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Shadowrun: Mission: 04-09: Assassin Nation

Shadowrun: Mission: 04-09: Assassin Nation


The Night of Blood The debate over the future of the Ork Underground is heating up. Proposition 23, which will decide whether or not the Underground becomes an official district of the city of Seattle, is coming up for a vote, and people on all sides are getting desperate. There are those, though, who understand that desperation can breed opportunity, and they are hatching plots that can help...   [click here for more]
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Shadowrun: Mission: 04-10: Romero and Juliette

Shadowrun: Mission: 04-10: Romero and Juliette


Blood and Vengeance A missing shadowrunner. An artifact with mysterious, blood-fed powers. And astral beings with horrible grudges. All of these elements—and more—are coming together to give shadowrunners a long day and a longer night, as they move from trying to find what has been lost to struggling for their survival. And with what they’re up against, survival would be a very...   [click here for more]
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Shadowrun: Mission: 04-11: Election Day

Shadowrun: Mission: 04-11: Election Day


Leave Nothing on the Table When the campaigning is done, the debates are over, and the voters are heading out to cast their votes, it’s time for the final push. Whether you’re fighting for a particular candidate or a specific cause, you don’t want to feel like there was more you could have done, that there was one more gambit you could have pulled to put your side over the top. Now...   [click here for more]
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Shadowrun: Mission: 04-12: Showcase

Shadowrun: Mission: 04-12: Showcase


Shock Compression The players are lined up. The goals are clear. The waiting is over. The ultimate rush is beginning, and it’s going to pull a lot of dangerous elements closer and closer together until they explode. The shadows of Seattle have been heaved this way and that in the Great Seattle Artifact Rush, and a fair number of artifacts have been collected (in exchange for a handful of...   [click here for more]
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Shadowrun: Mission: FAQ: Season Four

Shadowrun: Mission: FAQ: Season Four


Your mission... Are you ready for your next mission? Shadowrun Mission FAQ: Season Four answers the big questions you may have as you get ready for the next series of Shadowrun Missions. Have questions? You'll probably find the answer in here. ...   [click here for more]
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Shadowrun: Mission: Season Four Files

Shadowrun: Mission: Season Four Files


Back to work! Get ready to take on Shadowrun Missions: Season Four with these free files. Included are a list of Seattle Contacts, a Karma Rollover Log and a calendar to track your adventures. Be sure to check out the first mission of season four: Back in Business! ...   [click here for more]
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Shadowrun: Missions

Shadowrun: Missions


SCUM GO ON SHADOWRUNS - YOU ACCEPT MISSIONS For every shadowrunner in the sprawl, there's someone like you working the other side of the shadows. Your kind try to make a difference. As part of a DocWagon High Threat Response team, you've been on the receiving end of a firefight while trying to retrieve a client. You might wear the Lone Star badge, with orders to go undercover...   [click here for more]
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Shadowrun: Missions: 03-00: Everyone's your Friend

Shadowrun: Missions: 03-00: Everyone's your Friend


Sometimes following up on a job really means following. You’ve been hired to track down an old acquaintance who’s fled across the continent. In the first scenario of the New York City Shadowrun Missions campaign, characters are introduced to the challenges of running among the bright lights of Manhattan. Provisions allow characters who participated in the Denver campaign to transition their...   [click here for more]
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Shadowrun: Missions: 03-01: Ready, Set, Gogh!

Shadowrun: Missions: 03-01: Ready, Set, Gogh!


By 2070, life literally imitates art. Some people have a fetish for it and it’s your job to see that it’s delivered and still breathing. The team is forced to confront the challenges of Manhattan security, when Mr. Johnson asks them to perform a major heist. From there, things spiral into a double helix of complexity as motivations are abruptly twisted. This 24-page scenario includes a complete...   [click here for more]
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Shadowrun: Missions: 03-02: Block Wars

Shadowrun: Missions: 03-02: Block Wars


What starts as a petty fight could degenerate to a full-scale war. When things are turning sour who said mediators had to be neutral? A fixer hires the team for what seems like little more than a complicated prank. However, sometimes, people have a hard time keeping their vengeance proportionate. When two veterans of the business conflict enter the fray, the team needs to make some hard choices. In...   [click here for more]
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Shadowrun: Missions: 03-03: Burning Bridges

Shadowrun: Missions: 03-03: Burning Bridges


The voice on the other end of the comm sounded desperate. The kind that pays well. Then he asked, “How much do you know about demolitions?” Mr. Johnson is at the end of his rope, and he needs some serious income. He latches onto a desperate and tragically dangerous scheme that just might get him what he needs, though it might cost hundreds of lives in the process. The team needs to decide if the...   [click here for more]
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Shadowrun: Missions: 03-04: Monkeywrench

Shadowrun: Missions: 03-04: Monkeywrench


A little milk run like this should be no problem. Though, it sounds like you don’t get much time. Non-lethal rounds and no legal complications makes these “security consultant” gigs the best in the Big Apple. Mr. Johnson wants someone to test his security systems. Everything should be perfectly routine and above board. After all, things never go horribly wrong during a shadowrun, right? No reason...   [click here for more]
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Shadowrun: Missions: 03-05: In And Out

Shadowrun: Missions: 03-05: In And Out


A stool pigeon is ready to name names. Mr. Johnson wants to make sure they're the right names. He needs you to break into the NYPD Inc. holding facility and deliver a message. This 25-page scenario includes a complete adventure, player handouts, and record handling sheets for participating in the Shadowrun Missions (SRM) campaign. Shadowrun Missions is an international shared campaign....   [click here for more]
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Shadowrun: Missions: 03-06: Jackknifed

Shadowrun: Missions: 03-06: Jackknifed


Defend a truck – What could possibly go wrong? This 17-page scenario includes a complete adventure, plus six pages of player handouts and record handling sheets for participating in the Shadowrun Missions (SRM) campaign. Shadowrun Missions is an international shared campaign. The goal is to have characters and adventures that all share the same universe, and of course have fun while...   [click here for more]
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Shadowrun: Missions: 03-07: Knight at the Opera

Shadowrun: Missions: 03-07: Knight at the Opera


Eight teams escorting eight Damien Knights. Will the real Damien Knight please stand up. ...   [click here for more]
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Shadowrun: Missions: 03-08: Firestorm

Shadowrun: Missions: 03-08: Firestorm


IT'S THE EASY ONES THAT GET YOU... If you've survived enough runs, you know that the ones that sound easy are the ones that get you. And what could be easier than recovering a runaway drone? As it turns out, plenty. The drone is acting strangely—strange enough that two megacorporations are interested in its fate. And there are others, who are no fans of the megacorps, who have got...   [click here for more]
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Shadowrun: Missions: 03-09: Something Completely Different

Shadowrun: Missions: 03-09: Something Completely Different


IT'S NOT JUST A SHOW, IT'S A HAPPENING... As any artist will tell you, the art scene can be brutal, especially in a high-octane setting like Manhattan. There are plenty of horror stories to go around—but none of them can touch what’s about to go down at the Guggenheim. In this Mission, Shadowrun players will find themselves in the middle of an art opening unlike any other, with chaos...   [click here for more]
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Shadowrun: Missions: 03-10: Spin Control

Shadowrun: Missions: 03-10: Spin Control


THE DIRTY BUSINESS OF EXPOSING SECRETS... Journalists have faced plenty of accusations of acting with a hive-mind mentality, but some covert operations in Manhattan are about to take things to a new level. What starts out for runners as a simple investigation into gang activities turns into an exploration of some of the city’s darkest secrets—the kind of things that tend to make anyone who...   [click here for more]
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Shadowrun: Missions: 03-11: Food Poisoning

Shadowrun: Missions: 03-11: Food Poisoning


TOO CLOSE TO HOME... People die every day. People without SINs die even more frequently. That’s not news. But when people without SINs are being poisoned, when it looks like they’re being targeted somehow—well, that’s no good. If someone’s going after people without SINs, that means the next target could be one of your contacts, or your fixer, or even you.  That would be incentive...   [click here for more]
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Shadowrun: Missions: Chasin' the Wind (5A-01)

Shadowrun: Missions: Chasin' the Wind (5A-01)


Deadly Cold Wind It’s been nearly twenty years since disaster struck the city of Chicago, transforming it into an urban hellscape, and some people now believe it’s suffered enough. The Governor of Illinois has initiated and ambitious plan called Project: Takeback to reclaim the feral urban jungle. What’s more, he’s put money into the effort, and that’s the language every corporation...   [click here for more]
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Shadowrun: Missions: Critic's Choice (5A-02)

Shadowrun: Missions: Critic's Choice (5A-02)


It’s Showtime When the curtain goes up on a shadowrun in Chicago, you never know who’s going to take the stage. There are all sorts of creepy players out there, ghouls and gangers and more, and once the overture’s done, runners better be ready to dance with whoever emerges, with the rat-a-tat-tat of bullets keeping time. The cast of characters in this mission includes a good-hearted...   [click here for more]
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Shadowrun: Missions: Free Taiwan

Shadowrun: Missions: Free Taiwan


Get the Goodies There’s stuff—good stuff, important stuff, stuff a lot of people want—that’s stuck. Sitting where it can’t do anyone a bit of good. And to people who know how to make money from such things, the fact that the goods aren’t moving is incredibly upsetting. Upsetting enough to make even the most kind-hearted individuals want to punch a baby seal in the face....   [click here for more]
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Shadowrun: Missions: Gone Long Gone (5A-03)

Shadowrun: Missions: Gone Long Gone (5A-03)


The Deadly Now This isn’t your first run in Chicago. You may not know every street corner and alleyway, but you know the sprawl well enough that when someone tells you they’ve got a job that “should be easy”—well, it won’t be. It never is. So when you’re offered some money to go retrieve personal items left behind in a pharmaceutical office back before the whole town went to hell,...   [click here for more]
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Shadowrun: Missions: Liberation (05-04)

Shadowrun: Missions: Liberation (05-04)


NOTHING COMES EASY Every shadowrunner knows the fear that comes with the words “milk run.” Anytime something is supposed be easy in the Sixth World, it’s guaranteed to come with unexpected headaches and danger, and that holds especially true for Chicago. Lothan the Wise, an egotistical troll mage who is extra irritating because he has the skills to back up his braggadocio, says he has...   [click here for more]
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Shadowrun: Missions: Season 5 Prep Files

Shadowrun: Missions: Season 5 Prep Files


Visit sunny Chicago! Season 5 of Shadowrun Missions is almost ready to launch! Get ready with this package of preparation file: Season 5 FAQ, Transfer Log, Contacts and Calendar. ...   [click here for more]
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Shadowrun: Missions: Take a Chance (05-06)

Shadowrun: Missions: Take a Chance (05-06)


No Job Is Easy No matter what Mr. Johnson says, shadowrunners are never hired to do anything easy. If the job were easy, Mr. Johnson would do it himself. Sharp shadowrunners learn to recognize when a job is going to present extra challenges. There are certain signs, such as: 1) Mr. Johnson is openly auditioning multiple teams, both to find the right people and to set the auditioning parties on edge....   [click here for more]
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Shadowrun: Missions: While the City Sleeps (05-05)

Shadowrun: Missions: While the City Sleeps (05-05)


All the Rage One of the things the Sixth World excels at is inventing millions of ways to piss people off. Chicago, particularly the Containment Zone, has a special gift for inciting tempers, with its pockmarked roads, feral gangs, bad-tempered thugs, drugged-out vagrants, and many other elements that are irritating at best, fatal at worst. Fight promoter Sid Gambetti has a lot of pressures piling...   [click here for more]
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Shadowrun: Montreal 2074

Shadowrun: Montreal 2074


Great White Shadows Bikers and go-gangs roam the streets of Montreal in 2074. Organized crime outfits struggle for territory. And neo-anarchists add spice and danger to the streets. All this would seem to be nothing more than lawless chaos except for one thing—money. Cheap real estate and savvy moves by the megacorporations have brought some cash into town, and a new city is being built on...   [click here for more]
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Shadowrun: Mr. Johnson's Little Black Book

Shadowrun: Mr. Johnson's Little Black Book


I've Got a Job For You "Call me Mr. Johnson. I'm like a fixer for the corps. I know everybody who's anybody from suit-and-tie boardroom predators to bottom-feeder street-level scavengers. I know the best sprawl sites for scoring new talent, exchanging goods without interruption or hiding out from the hit men on your tail. I like to ensure that the people I hire can execute a well-planned black ops...   [click here for more]
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Shadowrun: Native American Nations, Vol. 1

Shadowrun: Native American Nations, Vol. 1


Over thirty years ago, the violent formation of the Native American Nations shattered the United States of America and altered the geo-political boundaries of North America. Now, someone’s setting out to prove that turn-about is not fair play and to bring about a little change of their own. Is it payback? Or something deeper? Regardless, it’s a mad chase through the Native American Nations, full...   [click here for more]
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Shadowrun: Native American Nations, Vol. 2

Shadowrun: Native American Nations, Vol. 2


Eye of the Eagle Seattle isn’t the only place where danger lurks. Conspiracy also grows to the north, threatening to tear the Tsimshian Nation apart and shatter its government. The radicals behind it are willing to die for their cause. Their tools are the weapons of terror: violence, fear, chaos and the ultimate weapon, something so dark and terrible it should have been left buried. Native...   [click here for more]
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Shadowrun: Neat (A Shadowrun Novella)

Shadowrun: Neat (A Shadowrun Novella)


THE MEANEST STREETS... James Kincaid is the type of guy who might be described as down on his luck, if only he’d had some luck to begin with. Like so many people in the shadows of Seattle, he’s trying to get by with what he has. In his case, that includes a lively spirit, a sadly diminished magical talent, quick wits, and good knowledge of the twists and turns of the city’s dingy streets...   [click here for more]
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Shadowrun: Neo-Anarchist's Guide to Real Life

Shadowrun: Neo-Anarchist's Guide to Real Life


Grab the kids! Hide the wife! The Neo-Anarchists are back! This time, those fun-loving Anarchists speak out on everything from transorbital travel and security systems to coffin motels and fast food. Nothing is sacred, profanity reigns, and there's more data than you can shake a chip at. The Neo-Anarchist's Guide to Real Life provides useful information about the Shadowrun world in a fictionalized...   [click here for more]
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Shadowrun: New Seattle

Shadowrun: New Seattle


New Seattle Seattle: A Runner's Paradise Seattle's got it all: movers and shakers from all of the megacorporations, high-stakes political conflicts and even vicious mob wars--and it's surrounded by hostile countries! Every runner and wannabe comes to Seattle to learn their chops, hone their skills and make those big scores. New Seattle takes the players on a tour of the most...   [click here for more]
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Shadowrun: No Future (A Cyberpunk Sourcebook)

Shadowrun: No Future (A Cyberpunk Sourcebook)


SCREAM YOUR TRUTH The voices will be heard. The powers of the Sixth World want to control everything, keeping the world pacified through bland entertainment and milquetoast messages. But they can’t keep everyone quiet. People have ideas screaming to get out and the tools to record and spread them. Whether they’re starting a new band, recording guerrilla trid dramas, or launching a pirate tridcast...   [click here for more]
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Shadowrun: Nothing Personal (Enhanced Fiction)

Shadowrun: Nothing Personal (Enhanced Fiction)


Johnson Meets Street Mr. Johnson. You know the name. You probably know the face—smooth, implacable, professional. He’s got the nuyen and resources you want, and he knows it. He may not have your skills, but he doesn’t care. That’s what he has the nuyen for—so he can buy yours. He’s corporate through and through, and you can’t ever forget that, because if you do, that’s when...   [click here for more]
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Shadowrun: Null Value (Runner Resource Book)

Shadowrun: Null Value (Runner Resource Book)


Infinite Weapon Shoot straight, conserve ammo—shadowrunners often think about threats in terms of guns and bullets. That’s thinking too small. Why shoot someone when you can drain their entire bank account without coming anywhere near them? Or you can burn whatever ID they’re using, forcing them to restrict their movements and travel? Or you can broadcast their current location to all their...   [click here for more]
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Shadowrun: On The Run

Shadowrun: On The Run


"For Enlightenment, Seek Out Absent Friends..." This introductory adventure for Shadowrun, Fourth Edition sends the players in pursuit of an archaic media chip with priceless contents, mixing them up with a media legend’s ancient history. This adventure is seeded with helpful advice to immediately acquaint new gamemasters with running Shadowrun and also includes a number...   [click here for more]
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Shadowrun: One Stage Before

Shadowrun: One Stage Before


One False Step... ...& the Fat Lady Sings! When Mr. Johnson hires shadowrunners to discover the brains behind repeated attempts to sabotage a major corporation's latest acquisition, their first wrong move could be their last. One Stage Before is an adventure for Shadowrun. It is compatible with original Shadowrun rules and the newly revised Shadowrun Second Edition...   [click here for more]
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Shadowrun: Parabotany

Shadowrun: Parabotany


Gardens of Shadows It’s so easy to forget about plants, especially for sprawl-hardened runners who never have anything underfoot besides plascrete. But you forget about them to your peril. After all, where do you think your deepweed comes from? How about those useful, memory-wiping doses of laés? And what was it about the Brazilian kiwi that made Dunkelzahn so interested in it?...   [click here for more]
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Shadowrun: Paradise Lost

Shadowrun: Paradise Lost


A run in Hawai'i, paradise of sun and surf, should be the answer to every shadowrunner's dream. But when runners need to track down a piece of valuable, stolen tech in the island kingdom, they find that bright, cheerful Hawai'i hides dark intrigues and darker dangers. Paradise Lost introduces player characters to the Kingdom of Hawai'i in 2055, and includes a sourcebook section describing Hawai'ian...   [click here for more]
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Shadowrun: Parageology

Shadowrun: Parageology


Awakened Lands When you’re a shadowrunner, you look for every ally you can get, any advantage you can grab. Which means that if the ground beneath your feet can either help you or hurt the other guy, you’re going to find a way to make that happen. The earth is full of magic. Mana lines wriggle and writhe in different locales, and strange elements bubble up from the core of the planet....   [click here for more]
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Shadowrun: Paranormal Animals of Europe

Shadowrun: Paranormal Animals of Europe


Horrible. Strange. Beautiful. The glorious creatures of the mythic past and horrors undreamt of dwell in the Europe of 2054. Gargoyles and goblins stalk the streets of London. Centaurs and satyrs roam the countryside. A mysterious and menacing menagerie of creatures, both fearsome and friendly, now populates the European landscape. Paranormal Animals of Europe is a field guide to these...   [click here for more]
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Shadowrun: Paranormal Animals of North America

Shadowrun: Paranormal Animals of North America


Lions, Tigers, and Bears… You Should Be So Lucky. Magic has returned to the world, and with it has come all manner of beasts. Genetic material, long dormant with the absence of magic, has been reactivated, transforming mundane animals into creatures once believed supernatural, even mythical. Juggernauts rome the plains, Firedrakes infest the woods, Leviathans swim in the oceans, and Devil Rats...   [click here for more]
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Shadowrun: Parazoology

Shadowrun: Parazoology


Beware the Beasts The Awakening had a dramatic effect on the world, and those effects have not stopped shaking things up. Across the Sixth World, magic and other environmental factors continue to twist and distort all variety of living things, and the results can be deadly—or useful, to those who know how to harness the powers let loose in the animal kingdom. Parazoology brings several...   [click here for more]
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Shadowrun: Parazoology 2

Shadowrun: Parazoology 2


Natural Born Killers Some shadowrunners long to escape the dirt and danger of the Sixth World’s sprawls for the supposed peace and tranquility of nature. Thing is, the ones that actually try it generally find themselves quickly scurrying back to the city once they discover what’s waiting for them out there in the wild. From the sharp-toothed, lightning-fast ammit to the sneaky,...   [click here for more]
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Shadowrun: Portfolio of a Dragon: Dunkelzahn's Secrets

Shadowrun: Portfolio of a Dragon: Dunkelzahn's Secrets


Portfolio of a Dragon: Dunkelzahn's Secrets   Dunkelzahn Assassinated!   Stunned World Awaits Dragon's Last Will and Testament   On Inauguration Night 2057, the newly sworn-in President of the UCAS is assassinated--and the Awakened world will never be the same. Dunkelzahn, the powerful and charismatic great dragon, has been murdered by unknown enemies ... but he left behind a Last Will...   [click here for more]
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Shadowrun: Power Plays (Runner Resource Book)

Shadowrun: Power Plays (Runner Resource Book)


CORP REPORT You can be proactive, shift paradigms, think outside the box, and set aggressive agendas all you want—the megacorporations of the Sixth World are still going to disturb your plans, ruin your day, and screw up the world. They are shadowrunners’ employees and adversaries, the source of cash and the source of despair. Shadowrunners need to know them—because knowing your enemy is the...   [click here for more]
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Shadowrun: Predator and Prey

Shadowrun: Predator and Prey


PREDATOR AND PREY (PDF)
[FAS7234] Print Price (1998): $15.00
 File Size: 29.2 MB YOU’VE GOT A LOT MORE TO WORRY ABOUT BESIDES CLAWS AND TEETH It used to be simple, right? When you went out into the wild, if you ran into something that didn’t like you much, you mainly worked to steer clear of the business end of their claws and teeth. Maybe there were a few spitters or stingers out there,...   [click here for more]
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Shadowrun: Queen Euphoria

Shadowrun: Queen Euphoria


It was a simple job, and the pay was good. Snatch Euphoria, the simsense star, sit on her for a weekend, and let her go. Easy. If you believe that, you've never run the shadows. Because now she's been snatched for a second time... and the corps think you did it. What does all this have to do with - Ambergel, the most popular junk food in Seattle? A former Coyote shaman? An evil power so strong...   [click here for more]
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