a nomad clan, the characters...   [click here for more]
Design Mechanism  $9.99

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Book of Quests

Book of Quests


Book of Quests - an adventure supplement for Mythras.  This adventure supplement contains seven very different scenarios that can be played as a complete campaign, or as one-off adventures that should fit with most fantasy settings. Each scenario is complete with maps, diagrams, handouts and full Mythras statistics for all the NPCs and creatures encountered. Book of Quests offers months of play....   [click here for more]
Design Mechanism  $8.00

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Classic Fantasy Expert Set - TDM501

Classic Fantasy Expert Set - TDM501


The Classic Fantasy Expert Set is an expansion containing a selection of high level spells for Ranks 4 and 5. Acting as a taster for the full high level expansion - Unearthed Companion - the Expert Set equips Classic Fantasy characters with a selection of Arcane and Divine spells so they can easily advance beyond Rank 3. Also included are rules clarifications for the core game, and a detailed look...   [click here for more]
Design Mechanism  $4.99

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G2: The Lonely Lighthouse - TDM505

G2: The Lonely Lighthouse - TDM505


Welcome to the desolate Sea of Dragons coast, on the northernmost reaches of the Duchy of Bethany. Several adventures await the intrepid party, including an exploration of the Lonely Lighthouse, now derelict, and strange events in the nearby Blue River Valley. This introductory adventure for Classic Fantasy is designed for three to four characters covering the standard class range. This module provides...   [click here for more]
Design Mechanism  $5.99

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Mediterraneo Mitico

Mediterraneo Mitico


El Mediterráneo Mítico es un escenario de juego que proporciona los elementos necesarios para jugar en un entorno con base histórica, pero con el añadido de la magia, la influencia de los dioses, la existencia de criaturas de fábula y, por encima de todo, la presencia de nuevos héroes cuyas hazañas influirán notablemente en el devenir del mundo conocido. ...   [click here for more]
Design Mechanism  $2.99

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Mythras Combat Cards

Mythras Combat Cards


Mythras Combat Cards offers a new way for handling Combat Special Effects in your Mythras games. Each card describes a specific effect, along with an evocative illustration to help visual the action. Players and Games Masters can hold either a full deck, or simply choose a hand reflecting favoured or appropriate effects as needed. Each card is colour coded to show if it is offensive, defensive, or...   [click here for more]
Design Mechanism  $5.00

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The Predestination Engine & Other Stories

The Predestination Engine & Other Stories


This collection of adventures for the Casting the Runes RPG takes the investigators across the British Isles, from London to Edinburgh, the fens to the West Country, in their quest to solve supernatural occurrences and sinister manifestations. The scenarios are presented as individual tales, but can also be strung together to form a loose campaign. The Malvern Mystery Excavations near Malvern...   [click here for more]
Design Mechanism  $5.99

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Book of Schemes

Book of Schemes


This book is not a fairy tale. It is not about heroes and heroines. It is certainly not about standing up to and overcoming evil. This book is about grey morality, personal interests and rivalry. This is Book of Schemes, a Mythras supplement to help you weave scheming and intrigue into your campaigns – and turn your players into Machiavellian masterminds. Set in the city-state of Guelden, in the...   [click here for more]
Design Mechanism  $16.99

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Mythic Britain Preview: Caves of the Circind

Mythic Britain Preview: Caves of the Circind


This is a preview of the Mythras supplement Mythic Britain - a complete scenario taken from the campaign section of the book. Merlin, the High Druid of Britain, sends the characters to retrieve the fabled Coat of Beisrydd, one of the Thirteen Treasures of Britain. To succeed they must find the help of the hero, Gawain, uncover the mysteries of Lindisfarena, and defy...   [click here for more]
Design Mechanism   FREE 

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Sariniya's Curse

Sariniya's Curse


Sariniya's Curse is an introductory module for the Mythras roleplaying game - both the full rules and the Mythras Imperative edition. It is complete with pre-generated characters to get you straight into the action. In the city-state of Meeros, Trimostones the Gold needs the characters' help. He must travel to the island of Iaxos, infamous for its tales of...   [click here for more]
Design Mechanism  Pay What You Want

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Ships & Shield Walls

Ships & Shield Walls


This supplement and rules expansion for Mythras brings you game rules for using sea-going vessels of all sizes in your campaigns, plus a set of semi-abstract mechanics for staging large battles where Mythras characters can take a key part – either as commanders, or warriors in the shield wall. Designed to be simple, fast and playable, Ships & Shield Walls is...   [click here for more]
Design Mechanism  $3.95

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Shores of Korantia

Shores of Korantia


Explore a Whole New World of Intrigue and Adventure in Shores Of Korantia Korantia: a coastal region of the great continent of Taygus, home to dozens of city-states and scores of Goddesses and Gods - each with their own wants, needs, plans and schemes. The Enemies and Rivals: To the south are the Jekkarenes, the ancient enemy with cause to fear a Korantine revival; in the east...   [click here for more]
Design Mechanism  $15.00

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The Taskan Empire

The Taskan Empire


Detailing the Taskan Empire of Thennla, this Mythras supplement is a companion book to 'Shores of Korantia'. The greatest empire in Thennla, ruled by the Iron Simulacrum, and yet treacheries abound. New kingdoms arm themselves - and, when the Emperor ascends to Heaven, who will emerge victorious? Venture into the heart of Tarsenia, domain of The Iron Simulacrum, the animated viceroy of the Immortal...   [click here for more]
Design Mechanism  $5.99

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Thennla

Thennla


Thennla is a fantasy setting for the Mythras game system. Encircled by the Outer Ocean, watched by the God of the Sun and the Goddess of the Moon, Thennla's continents reveal themselves. The jungles of Jandekot; the vast deserts of Rasputana; and there, in the east, the Moon Goddess Jekkara anchored over it, is Taygus, land of plains and hills, the great inland sea and teeming civilisations. Here...   [click here for more]
Design Mechanism  Pay What You Want

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Classic Fantasy - TDM500

Classic Fantasy - TDM500


Classic Fantasy brings Old School dungeon crawls to the Mythras rules. This 336 page book contains everything you need to emulate the fun of class and level-based adventuring, against the classic coterie of monsters, with the classic armoury of spells! If you've ever wanted to convert those old dungeon modules to a d100 system, then Classic Fantasy is for you. Packed with information and new rules...   [click here for more]
Design Mechanism  $19.99

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After the Vampire Wars

After the Vampire Wars


The shadows have always been with us, and so have those who dwell within: the sorcerers, the fae, the lycanthropes and, darkest of them all, the vampires. All have secretly lived alongside humanity, veiled from mortal view, for milennia, but now they are exposed to the light, and the supernatural walks among us. Early in the 21st Century, the US Government discovered the existence of vampires and...   [click here for more]
Design Mechanism  $12.99

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Hessaret's Treasure

Hessaret's Treasure


There’s something rotten in the town of Advent Advent - the last civilised place in The Realm before one crosses into the barbarian lands of The Long Riding.  Many years ago this was a lawless place of warring clans and murderous bandits. Advent has grown since then, but little has changed. It still attracts the dregs, the runaways, the refugees, the desperate, the unforgiven. Perhaps this is...   [click here for more]
Design Mechanism  $5.99

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Meeros Doomed

Meeros Doomed


The City State of Meeros lies broken. Queen Herathos wants the renegade priestess, Kara, brought to justice to atone for her treachery. The characters are tasked with venturing to distant Kopash, and charged with making her arrest. But is all as it seems? Powerful forces are plotting to destroy Meeros completely, and those who have protected the city may well be the ones who secure its doom. The...   [click here for more]
Design Mechanism  $4.99

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Mythic Britain Companion

Mythic Britain Companion


A PDF only companion to Mythic Britain, featuring four full-colour maps (23" x 32" at full size) and additional content: the cults of Mithras and Sabrinna, the coastal kingdom of Bryneich, and an expanded treatment of the Great Spirit Lindis. ...   [click here for more]
Design Mechanism  $4.99

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Mythic Britain: Gwynedd

Mythic Britain: Gwynedd


Gwynedd...the Shame of Britain  This war-torn land has been the target of near-constant conflict for centuries, The native tribes have all but vanished, replaced by successive waves of Roman, Irish, Manx, Silurian, Pict, and Ordovician invaders, all of whom covet its fertile valleys and gold-rich mountains. It has been twenty years since a king ruled a united Gwynedd: eight contenders compete for...   [click here for more]
Design Mechanism  $5.99

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Mythras Factions

Mythras Factions


Mythras Factions provides rules for creating and running factions of any size or complexity; from street gangs to international corporations. These can then be used as backdrops within a Mythras campaign, or even used as playable entities in their own right. Fully compatible with the entire Mythras line, including Destined and Classic Fantasy, Mythras Factions provides 15 example factions of varying...   [click here for more]
Design Mechanism  $4.99

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Mythras Firearms

Mythras Firearms


A free Mythras supplement covering firearms - from black powder weapons through to Science Fiction energy weapons. New Special Effects, sample weapons, and how to handle advanced firepower in your campaigns. ...   [click here for more]
Design Mechanism   FREE 

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TDM204 Waterlands

TDM204 Waterlands


A complete adventure for Mythic Britain, this scenario takes the characters into the extensive fenlands of eastern Britain, where the cultures of Celt and Saxon merge, and the broad expanse of the fenlands hold many secrets. The goddesses and spirits of these lands have fallen silent; the curlews, once so numerous, have all but vanished. And in Caer Daun, a bride awaits a husband, while others plot...   [click here for more]
Design Mechanism  $5.99

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The Phoenix

The Phoenix


The winner of Design Mechanism's competition to create a phoenix using the Mythras rules, Darvin Martin's entry is wonderfully creative, mixing myth, rules and game play. Not only does Darvin get the three volumes of 'Best of Fenix', we also decided to lay-out and make available his entry. ...   [click here for more]
Design Mechanism   FREE 

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