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CAL3 - Lost City of Qasr

CAL3 - Lost City of Qasr


Their trek across the desert has reached its finish! The lost city is spread out in the mountain pass. What riches will be found in this "deserted" community? Although set in a Desert Campaign, this adventure setting is easily adaptable to most any game and system. Save yourself some time and utilize it for a one shot adventure or a continuing campaign! Remember to follow @FilbarRPG on Twitter for...   [click here for more]
Adventures in Filbar  $3.00

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Far1 - Underbelly of Phoenix

Far1 - Underbelly of Phoenix


Far1 – Underbelly of Phoenix is an adventure based in the city of Phoenix in Fartook. The offering takes a group of would-be adventurers and has them start their adventuring career in the sewers below the city. Dangerous monsters and wanted men all inhabit the urban tunnels. Is your group ready to start their road to legend? Although set in the Pangia Campaign, this adventure setting is easily adaptable...   [click here for more]
Adventures in Filbar  $3.00

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C17-0 - Isle of Mage Moreau

C17-0 - Isle of Mage Moreau


After having one adventure under your belts you set sail to deliver a package across the open seas. A problem with nature causes their vessel to make an unscheduled stop on a small island that was home to a spice dealer for water. Problems ensue on the island and the party quickly discovers they aren’t “feeling themselves”. This item was played at WhosYerCon convention this past year in Indianapolis!...   [click here for more]
Adventures in Filbar  $3.00

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FT - Feastelburg

FT - Feastelburg


A moderate sized town perfect for adventurers to relax in and pick up extra supplies and lift a pint or two. This particuliar town is a focal point in several adventures in Filbar including FN6 - Sunken Temple of Bulu and F3 - Adventure in Skull Pass. A larger settlement than Xer, Feastelburg offers a variety of different shops for the well-heeled and 'healed' adventurer. As the Mayor of Feastelburg...   [click here for more]
Adventures in Filbar  $2.50

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SD13 - Garnet Gorge

SD13 - Garnet Gorge


SD13 – Garnet Gorge is an upper level challenge. This scenario was originally designed for five PCs of 13th level as a one-shot. A string of successes by the party has resulted in a high demand for their services. This new challenge involves an intrusive Ancient White Dragon extorting funds from the countryside of San Doral. Can your party cross Garnet Gorge and show this nasty Wyrm who’s the boss?...   [click here for more]
Adventures in Filbar  $3.00

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PS1 - Barrow of the Culder

PS1 - Barrow of the Culder


Barrow of the Culder is the initial adventure in the dangerous land of Provincia. Carrying on from this month’s free adventure, this scenario brings the adventuring party together in the small community of Merrydale. Two PCs will be meeting on the hill outside of town and then move forward to find additional members of the group as well as their first challenge. One PC will have received a job...   [click here for more]
Adventures in Filbar  $3.00

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FP1 - Yasmine's Tower

FP1 - Yasmine's Tower


Deep in a secluded vale is a place known to the locals as Yasmine's Tower. It is said that she is an evil witch who uses magic to bend lost travellers to her will. Can your party put an end to this evil? This adventure is for beginning levels and can be incorporated into any campaign setting or used with additional adventures in the Filbar realm as a continuing campaign. Also this is set near the...   [click here for more]
Adventures in Filbar  $3.00

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FS4 - Xavier's Wand

FS4 - Xavier's Wand


With survival being the hardest thing at low levels it’s important that PCs are careful and find help where they can. Xavier’s Wand offers a fledgling adventurer the opportunity to shine on their own and find a little help on the road as well. This adventure pits your new “hero” up against a bully and other challenges that will bolster a young adventurers experience and pockets!...   [click here for more]
Adventures in Filbar  $3.00

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MAR1 - Homestead

MAR1 - Homestead


The second offering from the Margou Campaign is designed to introduce new players to your game in a small dose. A pair of new adventurers head off to the big city but go by a farmhouse and notice something is out of place... Although set in the Margou Campaign, this adventure setting is easily adaptable to most any game and system. Save yourself some time and utilize it for a one shot adventure or...   [click here for more]
Adventures in Filbar  $1.00

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MHI - 38 Danger in the Ditch

MHI - 38 Danger in the Ditch


While cutting across the frontier to another job, a lone farmer has a problem that he thinks the passing heroes might be able to help him with... The scenario was designed for a quartet of third level PCs. This offering was a fantastic time for the Murder Hobo Inc. podcast show on Twitch. The series features a rotating cast for a two hour game every week. They also offer a "talk show" format every...   [click here for more]
Adventures in Filbar  $3.00

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FS7 - A Paladin's Warhorse

FS7 - A Paladin's Warhorse


Playing a Paladin can be an enjoyable experience especially with their vast array of powers and special abilities. One of their most overlooked abilities is their calling for a bonded mount at 4th level. Several scenarios are available for this "calling" including dreams, quests, etc. in the books but I have yet to run across any published adventures for it. This adventure provides one such...   [click here for more]
Adventures in Filbar  $3.00

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FQ8 - Uprising of the Undead

FQ8 - Uprising of the Undead


The Filbar Quest series continues with FQ8 – Uprising of the Undead. As you continue to pursue the lost pages from the Codex of Gamber Dauch (Daw-sch) you quickly discover that the dead have risen from their graves. A rogue mage known as Mortatus the Wicked has discovered the emerald pages from the ancient tome and is using the powerful magic to raise an army of the dead. Your cleric had better...   [click here for more]
Adventures in Filbar  $3.00

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AS1 - Artifact at Gegios

AS1 - Artifact at Gegios


As the year wraps up, we present another three part series this one dealing with a very special artifact. After hunting for the Pirates of Ebor along the coastline, you witness a strange event. A great colossus is seen as you travel along the coastline and you are informed that it is the “Artifact at Gegios”. As you put into port, you make inquiries and decide to investigate further, after all,...   [click here for more]
Adventures in Filbar  $3.00

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TW1 - Workshop of the Alchemist

TW1 - Workshop of the Alchemist


TW1 – Workshop of the Alchemist is this week’s offering in Filbar. An initial level adventure, this scenario has allowed for each PC to have an encounter as they get to the community of Lakedale (offered earlier) to prepare for their career. After successfully getting to the town the new PCs quickly discover a job opportunity pertaining to an overdue shipment from a Gnome Alchemist. Gelbo...   [click here for more]
Adventures in Filbar  $3.00

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FV5 - Xodus Isle

FV5 - Xodus Isle


While strolling through the streets of Kak you notice a pair of men laying in the alley. Upon closer inspection you notice that one of the dead men has a unique tattoo. Peering closer you notice that this man, dressed as a pirate, has a tattoo of an island with an “x” on it! Once this tattoo is discovered the PCs will need to locate a ship to head off on a treasure hunt. Finding a ship captain...   [click here for more]
Adventures in Filbar  $3.00

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FA8 - Numb Island

FA8 - Numb Island


Numb Island sits in the north seas and is home to Miles Away a struggling settlement with a variety of problems. This adventure setting has a variety of different side adventures that can be used in a continuing campaign or as individual scenarios. Each of the scenario has a level recommendation so that you, the DM, can pick and choose what the party may be ready for and what adventures are better...   [click here for more]
Adventures in Filbar  $3.00

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Con 221 – Sorghum Valley

Con 221 – Sorghum Valley


One of our "base" convention scenarios for 2022, this sandbox has a plethora of quick and involved scenario opportunities. The DMs that ran the offering received plenty of positive feedback and even used parts in their own, home campaigns! ...   [click here for more]
Adventures in Filbar  $3.00

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FV3- Road to Kak

FV3- Road to Kak


For those who trekked through Jeopardy Caverns and Urgoth’s Canyon a short trip to the north will land them on FV3 – Road to Kak. From this location the party can continue on their quest of fame and fortune with a variety of different encounters. Much like the canyon adventure this one presented different options of travel for a group of young adventurers. This adventure setting was designed...   [click here for more]
Adventures in Filbar  $2.00

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MHI - 62 The Hook & Worm

MHI - 62 The Hook & Worm


After slogging through the frontier for a while, almost every PC wants to come into town and relax. Where better to relax than cozy little tavern? I mean...does anything ever really happen in the confines of a single structure? The scenario was designed for a quartet of fourth level PCs. This offering was a fantastic time for the Murder Hobo Inc. podcast show on Twitch. The series features a rotating...   [click here for more]
Adventures in Filbar  $3.00

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FC5 - Leptis Magna

FC5 - Leptis Magna


The Adurite Empire once ruled a major portion of Filbar but when the culture lost the favor of the gods it spelled doom for the entire civilization. In the wake of the carnage that followed the major cities fell to fires, plagues, and other disasters both natural and magical. In the centuries that have passed the cities are now in ruins but rumored to still hold magic and wealth. The most famous of...   [click here for more]
Adventures in Filbar  $3.00

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FN7 - Ruins of Tarlac Keep

FN7 - Ruins of Tarlac Keep


Fresh off the adventure trail your party takes refuge at the small caravan stop at the Village of Tomore. There your party hears a bard tell the tale of “Tarlac Keep” which was laid siege to by two dragons and a horde of humanoids. While the mighty keep fell the subsequent military action was enough to quell further issues. By the end of the tale your group feels that a real estate deal may be...   [click here for more]
Adventures in Filbar  $3.00

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F6 - Euriduis of Santos

F6 - Euriduis of Santos


The caravan master Santos Boromite was personally assaulted and his Euriduis, the symbol of caravan power, was stolen. The item signifies full authority over all legs of the caravan and in the wrong hands would wreak havoc. You have been summoned to speak with the Governor Lando Shardo at once to save Timel yet again! Can you find the bandits responsible for the theft and bring them to justice. Timel...   [click here for more]
Adventures in Filbar  $3.00

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FA7 - North Sordack Valley

FA7 - North Sordack Valley


North Sordack Valley is set northeast of Commerstance and was originally slated for the Filbar Dual series but the players didn’t go in that direction. This area is filled with individual challenges synonymous with the Filbar Area series. This ‘sandbox’ style adventure has multiple different encounters can be used in a variety of ways. The general setting allows you to customize it...   [click here for more]
Adventures in Filbar  $3.00

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MAR22 - Honeycomb Caverns

MAR22 - Honeycomb Caverns


Hearsay at the local pub has informed you of a bandit group setting up in a nearby cave complex. Groups like this usually come with a reward and a fair bit of loot as well. Perhaps this will be an easy opportunity! Although set in the Margou Campaign, this adventure setting is easily adaptable to most any game and system. This scenario was created for a third level adventurer party of six. Save yourself...   [click here for more]
Adventures in Filbar  $3.00

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F8 - Grotto of Torla Mir

F8 - Grotto of Torla Mir


Your group has been requested by Archbishop Telamor Constran from the Church of Koassak to go on a rescue mission for one of his missing brothers who was taken by pirates. You have been enlisted because of your growing fame to barter a release out of the Pirate Lord Hannibal the Black. After three days of storms you awake to a really bad sound....Abandon Ship! This adventure is part of the Filbar...   [click here for more]
Adventures in Filbar  $3.00

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OS193 - Zenovia

OS193 - Zenovia


After days of mindnumbing guard duty for a desert caravan crossing you discover something that peaks your interest. A meteor strike lands close to your campsite. With the caravan settling down after a night's travel, you and your associates opt to investigate it. This scenario was designed for a group of 5 PCs of 3rd level group. While it was set for 1st/2nd edition rules, it is easily altered to...   [click here for more]
Adventures in Filbar  $2.00

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FT - East Crystal Shores

FT - East Crystal Shores


The small town of East Crystal Shores sits opposite the lake where Zombie Curse occurred. If the party participated in that adventure and the Crypt of Kendal Furfoot they will be quite familiar with the area. In the Filbar campaign this area was used as a go between for different adventures. This offering allows a safe haven for the party while still being close enough to excitement. Several small...   [click here for more]
Adventures in Filbar  $2.00

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LL2 - Miguelito's Murder

LL2 - Miguelito's Murder


This quick scenario is designed to be played over a lunch hour with some coworkers. A serene urban setting gives way to a bloody corpse in the alley. Is your PC ready to put on their detective hat? This adventure setting was designed for 5th Edition rules for the Filbar Campaign for a single, 2nd  level adventurer and DM.  This adventure is easily adaptable to most any game and system. Save yourself...   [click here for more]
Adventures in Filbar  $2.00

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FQ2 - Poisoning of the Elba River

FQ2 - Poisoning of the Elba River


FQ2- Poisoning of the Elba River is the second offering for the Filbar Quest Series. Your group of adventurers has come together from a successful adventure in the old ruins seeking more fame and glory. As they travel they come upon the small community of Kamortha. Recently a problem occurred when the Witch of Margrove Swamp cursed the community as she left. Now the people have developed some strange...   [click here for more]
Adventures in Filbar  $3.00

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NC4 - Xantus - The Ice Lord

NC4 - Xantus - The Ice Lord


Rumor has reached your ears that the legendary Amulet of Rafael is in this region. Further investigation has revealed that a reclusive nobleman in the north called Xantus is currently in possession of the item. While details are sketchy about the item, it is well known that quite powerful in the hands of a mage. You decide that you will go north and locate the “Ice Lord” and see if he is willing...   [click here for more]
Adventures in Filbar  $3.00

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FVC9 - Royal Recovery

FVC9 - Royal Recovery


FVC9 – Royal Recovery is a short adventure involving a lost princess. A peace accord is in jeopardy when a royal wedding may be postponed due to a missing bride. She was secretly coming to Tol Borron, home to her future suitor, but her ship is now missing. The party has been asked by a traveler, working on behalf of the king, to head towards the Horns of Barnack where some debris has been located....   [click here for more]
Adventures in Filbar  $3.00

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FD5 - Venture into Sordack Valley

FD5 - Venture into Sordack Valley


The fifth offering of the Filbar Dual (FD) series is Venture into Sordack Valley and takes the small group of young adventurers and puts them on the border of the frontier. The small town of Commerstance is located on the edge of the Lordek River separating civilization from the wild. Several locales are present for the aspiring group of adventurers including two wanted criminals. This adventure setting...   [click here for more]
Adventures in Filbar  $3.00

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FT - Lakedale

FT - Lakedale


Welcome to the village of Lakedale a settlement nestled in the southern lands of Wagovia. This village has been fleshed out and is perfect for a group of adventurers needing a respite from the trail. For those enjoying the Theocracy of Wagovia the community is centrally located. This adventure setting was designed for 5th Edition AD&D for the Filbar Wagovia Campaign for any number of adventurers...   [click here for more]
Adventures in Filbar  $2.00

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CAC 10 - Performance Problems

CAC 10 - Performance Problems


An assassination attempt has been uncovered against Mortimer J Sneed. First off, you need to find him in Cacophony... Cacophony is one of our home campaigns and it never fails to provide some fun. This scenario was written for three, fourth level PCs and set for a two hour time limit. If you enjoyed this offering, we suggest you check on some of our other scenarios as well! ...   [click here for more]
Adventures in Filbar  $2.00

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CAC 14 - Box of Enlightenment

CAC 14 - Box of Enlightenment


Fair warning - this scenario is a followup to the mini adventure of Zephyr Zubak in the Cacophony campaign. While it can be used in other campaigns, it would require a bit of retooling to make it fit. The concept is solid but it was written VERY Cacophony specific! Cacophony is one of our home campaigns and it never fails to provide some fun. This scenario was written for three, fourth level PCs...   [click here for more]
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F11 - Prison of Oxidosus

F11 - Prison of Oxidosus


As your party closes in on the coast of the Newmack Sea you are greeted by a large group of the duke’s military. After gaining an audience with General Zulta you discover that your reputation has preceded you. The general asks your party if they could assist him in the capture of the rogue mage Oxidosus who is currently trapped in his island fortress. A cautionary note, if the players make poor decisions...   [click here for more]
Adventures in Filbar  $3.00

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FT - Cappadocia

FT - Cappadocia


Welcome to Cappadocia! This ruined ancient city is home to a group of shipwrecked Gnome adventurers. For the past several years they have tried to make the best of their situation and are starting to feel at home. This is also a side adventure to FP13 - Odie's Staff. Oh yea and two more words.....Gnome Airship! This adventure is part of the Filbar series and it is suitable for a group of adventurers...   [click here for more]
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FVC1 - Marooned!

FVC1 - Marooned!


At the borderlands between the Noteflame Coast and the Duchy of Starryshade is the small town of Bluffton. You and your party heard of strange lights in the sky there while visiting the capital city of Vandosia. Further research shows that merchants that passed through the area two days ago and saw the strange lights at night and it appeared to be powerful magic at work. Vandosia was becoming stale...   [click here for more]
Adventures in Filbar  $3.00

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FV4 - Ziggurat of Narvi

FV4 - Ziggurat of Narvi


As the fledgling adventurers continue their movement throughout the area they begin to head towards the bustling Port City of Kak. To get to there from the Dy’oe Grasslands the party will need to navigate a river running along an overgrown section of the frontier. After obtaining the services of a strange riverboat captain the party heads down the river and into adventure! Between the wildlife, a...   [click here for more]
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CAC 06 - Trial and Tribulations

CAC 06 - Trial and Tribulations


Problems ensue in Cacophony as council members are the subject to nefarious intentions. Can the party begin to track down what is rotting the core of the city? Cacophony is one of our home campaigns and it never fails to provide some fun. This scenario was written for three, third level PCs and set for a two hour time limit. If you enjoyed this offering, we suggest you check on some of our other scenarios...   [click here for more]
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NQ17 - Bloodreaver Blade

NQ17 - Bloodreaver Blade


When old ruins are discovered, rumors swirl about the lost owner's magical blade. This scenario involves an overland crossing and a dungeon delve and none of it will be easy for the players. This adventure is a sandbox setting although set in the interior of Dilad and was made under 5thedition rules. As with all our products, this is easily adaptable to most any game and system. Save yourself some...   [click here for more]
Adventures in Filbar  $3.00

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F12 - Bastion of the Giants

F12 - Bastion of the Giants


For years the Verbeeg clan on Clover Island has lived peacefully with the human settlement of Corsair Bay. A peace treaty has remained in effect that both groups attested to and have lived by. Recently the annual tribute that is to be paid to the giants has not come and now the giants are preparing for battle. Can your party go and act as an envoy to the giants or will they choose to go to war against...   [click here for more]
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F15 - Caverns of the Dorgel Mountains

F15 - Caverns of the Dorgel Mountains


Caverns of the Dorgel Mountains is/was the finale in Filbar series. It features Lexicon Meridius the Ancient Red Dragon and scourge of the Dwarf Lords (F4 & F5). This large adventure represents how I look at the difficulty of taking on the deadliest dragon of the Prime Material plane. Will your party return to the Halls of the Dwarf Lords to help aid them one more time? This adventure setting...   [click here for more]
Adventures in Filbar  $3.00

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FN3 - Warrens of the Trog King

FN3 - Warrens of the Trog King


Local farmers have been coming into Feastelburg recently recounting harrowing stories of a growing number of attacks upon the land. Farmers and travelers have decidedly noted that the creatures causing the problems are troglodytes. The creatures seem to be becoming bolder in their attacks as initially they were at night under cover of darkness. The last several attacks have occurred during daylight...   [click here for more]
Adventures in Filbar  $3.00

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X4 - Hemron's Barrow

X4 - Hemron's Barrow


With a clue garnered from a little tomb robbing, you have discovered the location of a lost barrow said to be flush with treasure and magical items. As your careers take off, you find this opportunity too good to pass up! Although set in the Xobraesal Campaign for six players of second level. this adventure setting is easily adaptable to most any game and system. Save yourself some time and utilize...   [click here for more]
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FP2 – Under Castle Modum

FP2 – Under Castle Modum


The Adurite Empire ruled most of the area centuries ago due in no small part to its chain of mighty fortresses. Chief among these bastions was the formidable Castle Modum. This ancient refuge was said to hold mighty magic which may or may not have been the downfall to the castle. Long abandoned the area has always been rumored to house spectral forces and evil creatures. Recently strange lights have...   [click here for more]
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FS5 - Zenobia's Lute

FS5 - Zenobia's Lute


As you move throughout the countryside a rider appears in the distance and begins to close quickly. Hand going to your weapons you ready yourself for danger but notice the rider is very young. Timmy Little introduces himself and warns you of a bout of Goblin-Pox at his village. Many people are sick and need help. Timmy says he and other young people have been sent out to find heroes to save the town...   [click here for more]
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FVC2 - Conclave of Evil

FVC2 - Conclave of Evil


Located at the division of land between the Duchy of Starryshade and the famed Horselords is the historic Mystic Wood. Home to the site where the peace treaty was signed between the two countries this area is rumored to have a strange effect on magic. Information has reached the local thane that a gathering, or conclave, of humanoids is to occur this weekend. He has dispatched his military but they...   [click here for more]
Adventures in Filbar  $3.00

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AS7 Abar's Trough

AS7 Abar's Trough


With the great Wyrm destroyed, you and your compatriots look forward to a little rest but that is short lived. An old tomb has been stumbled upon and divine guidance has the party's benefactor looking for brave heroes... This adventure setting was designed for 5th Edition AD&D in the Filbar Artifact Series for a 4 adventurers of 12th level and a DM.  This adventure is easily adaptable to most...   [click here for more]
Adventures in Filbar  $3.00

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Pangia Compendium

Pangia Compendium


Contained within the pages of this tome is the core of Filbar’s 3rd continent…Pangia. This sourcebook includes various descriptions on fourteen different countries and governments, a complete section on deities, a timeline, color maps, and a collection of magical items used in the setting. We even included some of our favorite house rules used in the campaign! With more than a hundred...   [click here for more]
Adventures in Filbar  $15.00

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