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The sleepy little village of Kolmar sits beside the Thundering River. It is on an important trade route surrounded by a dangerous forest. Bandits harass travelers on these roads. There are many places nearby to explore. Caverns, ruins and other places provide ample opportunities for adventurers to prove themselves.
This adventure is intended as a starting module for 1st level to 3rd level. It is... [click here for more] |
Old School Role Playing |
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An OSRIC adventure for characters of 8th to 10th level of experience. The adventurers are invited to a special dinner party at a large mansion in town owned by a powerful noble and wizard. The hosts and the guests are not what they seem. Nor is the house itself. And a surprise guest is the real life of the party. ... [click here for more] |
Old School Role Playing |
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This is an OSRIC adventure for characters of 1st to 3rd level of experience. As the adventurers arrive at a sleepy little sea side town not all is as it seems. The town is under attack by pirates. But these are no ordinary pirates. These pirates are undead and their nightmare ship is just off shore waiting for the plunder to be brought aboard. This adventure allows the players to explore the mystery... [click here for more] |
Old School Role Playing |
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Call of the Werewolf is a Free OSRIC adventure for characters of 4th to 7th level of experience. The adventurers arrive at a small village along the Blood River and discover that a Werewolf is terrorizing the locals. Brave adventurers are needed to solve the mystery of who the werewolf is and these adventurers must put a stop to this fiend once and for all. ... [click here for more] |
Old School Role Playing |
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This is an OSRIC adventure for characters of 4th to 7th level of experience. The adventurers will explore a mysterious cloud floating over an important town. The cloud does not seem to be moving but just hovers over the town. It also has a strange castle sitting upon it. ... [click here for more] |
Old School Role Playing |
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This is the third installment in the Mountain of Fire series. In this installment the adventurers must face an ancient vampire allied with the arch-lich Malcon. This ancient vampire sits in his lonely castle in the Dark Woods of Zanzia playing his pipe organ and creating an army of undead to do his bidding. This unholy artifact must be destroyed or all is lost! ... [click here for more] |
Old School Role Playing |
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This OSRIIC Adventure is for characters of 4th to 7th level of experience. In southern Zanzia chaos reigns as a new cult is growing stronger and threatening the powers that be. This cult worships a Snake Godess and her temple is believed to be in the swamps of southern Zanzia. Heros are needed to investigate this cult and temple and put a stop to this threat to the kingdom. ... [click here for more] |
Old School Role Playing |
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This is an Osric adventure for characters of 2nd to 4rth level of experience. The players will discover a shipwreck and inside the shipwreck they will discover a chilling story told by an unlikely storyteller. This story will lead the adventurers on an expedition to claim pirates booty and to put an end to an evil pirate and his mates. ... [click here for more] |
Old School Role Playing |
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Have your player finally done it? Have they pushed you just a little too far? Did they one shot your favorite villain during the last adventure? You spent countless hours working on that adventure didn’t you? Only to see it fall apart in minutes. All those magic items that the players accumulated over the years allowed them to nuke their nemesis in the first round.
Have they raided your entire campaign... [click here for more] |
Old School Role Playing |
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This is an OSRIC adventure for level 1 characters.
Lord Huet was once a powerful warrior who slayed dragons and explored dungeons with other adventurers. Recently news of his untimely demise has come to the village near his keep. Adventurers are gathering to explore this keep as the retainers of the lord have now run off with everything that they could carry. What treasures might still remain? ... [click here for more] |
Old School Role Playing |
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This is an OSRIC adventure for characters of 3rd to 5th levels of experience.
The sleepy little coastal village of Sea Mist has a problem. A ship bringing important goods to the village is overdue. A major storm hit the coast earlier in the week and the village elders wonder weather the ship wrecked on the dangerous rocks nearby. But something far more sinister has occurred. ... [click here for more] |
Old School Role Playing |
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Sometimes it's just good to be bad. This OSRIC adventure is written for evil characters of 3rd to 6th levels of experiences. The Elves have had a powerful artifact in their possession for many years. The Grand Master of Assassins left a powerful dagger in the back of a High Elven king years ago and now the forces of evil want it back. The adventurers are summoned to go fetch this important historical... [click here for more] |
Old School Role Playing |
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This is a supplement for use with OSRIC and early editions of Dungeons and Dragons.
The Arch Lich Malcon has been working for centuries compiling arcane knowledge. He has decided to share it with others and has written this extensive tome on the subject. This tome has new spells for magic users, clerics, illusionists, druids, bards, paladins, rangers and even a few for some lowly NPC types that could... [click here for more] |
Old School Role Playing |
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This is a tome full of new OSRIC compatible magic items for use in play. This book includes many new items for under represented classes such as illusionists, druids, monks and assassins. Sixty pages of these new items are presented here. ... [click here for more] |
Old School Role Playing |
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The ancient Lich Malcon the Firebringer brings us his finest research on his favorite subject....Treachery. This tome discusses a number of topics dear to the heart of many a dungeon master. These subjects include: puzzles, tricks, traps, encounters, obstables and illusions. The tome gives many examples and offers extensive lists of features and attributes which might be useful for creation of your... [click here for more] |
Old School Role Playing |
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Why settle for boring treasure for your fantasy campaign? This tome offers you suggestions on how to make more interesting and original treasures for your adventurers to plunder. While most of this material is written for OSRIC it could just as easily be used in later editions or in pathfinder or any other fantasy RPG. ... [click here for more] |
Old School Role Playing |
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Why should the good guys have all of the fun? This is an OSRIC adventure written for a party of evil characters of 1st to 3rd level of experience. The Dwarves mining in the Dragonteeth Mountains may have found something quite valuable. Naturally they cannot be allowed to keep it. The adventurers are sent on a dangerous mission by a powerful entity bent on keeping certain relics out of the sweaty little... [click here for more] |
Old School Role Playing |
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This is an OSRIC adventure for characters of 1st to 3rd Level.
On the fringes of a sprawling, civilized realm, lies the village of Rivertide. This settlement thrives on the bounties of the river that meanders through its heart, sustaining the lives of hardworking farmers and skilled fishermen. For years, Rivertide has known the comforts of peace, its inhabitants weaving their lives together in harmony... [click here for more] |
Old School Role Playing |
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This is an OSRIC adventure for characters of 6th to 8th level.
Travelers have complained recently about hearing strange noises and seeing strange things at an abandoned elven tower on the outskirts of the great forest. Some of these travelers have even reported deaths among their companions from mere firght at what they have seen or heard at the tower. Legends about this tower are that it once belonged... [click here for more] |
Old School Role Playing |
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This is an OSRIC adventure for characters of 3rd to 5th level of experience.The party of adventurers will meet an evil knight in black armor who is raiding caravans and disrupting trade along the coast. They will have the opportunity to investigate the mystery of this black knight and discover who he is and what exactly he represents. This black knight is no ordinary knight. He is an extremely powerful... [click here for more] |
Old School Role Playing |
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This is a sequel to The Black Knight Rides adventure. This is an OSRIC adventure for characters of 4th to 7th level. The players disover that their old nemsisis is back to his old tricks. He is raiding commerce in the area along the coast. The players must put an end to this menace once and for all and destroy the black knight. ... [click here for more] |
Old School Role Playing |
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The Village of Greenhelm seems to be cursed. Earthquakes have devastated the area. Vicious raiders have began terrorizing the village. And now this strange giant black spike has risen from underground in the middle of a farm. The villages think these raiders are coming from this black spire. Heroes are needed to stop this threat.
This is an OSRIC adventure for characters of 5th to 7th level. ... [click here for more] |
Old School Role Playing |
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This is an OSRIC adventure.
Danger lurks in every city in the realm. But beneath the city streets lies a world far more dangerous than the streets above. People who venture into this world are often never heard from again.
Almost every major city has a sewer system. The one provided in this adventure is usable in just about any fantasy city. It is a series of connecting tunnels that can be used... [click here for more] |
Old School Role Playing |
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This is an Osric adventure for 1st level characters. This is intended to be a starter adventure for beginning players and characters. The adventurers will discover that the local cemetery in the town that they are meeting has been defiled. A local wizard was buried in the main crypt of the cemetery and the locals want to know if his crypt has been disturbed as well. Not much is known about this wizard.... [click here for more] |
Old School Role Playing |
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An OSRIC adventure for characters of 4th to 7th level of experience. This adventure takes the explorers to a place few people ever see and live to tell about it...the lair of a dragon. This expedition is not for the faint of heart. Lives will almost certainly be lost. But the rewards are almost as certain to be immense. ... [click here for more] |
Old School Role Playing |
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This is a Pay What You Wish OSRiC adventure.
In the rugged expanse of the hills northwest of the City of Thieves many adventurers have made their fortunes over the years. The City of Thieves has many proud citizens who once explored dungeons and tombs hidden in these hills. Most citizens of the city feel that the hills have now played out. They believe that everything worth finding there has been... [click here for more] |
Old School Role Playing |
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The Haunted Mansion of Baron Astrophel is an OSRIC adventure with "special" pre-generated characters. It is intended to be used as a one-shot adventure in any gaming universe. The Baron has given an invitiation to dinner to several guests. These guests do not know each other but they each have a history with the Baron. Each has strong reasons to want to end the Baron's existence! ... [click here for more] |
Old School Role Playing |
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This is an OSRIC adventure.
Lord Falknor has ruled his domain for decades from an estate on the edge of town. Relatives of his have become concerned that he never seems to age. Despite his advanced years he still competes (and wins) tournaments against much younger men. He still looks as young and handsome as he was when he was in his thirties despite the loss of his wife at a young age.
These... [click here for more] |
Old School Role Playing |
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This if the final installment of the Mountain of Fire series. This is the final confrontation with the Arch-Lich Malcon the Firebringer who has been plaguing the kingdom of Zanzia for centuries. This final battle takes place inside of an active volcano which has been the Lich's lair for over a hundred years since he was imprisoned there. ... [click here for more] |
Old School Role Playing |
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The Oracle at Gula is an OSRIC adventure for a party of 4 to 6 characters of 10th to 13th level of experience. The King of Zanzia is greatly concerned about the troubles in his land and he summons the greatest adventurers that he can find to take a perilous journey to see the Oracle at the Temple of Gula to find answers to what ails the land. This adventure can be played as a stand alone module or... [click here for more] |
Old School Role Playing |
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Thiis is an OSRIC adventure for characters of 9th to 12th levels of experience.
A mysterious palace has appeared in the middle of the city almost overnight. This palace is the home of the Prince Al Karam. Little is known about this prince other than he is from the Empire of Jural and may be an important noble of that land. An invitation has arrived for the adventurers to dine with the Prince and... [click here for more] |
Old School Role Playing |
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This is a high level OSRIC adventure intended for characters of 11th to 15th level of experience. A statue of a Sphinx has been uncovered during a recent sandstorm in the western desert of Zanzia. It is believed that this is the marker for the tomb of an ancient Juralian emperor known to be the last owner of the Scepter of the Sands. The Scepter of the Sands is an ancient Juralian artifact known to... [click here for more] |
Old School Role Playing |
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Many years ago the wizard Grimlov built a tower overlooking the village of Melad Crossings. The wizard was powerful and raiding orcs and goblins were terrified by his presence. Then the tower erupted in a massive explosion. The tower still stands but it is a wreck with gaping holes in it.
All has been quiet at the tower for quite some time. The wizard seemed to have gone missing. Recently, however,... [click here for more] |
Old School Role Playing |
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The desert sands of the Jural Empire are a dangerous place to visit. The sands are deep and are constantly in motion. Recently a sand storm uncovered an ancient pyramid that may be a thousand years old or more. It is believed that this may be the tomb of Emperor Nkuku who was a rich and powerful ruler long ago. What dangers and treasures might be discovered?
This is an OSRIC adventure for up to six... [click here for more] |
Old School Role Playing |
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The Temple of Domi is the 2nd adventurre in the Mountain of Fire Series. In this installment the adventuers seek out the first of the allies of the Arch Lich Malcon the Fire Bringer in their quest to find what is ailing the land of Zanzia. The adventurers travel deep into the Dark Woods to an ancient temple filled with evil priests, dangerous creatures and a black altar that must be destroyed. This... [click here for more] |
Old School Role Playing |
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This is an OSRIC adventure.
The cult of Sthuselix has been rapidly spreading across the realm. Every major town and city now has a temple to this snake god. Young people have been traveling across the realm in great numbers to join this cult. It's sudden growth has caused great concern in the powerful people of the realm. Soon the numbers of the cult will dwarf even the numbers of the armies protecting... [click here for more] |
Old School Role Playing |
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This is an OSRIC adventure for characters of 10th level and up.
While exploring the hills far away from town the adventurers stumble upon a secret hideaway with an unusual and terrifying design. It is shaped like a giant skull. Who might live in such a place? And why is it so far away from civilization? Could it be the home of the fabled Throne of Skulls?
The Throne has long been known to be... [click here for more] |
Old School Role Playing |
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Raven Darkmore is the legendary Grandfathr of Assassins. He has ruled the night for the last forty years. Now he has been laid to rest. The location of his tomb has been a mystery until recently. A pair of thieves have found the location. Unfortunately, one of them died, trying to explore the tomb. His partner decided that he needed a little help. He has contacted the party offering to lead them to... [click here for more] |
Old School Role Playing |
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This is an OSRIC adventure for characters of 10th to 13th level of experience. The players learn of an important recent discovery. A long lost artifact was lost in the mountains nearly one hundred years ago. Recently a new system of caves has been discovered near where some powerful adventurers who last possessed this artifact were lost. Other adventurers are looking for this artifact as well so time... [click here for more] |
Old School Role Playing |
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Delshandra Crabalar was once a powerful elven sorceress. She was a legendary adventurer and a pure heart. But then she and her band uncovered a powerful Zanzian artifact called the Gem of Fire. Even elves can be corrupted by the temptations of power and wealth. And so it was with her. She ultimately slay all of her companions in order to gain sole possession of the artifact.
Not long ago she was... [click here for more] |
Old School Role Playing |
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