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 Hottest Titles from Steve Jackson Games
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The Fantasy TripChoose CthulhuGURPS Fourth Edition
GURPS Third EditionCar WarsGURPS Fourth Edition - Start Here!
GURPS Third Edition EssentialsCar Wars - Start Here!Dungeon Fantasy Roleplaying Game
Transhuman SpaceIn NomineMunchkin
Pyramid for GURPS Fourth EditionPyramid ClassicRoleplayer
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Choose Cthulhu Book 3: The Shadow Over Innsmouth

Choose Cthulhu Book 3: The Shadow Over Innsmouth


Why Did It Have To Be Innsmouth? In search of your origins, you travel to the decaying streets of a seaside town full of terrible, ancient mysteries. What are the abhorrent denizens of Innsmouth hiding? What’s buried in the deep waters of the Devil Reef? Are you willing to risk your own sanity just to know the truth? Choose Cthulhu is a series of gamebooks based on the works of Howard...   [click here for more]
Steve Jackson Games  $9.95

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Choose Cthulhu Book 4: The Nameless City

Choose Cthulhu Book 4: The Nameless City


The Nameless City. It Should Have Stayed Hidden . . . Ancient ruins, long buried in the ever-shifting dunes of the Arabian peninsula, await the bold explorer. What creatures still crawl along those subterranean corridors, long forgotten by mortals? Can you find the Nameless City? Should you? Choose Cthulhu is a series of gamebooks based on the works of Howard Phillips Lovecraft. Take...   [click here for more]
Steve Jackson Games  $9.95

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Choose Cthulhu Book 5: The Dunwich Horror

Choose Cthulhu Book 5: The Dunwich Horror


Unclean Mysteries of the Great Old Ones! Something disturbs the stillness of the isolated town of Dunwich. Rumors regarding the peculiar Whateley family are rife, and their connection to impious rituals has become the talk of the few who still dwell in the rough mountains of Massachusetts. What rites and spells lie in the pages of the feared Necronomicon so coveted by the Whateleys? Can you...   [click here for more]
Steve Jackson Games  $9.95

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Choose Cthulhu Book 6: The Dreams in the Witch House

Choose Cthulhu Book 6: The Dreams in the Witch House


Do You Dare Spend the Night in the Witch's House? Your belief in parallel worlds has led you to the mysterious town of Arkham, following old stories about a witch who claimed dominance over the secrets of time and space. But the mysterious kidnappings and rituals continue today! Will you survive the dreams that whisper from the attic of the Witch House? Choose Cthulhu is a series of...   [click here for more]
Steve Jackson Games  $9.95

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Deadly Doodles

Deadly Doodles


In this quick-playing doodle game, 1–4 players simultaneously draw paths through a dangerous dungeon. Draw cards, draw a path through your dungeon, and rack up points! Collect loot and fight monsters . . . or run away screaming! Can you defeat the dragon for the big score? The PDF version has one copy of the core map; print one for every player (and make extras for future games). You only need...   [click here for more]
Steve Jackson Games  $10.00

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Discworld Roleplaying Game

Discworld Roleplaying Game


Journey through the off-kilter imagination of Sir Terry Pratchett in the Discworld Roleplaying Game. There’s a lot of unusual stuff on the Disc, but don’t worry about getting lost – game author Phil Masters has crafted a roadmap to Pratchett-inspired storytelling. Visit settings like the most dubious city in the multiverse, Ankh-Morpork. Intervene in the cultural interactions...   [click here for more]
Steve Jackson Games  $30.00

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Discworld Roleplaying Game: Powered by GURPS Third Edition

Discworld Roleplaying Game: Powered by GURPS Third Edition


The world is flat. It rests on the back of four giant elephants, who in turn stand on the back of great A'Tuin, the only turtle to form the basis of an entire branch of astrophysics.   Events on the Discworld have been chronicled in the best-selling works of Sir Terry Pratchett. Fans have learned of the adventures of Rincewind the incompetent wizard, Granny Weatherwax the witch (known...   [click here for more]
Steve Jackson Games  $20.00

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Dungeon Fantasy Companion

Dungeon Fantasy Companion


More Is Better! The Dungeon Fantasy Companion comprises all three stretch-goal supplements from the Dungeon Fantasy Roleplaying Game Kickstarter campaign: Traps. Ready-made traps for home-made adventures: nasty gadgets, complicated architecture, hidden poison, malicious magic, and devious tricks. Magic Items. This emporium of enchantment contains...   [click here for more]
Steve Jackson Games  $16.00

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Dungeon Fantasy Companion 2

Dungeon Fantasy Companion 2


New perils and possibilities await the heroes. In your Dungeon Fantasy Roleplaying Game campaign, you always need more: more loot, more adversaries, and more of the unexpected to bring the game to life. Dungeon Fantasy Companion 2 delivers! This supplement includes 16 rare or unique magical items to discover, a half-dozen deadly monsters to face, and 14 fascinating...   [click here for more]
Steve Jackson Games  $16.00

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Dungeon Fantasy Dungeon Planner

Dungeon Fantasy Dungeon Planner


Adventure? Monsters? Danger? It's all part of the plan. Bring order to your dungeons with the Dungeon Planner! This 48-page book is a blank canvas for Dungeon Fantasy Roleplaying Game architects. It includes hex sheets for your dungeon and individual rooms, and pages to record individual encounters, surprises, treasures, and special features – complete with Dungeon...   [click here for more]
Steve Jackson Games  $4.00

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Dungeon Fantasy Magic Items

Dungeon Fantasy Magic Items


Arcane Assistance at Your Fingertips For heroes of the Dungeon Fantasy Roleplaying Game, a well-timed modicum of magic can mean the difference between victory and death. Dungeon Fantasy Magic Items offers you an emporium of enchantment, stocked with wondrous weapons, armor, wands, jewelry, potions, and more. It's an assortment of awesome aids for...   [click here for more]
Steve Jackson Games  $7.00

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Dungeon Fantasy Magic Items 2

Dungeon Fantasy Magic Items 2


You Want This! The Dungeon Fantasy Roleplaying Game is all about killing monsters and taking their stuff in order to power up – and its heroes always seek more. Dungeon Fantasy Monsters 2 added more critters, so now it's time for more loot . . . and what's better than the kind that makes you more powerful? Dungeon...   [click here for more]
Steve Jackson Games  $16.00

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Dungeon Fantasy Monsters 2

Dungeon Fantasy Monsters 2


Dungeons just got more dangerous. The Dungeon Fantasy Roleplaying Game is more fearsome than ever with Dungeon Fantasy Monsters 2. This supplement features 24 challenging creatures, each fully detailed in a two-page spread that presents an illustration, stats, and adventure seeds. Each also comes with various notes to spark your imagination, including variant monsters, strange...   [click here for more]
Steve Jackson Games  $16.00

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Dungeon Fantasy Traps

Dungeon Fantasy Traps


Watch Your Step! In the Dungeon Fantasy Roleplaying Game, not all threats can be overcome with swords or spells. Catch heroes unaware with ready-made traps for home-made adventures: nasty gadgets, complicated architecture, hidden poison, malicious magic, and devious tricks. Endure the rain of liquid ice, disarm the dragon's maw hallway, untangle the riddle of stone . . . or...   [click here for more]
Steve Jackson Games  $7.00

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Dungeon Fantasy: Against the Rat-Men

Dungeon Fantasy: Against the Rat-Men


Further Tails of Adventure! Many heroes of the Dungeon Fantasy Roleplaying Game will launch their careers with I Smell a Rat, the adventure included in the game. Dungeon Fantasy: Against the Rat-Men picks up where that story leaves off, with new dangers and new rewards. The rat-men are ready to strike against the surface...   [click here for more]
Steve Jackson Games  $7.00

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Foes: Octopus Warrior with 2-Handed Sword (STL)

Foes: Octopus Warrior with 2-Handed Sword (STL)


This octopus is your free sample figure from Foes, our first STL project. Please print it out and enjoy! It is presupported for resin figures. It comes in two parts to make it easier to paint. Octopi, armed and dangerous, are an important monster in The Fantasy Trip, but you can use this figure (and the rest of the set) in any number of games. This package includes: A...   [click here for more]
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Girl Genius Sourcebook and Roleplaying Game

Girl Genius Sourcebook and Roleplaying Game


A Gaslamp Fantasy – With Adventure, Romance, and Mad Science! The Girl Genius Sourcebook and Roleplaying Game brings the world of Phil and Kaja Foglio's Girl Genius comics and graphic novels to your gaming table. Its contents – lavishly illustrated in color, by none other than the Foglios! – include: A detailed description of the setting and...   [click here for more]
Steve Jackson Games  $40.00

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GURPS Action 1: Heroes

GURPS Action 1: Heroes


In a world where danger lurks in every shadow, death can come around any corner, and every sentence sounds like a movie trailer, there are those who would risk their lives to save the day. These brave souls are men of fortune. They are men of fate. They are men of . . . action! Action 1: Heroes draws its inspiration from the heroic men and women of action movies of the 1980s...   [click here for more]
Steve Jackson Games  $9.00

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GURPS Action 2: Exploits

GURPS Action 2: Exploits


You have your guns and your backup guns. You have your sick ride with a trunk full of explosives, high-tech gizmos, and of course a few more guns. You've assembled a crack team of commandos, street-smart lawmen, suave super-spies, and world-class burglars . . . maybe all of them at once! You're ready to rock and roll. All you need is a target. GURPS Action 2: Exploits...   [click here for more]
Steve Jackson Games  $11.00

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GURPS Action 3: Furious Fists

GURPS Action 3: Furious Fists


In Action 1: Heroes, you got stripped-down, hard-core rules for heroes who were too tough to handle! In Action 2: Exploits, you got so much crunch for running action-movie campaigns that it blew your mind! The excitement continues with Action 3: Furious Fists. This guide to martial-arts mayhem includes...   [click here for more]
Steve Jackson Games  $9.00

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GURPS Action 4: Specialists

GURPS Action 4: Specialists


Time to Bring in the Experts Yes, GURPS Action is back with a vengeance! Action heroes might be stereotyped, but they rarely fit into nice, neat boxes. Studios spend big bucks making sure we all know exactly what's special about the hero of their latest blockbuster. While Action 1: Heroes and Action 3: Furious Fists are...   [click here for more]
Steve Jackson Games  $9.00

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GURPS Action 5: Dictionary of Danger

GURPS Action 5: Dictionary of Danger


Everything's A Weapon The malicious misuse of tools, scenery, and seemingly "harmless" objects is a hallmark of action cinema. If the director shows us something that could conceivably be dangerous in the wrong hands, you just know that sooner or later, there will be a creative demonstration of exactly how it can kill, maim, or at least seriously embarrass. The only question is who's going to be on...   [click here for more]
Steve Jackson Games  $11.00

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GURPS Adaptations

GURPS Adaptations


Your Favorite Worlds – GURPSified! GURPS is a fun, flexible system, useful in every kind of genre. Now, GURPS Adaptations takes that toolkit and shows you how to build your favorite fictional settings. With six examples ranging from the Odyssey to Dracula, GURPS Adaptations will guide you and your players...   [click here for more]
Steve Jackson Games  $11.00

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GURPS After the End 1: Wastelanders

GURPS After the End 1: Wastelanders


New Heroes for a New World They say that life used to be easy, back before The End. People were civilized, food was abundant, and freakish monstrosities weren't trying to kill everyone. That all sounds so utopian, so peaceful . . . so boring! GURPS After the End 1: Wastelanders lets you create bold adventurers who journey forth to explore and thrive in a post-apocalyptic...   [click here for more]
Steve Jackson Games  $9.00

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GURPS After the End 2: The New World

GURPS After the End 2: The New World


It's Hellish but It's Home Civilized society is a thing of the past. Murderous creatures lurk around every corner. Even the environment itself seems out to get you. The worst thing you can do is travel into the wastes unprepared. The only way to survive is to know what hazards you'll be facing and how to overcome them. And GURPS After the End 2: The New World has...   [click here for more]
Steve Jackson Games  $11.00

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GURPS Basic Set, Third Edition, Revised

GURPS Basic Set, Third Edition, Revised


Adventure in any world you can think of, with GURPS, the Generic Universal RolePlaying System - the most flexible roleplaying system you can use. If you haven't yet upgraded to the Fourth Edition . . . you're a completist . . . or you're looking for a dose of nostalgia, here's the previous edition! It's easy to learn - you can jump right in with quick-start...   [click here for more]
Steve Jackson Games  $20.00

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GURPS Boardroom and Curia

GURPS Boardroom and Curia


Strength In Numbers From street gangs to armies, through political and religious groups, to businesses all the way up to multinational corporations, organizations feature prominently in many adventures. They can be tough to get a handle on, though. Juggling lots of people and resources can leave you feeling like "GM" stands for "General Manager," not "Game Master"! GURPS Boardroom...   [click here for more]
Steve Jackson Games  $9.00

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GURPS Classic: Autoduel – Car Warriors

GURPS Classic: Autoduel – Car Warriors


GURPS Autoduel: Car Warriors provides 36 pre-generated duellists, MONDOs, troopers, bikers, and dregs for your GURPS Autoduel campaign. Its selection of 100-point characters make "instant" player characters, and busy GMs will delight in the variety of non-player characters. It also includes cut-apart counters – vehicles and obstacles – on the...   [click here for more]
Steve Jackson Games  $6.00

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GURPS Classic: Best of Pyramid 1

GURPS Classic: Best of Pyramid 1


GURPS fans, rejoice! This 128-page book reprints 19 of the best GURPS items from the print issues of Pyramid Magazine. Now you can get these rare articles in one place . . . updated by Pyramid editor Steven Marsh. Included are the popular campaign setting "Sprockets," high-powered rules like "Brain Hacking" and "Willful Weapons," source info like "Low-Tech...   [click here for more]
Steve Jackson Games  $9.00

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GURPS Classic: Deadlands Dime Novel 1 – Aces and Eights

GURPS Classic: Deadlands Dime Novel 1 – Aces and Eights


Jim Wright high-tails it out of Denver, one step ahead of his would-be killers, on a journey that takes him from a fancy riverboat on the Mississippi to the dingy warehouses and opulent mansions of New Orleans. Now Wright has to figure out who wants to kill him, and why, and what a New Orleans gambler has to do with his murdered partner back in the Disputed Lands . . . Aces and Eights...   [click here for more]
Steve Jackson Games  $7.00

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GURPS Classic: Deadlands Dime Novel 2 – Wanted: Undead or Alive

GURPS Classic: Deadlands Dime Novel 2 – Wanted: Undead or Alive


Sean Bailey was a mean ol' cuss . . . and that was before a ghost rock mine caved in on him. Now he's out to get even with the people who killed him off. It's up to bounty hunter Caleb Harling and his friends to stop him before he turns Bailey's End into a ghost town. Wanted: Undead or Alive! is the second in our series of fiction set in the world of GURPS Deadlands. There's...   [click here for more]
Steve Jackson Games  $6.00

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GURPS Classic: Deadlands – Hexes

GURPS Classic: Deadlands – Hexes


In the Weird West, a deck of cards can be a lethal weapon. For hucksters, poker isn't just a game – it's a path to supernatural power. The huckster tries to master a manitou, an evil spirit from Indian mythology – but the consequences of failure can be deadly. For everyone. GURPS Deadlands: Hexes is a collection of spells for your GURPS Deadlands game. Some of...   [click here for more]
Steve Jackson Games  $8.00

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GURPS Classic: Deadlands – Varmints

GURPS Classic: Deadlands – Varmints


Look out, pardner! Varmints has dozens of new monsters ready to make your trail ride a trip through Hell! Featuring conversions of all the nastiest fiends and beasties from the original Deadlands game, as well as all-new critters with both GURPS and Deadlands stats, Varmints will give your posse nightmares for a long, long time ....   [click here for more]
Steve Jackson Games  $13.00

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GURPS Classic: Discworld Also

GURPS Classic: Discworld Also


In GURPS Discworld, gamers visited the strange and wonderful setting of Terry Pratchett's best-selling novels. Everyone had such a good time that we booked a second trip! Our guide for GURPS Discworld Also is again Phil Masters; he promises that the Dungeon Dimensions are not on the itinerary, and Mr Dibbler's meat pies are not on the menu. You will, however, visit the...   [click here for more]
Steve Jackson Games  $13.00

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GURPS Classic: GM's Screen

GURPS Classic: GM's Screen


Put the amazing flexibility and power of the GURPS roleplaying system at your fingertips with this GM's Screen. Seven fact-packed panels feature all the charts, tables, and other essentials. Also included is a copy of GURPS Lite, the 32-page core of the GURPS rules designed to provide a simple introduction to the system. It's everything the enterprising...   [click here for more]
Steve Jackson Games  $4.00

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GURPS Classic: Goblins

GURPS Classic: Goblins


Life in London is nasty, brutish, and short. So are you. This game more or less relates to the sad lives and hard times of persons living in late Georgian London – that is, the city is more or less London, the individuals concerned are more or less persons, and King George is more or less late. The year is 1830. A roleplaying game usually sends characters on an exploration in which they seek elusive...   [click here for more]
Steve Jackson Games  $11.00

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GURPS Classic: Horror GM's Screen

GURPS Classic: Horror GM's Screen


A four-panel tableau is all that stands between you and your rabid players! On the front is the full-color art from the four "Summer of Horror" covers by Christopher Shy. On the back is a selection of GURPS charts and tables chosen especially for the GURPS Horror GM, with special attention to Fright Checks and magic. It also includes a 17" × 22"...   [click here for more]
Steve Jackson Games  $4.00

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GURPS Classic: Horseclans

GURPS Classic: Horseclans


The Horseclans Are Coming! They ride the plains of a post-holocaust America, mind-reading prariecats by their sides. They're deadly warriors . . . for honor, for loot, or just for the joy of a good fight. They would follow their leader, the undying Milo Morai, straight to Hell. And they'd come back with trophies. Now, Robert Adams' bestselling Horseclans series comes alive in this supplement...   [click here for more]
Steve Jackson Games  $8.00

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GURPS Classic: Ogre

GURPS Classic: Ogre


For more than 25 years, the mighty Ogre cybertanks have terrorized boardgamers and miniature players around the world. Now the Ogres are coming to roleplaying. Take the part of a GEV pilot, driving his craft at fighter-plane speeds a foot off the ground . . . a ragged partisan, armed only with determination and a nuclear bazooka . . . or a brand-new artificial intelligence, awakening to a world in...   [click here for more]
Steve Jackson Games  $9.00

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GURPS Classic: Reign of Steel

GURPS Classic: Reign of Steel


It is 2047 A.D. The robot revolt is over, and the machines have won. Ruthless Artificial Intelligences have exterminated most of humanity, while the survivors are hunted like animals, or face slow death in the robots' brutal labor camps. But a lucky few have escaped death or enslavement. While most of mankind has succumbed to despair, some refuse to give up hope. Around the world small groups of dedicated...   [click here for more]
Steve Jackson Games  $9.00

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GURPS Classic: Screampunk

GURPS Classic: Screampunk


Warning: Contained in this slender volume are Horrors so great that Unmarried Women, or those in Delicate Condition, should read with Great Caution -- and Protective Eye Wear, if available. It is an Age of Revolution; the world has been cruelly purged . . . in fire, and blood, and steam. From the past, untold horrors wait to clutch at men's souls. It is an Age of Invention; even...   [click here for more]
Steve Jackson Games  $4.00

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GURPS Classic: Steam-Tech

GURPS Classic: Steam-Tech


The Mad Scientists, Illuminated Thinkers, and Inspired Tinkerers of the Steampunk Age have brought their finest, their deadliest - and their strangest - work together in one place. GURPS Steam-Tech has it all, from weapons and armor to analytical engines, automata, vehicles, pharmaceuticals, and even living plant and animal creations! GURPS Steam-Tech...   [click here for more]
Steve Jackson Games  $9.00

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GURPS Classic: Steampunk

GURPS Classic: Steampunk


An Age of Discovery The 19th century's heroes were adventurers, pioneers, and scientists, from explorers in the African jungles to inventors in basement workshops. They transformed the world. Enter an age of high adventure - the Age of Steam. GURPS Steampunk offers you everything you need to build a Steam Age character or campaign: Rules for steam age technologies, including...   [click here for more]
Steve Jackson Games  $9.00

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GURPS Classic: Supporting Cast

GURPS Classic: Supporting Cast


A Cast of Thousands Are you tired of shuffling through reams of loose paper and scribbled notes? Do you just make up names and statistics for NPCs off the top of your head? Are your players getting tired of meeting the same characters in every adventure? Well, no more! GURPS Supporting Cast is the definitive collection of non-player characters for any roleplaying campaign....   [click here for more]
Steve Jackson Games  $9.00

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GURPS Classic: Time Travel

GURPS Classic: Time Travel


Anything Can Happen! GURPS Time Travel is the complete guide to dimension-hopping adventure. Now GURPS players can tie all their campaigns together . . . adventuring across time, or in parallel universes, to visit every GURPS worldbook ever published. Winner of the 1991 Origins Award for...   [click here for more]
Steve Jackson Games  $9.00

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GURPS Disasters: Hurricane

GURPS Disasters: Hurricane


Chaos abounds during the rain of terror. Into every life some rain must fall . . . but when a lot of rain falls all at once, you may find yourself in the eye of the storm. GURPS Disasters: Hurricane is your guide to one of the most devastating forces that nature can unleash. It includes information on the science of hurricanes, a discussion of what makes these phenomena dangerous,...   [click here for more]
Steve Jackson Games  $7.00

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GURPS Dragons

GURPS Dragons


Dragons! The most fabulous of all fabulous beasts. Throughout history, around the world, tales of fire-breathing monsters have stirred awe and terror. Now . . . play a dragon. Take to the air with prodigious wingbeats, soaring effortlessly for hundreds of miles. Terrify your foes with fire, claws, and teeth. Gather your hoard. Study ancient lore and magic . . . and take human form to walk...   [click here for more]
Steve Jackson Games  $20.00

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GURPS Dungeon Fantasy 01: Adventurers

GURPS Dungeon Fantasy 01: Adventurers


In the beginning, an adventure consisted of meeting an old wizard in a tavern, and following the dusty map he gave you and your friends. Inevitably, you were led to a complex series of rooms, usually underground, filled with monsters and their treasure. You slew the monsters, took the treasure, and returned to the tavern to celebrate (or heal your wounds). Now Dungeon Fantasy 1: Adventurers...   [click here for more]
Steve Jackson Games  $9.00

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GURPS Dungeon Fantasy 02: Dungeons

GURPS Dungeon Fantasy 02: Dungeons


"You open the door, and discover a 10 by 10 room. You see a large orc, and a chest." When adventures were just hack-n-slash, running the game was easy. Roll for the monster. Randomly determine the treasure. Move on to the next room. But how do you recreate the fun and simplicity of the dungeon crawl using the GURPS system? Dungeon Fantasy: Dungeons...   [click here for more]
Steve Jackson Games  $9.00

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GURPS Dungeon Fantasy 04: Sages

GURPS Dungeon Fantasy 04: Sages


Dungeon fantasy is mostly about hacking and slashing. Mostly. But there are brave souls who seek enlightenment in the dungeon. Most end up skewered, burned, and eaten, but occasionally, knowledge truly does prove to be power. Dungeon Fantasy 4: Sages lets you play one of the few who successfully mix reading with bleeding, wordplay with swordplay, erudition with eradication...   [click here for more]
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