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Dungeon Scum
by Nordic Weasel Games

A hybrid RPG/Wargame, Dungeon Scum lets you play out dungeon adventures, free form narrative campaigns and quick-playing fantasy skirmish battles with minimal prep-work.

Characters fit on index cards and the game works with any figures in your collection.

Highly suitable to solo or "same side" play as well as more traditional GM'ed play.

Dungeon Scum
 
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Captain's Log #43 Color SSDs

Captain's Log #43 Color SSDs


The SSDs from Captain's Log #43 are now available in color. Check out these ships: New ships for Star Fleet Battles: The Federation new fast escort cruiser and fast destroyer escort, Hydran Heavy Knight Destroyer, Inter-Stellar Concordium transport frigate and space control pods, and Barbarian battleship. New ships for Federation Commander: New ships for the Klingons...   [click here for more]
Amarillo Design Bureau  $4.95

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Captain's Log #47 Supplement

Captain's Log #47 Supplement


Includes notes from the publisher, editor, and proofreader; after-action reports on Federation Commander: Reinforcements Attack, Captain's Log #47, Origins Game Fair 2013, and Operation Fetch; tactical notes with a note about why they were not published in the main Captain's Log; and a long tactical article by David Zimdars. ...   [click here for more]
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Captain's Log #48 Supplement

Captain's Log #48 Supplement


Captain's Log #48 has the exciting story "The Battle with Tribbles." Come find out all the back story of the issue. It has Publisher's Notes, Editor's Comments, Proofreader's Notes, rejected tactical papers (and why they did not get published), color maps of the possible Carnivon future, After Action reports for SFB Module C6, and some...   [click here for more]
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Captain's Log #49 Supplement

Captain's Log #49 Supplement


The Captain’s Log #49 Supplemental File gives a behind-the-scenes look at the issue, and this time we have included three pages of previews. Find out all about Captain's Log #49!...   [click here for more]
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Captain's Log #5

Captain's Log #5


“I can’t shake the feeling that there’s another Romulan raiding party out there, just waiting to pounce. With the ship in the shape it’s in, if the Romulans are out there, we’ll need every gun we’ve got.”    Day of the Eagle! Romulan raids in the Federation have been increasing. Can war with the Romulans be far...   [click here for more]
Amarillo Design Bureau  $5.00

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Captain's Log #50 Supplement

Captain's Log #50 Supplement


Captain’s Log #50 is a special issue, so its supplement is as well! The Captain’s Log #50 Supplemental File has 16 pages of information including the publisher’s behind the scenes tour of Captain’s Log #50, the Captain’s Log #49 after action report, an article about workboats, more about the Zosman stealth field, additional rules for the...   [click here for more]
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Captain's Log #51 Supplement

Captain's Log #51 Supplement


Captain’s Log #51 has a lot of features and this supplement walks you through them while providing some additional information that couldn’t be squeezed into Captain’s Log #51. Steve Cole writes about each aspect of the issue, Steven Petrick writes about SFB, and Jean Sexton mentions her favorite parts, including Prime Directive. Some of our volunteer staff...   [click here for more]
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Captain's Log #52 Supplement

Captain's Log #52 Supplement


Captain’s Log #52 is an exciting issue and this supplement tells you all the background about the features while providing some additional information that couldn’t be squeezed into Captain’s Log #52. Steve Cole writes about each aspect of the issue, Steven Petrick writes about SFB, and Jean Sexton mentions her favorite parts, including Prime Directive....   [click here for more]
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Captain's Log #6

Captain's Log #6


Captain, what’s THAT!?! It is one of ours, but … Ensign, THAT is the Klingon B10, the largest starship in the universe. You are assigned to read about it in your off hours. Captain’s Log #6 has the Klingon B10 briefing, or everything you wanted to know about this ship. Technical drawings, history, and scenarios for the...   [click here for more]
Amarillo Design Bureau  $5.00

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Captain's Log #7

Captain's Log #7


What Price Victory? Captain’s Log: Stardate 8402.13, Captain Merrin Hunter recording. The Yorktown has received and verified a priority-one distress call from the small space outpost Alpha Zeta in the Thetis system. We are proceeding directly to the station per Star Fleet standing orders. Captain’s Log #7 includes the fiction...   [click here for more]
Amarillo Design Bureau  $5.00

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Captain's Log #8

Captain's Log #8


"Death seeks me. It will find me, in time. To run is simply a waste of energy. To embrace death is sheer madness. I await death. When it comes, I will be ready." "To fight or to flee?" "To die." This 1990 issue introduced the new Doomsday Edition of Star Fleet Battles. Included...   [click here for more]
Amarillo Design Bureau  $7.50

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Captain's Log #9

Captain's Log #9


The attack came without warning. Oh, we'd known for weeks that they would come, ever since the Organians disappeared, but there was no warning that it would be that day. This 80-page 1991 edition moved the product further toward the current format. This issue is the only one that ever had a "theme" causing a hundred people to ask, every time we do another issue,...   [click here for more]
Amarillo Design Bureau  $7.50

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Cerberus

Cerberus


Humans were ready to colonize the planet Cerberus. The problem? Cetians, a reptile-like species had arrived there first and didn’t want to share! So on June 10, 2096, the human force arrived at Cerberus, ready to take over the planet. Can they do it? Return to 1979 and try an exciting, two-player game of fast maneuvers and action, sure to excite new and experienced gamers of all ages. ...   [click here for more]
Amarillo Design Bureau  $3.95

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Federation Space

Federation Space


Federation Space is a science-fiction game for two to eight players and depicts the battles for galactic supremacy fought by the eight major empires. Players maneuver huge fleets in an attempt to destroy opposing fleets and conquer key planets. The battle fleets of the Federation, Klingons, Romulans, Kzintis, Gorns, Hydrans, Tholians, and Pirates of Orion are depicted. This downloadable...   [click here for more]
Amarillo Design Bureau  $12.00

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JagdPanther Magazine #1

JagdPanther Magazine #1


Take a journey with us to an ancient age, just one step up from carving game rules on clay tablets. The year 1973 was at the very dawn of the independent wargame publishing companies. Typesetting was done with a manual typewriter, print-on-demand meant the photocopier at the library, counters were printed on paper (and drawn by hand), page layout was done with scissors and cellophane tape, and two...   [click here for more]
Amarillo Design Bureau  $2.95

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JagdPanther Magazine #10

JagdPanther Magazine #10


Take a journey with us back to July 1975, when a small wargame club in Amarillo, Texas (led by Steve Cole) produced an award-winning magazine filled with articles, variants, and reviews. This issue marked another improvement in production, going to a cardstock color cover and professional binding. The "Iron Age" of JagdPanther had arrived. The editorial said that the wild child of JagdPanthers...   [click here for more]
Amarillo Design Bureau  $2.95

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JagdPanther Magazine #11

JagdPanther Magazine #11


Take a journey with us back to October 1975, when a small wargame club in Amarillo Texas (led by Steve Cole) produced an award-winning magazine filled with articles, variants, and reviews. The "Iron Age" of JagdPanther continued with color cardstock covers, one-piece multi-color maps, and die-cut counters. The editorial said that the staff now felt a sense of accomplishment (rather than relief)...   [click here for more]
Amarillo Design Bureau  $2.95

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JagdPanther Magazine #12

JagdPanther Magazine #12


Take a journey with us back to January 1976, when a small wargame club in Amarillo Texas (led by Steve Cole) produced an award-winning magazine filled with articles, variants, and reviews. The "Iron Age" of JagdPanther continued with color cardstock covers, one-piece multi-color maps, and die-cut counters. The editorial noted that the company had sold 4,200 copies of its various games during...   [click here for more]
Amarillo Design Bureau  $2.95

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JagdPanther Magazine #13

JagdPanther Magazine #13


Take a journey with us back to April 1976, when a small wargame club in Amarillo, Texas (led by Steve Cole) turned into a real company that produced an award-winning magazine filled with articles, variants, and reviews. The "Iron Age" of JagdPanther continued with color cardstock covers, one-piece multi-color maps, and die-cut counters. The game in this issue was SIEGE OF LENINGRAD, a typical...   [click here for more]
Amarillo Design Bureau  $2.95

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JagdPanther Magazine #14

JagdPanther Magazine #14


Take a journey with us back to July 1976, when a small wargame club in Amarillo Texas (led by Steve Cole) turned into a real company that produced an award-winning magazine filled with articles, variants, and reviews. The "Iron Age" of JagdPanther continued with color cardstock covers, one-piece multi-color maps, and die-cut counters. The game in this issue was WARSAW PACT, a World War III game...   [click here for more]
Amarillo Design Bureau  $2.95

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JagdPanther Magazine #15/Battlefield

JagdPanther Magazine #15/Battlefield


Take a journey with us back to October 1976, when a small wargame club in Amarillo Texas (led by Steve Cole) turned into a real company that produced an award-winning magazine filled with articles, variants, and reviews. The "Iron Age" of JagdPanther continued with color cardstock covers, one-piece multi-color maps, and die-cut counters. The issue presaged a new age with a new title (Battlefield)...   [click here for more]
Amarillo Design Bureau  $2.95

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JagdPanther Magazine #5

JagdPanther Magazine #5


Take another journey with us back to 1974, when a small wargame club in Amarillo Texas (led by Steve Cole) produced an award-winning magazine filled with articles, variants, and reviews. Production values had not improved, and we still printed on that insane 14" paper. (The pages are divided in half for this 54-page PDF version.) This issue includes several features: Cover art of Zeppelins by...   [click here for more]
Amarillo Design Bureau  $2.95

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JagdPanther Magazine #6

JagdPanther Magazine #6


Take another journey with us back to 1974, when a small wargame club in Amarillo Texas (led by Steve Cole) produced an award-winning magazine filled with articles, variants, and reviews. Production values had not improved, and we still printed on that insane 14" paper. (The pages are divided in half for this PDF version.) Cover art by James McNease (aka "The Wazoo"). This issue includes several features:...   [click here for more]
Amarillo Design Bureau  $2.95

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JagdPanther Magazine #7

JagdPanther Magazine #7


Take yet another journey with us back to 1974, when a small wargame club in Amarillo, Texas (led by Steve Cole) produced an award-winning magazine filled with articles, variants, and reviews. Production values had not improved (layout was done by hand with glue sticks on cardboard; some of the typewriter produced pages printed better than others), and we still printed on that insane 14" paper. (The...   [click here for more]
Amarillo Design Bureau  $2.95

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JagdPanther Magazine #8

JagdPanther Magazine #8


Take a journey with us back to 1975, when a small wargame club in Amarillo, Texas (led by Steve Cole) produced an award-winning magazine filled with articles, variants, and reviews. This issue marked a watershed in many ways, and might be considered the Bronze Age of JagdPanther. The cover was actually a photograph taken during World War II, but the cover was still black and white (as were all the...   [click here for more]
Amarillo Design Bureau  $2.95

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JagdPanther Magazine #9

JagdPanther Magazine #9


Take a journey with us back to April 1975, when a small wargame club in Amarillo, Texas (led by Steve Cole) produced an award-winning magazine filled with articles, variants, and reviews. This issue continued the "new" production methods and standard started in JagdPanther #8. The cover was another World War II photo, and the magazine was again 11x17 paper folded and stapled into a book. Counters...   [click here for more]
Amarillo Design Bureau  $2.95

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Operation Pegasus

Operation Pegasus


Return to 1980 when Task Force Games was thriving and releasing all sorts of games. The Vietnam War was in the very recent past. Enter Perry Moore with a concept and design and Stephen Cole to develop the game and the combat system. They consulted with others who had been in the military. The result? Operation Pegasus. In the spring of 1968 two full North Vietnamese divisions surrounded and blocked...   [click here for more]
Amarillo Design Bureau  $7.95 $4.95

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Prochorovka: Armor at Kursk

Prochorovka: Armor at Kursk


Hitler's Last Chance! Prochorovka: Armor at Kursk is a game depicting the largest tank battle in the history of warfare on July 12, 1943, between the German SS Panzer Korp and Russian 5th Guards Tank Army. This battle was the climax of the Kursk campaign. Over 1500 tanks were involved (700 German and 800 Russian), and losses exceeded 300 tanks on each side. Armor at Kursk...   [click here for more]
Amarillo Design Bureau  $10.00

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Robots!

Robots!


THE SIXTH WORLD WAR! The Third World War destroyed the armies; the Fourth World War destroyed the cities; and the Fifth World War destroyed all life on Earth. The space colonies survived, however, and two hundred years later man returned to Earth but not to stay — only to plunder the riches of his former world. Robots were used to salvage the ancient technological sites. One day the...   [click here for more]
Amarillo Design Bureau  $10.00

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Spellbinder

Spellbinder


“Yof-Pintre shall be MINE!” But whose shall it be? Darman, Sharn, Algona, or Umaron? Or will Yamantsar return and defeat them all? Spellbinder is a fantasy wargame of wizards and armies designed for two-to-four players. Use spells, make and break alliances, and command your armies. Only one wizard can be the most powerful wizard in Silomant and lay claim to Yof-Pintre,...   [click here for more]
Amarillo Design Bureau  $7.50

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Star Fleet Battles Designer's Edition

Star Fleet Battles Designer's Edition


At Origins 1979, we released the Pocket Edition of Star Fleet Battles and it sold out by the fall. We decided to capitalize on success by expanding it into a boxed game released in November 1979. (Back then, pocket games were a new thing and were just not taken as seriously as boxed games.) To save time and work, we just took the rulebook of the pocket game and added pages to the end...   [click here for more]
Amarillo Design Bureau  $10.00

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Authorials: 8 Chess Boards

Authorials: 8 Chess Boards


Have an eReader? Want to play a game against your friends? Then start your collection of Authorials the Collectable Ebook Game with 8 Chess Boards! Chess is a game almost as old as stories. When you saw this spy thriller on the shelves from that great author, you purchased it hoping for insight. Instead, it gave you entertainment. The story was about Amos Rook hunting for the 8 chess sets played...   [click here for more]
AnSR Games  $1.99

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Authorials: An Affair in Avery

Authorials: An Affair in Avery


Have an eReader? Want to play aface-to-face game against your friends? Then start your collection of Authorials the Collectable Ebook Game with An Affair in Avery! You picked up Affair as a trashy little book to escape with. You found your self caught up by Deloris, the competent business woman who's life is in airports and spends her working hours judging hotel properties for a major hotel chain....   [click here for more]
AnSR Games  $1.99

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Authorials: Dark and Stormy

Authorials: Dark and Stormy


Have an eReader? Want to play a game against your friends? Then start your collection of Authorials the Collectable Ebook Game with Dark and Stormy! The Premise: You are an Authorial. You can make the people, places and things in stories come to life in the real world. This gift is not your alone, however. Their are other Authorials in the world, as well. Some want to use their gift...   [click here for more]
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Authorials: Dead 2D World

Authorials: Dead 2D World


Have an eReader? Want to play a game against your friends? Then start your collection of Authorials the Collectable Ebook Game with Dead 2D World! It was sitting between the shelves of the little bookshop down the street. It's neon green and blue cover screaming at anyone who dare look at it. When you read it, the book all but sang to you. It was a harsh world in the near future of psychedelic...   [click here for more]
AnSR Games  $1.99

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Authorials: My Name is Herman

Authorials: My Name is Herman


Have an eReader? Want to play a game against your friends? Then start your collection of Authorials the Collectable Ebook Game with My Name is Herman! Herman is a man with a terrible disease. The government has marked him as Patient Zero and there is a world-wide manhunt for him. On the run, Herman tries to figure out the disease that is so deadly to others and gain his identity back. His story...   [click here for more]
AnSR Games  $1.99

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Authorials: Noble Heroics

Authorials: Noble Heroics


Have an eReader? Want to play a game against your friends? Then start your collection of Authorials the Collectable Ebook Game with Noble Heroics! The Premise: You are an Authorial. You can make the people, places and things in stories come to life in the real world. This gift is not your alone, however. Their are other Authorials in the world, as well. Some want to use their gift...   [click here for more]
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Authorials: Noel Chance and the Maurader

Authorials: Noel Chance and the Maurader


Have an eReader? Want to play a game against your friends? Then start your collection of Authorials the Collectable Ebook Game with Noel Chance and the Maurader! Littered among the free books online, sat the deceptively simple Noel Chance novellas. You downloaded one just to see if they were any good. With Marauder, you followed Noel into a labyrinthine tale of hard sci-fi space deals, laser...   [click here for more]
AnSR Games  $1.99

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Authorials: Red on the Neck

Authorials: Red on the Neck


Have an eReader? Want to play a game against your friends? Then start your collection of Authorials the Collectable Ebook Game with Red on the Neck! Sometimes, crimes are weird. Sometimes, they are more than weird. This novel started out with a detective looking for a killer and running into a monster of the night. The detective is a rock of a character. The murderer, a player in the shadows....   [click here for more]
AnSR Games  $1.99

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Authorials: The Alphatiev Gazetteer - volume II

Authorials: The Alphatiev Gazetteer - volume II


Have an eReader? Want to play a game against your friends? Then start your collection of Authorials the Collectable Ebook Game with The Alphatiev Gazetteer - volume II! You are a fan of the Alphatiev fantasy books and have adventured in the ten kingdoms for years. when the second volume of the third-party game source book came out, you snatched it up as quickly as volume 1. The second volume...   [click here for more]
AnSR Games  $1.99

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Authorials: The Alphatiev Gazetteer vol. I

Authorials: The Alphatiev Gazetteer vol. I


Have an eReader? Want to play a game against your friends? Then start your collection of Authorials the Collectable Ebook Game with The Alphaviev Gazetteer vol. I! You are a fan of the Alphatiev fantasy books and have adventured in the ten kingdoms for years. When the third-party game source book came out, you snatched it up immediately. Instantly, the empire of Alphatiev leaped off the page...   [click here for more]
AnSR Games  $1.99

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Authorials: Thinking Cat

Authorials: Thinking Cat


Have an eReader? Want to play a game against your friends? Then start your collection of Authorials the Collectable Ebook Game with 8 Chess Boards! This book caused the first stir amongst Authorials. Almost all great ones know its story first hand. Catherine was a voracious book reader. So much so, that she reviewed books on her blog, ThinkingCatBlog.com, The Thinking Cat. Then, one day, she...   [click here for more]
AnSR Games  $1.99

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Authorials: Up, Up, White Balloon

Authorials: Up, Up, White Balloon


Have an eReader? Want to play a game against your friends? Then start your collection of Authorials the Collectable Ebook Game with Up, Up, White Balloon! Children's books are deceptively powerful to an Authorial. Up, Up, White Balloon is no exception. It chronicles the life of a large, white balloon floating from a child's hands, into the sky, and back down into a happy home. It is simple, short,...   [click here for more]
AnSR Games  $1.99

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Authorials: Words of my Mother

Authorials: Words of my Mother


Have an eReader? Want to play a game against your friends? Then start your collection of Authorials the Collectable Ebook Game with Words of my Mother! Mom was always full of great advice. Still is. You picked up this book after browsing through it and seeing some familiar phrases. At first, they reminded you of the life lessons that were learned via mom-isms. Then, they began to take hold and...   [click here for more]
AnSR Games  $1.99

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Arcana Dungeon Tiles

Arcana Dungeon Tiles


Arcana Dungeon Tiles 40 Double Sided 6x6" Dungeon Tiles for print and play or online use! Every tile has a unique, highly detailed hallway on the front and an expansive room tile on the back. For early access to the printed tiles, check out Arcana Dungeon Tiles on Kickstarter! ...   [click here for more]
Arcana Games  $10.00 $8.00

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Daggers - A Tarot Inspired Tavern Game

Daggers - A Tarot Inspired Tavern Game


Daggers is tarot inspried tarot tavern game. Both the look and play of the game make it feel like a living and immersive piece of a fantasy setting. If you've ever experienced the trope of the seedy fantasy tavern, be it in a movie, a book, or perhaps a role-playing game, then you know the scene is not complete without a few shady characters gambling in the greasy lantern light. The game they...   [click here for more]
Arcana Games   FREE 

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Armies of the Dead

Armies of the Dead


A unique strategy game for polyhedral dice. Something to do with your extra dice! Two players battle against each other's undead army represented by dice with different numbers of sides. Lots of strategy, re-playability, and fun. This PDF has the rules of the game. All you need to add are a lot of dice! Jim DuBois has been designing games for two decades now. After 6 years in the computer game...   [click here for more]
Arcane Journeys  $1.99

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Seven Treasures

Seven Treasures


Unlock doors, evade trolls and goblins, and collect crystal balls and magic potions, as you search for the seven lost treasures. Seven Treasures is a two-player card game with 98 custom cards, featuring art created by Thomas Gale. Quick to learn and setup, it will fascinate you with its high level of variety, and keep you wondering how the next game will go. This is the black and white first edition....   [click here for more]
Arcane Journeys  $4.99 $2.99

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Tribes - Make your own set

Tribes - Make your own set


It is the dawn of your tribe, they must struggle to find food, build housing, grow in numbers, and finally create the beginning of a culture with their art. Collect food, build houses, breed your people and make art in this quick dice simulation of tribal history. This PDF has the rules of the game, as well as intstructions on assembling your own set from stuff around your house. Jim DuBois has...   [click here for more]
Arcane Journeys  $1.99

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Reclamation Fate Deck

Reclamation Fate Deck


Play Reclamation in style! This 52-card playing deck has the same cards as a regular poker deck (four suits, jacks, queens, kings, and aces) but includes fantastic artwork from the game as well as the modifiers for each card. Use this deck when you are playing Reclamation, or just use the cards like you would a normal deck of cards. Click Here to purchase Reclamation RPG to go with your cards! ***...   [click here for more]
Architect Games   FREE 

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