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Tour de Lovecraft: The Tales
by Atomic Overmind Press

A wide-ranging and friendly journey through H.P. Lovecraft’s tales of cosmic terror and wonder, the Tour de Lovecraft is the ideal companion to the work of the twentieth century’s greatest American horrorist.

Tour de Lovecraft: The Tales
 
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10th Millennium Bundle A1 [BUNDLE]

10th Millennium Bundle A1 [BUNDLE]


This special bundle product contains the following titles. 10th Millennium RolePlayer's Handbook Regular price: $0.39 Bundle price: $0.29 Format: Watermarked PDF 10th Millennium is set about 58,000 years in the past. Systems of planets formed galactic entities to wage great wars over resources, wealth, and worlds that were closer to...   [click here for more]
10th Millennium  $4.29 $7.99

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Module 100: The Night Searcher

Module 100: The Night Searcher


Module 100: The Night Searcher The first module in the 10th Millennium game line. This module includes deck plans, descriptions, robots, and pre-generated, ready to play characters!!!! The Night Searcher is one of the thirteen custom built Christiana Class Expeditionary Cruisers built exclusively for the Earth Federation's Secret Societies. The Night Searcher...   [click here for more]
10th Millennium  $0.99

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Special Supplement S-1

Special Supplement S-1


This work is Special Supplement S-1, Useful Charts and Matrixes. It includes tables for Mutants, Gambling, Drives, and Secondary Weapons Effects. I hope you enjoy this work! ...   [click here for more]
10th Millennium  $0.99

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Special Supplement S-2

Special Supplement S-2


This work is Volume I of the Special Supplement series. These supplements aid the Role Player and the Game Master with specifications, prices, and descriptions of equipment, ships, and weapons. ...   [click here for more]
10th Millennium  $1.19

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The Known Universe Almanac

The Known Universe Almanac


This is the Known Universe Almanac for the 10th Millennium Universe. All of the sectors are listed and mapped, and given a brief narrative. Sector Almanacs for some of these sectors are already published, and the rest will be coming soon in later Almanacs. Do you want your choice of two complimentary titles of your choice? Send me a review of this manual to gmjim13@10thmillennium.net,...   [click here for more]
10th Millennium  $1.29

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The Vampire's Codex Starter Adventure

The Vampire's Codex Starter Adventure


Based on J.A. Dohm's refreshing setting, this Starter Adventure RPG is a fully contained background, adventure and description of what is detailed in The Vampire's Codex Role-Playing Game. Included are three (3) pre-made characters for use as well as Game Masters' tools and characters. The Vampire's Codex is a D%(percentile) system which matches the grittiness associated with J.A. Dohm's setting, webisodes...   [click here for more]
5th Epoch Publishing, LLC  $1.95 $0.99

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Bedlam in Blackcliffe

Bedlam in Blackcliffe


Blackcliffe, the Fortress City, capital of Anglsea, a city whose rugged beauty rivals that of Danzipa, the City of Trances, is under threat. Deathsinger cultists plot to weaken the city from within by fomenting a war amongst the merchants, leaving Blackcliffe ripe for invasion. The streets will run with the blood of the innocent unless the adventurers are able to defeat the cultists. Bedlam in Blackcliffe...   [click here for more]
Abbott & Greene  $2.50

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F6 - Euriduis of Santos

F6 - Euriduis of Santos


The caravan master Santos Boromite was personally assaulted and his Euriduis, the symbol of caravan power, was stolen. The item signifies full authority over all legs of the caravan and in the wrong hands would wreak havoc. You have been summoned to speak with the Governor Lando Shardo at once to save Timel yet again! Can you find the bandits responsible for the theft and bring them to justice. Timel...   [click here for more]
Adventures in Filbar  $3.00 $2.40

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Merrie England: Robyn Hode

Merrie England: Robyn Hode


The latest incarnation of Merrie England,this book contains all you need to be able to play in England at the time of Robyn Hode. Using the Revolution D100 Ruleset, Merrie England: Robyn Hode provides a set of rules, cultural backgrounds and professions that allow you to play one of the Merrie Men, one of the Sheriff ’s guards or even one of the corrupt churchmen of the time....   [click here for more]
Alephtar Games  $11.99

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Revolution D100

Revolution D100


Revised edition! You can redownload the game to get the updates if you have already purchased it. Do not miss our crowdfunding for a hardcover edition! A true Revolution in D100 gaming This game proposes a new approach to percentile-based role-playing games, while keeping the unique flavour of classic D100. In the book you will find: class-less and skill-based character generation;...   [click here for more]
Alephtar Games  $11.99

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Revolution D100 Combat Cards

Revolution D100 Combat Cards


The Revolution D100 combat cards are an optional element of the game designed to help you run Advanced Combat when your players are unfamiliar with Combat Effects or have problems selecting an appropriate choice after scoring a victory in a combat exchange. By selecting a reduced set of options and keeping them constantly in front of the player during a battle, the Narrator helps new players understand...   [click here for more]
Alephtar Games  $14.99

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The Conspiracy Theory

The Conspiracy Theory


An introductory adventure for Revolution D100 (also playable as a standalone game) Welcome to the real world. The world where what you read in the Deep Internet is true. Where Princess Yasmine von Hohenstaufen is the rightful heiress to the Holy Roman Emperor. Where Project Apollo did not really reach the Moon because “they” would not allow it. Where the Monna...   [click here for more]
Alephtar Games   FREE 

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The Shade Land

The Shade Land


The Shade Land lies under a cover of impenetrable clouds where dwells the Dark Goddess, mother of the ruling race of dark elves known as Sha'zir. Here creatures of darkness lurk in the shadows, from poisonous dragonkind to huge insects. And here mankind has retreated to the highlands, where it breeds giant featherless birds as mounts, in a fight for its very existence. This Fantasy setting for...   [click here for more]
Alephtar Games  $8.90

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Call of Cthulhu 7th Edition Template

Call of Cthulhu 7th Edition Template


Call of Cthulhu 7th Edition Template Metacreator supports the 7th edition of the Call of Cthulhu roleplaying game. Rapidly create investigators for Call of Cthulhu. Game system rules and adjustments are built in with hundreds of data items ready to use from the Call of Cthulhu ...   [click here for more]
AlterEgo Software  $14.95

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Metacreator & Call of Cthulhu 7th Edition

Metacreator & Call of Cthulhu 7th Edition


Metacreator & Call of Cthulhu 7th Edition Metacreator supports the 7th edition of the Call of Cthulhu roleplaying game. Rapidly create investigators for Call of Cthulhu. Game system rules and adjustments are built in with hundreds of data items ready to use from the Call of Cthulhu Keeper...   [click here for more]
AlterEgo Software  $29.95

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Guidebook to Terra Myrth (and Ambient Environments)

Guidebook to Terra Myrth (and Ambient Environments)


Travel through the ruined battlelands of Vallyr Thanos, set careful foot in the Dead Marshes, and witness the hustle and bustle of Tyras Lei in the mid-morning. This guidebook to Terra Myrth contains thirty-six environments common to RPG settings, with a set of potential adventures provided for each. You can read the ideas contained here and lift characters, places, and events to fit into your own...   [click here for more]
Ambient Environments  Pay What You Want

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Ambula In Fabulam Mapping Symbols - 1920s Pack 1

Ambula In Fabulam Mapping Symbols - 1920s Pack 1


A selection of 49 PNG mapping symbols that can be used to help create and enhance maps, floorplans, and virtual tabletops for RPGs set in the 1920s. ...   [click here for more]
Ambula In Fabulam  Pay What You Want

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Anarchy Pool Game Masters guide

Anarchy Pool Game Masters guide


It began in the time of the ancients, before the first mortals were bore of the elements. In that time 3 Forces roamed the world, Dragons, Ancients, and Shadows. And so it was for 10 millennia. Then came the great unrest and in this time Dragon and Shadow fought bitterly until nearly all the shadow had been slain. To quell this unrest the Ancients knowing of the deepest secrets of power took unto themselves...   [click here for more]
Anarchy International  $0.99

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Delta Green: A Night at the Opera

Delta Green: A Night at the Opera


Horror Never Dies. “A Night at the Opera” collects six Delta Green operations, or “nights at the opera” as agents sometimes call them. Each scenario stands on its own as a moment of terror. Combined, they expose agents to the edges of the horrors of the world of Delta Green, then suck them into abysses of fear and desperation from which the world itself may never emerge. REVERBERATIONS:...   [click here for more]
Arc Dream Publishing  $39.99 $19.99

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Delta Green: Agent Dossiers

Delta Green: Agent Dossiers


WELCOME TO THE APOCALYPSE This PDF package includes 41 pre-written character sheets, one for every profession described in the Agent's Handbook of Delta Green: The Role-Playing Game. Each two-page sheet includes: Stats as recommended in the rulebook for each profession Professional skills A summary of bonus skill options for each profession A brief description of the...   [click here for more]
Arc Dream Publishing  $2.99

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Delta Green: Agent's Handbook

Delta Green: Agent's Handbook


Silver Ennie Award winner for Best Supplement, 2016. WELCOME TO THE APOCALYPSE Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia,...   [click here for more]
Arc Dream Publishing  $39.99 $19.99

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Delta Green: Briefing Documents

Delta Green: Briefing Documents


WELCOME TO THE APOCALYPSE This five-page reference document summarizes the core rules of Delta Green: The Role-Playing Game. They cover creating Agents, using skills, conducting combat, and falling apart as sanity dwindles. Find an expanded quickstart guide in Delta Green: Need to Know, and the complete rules in Delta Green: Agent's Handbook. ...   [click here for more]
Arc Dream Publishing  Pay What You Want

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Delta Green: Extremophilia

Delta Green: Extremophilia


Do You Want to Live Forever? A secretive research company has developed a miracle drug, only to learn that every miracle has its price. Delta Green agents may be the ones to pay it. Delta Green: Extremophilia brings the agents to Helena, Montana, where people are going insane and dying of a bizarre fungal infection. But this is no fungus that ever evolved on Earth. It’s something far...   [click here for more]
Arc Dream Publishing  $4.99

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Delta Green: Future/Perfect, Part 1

Delta Green: Future/Perfect, Part 1


"Future/Perfect, Part 1" is a scenario for Delta Green: The Role-Playing Game. It's ideal for introducing new characters and new players to Delta Green. Decades ago, an explosion leveled the Hunt Electrodynamics Plant and put most of Hellbend, California, out of work. Now the town is nearly dead. Only eighty-two people call the crumbling remains of Hellbend home, and those...   [click here for more]
Arc Dream Publishing  Pay What You Want

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Delta Green: Future/Perfect, Part 2

Delta Green: Future/Perfect, Part 2


"Future/Perfect, Part 2" is a scenario for Delta Green: The Role-Playing Game. It can be played as a stand-alone scenario, but it is optimized to follow Future/Perfect, Part 1. Chester, Ohio, is a quiet corner of small-town America. It is most famous for three things: the triskelion-shaped Chester Mounds, build by prehistoric Native Americans; Arthur Hunt, a technological...   [click here for more]
Arc Dream Publishing  $4.99

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Delta Green: Handler's Guide

Delta Green: Handler's Guide


This massive, full-color volume is filled with deep resources just for the Delta Green game master. THE PAST: details on the world and history of Delta Green. THE UNNATURAL: details on the Cthulhu Mythos, from monsters to hypergeometry to the Great Old Ones, including rules for creating new threats. THE SCHISM: deep details on the Delta...   [click here for more]
Arc Dream Publishing  $29.99

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Delta Green: Handler's Screen

Delta Green: Handler's Screen


The Handler's Screen for Delta Green: The Role-Playing Game provides the Handler (game moderator) tons of useful tools for running the game. This downloadable version includes: Full-size exterior with chilling art by Dennis Detwiller (8.5" high by 44" wide) Full-size interior with four panels of tables and information (8.5" high by 44" wide) Panel 1 exterior...   [click here for more]
Arc Dream Publishing  $9.99

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Delta Green: Kali Ghati

Delta Green: Kali Ghati


WHEN FIREPOWER FAILS. "Kali Ghati" is a scenario for DELTA GREEN: THE ROLE-PLAYING GAME. The Agents are soldiers, intelligence officers, federal agents or civilian contractors among the U.S. forces in Afghanistan. Thanks to Delta Green's machinations, all have been in Afghanistan longer than they ever planned. They expect to be sent home soon. But now, they have...   [click here for more]
Arc Dream Publishing  $4.99

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Delta Green: Lover in the Ice

Delta Green: Lover in the Ice


LOATHSOME SECRETS AWAKEN. An apocolyptic ice storm has crippled Lafontaine, Missouri. The Agents must secure a forgotten storage facility packed with artifacts of past Delta Green operations. They soon confront a horror that gruesomely invades and mutilates its victims. What is preying on the citizens of Lafontaine besides the weather? Can the Agents overcome the threat with decisive action,...   [click here for more]
Arc Dream Publishing  $4.99

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Delta Green: Music From a Darkened Room

Delta Green: Music From a Darkened Room


PLACES, LIKE PEOPLE, GO WRONG They turn off the path and head into the shadows, becoming something other than normal. Black places filled with blank rooms, closed doors, and empty hallways lined with dust. In these places your voice catches in your throat, the air seems to hum, and bad things happen. People get hurt. Objects vanish. Misery flows like the water from the loose faucet in the bathroom....   [click here for more]
Arc Dream Publishing  $4.99

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Delta Green: Need to Know

Delta Green: Need to Know


Gold Ennie Award winner for Best Free Game, 2016 WELCOME TO THE APOCALYPSE Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia,...   [click here for more]
Arc Dream Publishing  Pay What You Want

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Delta Green: Observer Effect

Delta Green: Observer Effect


If we look too deeply into the roiling chaos of reality, chaos may look back. The Olympian Holobeam Array, funded in part by the U.S. Department of Energy, was built to delve into a fringe theory of physics. It uses highly classified technology that its parent company developed in conjunction with the U.S. military. A few hours ago, the Holobeam Array went online. A few minutes ago, it went offline...   [click here for more]
Arc Dream Publishing  $4.99

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Delta Green: Reverberations

Delta Green: Reverberations


A Nineties rave drug called Reverb is back on the streets, better and stronger than ever. Now, its users and dealers have started vanishing. The Agents must identify and stop the source of the unnatural drug before anyone else falls prey to it. This scenario is meant to introduce new players and new Agents to Delta Green. It focuses on concepts that may be familiar to old...   [click here for more]
Arc Dream Publishing  $2.99

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Delta Green: Sweetness

Delta Green: Sweetness


The Bernier family of Tampa, Florida, has been terrorized by a fire and weird graffiti. Police suspect a hate crime. The mark on the door, carved with a horn or a claw and smeared with blood and effluvia, makes Delta Green think otherwise. One of their experts says it’s the symbol of Kore, queen of the underworld, goddess of an ancient mystery cult. The sign has been seen in old tomes that...   [click here for more]
Arc Dream Publishing  $2.99

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Delta Green: The Last Equation

Delta Green: The Last Equation


A killing spree is horrifying enough. When all eight members of the Ridgeway family are gunned down by a math student who then kills himself, Delta Green sees hints that make it more terrifying still. Your Agents have to stop the madness before it spreads. The Last Equation is a full-color scenario of personal apocalypse and lethal mystery. It is playable with Delta Green: Need to Know...   [click here for more]
Arc Dream Publishing  $4.99

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Delta Green: The Role-Playing Game

Delta Green: The Role-Playing Game


The Horror Classic Returns Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green opposes the forces of darkness with honor but without glory. Delta Green agents fight to save humanity from unnatural horrors—often at a shattering personal cost.   In Delta Green: The Role-Playing...   [click here for more]
Arc Dream Publishing  $99.99 $49.98

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Delta Green: The Star Chamber

Delta Green: The Star Chamber


Judges and jury. Delta Green's Task Force T.I. screwed up. They were in Myanmar, deep in the undeveloped hinterlands. The operation went south, people died, and something unnatural and monstrous escaped -- perhaps with the aid of an agent from the task force. Now they're the operation for a new team of agents. The player characters must hear testimony from the survivors of Task Force T.i.,...   [click here for more]
Arc Dream Publishing  $4.99 $3.74

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Delta Green: Viscid

Delta Green: Viscid


Even Death Has a Half-Life Two days ago, a newspaper delivery driver found retired geneticist Tibalt Grieves dead outside his suburban home. Police found Grieves’ girlfriend dead in the house. A detective discovered a hidden lab, outfitted with bio-hazard scrubbers. A CDC specialist found unidentifiable samples—samples that indicated that something had gotten loose....   [click here for more]
Arc Dream Publishing  $4.99

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Old Ones Rising

Old Ones Rising


Cosmic terrors for every table! OLD ONES RISING compiles issues 18 through 21 of The Unspeakable Oath, the Ennie Award-winning magazine of Cthulhu Mythos role-playing games. It includes: Eight ready-to-play scenarios: For Call of Cthulhu, “Dog Will Hunt,” “Suited and Booted,” “She Just Couldn’t Stay Away (No, No),” and...   [click here for more]
Arc Dream Publishing  $19.99

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The Sense of the Sleight-of-Hand Man: A Dreamlands Campaign for Call of Cthulhu

The Sense of the Sleight-of-Hand Man: A Dreamlands Campaign for Call of Cthulhu


Welcome to the Land of Dreams From a squalid New York drug den to the spectral ruins of Sarkomand . . . From the horrors of the Underworld to the zoog-haunted Enchanted Wood . . . From the twilight city of Inquanok to the endless sunset of Ilek-Vad . . . All the wonders of dream await—and all the terrors of nightmare, too. The Sense of the Sleight-of-Hand Man is a full-length...   [click here for more]
Arc Dream Publishing  $19.99

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The Unspeakable Oath 18

The Unspeakable Oath 18


The infamous magazine of Cthulhu Mythos gaming returns! The Unspeakable Oath is a quarterly magazine dedicated to tabletop roleplaying games that are based on the Cthulhu Mythos -- the creations of horror author H.P. Lovecraft, the writers who inspired him, and the writers who followed him. Created and published by game designers, writers and artists who love Cthulhu Mythos gaming, every...   [click here for more]
Arc Dream Publishing  $9.99 $5.99

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The Unspeakable Oath 19

The Unspeakable Oath 19


The Unspeakable Oath is a quarterly magazine dedicated to tabletop roleplaying games that are based on the Cthulhu Mythos -- the creations of horror author H.P. Lovecraft, the writers who inspired him, and the writers who followed him. Created and published by game designers, writers and artists who love Cthulhu Mythos gaming, every issue provides ideas, inspiration, tools and techniques to make...   [click here for more]
Arc Dream Publishing  $9.99 $5.99

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The Unspeakable Oath 20

The Unspeakable Oath 20


UPDATE -- 16 JULY 2011: We've uploaded a revised PDF with several typos and errors corrected. Please download with our compliments.   The Unspeakable Oath is an award-nominated quarterly magazine dedicated to tabletop roleplaying games that are based on the Cthulhu Mythos -- the creations of horror author H.P. Lovecraft, the writers who inspired him, and the writers who followed...   [click here for more]
Arc Dream Publishing  $9.99 $5.99

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The Unspeakable Oath 21

The Unspeakable Oath 21


Arc Dream Publishing is proud to present The Unspeakable Oath 21, the latest long-awaited installment in our more-or-less quarterly digest of tools, scenarios, and reviews to make your Cthulhu Mythos games more terrifying than ever. The Unspeakable Oath 21 includes: “The Dread Page of Azathoth,” an editor’s column by Shane Ivey. “The Mock Auction,”...   [click here for more]
Arc Dream Publishing  $9.99 $4.99

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The Unspeakable Oath 22

The Unspeakable Oath 22


Arc Dream Publishing is proud to present The Unspeakable Oath, a more-or-less quarterly digest of tools, scenarios, and reviews to make your Cthulhu Mythos games more terrifying than ever. The Unspeakable Oath 22 includes: “The Dread Page of Azathoth,” an editor’s column. Guest columnist Kenneth Hite pays tribute to Lynn Willis. "The...   [click here for more]
Arc Dream Publishing  $9.99 $5.99

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The Unspeakable Oath 23

The Unspeakable Oath 23


The Unspeakable Oath 23 is here! This latest issue of our magazine of Cthulhu Mythos roleplaying features a mammoth modern-era adventure and a gibbering clutch of terrors for every era. TUO 23 includes: The Dread Page of Azathoth, an editor’s column by Shane Ivey The Eye of Light and Darkness, with reviews by Chase Beck, Matthew Pook, and Brian Sammons Code...   [click here for more]
Arc Dream Publishing  $9.99 $5.99

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The Unspeakable Oath 24 - ARC6007

The Unspeakable Oath 24 - ARC6007


The Unspeakable Oath issue 24 presents tons of new resources for Call of Cthulhu and Delta Green. TUO 24 includes: The Dread Page of Azathoth, an editor’s column by Shane Ivey The Eye of Light and Darkness, with reviews by Scott Carter ("Welcome to Night Vale"), Bobby Derie ("Astonishing Swordsmen & Sorcerers...   [click here for more]
Arc Dream Publishing  $5.99

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Unspeakable! Episode 21: Delta Green: The Role-Playing Game Seminar at Gen Con 2015

Unspeakable! Episode 21: Delta Green: The Role-Playing Game Seminar at Gen Con 2015 (audio product)


Unspeakable! is the podcast of The Unspeakable Oath. Arc Dream Publishing recently announced the upcoming Kickstarter for Delta Green: The Role-Playing Game. At Gen Con 2015 we held a Q&A panel about the game with Adam Scott Glancy, Shane Ivey, and Greg Stolze. Audio produced by Ross Payton. In the panel we talk about a “cheat sheet” of rules from Delta...   [click here for more]
Arc Dream Publishing  Pay What You Want

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Liber Ingenium

Liber Ingenium


LIber Ingenium is a collection of 49 additional abilities for your Pathfinder Character. The base abilities of strength, Intelligence, Wisdom, Dexterity, Constitution and Charisma have been expanded to include up to 49 additional abilities that can be acquired in a number of different ways. These additional abilities and sub-abilities allow your to more accurately and completely flesh out your character...   [click here for more]
Argoss Print  Pay What You Want

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Scene Builder Playset: Tavern

Scene Builder Playset: Tavern


BUILD your own CUSTOM SCENES! A Fantasy Graphics Resource Pack! Perfect for illustrating scenes in your video games, RPG Adventure Modules or Rule Books/Manuals, or for use in your Fantasy Novels! This Package includes: + 1 tavern background...   [click here for more]
Aspectral Comix  $5.25 $3.75

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